|
About the music: Remember this event is in Germany, meaning GEMA is watching. Those guys want a ton of money, so they probably have a cheap set of songs they already own the rights of.
|
On November 17 2014 04:03 KeksX wrote:Show nested quote +On November 17 2014 04:02 Daralii wrote:On November 17 2014 03:59 SetGuitarsToKill wrote:On November 17 2014 03:57 ZigguratOfUr wrote:On November 17 2014 03:54 SetGuitarsToKill wrote:On November 17 2014 03:51 ZigguratOfUr wrote:On November 17 2014 03:49 SetGuitarsToKill wrote:On November 17 2014 03:47 Daralii wrote:On November 17 2014 03:45 sharkie wrote: Whoever decided to create the sentry unit back in the development of SC2 should apologize to every nonprotoss player... Without completely reworking warp gate, how do you prevent toss from getting runover by any T1 unit composition before they have 200 supply? By reworking everything. It's not fair to say we shouldn't fix bad design because other things are also badly designed, that's just lazy. If you rework everything, what's the point of calling it Protoss? Also I can't believe people are getting so mad about that game 3. After failing to cheese Losira was basically dead; forcefields just made his death animation more painful to watch. That's stupid. Why call it protoss?! Cause it's protoss, it'd different than BW protoss, should we not call it protoss as is then? Stop whining. You'll get your force field and warp gate nerfs in LotV. We'll see what they will do, before continuing to whine. Who was complaining about WG? But fine, we'll see if that actually fixes anything. FF exists directly in response to WG. If toss can spawn units anywhere on the map, the units have to be weak enough that you can't just 4-gate with a proxy pylon and win. If they're weak, they need a way to split fights up or delay until they have more units. Completely agree. Thats why the WG change in LotV is so genius. I'm not sold on the Forcefield change yet, but I've got a feeling that at it is a solid basis to work with.
They change forcefields in LotV? Didn't hear about that one yet.
|
that guy won like 3 times, wtf
|
On November 17 2014 04:04 Big J wrote:Show nested quote +On November 17 2014 04:03 KeksX wrote:On November 17 2014 04:02 Daralii wrote:On November 17 2014 03:59 SetGuitarsToKill wrote:On November 17 2014 03:57 ZigguratOfUr wrote:On November 17 2014 03:54 SetGuitarsToKill wrote:On November 17 2014 03:51 ZigguratOfUr wrote:On November 17 2014 03:49 SetGuitarsToKill wrote:On November 17 2014 03:47 Daralii wrote:On November 17 2014 03:45 sharkie wrote: Whoever decided to create the sentry unit back in the development of SC2 should apologize to every nonprotoss player... Without completely reworking warp gate, how do you prevent toss from getting runover by any T1 unit composition before they have 200 supply? By reworking everything. It's not fair to say we shouldn't fix bad design because other things are also badly designed, that's just lazy. If you rework everything, what's the point of calling it Protoss? Also I can't believe people are getting so mad about that game 3. After failing to cheese Losira was basically dead; forcefields just made his death animation more painful to watch. That's stupid. Why call it protoss?! Cause it's protoss, it'd different than BW protoss, should we not call it protoss as is then? Stop whining. You'll get your force field and warp gate nerfs in LotV. We'll see what they will do, before continuing to whine. Who was complaining about WG? But fine, we'll see if that actually fixes anything. FF exists directly in response to WG. If toss can spawn units anywhere on the map, the units have to be weak enough that you can't just 4-gate with a proxy pylon and win. If they're weak, they need a way to split fights up or delay until they have more units. Completely agree. Thats why the WG change in LotV is so genius. I'm not sold on the Forcefield change yet, but I've got a feeling that at it is a solid basis to work with. They change forcefields in LotV? Didn't hear about that one yet. Urgh sorry, bad wording. I meant the Ravager.
|
Are the finals starting right after the finals?
EDIT: Er, I mean after the raffle?
|
On November 17 2014 04:04 Big J wrote:Show nested quote +On November 17 2014 04:03 KeksX wrote:On November 17 2014 04:02 Daralii wrote:On November 17 2014 03:59 SetGuitarsToKill wrote:On November 17 2014 03:57 ZigguratOfUr wrote:On November 17 2014 03:54 SetGuitarsToKill wrote:On November 17 2014 03:51 ZigguratOfUr wrote:On November 17 2014 03:49 SetGuitarsToKill wrote:On November 17 2014 03:47 Daralii wrote:On November 17 2014 03:45 sharkie wrote: Whoever decided to create the sentry unit back in the development of SC2 should apologize to every nonprotoss player... Without completely reworking warp gate, how do you prevent toss from getting runover by any T1 unit composition before they have 200 supply? By reworking everything. It's not fair to say we shouldn't fix bad design because other things are also badly designed, that's just lazy. If you rework everything, what's the point of calling it Protoss? Also I can't believe people are getting so mad about that game 3. After failing to cheese Losira was basically dead; forcefields just made his death animation more painful to watch. That's stupid. Why call it protoss?! Cause it's protoss, it'd different than BW protoss, should we not call it protoss as is then? Stop whining. You'll get your force field and warp gate nerfs in LotV. We'll see what they will do, before continuing to whine. Who was complaining about WG? But fine, we'll see if that actually fixes anything. FF exists directly in response to WG. If toss can spawn units anywhere on the map, the units have to be weak enough that you can't just 4-gate with a proxy pylon and win. If they're weak, they need a way to split fights up or delay until they have more units. Completely agree. Thats why the WG change in LotV is so genius. I'm not sold on the Forcefield change yet, but I've got a feeling that at it is a solid basis to work with. They change forcefields in LotV? Didn't hear about that one yet.
they're giving zergs a way to kill them without massive units
|
The monitor is worth it though.
|
They don't give him any packaging with that...? lol
|
The fact that the crazy ass changes are coming in LOTV means that there was something mighty wrong with HOTS , just like in WOL before HOTS . The game will be changing a lot for better or for worse , some people will like it some people wont , balance discussion will continue regardless. Really nothing is imbalanced or balanced it's just the way Blizzard sees it . BW had really minor changes in comparison to SC2 , which i think was better for e-sports , but constantly changing game isn't a bad thing either if you enjoy following it .
|
On November 17 2014 04:05 SetGuitarsToKill wrote:Show nested quote +On November 17 2014 04:04 Big J wrote:On November 17 2014 04:03 KeksX wrote:On November 17 2014 04:02 Daralii wrote:On November 17 2014 03:59 SetGuitarsToKill wrote:On November 17 2014 03:57 ZigguratOfUr wrote:On November 17 2014 03:54 SetGuitarsToKill wrote:On November 17 2014 03:51 ZigguratOfUr wrote:On November 17 2014 03:49 SetGuitarsToKill wrote:On November 17 2014 03:47 Daralii wrote: [quote] Without completely reworking warp gate, how do you prevent toss from getting runover by any T1 unit composition before they have 200 supply? By reworking everything. It's not fair to say we shouldn't fix bad design because other things are also badly designed, that's just lazy. If you rework everything, what's the point of calling it Protoss? Also I can't believe people are getting so mad about that game 3. After failing to cheese Losira was basically dead; forcefields just made his death animation more painful to watch. That's stupid. Why call it protoss?! Cause it's protoss, it'd different than BW protoss, should we not call it protoss as is then? Stop whining. You'll get your force field and warp gate nerfs in LotV. We'll see what they will do, before continuing to whine. Who was complaining about WG? But fine, we'll see if that actually fixes anything. FF exists directly in response to WG. If toss can spawn units anywhere on the map, the units have to be weak enough that you can't just 4-gate with a proxy pylon and win. If they're weak, they need a way to split fights up or delay until they have more units. Completely agree. Thats why the WG change in LotV is so genius. I'm not sold on the Forcefield change yet, but I've got a feeling that at it is a solid basis to work with. They change forcefields in LotV? Didn't hear about that one yet. they're giving zergs a way to kill them without massive units
I wonder if it'd be worth it to break FFs vs. firing huge fireballs at the enemy.
|
On November 17 2014 04:01 FueledUpAndReadyToGo wrote:Show nested quote +On November 17 2014 04:00 Muffloe wrote: Rofl, is this suddenly the Lottery I am watching? xD All week long  Just wait until someone randomly gets a chair Oh wow, here it comes!
As Catzerg is out, I'm gonna consider this the finals
|
ETA To finals? 20 minutes? 30?
|
On November 17 2014 04:05 Yorkie wrote: They don't give him any packaging with that...? lol You think Take can afford packaging after spending so much on a great event?
|
|
|
On November 17 2014 04:05 IntoTheheart wrote:Show nested quote +On November 17 2014 04:05 SetGuitarsToKill wrote:On November 17 2014 04:04 Big J wrote:On November 17 2014 04:03 KeksX wrote:On November 17 2014 04:02 Daralii wrote:On November 17 2014 03:59 SetGuitarsToKill wrote:On November 17 2014 03:57 ZigguratOfUr wrote:On November 17 2014 03:54 SetGuitarsToKill wrote:On November 17 2014 03:51 ZigguratOfUr wrote:On November 17 2014 03:49 SetGuitarsToKill wrote: [quote] By reworking everything. It's not fair to say we shouldn't fix bad design because other things are also badly designed, that's just lazy. If you rework everything, what's the point of calling it Protoss? Also I can't believe people are getting so mad about that game 3. After failing to cheese Losira was basically dead; forcefields just made his death animation more painful to watch. That's stupid. Why call it protoss?! Cause it's protoss, it'd different than BW protoss, should we not call it protoss as is then? Stop whining. You'll get your force field and warp gate nerfs in LotV. We'll see what they will do, before continuing to whine. Who was complaining about WG? But fine, we'll see if that actually fixes anything. FF exists directly in response to WG. If toss can spawn units anywhere on the map, the units have to be weak enough that you can't just 4-gate with a proxy pylon and win. If they're weak, they need a way to split fights up or delay until they have more units. Completely agree. Thats why the WG change in LotV is so genius. I'm not sold on the Forcefield change yet, but I've got a feeling that at it is a solid basis to work with. They change forcefields in LotV? Didn't hear about that one yet. they're giving zergs a way to kill them without massive units I wonder if it'd be worth it to break FFs vs. firing huge fireballs at the enemy.
If Protoss balls himself inside of forcefields, you get to do both.
On November 17 2014 04:06 SatedSC2 wrote:Show nested quote +On November 17 2014 04:05 SetGuitarsToKill wrote:On November 17 2014 04:04 Big J wrote:On November 17 2014 04:03 KeksX wrote:On November 17 2014 04:02 Daralii wrote:On November 17 2014 03:59 SetGuitarsToKill wrote:On November 17 2014 03:57 ZigguratOfUr wrote:On November 17 2014 03:54 SetGuitarsToKill wrote:On November 17 2014 03:51 ZigguratOfUr wrote:On November 17 2014 03:49 SetGuitarsToKill wrote: [quote] By reworking everything. It's not fair to say we shouldn't fix bad design because other things are also badly designed, that's just lazy. If you rework everything, what's the point of calling it Protoss? Also I can't believe people are getting so mad about that game 3. After failing to cheese Losira was basically dead; forcefields just made his death animation more painful to watch. That's stupid. Why call it protoss?! Cause it's protoss, it'd different than BW protoss, should we not call it protoss as is then? Stop whining. You'll get your force field and warp gate nerfs in LotV. We'll see what they will do, before continuing to whine. Who was complaining about WG? But fine, we'll see if that actually fixes anything. FF exists directly in response to WG. If toss can spawn units anywhere on the map, the units have to be weak enough that you can't just 4-gate with a proxy pylon and win. If they're weak, they need a way to split fights up or delay until they have more units. Completely agree. Thats why the WG change in LotV is so genius. I'm not sold on the Forcefield change yet, but I've got a feeling that at it is a solid basis to work with. They change forcefields in LotV? Didn't hear about that one yet. they're giving zergs a way to kill them without massive units 12 minute Roach/Ravager max without Forcefields to help. #BlizzardLogic #SackDavidKim
You can have immortals at 12 minutes right?
|
On November 17 2014 04:04 KeksX wrote:Show nested quote +On November 17 2014 04:04 Big J wrote:On November 17 2014 04:03 KeksX wrote:On November 17 2014 04:02 Daralii wrote:On November 17 2014 03:59 SetGuitarsToKill wrote:On November 17 2014 03:57 ZigguratOfUr wrote:On November 17 2014 03:54 SetGuitarsToKill wrote:On November 17 2014 03:51 ZigguratOfUr wrote:On November 17 2014 03:49 SetGuitarsToKill wrote:On November 17 2014 03:47 Daralii wrote: [quote] Without completely reworking warp gate, how do you prevent toss from getting runover by any T1 unit composition before they have 200 supply? By reworking everything. It's not fair to say we shouldn't fix bad design because other things are also badly designed, that's just lazy. If you rework everything, what's the point of calling it Protoss? Also I can't believe people are getting so mad about that game 3. After failing to cheese Losira was basically dead; forcefields just made his death animation more painful to watch. That's stupid. Why call it protoss?! Cause it's protoss, it'd different than BW protoss, should we not call it protoss as is then? Stop whining. You'll get your force field and warp gate nerfs in LotV. We'll see what they will do, before continuing to whine. Who was complaining about WG? But fine, we'll see if that actually fixes anything. FF exists directly in response to WG. If toss can spawn units anywhere on the map, the units have to be weak enough that you can't just 4-gate with a proxy pylon and win. If they're weak, they need a way to split fights up or delay until they have more units. Completely agree. Thats why the WG change in LotV is so genius. I'm not sold on the Forcefield change yet, but I've got a feeling that at it is a solid basis to work with. They change forcefields in LotV? Didn't hear about that one yet. Urgh sorry, bad wording. I meant the Ravager. ah kk. Well, I assume the ravager is a similar tech level as Swarm Hosts, Mutas, Hydras, Infestors, burrow movement so all the stuff that already beats forcefields. So it won't make a damn difference I think. Protoss aren't massing sentries at that time anymore because of the mentioned techs and Zergs will still die to them before they reach those techs or ravagers.
|
On November 17 2014 04:03 Lorning wrote:Show nested quote +On November 17 2014 04:02 Paljas wrote:On November 17 2014 03:59 stuchiu wrote:On November 17 2014 03:58 Paljas wrote:a code s level player beats some code a/b zerg and people start fighting about forcefields for like 10 pages god bless parting ![[image loading]](http://i.imgur.com/gA49Qij.png) They are all Code B players now that feeling when your favorite player is the same level as mvpmk PartinG got a charity seed into the hotsix cup, MKP qualified
based on former achievements. I see we agree.
|
Would suck if you won the chair but had to take the train home or something. Be a little awkward.
|
Lorning
Belgica34432 Posts
On November 17 2014 04:06 Incognoto wrote: ETA To finals? 20 minutes? 30? Soon
|
On November 17 2014 04:06 Lorning wrote:Soon
SoonTM or actually soon?
|
|
|
|
|
|