[KeSPA Cup] Day 3 - Season 1 2015 - Page 21
Forum Index > StarCraft 2 Tournaments |
Abominous
Croatia1625 Posts
| ||
SetGuitarsToKill
Canada28396 Posts
On May 05 2015 17:09 lichter wrote: it isnt so much the winrates, but the matchup has become pretty stale. blink all day long sucks to watch The problem is Blizzard seems to literally only look at winrates, they don't seem to ever look at how the wins come. I'm not saying it's an easy job, but they've screwed the pooch over and over again when it comes to breaking stale meta. | ||
Alucen-Will-
United States4054 Posts
On May 05 2015 17:11 SetGuitarsToKill wrote: The problem is Blizzard seems to literally only look at winrates, they don't seem to ever look at how the wins come. I'm saying it's an easy job, but they've screwed the pooch over and over again when it comes to breaking stale meta. In some future universe the people's will buy the IP rights to starcraft and I will die a happy happy man. God save us | ||
KingofdaHipHop
United States25602 Posts
On May 05 2015 17:11 Abominous wrote: It's weird how only the selected few get temp banned for balance whine. probably the only ones reported also if you read the rules of tl it'd probably be more clear | ||
Big J
Austria16289 Posts
On May 05 2015 17:11 SetGuitarsToKill wrote: The problem is Blizzard seems to literally only look at winrates, they don't seem to ever look at how the wins come. I'm saying it's an easy job, but they've screwed the pooch over and over again when it comes to breaking stale meta. that's not true. They nerfed mines because of that and buffed tanks+merged mech upgrades. They removed Swarm Hosts because of that. They gave the one or other unit they wanted to see more of a slight buff. | ||
![]()
Liquid`Ret
Netherlands4511 Posts
On May 05 2015 17:11 SetGuitarsToKill wrote: The problem is Blizzard seems to literally only look at winrates, they don't seem to ever look at how the wins come. I'm not saying it's an easy job, but they've screwed the pooch over and over again when it comes to breaking stale meta. Yeah, that's precisely the problem. Deeper issues are with the game, unit compositions, and balance, are invisible to them. | ||
SetGuitarsToKill
Canada28396 Posts
On May 05 2015 17:13 Big J wrote: that's not true. They nerfed mines because of that and buffed tanks+merged mech upgrades. They removed Swarm Hosts because of that. They gave the one or other unit they wanted to see more of a slight buff. And despite that've been completely dedicated to leaving forcefields the most boring and bullshit ability ever. For every 1 thing they've done okay, they've left or ignored a bunch of issues that need to be addressed. Again, I'm not saying it's easy, but we need something rather than complete silence | ||
sharkie
Austria18413 Posts
| ||
![]()
lichter
1001 YEARS KESPAJAIL22272 Posts
| ||
Alucen-Will-
United States4054 Posts
On May 05 2015 17:14 Liquid`Ret wrote: Yeah, that's precisely the problem. Deeper issues are with the game, unit compositions, and balance, are invisible to them. I don't typically agree with you, but this is obviously true. The biggest issue with the game is the fundamental design with the Protoss race, which is essentially impossible to change at this point. At the current moment in time they need to pay more attention to ladder maps (which are utter dogshit atm. s3 2014 was the best map pool we have seen in sc2) and giving Zerg something to deal better with Protoss/Mech armies in the late game. | ||
KelsierSC
United Kingdom10443 Posts
| ||
covetousrat
2109 Posts
| ||
Elentos
55550 Posts
On May 05 2015 17:16 Alucen-Will- wrote: I don't typically agree with you, but this is obviously true. The biggest issue with the game is the fundamental design with the Protoss race, which is essentially impossible to change at this point. At the current moment in time they need to pay more attention to ladder maps (which are utter dogshit atm. s3 2014 was the best map pool we have seen in sc2) and giving Zerg something to deal better with Protoss/Mech armies in the late game. People don't want to see more Overgrowth, unfortunately. Catallena, MGR and Nimbus aren't shining examples of balanced maps either tbh. | ||
Alucen-Will-
United States4054 Posts
On May 05 2015 17:18 covetousrat wrote: How long more till finals? 2hours? 5 minutes | ||
Elentos
55550 Posts
On May 05 2015 17:18 covetousrat wrote: How long more till finals? 2hours? 5 minutes | ||
Big J
Austria16289 Posts
On May 05 2015 17:15 SetGuitarsToKill wrote: And despite that've been completely dedicated to leaving forcefields the most boring and bullshit ability ever. For every 1 thing they've done okay, they've left or ignored a bunch of issues that need to be addressed. Again, I'm not saying it's easy, but we need something rather than complete silence Well, I'm with you on this. But any poll or thread set up asking about whether blizzard should interfer always ends with "wait longer", "let the game develop", "BW was balanced by maps", "I'm too old for changes", "this is not a Moba" (love that one, saying that SC2 is not a Moba kills every argument). The community is getting the game they deserve and blizzard is doing an awesome job keeping it this way. | ||
SetGuitarsToKill
Canada28396 Posts
On May 05 2015 17:16 Alucen-Will- wrote: I don't typically agree with you, but this is obviously true. The biggest issue with the game is the fundamental design with the Protoss race, which is essentially impossible to change at this point. At the current moment in time they need to pay more attention to ladder maps (which are utter dogshit atm. s3 2014 was the best map pool we have seen in sc2) and giving Zerg something to deal better with Protoss/Mech armies in the late game. And yet no matter how much community outcry there is, Blizzard will continue to ignore and put aside this problem and continue to pretend that because winrates are okay the game is okay. Even with the complete and total backing of TL and the community, we can't even get them to look at or understand a different economy model. We can't get them to actually watch the game and see the problems with it. It's like the completely don't give a fuck, which I'm really thinking at this point they don't | ||
PhoenixVoid
Canada32740 Posts
On May 05 2015 17:14 Liquid`Ret wrote: Yeah, that's precisely the problem. Deeper issues are with the game, unit compositions, and balance, are invisible to them. Blizzard and the community seem to be talking in two different directions. The community has rallied for so many fixes to the inherent design of the game like deathballing, three base capped economies, boring unit interactions, more social aspects to the client, map pools, etc. Then for LotV they emphasize more micro through adding in more abilities and spells which was not needed nor requested and still seem very reluctant to really fix the previously mentioned flaws to the game. | ||
Alucen-Will-
United States4054 Posts
On May 05 2015 17:19 Elentos wrote: People don't want to see more Overgrowth, unfortunately. Catallena, MGR and Nimbus aren't shining examples of balanced maps either tbh. Merry Go Round is a pretty good map (unless you're a Protoss player :d) King Sejong and Overgrowth should be int he map pool for a long time IMO, particularly KSS. But sadly people have a low attention span | ||
Big J
Austria16289 Posts
On May 05 2015 17:16 sharkie wrote: zergs would be losing to herO with the SH as well... Why are people balance whining? it worked with Swarm Hosts, maybe in the next balance patch they will redesign sentries to be "more of a harass unit" if we just keep going :D | ||
| ||