On November 17 2014 04:13 TheDwf wrote:
Hellbat drops already exist
Show nested quote +
On November 17 2014 04:12 Daralii wrote:
New zealot upgrade that gives them an AoE attack when charging. :p
On November 17 2014 04:11 ZigguratOfUr wrote:
Blizzard has announce less changes for Protoss than the other two races, and there's a yet unknown unit still not revealed, so we can't make judgement too fast. Maybe they'll give Protoss something more broken than the cyclone
.
On November 17 2014 04:08 SatedSC2 wrote:
Didn't seem to stop Stephano beating everyone with only Roaches against both Forcefields and Immortals.
Take Forcefields out of the equation?
Protoss got dicked on in the LotV announcement ultra-hard. They need to make a lot of changes and whatever they're holding back on unit wise for Protoss needs to be good.
On November 17 2014 04:06 KeksX wrote:
If Protoss balls himself inside of forcefields, you get to do both.
You can have immortals at 12 minutes right?
On November 17 2014 04:05 IntoTheheart wrote:
I wonder if it'd be worth it to break FFs vs. firing huge fireballs at the enemy.
On November 17 2014 04:05 SetGuitarsToKill wrote:
they're giving zergs a way to kill them without massive units
On November 17 2014 04:04 Big J wrote:
They change forcefields in LotV? Didn't hear about that one yet.
On November 17 2014 04:03 KeksX wrote:
Completely agree. Thats why the WG change in LotV is so genius. I'm not sold on the Forcefield change yet, but I've got a feeling that at it is a solid basis to work with.
On November 17 2014 04:02 Daralii wrote:
[quote]
FF exists directly in response to WG. If toss can spawn units anywhere on the map, the units have to be weak enough that you can't just 4-gate with a proxy pylon and win. If they're weak, they need a way to split fights up or delay until they have more units.
[quote]
FF exists directly in response to WG. If toss can spawn units anywhere on the map, the units have to be weak enough that you can't just 4-gate with a proxy pylon and win. If they're weak, they need a way to split fights up or delay until they have more units.
Completely agree. Thats why the WG change in LotV is so genius. I'm not sold on the Forcefield change yet, but I've got a feeling that at it is a solid basis to work with.
They change forcefields in LotV? Didn't hear about that one yet.
they're giving zergs a way to kill them without massive units
I wonder if it'd be worth it to break FFs vs. firing huge fireballs at the enemy.
If Protoss balls himself inside of forcefields, you get to do both.
On November 17 2014 04:06 SatedSC2 wrote:
12 minute Roach/Ravager max without Forcefields to help.
#BlizzardLogic
#SackDavidKim
On November 17 2014 04:05 SetGuitarsToKill wrote:
they're giving zergs a way to kill them without massive units
On November 17 2014 04:04 Big J wrote:
They change forcefields in LotV? Didn't hear about that one yet.
On November 17 2014 04:03 KeksX wrote:
Completely agree. Thats why the WG change in LotV is so genius. I'm not sold on the Forcefield change yet, but I've got a feeling that at it is a solid basis to work with.
On November 17 2014 04:02 Daralii wrote:
[quote]
FF exists directly in response to WG. If toss can spawn units anywhere on the map, the units have to be weak enough that you can't just 4-gate with a proxy pylon and win. If they're weak, they need a way to split fights up or delay until they have more units.
[quote]
FF exists directly in response to WG. If toss can spawn units anywhere on the map, the units have to be weak enough that you can't just 4-gate with a proxy pylon and win. If they're weak, they need a way to split fights up or delay until they have more units.
Completely agree. Thats why the WG change in LotV is so genius. I'm not sold on the Forcefield change yet, but I've got a feeling that at it is a solid basis to work with.
They change forcefields in LotV? Didn't hear about that one yet.
they're giving zergs a way to kill them without massive units
12 minute Roach/Ravager max without Forcefields to help.
#BlizzardLogic
#SackDavidKim
You can have immortals at 12 minutes right?
Didn't seem to stop Stephano beating everyone with only Roaches against both Forcefields and Immortals.
Take Forcefields out of the equation?
Protoss got dicked on in the LotV announcement ultra-hard. They need to make a lot of changes and whatever they're holding back on unit wise for Protoss needs to be good.
Blizzard has announce less changes for Protoss than the other two races, and there's a yet unknown unit still not revealed, so we can't make judgement too fast. Maybe they'll give Protoss something more broken than the cyclone

New zealot upgrade that gives them an AoE attack when charging. :p
Hellbat drops already exist
Nah, the campaign zealots that AoE when charging do it in a circle around them(like 3 units from the zealot to the edge). Much stronger than hellbats.