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Australia6102 Posts
On July 27 2015 21:21 TT1 wrote:Show nested quote +On July 27 2015 21:14 boxerfred wrote: fun game. flash did nothing and departure killed him. how so? flash went for a heavy macro build (notice how he wanted to go banshee but then opted not to after he saw no 3rd) after he scouted that z opened 2 base lair, that right there gave him a decent advantage right off the bat. after that he killed z's 4th without losing any medis but he still got obliterated by an a-move in the lategame when he was setup in a defensive position, that shouldnt happen.. its just bad game design. terran doesnt have a way of preventing zergs insanely cost efficent a-moves like protoss does (forcefields).
+1
Like my previous post, it wasn't an impressive victory.
Watching mass banelings is like watching mass collosus. Not much micro required.
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On July 27 2015 21:21 TT1 wrote:Show nested quote +On July 27 2015 21:14 boxerfred wrote: fun game. flash did nothing and departure killed him. how so? flash went for a heavy macro build (notice how he wanted to go banshee but then opted not to after he saw no 3rd) after he scouted that z opened 2 base lair, that right there gave him a decent advantage right off the bat. after that he killed z's 4th without losing any medis but he still got obliterated by an a-move in the lategame when he was setup in a defensive position, that shouldnt happen.. its just bad game design. terran doesnt have a way of preventing zergs insanely cost efficent a-moves like protoss does (forcefields). WTF?....really wtf?
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On July 27 2015 21:21 TT1 wrote:Show nested quote +On July 27 2015 21:14 boxerfred wrote: fun game. flash did nothing and departure killed him. how so? flash went for a heavy macro build (notice how he wanted to go banshee but then opted not to after he saw no 3rd) after he scouted that z opened 2 base lair, that right there gave him a decent advantage right off the bat. after that he killed z's 4th without losing any medis but he still got obliterated by an a-move in the lategame when he was setup in a defensive position, that shouldnt happen.. its just bad game design. terran doesnt have a way of preventing zergs insanely cost efficent a-moves like protoss does (forcefields). It is called widow mines, pretty good units tbh
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Hahaha, I had no idea that salt is such a psychedelic substance
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Austria24417 Posts
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On July 27 2015 21:23 The_Red_Viper wrote:Show nested quote +On July 27 2015 21:21 TT1 wrote:On July 27 2015 21:14 boxerfred wrote: fun game. flash did nothing and departure killed him. how so? flash went for a heavy macro build (notice how he wanted to go banshee but then opted not to after he saw no 3rd) after he scouted that z opened 2 base lair, that right there gave him a decent advantage right off the bat. after that he killed z's 4th without losing any medis but he still got obliterated by an a-move in the lategame when he was setup in a defensive position, that shouldnt happen.. its just bad game design. terran doesnt have a way of preventing zergs insanely cost efficent a-moves like protoss does (forcefields). It is called widow mines, pretty good units tbh idd, or tanks even
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The key to winning vs zerg is clearing creep and putting on aggression to avoid zerg reaching their preferred drone count easily.
Flash did neither.
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On July 27 2015 21:23 The_Red_Viper wrote:Show nested quote +On July 27 2015 21:21 TT1 wrote:On July 27 2015 21:14 boxerfred wrote: fun game. flash did nothing and departure killed him. how so? flash went for a heavy macro build (notice how he wanted to go banshee but then opted not to after he saw no 3rd) after he scouted that z opened 2 base lair, that right there gave him a decent advantage right off the bat. after that he killed z's 4th without losing any medis but he still got obliterated by an a-move in the lategame when he was setup in a defensive position, that shouldnt happen.. its just bad game design. terran doesnt have a way of preventing zergs insanely cost efficent a-moves like protoss does (forcefields). It is called widow mines, pretty good units tbh Flash only had 10 of those, shame on him. Should have gone full NA and made 16 at a time.
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I agree that Zerg is a lot more about a move though, which in fact is bad for top lvl zerg players though
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imo flash can't handle pressure anymore
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On July 27 2015 21:21 TT1 wrote:Show nested quote +On July 27 2015 21:14 boxerfred wrote: fun game. flash did nothing and departure killed him. how so? flash went for a heavy macro build (notice how he wanted to go banshee but then opted not to after he saw no 3rd) after he scouted that z opened 2 base lair, that right there gave him a decent advantage right off the bat. after that he killed z's 4th without losing any medis but he still got obliterated by an a-move in the lategame when he was setup in a defensive position, that shouldnt happen.. its just bad game design. terran doesnt have a way of preventing zergs insanely cost efficent a-moves like protoss does (forcefields).
Is this serious? There are all sort of things to prevent you from getting rolled over by zerg.
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On July 27 2015 21:29 Makro wrote: imo flash can't handle pressure anymore Naaah, just bad game design
:-S
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On July 27 2015 21:23 The_Red_Viper wrote:Show nested quote +On July 27 2015 21:21 TT1 wrote:On July 27 2015 21:14 boxerfred wrote: fun game. flash did nothing and departure killed him. how so? flash went for a heavy macro build (notice how he wanted to go banshee but then opted not to after he saw no 3rd) after he scouted that z opened 2 base lair, that right there gave him a decent advantage right off the bat. after that he killed z's 4th without losing any medis but he still got obliterated by an a-move in the lategame when he was setup in a defensive position, that shouldnt happen.. its just bad game design. terran doesnt have a way of preventing zergs insanely cost efficent a-moves like protoss does (forcefields). It is called widow mines, pretty good units tbh
from what i saw flash made plenty of mines, split them, got money hits and still got stomped. imagine if the zerg actually micro'ed properly and sent a few lings in prior to just a moving his banes.
edit: and again all this is after zerg opened up with 2 base muta, didnt do any damage and got his 4th sniped
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Well looks like Life is in a slump. Other than that, KT performing as usual.
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On July 27 2015 21:30 swag_bro wrote: Well looks like Life is in a slump. Other than that, KT performing as usual.
What do you think? Will we make the playoffs?
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On July 27 2015 21:30 Penev wrote:Naaah, just bad game design :-S
ye lol
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On July 27 2015 21:30 swag_bro wrote: Well looks like Life is in a slump. Other than that, KT performing as usual. Zest winning is per usual?
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On July 27 2015 21:21 TT1 wrote:Show nested quote +On July 27 2015 21:14 boxerfred wrote: fun game. flash did nothing and departure killed him. how so? flash went for a heavy macro build (notice how he wanted to go banshee but then opted not to after he saw no 3rd) after he scouted that z opened 2 base lair, that right there gave him a decent advantage right off the bat. after that he killed z's 4th without losing any medis but he still got obliterated by an a-move in the lategame when he was setup in a defensive position, that shouldnt happen.. its just bad game design. terran doesnt have a way of preventing zergs insanely cost efficent a-moves like protoss does (forcefields).
There is no bad game design. There is only Choya. Choya is the Way. Choya is Love. Choya is Life.
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On July 27 2015 21:24 opisska wrote: Hahaha, I had no idea that salt is such a psychedelic substance ha! must be bath salts.
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If i where the KT coach i would put Flash play vs Life like 50 games /day, every day, until Flash either quits SC2 or actually learns how to play vs zerg.
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