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[WCS] Ro16 Day 3 - Season 3 2015 - Page 67

Forum Index > StarCraft 2 Tournaments
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Prev 1 65 66 67 68 69 74 Next
[PkF] Wire
Profile Joined March 2013
France24239 Posts
September 10 2015 22:10 GMT
#1321
wow Nathanias
Big J
Profile Joined March 2011
Austria16289 Posts
September 10 2015 22:10 GMT
#1322
On September 11 2015 07:07 Hider wrote:
Show nested quote +
JD should've won with his 1st maxed attack. Forgg was completely out of position but JD ate several siege tank volleys by having his vipers miles behind of his army.


Forggg fucked up majorly there having Banshee's and Vikings in same control group, which meant he said the Vikings to deal with the Roaches at the 3rd.

Generally, this series showed - entertaining - both very low quality games. JD would have had a free win in the second game had he rushed to Ultras. The reason you normally cannot tech straigt to Ultras is that you will die to a 14 minute timing attack without having a Roach/Hydra/Viper composition, however, JD scouted Forgg only had one factory, and thus would not have been able to make a timing attack before ultras were out.

The issue with staying on Roach/hydras for such a long time is that you give a heavy turtling and well-defending player a chance to comeback, whereas you always will trade decently with Ultras.


I have no clue how JD even managed to lose that attack with his blinding clouds uncontested, all the hellions and banshees and vikings out of position and forgg producing Thors instead of tanks.
Boucot
Profile Blog Joined October 2011
France15997 Posts
September 10 2015 22:10 GMT
#1323
On September 11 2015 07:09 [PkF] Wire wrote:
If Lilbow loses in ro8 (which is let's say not likely but very possible) ForGG is actually my favorite to win the whole thing now.

I'd still put Hydra a bit ahead but yeah, ForGG is in good shape. We could have a Millenium final !
Former SC2 writer for Millenium - twitter.com/Boucot
geokilla
Profile Joined May 2011
Canada8255 Posts
September 10 2015 22:10 GMT
#1324
On September 11 2015 07:09 cheekymonkey wrote:
Show nested quote +
On September 11 2015 07:07 brickrd wrote:
On September 11 2015 07:06 cheekymonkey wrote:
On September 11 2015 07:05 FueledUpAndReadyToGo wrote:
Mass banshee dps output is so scary. It's hard to get mass banshees but they are quite a force.


JD chose to attack with 0 corruptors though.

i have never seen a zerg make corruptors to counter mass banshee ever


Have you ever seen a zerg counter mass banshee?

Have you ever seen a Terran progamer go up to 10 Banshees?
cheekymonkey
Profile Joined January 2014
France1387 Posts
September 10 2015 22:11 GMT
#1325
Statstically at least one of them should have high prediction rates, even if they all chose randomly.
cheekymonkey
Profile Joined January 2014
France1387 Posts
September 10 2015 22:11 GMT
#1326
On September 11 2015 07:10 geokilla wrote:
Show nested quote +
On September 11 2015 07:09 cheekymonkey wrote:
On September 11 2015 07:07 brickrd wrote:
On September 11 2015 07:06 cheekymonkey wrote:
On September 11 2015 07:05 FueledUpAndReadyToGo wrote:
Mass banshee dps output is so scary. It's hard to get mass banshees but they are quite a force.


JD chose to attack with 0 corruptors though.

i have never seen a zerg make corruptors to counter mass banshee ever


Have you ever seen a zerg counter mass banshee?

Have you ever seen a Terran progamer go up to 10 Banshees?


Point being?
hitpoint
Profile Joined October 2010
United States1511 Posts
Last Edited: 2015-09-10 22:12:43
September 10 2015 22:11 GMT
#1327
On September 11 2015 07:10 geokilla wrote:
Show nested quote +
On September 11 2015 07:09 cheekymonkey wrote:
On September 11 2015 07:07 brickrd wrote:
On September 11 2015 07:06 cheekymonkey wrote:
On September 11 2015 07:05 FueledUpAndReadyToGo wrote:
Mass banshee dps output is so scary. It's hard to get mass banshees but they are quite a force.


JD chose to attack with 0 corruptors though.

i have never seen a zerg make corruptors to counter mass banshee ever


Have you ever seen a zerg counter mass banshee?

Have you ever seen a Terran progamer go up to 10 Banshees?


We will in lotv.

Imagine being cloaked, flying, having high range dps, AND being faster than anything on the ground that can shoot them. I'm scared for sc2.
It's spelled LOSE not LOOSE.
[PkF] Wire
Profile Joined March 2013
France24239 Posts
September 10 2015 22:12 GMT
#1328
On September 11 2015 07:11 cheekymonkey wrote:
Statstically at least one of them should have high prediction rates, even if they all chose randomly.

actually since they're "experts" and the results have been quite surprising they should have low prediction rates.
Solar424
Profile Blog Joined June 2013
United States4001 Posts
September 10 2015 22:12 GMT
#1329
It bugs me that Apollo's prediction score isn't the only one that's a multiple of 5
LogiiK
Profile Joined June 2011
France185 Posts
September 10 2015 22:12 GMT
#1330
ForGG is one of the only player to play this playstyle, mass banshee is really expensive, slow to produce...
JD make just a lot of mistake in both games
Hider
Profile Blog Joined May 2010
Denmark9448 Posts
Last Edited: 2015-09-10 22:17:53
September 10 2015 22:12 GMT
#1331
On September 11 2015 07:10 Big J wrote:
Show nested quote +
On September 11 2015 07:07 Hider wrote:
JD should've won with his 1st maxed attack. Forgg was completely out of position but JD ate several siege tank volleys by having his vipers miles behind of his army.


Forggg fucked up majorly there having Banshee's and Vikings in same control group, which meant he said the Vikings to deal with the Roaches at the 3rd.

Generally, this series showed - entertaining - both very low quality games. JD would have had a free win in the second game had he rushed to Ultras. The reason you normally cannot tech straigt to Ultras is that you will die to a 14 minute timing attack without having a Roach/Hydra/Viper composition, however, JD scouted Forgg only had one factory, and thus would not have been able to make a timing attack before ultras were out.

The issue with staying on Roach/hydras for such a long time is that you give a heavy turtling and well-defending player a chance to comeback, whereas you always will trade decently with Ultras.


I have no clue how JD even managed to lose that attack with his blinding clouds uncontested, all the hellions and banshees and vikings out of position and forgg producing Thors instead of tanks.


It was 180 vs 200 supply I think. And he had like 30 (?) supply of Roaches being denied by 2-3 banshee's (and 6-8 vikings, though those were neccasary). On this map that attack should never be able to work. Everytime I watch mech tvz in Korea on terraform, roach/hydra/viper is so easily denied by a defending terran player.

I think JD just sucked balls from that a strategic perspective. His loss in g1 was also unnecsary as Forgg did the same build vs Zanster 2 weeks ago. A bit of scouting would from JD would have prepared him better.

And ofc in g1 Forgg gambled completley unncesary by not having a defensive patrolling banshee and not sending scvs to repair the thors in time.
[PkF] Wire
Profile Joined March 2013
France24239 Posts
September 10 2015 22:13 GMT
#1332
On September 11 2015 07:12 LogiiK wrote:
ForGG is one of the only player to play this playstyle, mass banshee is really expensive, slow to produce...
JD make just a lot of mistake in both games

I'd like to see forgg vs hydra to see how he deals with that style.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
September 10 2015 22:13 GMT
#1333
On September 11 2015 07:09 cheekymonkey wrote:
Show nested quote +
On September 11 2015 07:07 brickrd wrote:
On September 11 2015 07:06 cheekymonkey wrote:
On September 11 2015 07:05 FueledUpAndReadyToGo wrote:
Mass banshee dps output is so scary. It's hard to get mass banshees but they are quite a force.


JD chose to attack with 0 corruptors though.

i have never seen a zerg make corruptors to counter mass banshee ever


Have you ever seen a zerg counter mass banshee?

yes, it's uncommon but ~10 or more banshees with mech has been done before and corruptors seem like an awful idea, they're slow and vikings shred them. infestors and queens would both make more sense
TL+ Member
cheekymonkey
Profile Joined January 2014
France1387 Posts
September 10 2015 22:13 GMT
#1334
On September 11 2015 07:12 [PkF] Wire wrote:
Show nested quote +
On September 11 2015 07:11 cheekymonkey wrote:
Statstically at least one of them should have high prediction rates, even if they all chose randomly.

actually since they're "experts" and the results have been quite surprising they should have low prediction rates.


Given that a significantly better player might as well have a 60% winning chance in a game like sc2, you can't expect very high prediction rates, even if they all choose the better player.
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
September 10 2015 22:13 GMT
#1335
On September 11 2015 07:12 Solar424 wrote:
It bugs me that Apollo's prediction score isn't the only one that's a multiple of 5


Aren't they all multiples of five? If there were 20 series, then their score is whatever they had right multiplied by five, right?
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
September 10 2015 22:14 GMT
#1336
Music pretty good for WCS
Neosteel Enthusiast
Shellshock
Profile Blog Joined March 2011
United States97277 Posts
September 10 2015 22:14 GMT
#1337
On September 11 2015 07:10 geokilla wrote:
Show nested quote +
On September 11 2015 07:09 cheekymonkey wrote:
On September 11 2015 07:07 brickrd wrote:
On September 11 2015 07:06 cheekymonkey wrote:
On September 11 2015 07:05 FueledUpAndReadyToGo wrote:
Mass banshee dps output is so scary. It's hard to get mass banshees but they are quite a force.


JD chose to attack with 0 corruptors though.

i have never seen a zerg make corruptors to counter mass banshee ever


Have you ever seen a zerg counter mass banshee?

Have you ever seen a Terran progamer go up to 10 Banshees?

I think ForGG did it once recently
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Yorkie
Profile Blog Joined December 2012
United States12612 Posts
Last Edited: 2015-09-10 22:16:00
September 10 2015 22:15 GMT
#1338
Oh god please hurry up and do the drawing lol
Hwang Kang Hooooooooooo. Follow mah boy Shellshock @Shellshock1122
royalroadweed
Profile Joined April 2013
United States8301 Posts
September 10 2015 22:15 GMT
#1339
On September 11 2015 07:11 hitpoint wrote:
Show nested quote +
On September 11 2015 07:10 geokilla wrote:
On September 11 2015 07:09 cheekymonkey wrote:
On September 11 2015 07:07 brickrd wrote:
On September 11 2015 07:06 cheekymonkey wrote:
On September 11 2015 07:05 FueledUpAndReadyToGo wrote:
Mass banshee dps output is so scary. It's hard to get mass banshees but they are quite a force.


JD chose to attack with 0 corruptors though.

i have never seen a zerg make corruptors to counter mass banshee ever


Have you ever seen a zerg counter mass banshee?

Have you ever seen a Terran progamer go up to 10 Banshees?


We will in lotv.

Imagine being cloaked, flying, having high range dps, AND being faster than anything on the ground that can shoot them. I'm scared for sc2.

I'm not convinced. Liberators seem straight up better.
"Nerfing Toss can just make them stronger"
[PkF] Wire
Profile Joined March 2013
France24239 Posts
September 10 2015 22:15 GMT
#1340
fuck those downtimes seriously. The production value is great, but those downtimes are killing my soul.
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