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[WCS] Global Finals 2014 Day 2 - Page 510

Forum Index > StarCraft 2 Tournaments
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KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
November 08 2014 07:00 GMT
#10181
Jest is falling apart...
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
brickrd
Profile Blog Joined March 2014
United States4894 Posts
November 08 2014 07:01 GMT
#10182
On November 08 2014 15:59 Cheren wrote:
Show nested quote +
On November 08 2014 15:59 royalroadweed wrote:
On November 08 2014 15:57 VeNoM HaZ Skill wrote:
On November 08 2014 15:57 ETisME wrote:
ravager looks fun but incredibly low reward/risk

Except it breaks FFs.

And siege lines.


Not when you can pick up the siege tank.

Cool idea: warp prisms can now pick up forcefields

that's how arbiters happened
TL+ Member
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
November 08 2014 07:01 GMT
#10183
Everything is so fricking OP
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Die4Ever
Profile Joined August 2010
United States17683 Posts
November 08 2014 07:01 GMT
#10184
On November 08 2014 16:00 Inflicted wrote:
Would any of these new units change ZvZ?
only thing changed is hydras a bit better, right?

lurker probably
"Expert" mods4ever.com
FeyFey
Profile Joined September 2010
Germany10114 Posts
November 08 2014 07:01 GMT
#10185
wonder how much of this will make it into the beta. Kind of have my doubts. But I just don't want to be harrassed by longer ranged units as a Terran T.T . But I might be like the Phoenix, you feel good microing them doing your damage. And then the opponent a-moves you.
negativedge
Profile Joined December 2011
4279 Posts
November 08 2014 07:01 GMT
#10186
nunchuck dark templar

make it happen david kim
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
November 08 2014 07:01 GMT
#10187
On November 08 2014 16:00 Inflicted wrote:
Would any of these new units change ZvZ?
only thing changed is hydras a bit better, right?

Ravager bomb seems good vs mass roach. Infestor +5 damage cloud may make lategame lings stronger? Lurkers with 9 range vs mass roach. Lot's of changes
Neosteel Enthusiast
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
November 08 2014 07:01 GMT
#10188
On November 08 2014 16:00 Inflicted wrote:
Would any of these new units change ZvZ?
only thing changed is hydras a bit better, right?


New infestor makes Ling/infestor/bane viable again.
Moderator
Nebuchad
Profile Blog Joined December 2012
Switzerland12301 Posts
November 08 2014 07:01 GMT
#10189
What do you think, shoorter games or bigger maps?
No will to live, no wish to die
Dreamer.T
Profile Joined December 2009
United States3584 Posts
November 08 2014 07:01 GMT
#10190
This is becoming a snorefest...
Forever the best, IMMvp <3
TeHa
Profile Joined October 2014
New Zealand68 Posts
November 08 2014 07:02 GMT
#10191
On November 08 2014 16:00 Inflicted wrote:
Would any of these new units change ZvZ?
only thing changed is hydras a bit better, right?


Ravagers would probably have an effect since they can force splits of mass roaches?
cravin74
Profile Joined June 2011
Malaysia1088 Posts
November 08 2014 07:02 GMT
#10192
Hmm... mining out the map becomes a more likely occurrence now.
Die4Ever
Profile Joined August 2010
United States17683 Posts
November 08 2014 07:02 GMT
#10193
On November 08 2014 16:01 negativedge wrote:
nunchuck dark templar

make it happen david kim

ahahaha if they just start making microtransactions for different weapons for DTs, tonfas, 3 section staffs, nunchuks, katars
"Expert" mods4ever.com
royalroadweed
Profile Joined April 2013
United States8301 Posts
November 08 2014 07:02 GMT
#10194
OMG stasis mines affect workers. Thats fucking cool.
"Nerfing Toss can just make them stronger"
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
November 08 2014 07:02 GMT
#10195
the pace into mid-late game is too fast. There is no intricate dance in the early game.
Moderator
GWdeathscythe
Profile Joined November 2012
Brazil1091 Posts
November 08 2014 07:03 GMT
#10196
Zerg seems pretty underpower, I don't really like this abilities fuck fest that we are watching, starcraft abilities supposed to be used to control space and the flow of battle as support.
JD is BONJWA!
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
November 08 2014 07:03 GMT
#10197
OK, I think we found a problem with Stasis.
The world is better when every background has a chance.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
November 08 2014 07:03 GMT
#10198
On November 08 2014 16:01 Dreamer.T wrote:
This is becoming a snorefest...

they don't know what they're doing, what do you expect?
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 08 2014 07:03 GMT
#10199
On November 08 2014 15:59 The_Templar wrote:
Show nested quote +
On November 08 2014 15:55 The_Templar wrote:
On November 08 2014 15:52 The_Templar wrote:
On November 08 2014 15:49 The_Templar wrote:
On November 08 2014 15:45 The_Templar wrote:
On November 08 2014 15:41 The_Templar wrote:
Blizzcon Exhibition Match: LotV

(Z)Zest + Jaedong vs (P)Polt + soO      


Map: Nimbus

Zest and Jaedong spawn in the top right as the Jest archon
Polt and soO spawn in the bottom right as the soOP archon

1:00
Hatchery first versus nexus first.
Third hatchery before pool for Jest.

2:00
Spawning pool for Jest.
Gateway for soOP.
Two gas for soOP.
Second pylon for soOP.

3:00
Cybernetics core on the way for soOP.
Queens on the way for Jest.
Two zerglings on the way for Jest.

4:00
Jaedong announces he's only controlling.
Stargate for soOP.
Stalker on the way for soOP.
Jest getting some extractors.
Roach warren on the way for Jest.
Stalker chases a scouting zergling and kills it.

5:00
Oracle on the way for soOP.
Creep tumor is denied for Jest.
Lair for Jest.
Robotics facility on the way for soOP.
Second oracle on the way for soOP.
Zerglings get into soOP's main.
Void ray on the way.

6:00 Jest 58 vs soOP 61
Oracle scouting around.
Ravagers being morphed from the roaches?
Void ray killing an overlord.
Ravager kills a stalker.
Ravager trying to land skill-shots on the void rays.

8:00 Jest 80 vs soOP 81
Infestation pit and spire on the way.
Stasis on the ravagers.
Ravagers are mostly killed.
Jest is floating money.
Warp prism on the way.

9:00 Jest 107 vs soOP 90
Third base for soOP.
soOP backing off from the third of Jest.
Jest getting a fourth base.
Disruptor on the way, apparently it costs 300 gas?

10:00 Jest 107 vs soOP 110
Corrupters going for the third base of soOP but they don't actually do that much damage.
Void rays going for the natural.
soOP attacking the 4th with stalkers.
Disruptor/immortal harass going for the natural.

12:00 Jest 140 vs soOP 134
Swarm hosts being produced.
Blink, extended thermal lance, colossi, +2 attack for soOP.
Flying locusts go for the third but it doesn't do much.
Disrupter kills 19 drones and gets picked up.

14:00 Jest 146 vs soOP 162
Corrupters chasing a warp prism.
Hydralisk speed/range upgrade (combined) being researched.
+3 attack for soOP.
soOP getting another stargate and a fleet beacon.
Stasis lands on the attacking army of Jest.
Flying locusts spawn and go into the natural expansion and kill the nexus.

16:00 Jest 135 vs soOP 170
The locusts kill like everything in the natural Oo
Tempests being built.
Lurkers on the way.
Infestors being built.
Hive on the way for Jest.

17:00 Jest 150 vs soOP 172
Jest has 6 bases against 4.
2 disruptor harass goes for the bases of Jest but they aren't mining.
Jest's army makes it to the fourth base and cleans up the disruptors.
Jest floating a lot of money.
Disintegration is cast on the spore crawlers of Jest.
One stalker microing against 7 lurkers.

19:00 Jest 178 vs soOP 165
Tempests clearing creep and are going for the natural.
Disintegration on the natural hatchery.
More zerglings on the way.
Carriers in production.
Engagement in the center where the lurkers get obliterated.
Carriers and tempests kill the natural of Jest.

21:00 Jest 139 vs soOP 142
Disintegration cast on various tech buildings.
Tempests kiting hydralisks... because they're faster.
Carriers going after the hydralisks.
Interceptors abandon the carriers and go after an area.
Ravagers kill some of soOP's army.

23:00 Jest 182 vs soOP 164
Carriers continue to harass along with tempests.
Ravagers go after the carriers with their special ability. And all of them miss.
soOP has a mothership.
6 bases per player.
Ravagers kill a carrier.
Flying locusts run into a trap.

25:00 Jest 180 vs soOP 159
Ravagers find the 4th base.
Stalkers chasing ravagers.
Ravagers kill all of the stalkers.
Ravagers are partly trapped.
Disrupters are on the field.
Fungal on the army of soOP.
Ravagers kill a few carriers.

27:00 Jest 160 vs soOP 109
Ravagers kill the mothership.
Ravagers continue to chase carriers.
Hydralisks continue to chase interceptors.
Ravagers kill a carrier.
Ravagers are trapped again by stasis.
Dark templars kill a few roaches.
Zerglings try to sprint into the third but they are deflected by storms.

29:00 Jest 96 vs soOP 100
Lurkers kill the 5th base of soOP.
Drones are transferred to the 6th base of Jest.
soOP has only HTs and Carriers.
Ultralisks + armor for Jest.
Jest runs a few zerglings into the 4th but the army is there.
Stasis is used on the entire mineral line of Jest's 6th base.
Carriers kill a bunch of hydralisks.
Lurkers going for the fourth base along with some workers.
Moderatorshe/her
TL+ Member
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
November 08 2014 07:03 GMT
#10200
On November 08 2014 16:01 Dreamer.T wrote:
This is becoming a snorefest...

They're just showing things off. Most games are gonna be over in 10 mintes from now on I think
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
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