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[S2SL] Ro16 Group B Season 2 2015 - Page 47

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 45 46 47 48 49 Next All
ZackAttack
Profile Joined June 2011
United States884 Posts
May 14 2015 13:05 GMT
#921
I loved that game. I am now a Classic fan.
It's better aerodynamics for space. - Artosis
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
May 14 2015 13:05 GMT
#922
On May 14 2015 22:04 Ramiz1989 wrote:
Show nested quote +
On May 14 2015 22:02 Grizvok wrote:
Seriously. I'm a Classic fan and this really bugs me. Put Hyun out of his misery.

I've also never really liked the saying "get further ahead." I mean I understand the principle behind it, but on the flipside if you have the army to straight up kill the opponent letting them stay in the game for X more minutes is just giving them more time to possibly make a play that could bring about a comeback or to get back on even terms.

I think that killer instinct is what separates the best.

People keep repeating this, but "get further ahead" worked in BW, here in SC2 you might as well kill the guy when one fight manages to get you up 80 supply in a second...

It works fine in sc2 too
Yhamm is the god of predictions
Grizvok
Profile Joined August 2014
United States711 Posts
May 14 2015 13:05 GMT
#923
On May 14 2015 22:04 OtherWorld wrote:
Show nested quote +
On May 14 2015 22:02 Grizvok wrote:
Seriously. I'm a Classic fan and this really bugs me. Put Hyun out of his misery.

I've also never really liked the saying "get further ahead." I mean I understand the principle behind it, but on the flipside if you have the army to straight up kill the opponent letting them stay in the game for X more minutes is just giving them more time to possibly make a play that could bring about a comeback or to get back on even terms.

I think that killer instinct is what separates the best.

"When ahead, get more ahead" is partially why foreigners are foreigners and Koreans are Koreans in SC2.


Agreed. It is a huge reason why.
sparklyresidue
Profile Joined August 2011
United States5523 Posts
May 14 2015 13:06 GMT
#924
Zergs
I guess we got plenty of other ones though
Like Tinkerbelle, I leave behind a sparkly residue.
TameNaken
Profile Blog Joined June 2012
Australia361 Posts
May 14 2015 13:06 GMT
#925
The top bracket of S3L is so stacked compared to the bottom part.
Grizvok
Profile Joined August 2014
United States711 Posts
May 14 2015 13:06 GMT
#926
On May 14 2015 22:05 Scarecrow wrote:
Show nested quote +
On May 14 2015 22:04 Ramiz1989 wrote:
On May 14 2015 22:02 Grizvok wrote:
Seriously. I'm a Classic fan and this really bugs me. Put Hyun out of his misery.

I've also never really liked the saying "get further ahead." I mean I understand the principle behind it, but on the flipside if you have the army to straight up kill the opponent letting them stay in the game for X more minutes is just giving them more time to possibly make a play that could bring about a comeback or to get back on even terms.

I think that killer instinct is what separates the best.

People keep repeating this, but "get further ahead" worked in BW, here in SC2 you might as well kill the guy when one fight manages to get you up 80 supply in a second...

It works fine in sc2 too


But the best players in the world don't really do it. They go for the kill when they know the kill move is there.
Kuchikikun
Profile Joined March 2013
Italy560 Posts
May 14 2015 13:06 GMT
#927
herO-Maru
Dream-Life
Byul-Classic
Zest-Stats

SICK CITY
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
May 14 2015 13:06 GMT
#928
That was a funny game.
Moderatorshe/her
TL+ Member
Ramiz1989
Profile Joined July 2012
12124 Posts
May 14 2015 13:07 GMT
#929
On May 14 2015 22:05 Scarecrow wrote:
Show nested quote +
On May 14 2015 22:04 Ramiz1989 wrote:
On May 14 2015 22:02 Grizvok wrote:
Seriously. I'm a Classic fan and this really bugs me. Put Hyun out of his misery.

I've also never really liked the saying "get further ahead." I mean I understand the principle behind it, but on the flipside if you have the army to straight up kill the opponent letting them stay in the game for X more minutes is just giving them more time to possibly make a play that could bring about a comeback or to get back on even terms.

I think that killer instinct is what separates the best.

People keep repeating this, but "get further ahead" worked in BW, here in SC2 you might as well kill the guy when one fight manages to get you up 80 supply in a second...

It works fine in sc2 too

It does in certain moments, but not always. In BW you had these heavy trades from both sides where in SC2 they don't happen as often and one side snowballs out of control. It doesn't make sense for you to let opponent get back on track even though a lot of players are still doing that.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
TheDwf
Profile Joined November 2011
France19747 Posts
May 14 2015 13:07 GMT
#930
Final will be winner of Maru vs herO vs winner of Zest vs Stats
Snorkels
Profile Joined May 2011
United States1015 Posts
May 14 2015 13:07 GMT
#931
On May 14 2015 22:04 Boucot wrote:
Show nested quote +
On May 14 2015 22:03 Snorkels wrote:
translation please?

Classic has not rebuilt his nexus and is being revealed. I guess.

:facepalm:

and here I got all excitied for the next rounds if SSL didn't have a trash talking ban
Penev
Profile Joined October 2012
28524 Posts
May 14 2015 13:07 GMT
#932
On May 14 2015 22:06 Kuchikikun wrote:
herO-Maru
Dream-Life
Byul-Classic
Zest-Stats

SICK CITY

idd :o
I Protoss winner, could it be?
dazed25
Profile Joined August 2014
3566 Posts
May 14 2015 13:07 GMT
#933
On May 14 2015 22:06 TameNaken wrote:
The top bracket of S3L is so stacked compared to the bottom part.


the bottom bracket is pretty good on its own tbh. but just that we have maru/herO and life/dream quarters makes the top ridiculous. 2 championship level matches in the quarter finals.
Zest, Rain, Life, Stats, Flash, PartinG, herO
RaFox17
Profile Joined May 2013
Finland4581 Posts
May 14 2015 13:07 GMT
#934
On May 14 2015 22:06 Kuchikikun wrote:
herO-Maru
Dream-Life
Byul-Classic
Zest-Stats

SICK CITY

Byul is gonna bring the best zerg bullshit on the planet against Classic. No way we are gonna see normal games.
NexUmbra
Profile Blog Joined June 2009
Scotland3776 Posts
May 14 2015 13:08 GMT
#935
Is there even a point in having Sojung translating these interviews? She just spews words for about three minutes and then leaves
Life has won two GSLs and a Blizzard Cup. NOT three GSLs.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
May 14 2015 13:08 GMT
#936
Amazing Ro8. Can't remember one this amazing since... Code S 2012 S4?
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Elentos
Profile Blog Joined February 2015
55568 Posts
May 14 2015 13:09 GMT
#937
Classic is so concerned about showing good games <.<
Every 60 seconds in Africa, a minute passes.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
May 14 2015 13:09 GMT
#938
On May 14 2015 22:07 TheDwf wrote:
Final will be winner of Maru vs herO vs winner of Zest vs Stats

But Commander ByuL o:
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Penev
Profile Joined October 2012
28524 Posts
May 14 2015 13:10 GMT
#939
On May 14 2015 22:08 NexUmbra wrote:
Is there even a point in having Sojung translating these interviews? She just spews words for about three minutes and then leaves

Yes, because, you know, she TRANSLATES the interview :-S
I Protoss winner, could it be?
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
Last Edited: 2015-05-14 13:10:30
May 14 2015 13:10 GMT
#940
On May 14 2015 22:07 Ramiz1989 wrote:
Show nested quote +
On May 14 2015 22:05 Scarecrow wrote:
On May 14 2015 22:04 Ramiz1989 wrote:
On May 14 2015 22:02 Grizvok wrote:
Seriously. I'm a Classic fan and this really bugs me. Put Hyun out of his misery.

I've also never really liked the saying "get further ahead." I mean I understand the principle behind it, but on the flipside if you have the army to straight up kill the opponent letting them stay in the game for X more minutes is just giving them more time to possibly make a play that could bring about a comeback or to get back on even terms.

I think that killer instinct is what separates the best.

People keep repeating this, but "get further ahead" worked in BW, here in SC2 you might as well kill the guy when one fight manages to get you up 80 supply in a second...

It works fine in sc2 too

It does in certain moments, but not always. In BW you had these heavy trades from both sides where in SC2 they don't happen as often and one side snowballs out of control. It doesn't make sense for you to let opponent get back on track even though a lot of players are still doing that.

I'm not sure what game you're referring to? This game Hyun just got choked out. Getting further ahead doesn't let your opponent get back on track, it puts you further ahead and slants every subsequent engagement further in your favour. The best way to let your opponent get back in the game is to go for the throat and miss.
Yhamm is the god of predictions
Prev 1 45 46 47 48 49 Next All
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