[WCS] Global Finals 2014 Day 2 - Page 510
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KingofdaHipHop
United States25602 Posts
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brickrd
United States4894 Posts
On November 08 2014 15:59 Cheren wrote: Not when you can pick up the siege tank. Cool idea: warp prisms can now pick up forcefields that's how arbiters happened | ||
SetGuitarsToKill
Canada28396 Posts
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Die4Ever
United States17588 Posts
On November 08 2014 16:00 Inflicted wrote: Would any of these new units change ZvZ? only thing changed is hydras a bit better, right? lurker probably | ||
FeyFey
Germany10114 Posts
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negativedge
4279 Posts
make it happen david kim | ||
FueledUpAndReadyToGo
Netherlands30548 Posts
On November 08 2014 16:00 Inflicted wrote: Would any of these new units change ZvZ? only thing changed is hydras a bit better, right? Ravager bomb seems good vs mass roach. Infestor +5 damage cloud may make lategame lings stronger? Lurkers with 9 range vs mass roach. Lot's of changes | ||
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stuchiu
Fiddler's Green42661 Posts
On November 08 2014 16:00 Inflicted wrote: Would any of these new units change ZvZ? only thing changed is hydras a bit better, right? New infestor makes Ling/infestor/bane viable again. | ||
Nebuchad
Switzerland11933 Posts
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Dreamer.T
United States3584 Posts
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TeHa
New Zealand68 Posts
On November 08 2014 16:00 Inflicted wrote: Would any of these new units change ZvZ? only thing changed is hydras a bit better, right? Ravagers would probably have an effect since they can force splits of mass roaches? | ||
cravin74
Malaysia1088 Posts
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Die4Ever
United States17588 Posts
On November 08 2014 16:01 negativedge wrote: nunchuck dark templar make it happen david kim ahahaha if they just start making microtransactions for different weapons for DTs, tonfas, 3 section staffs, nunchuks, katars | ||
royalroadweed
United States8301 Posts
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stuchiu
Fiddler's Green42661 Posts
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GWdeathscythe
Brazil1091 Posts
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Circumstance
United States11403 Posts
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brickrd
United States4894 Posts
On November 08 2014 16:01 Dreamer.T wrote: This is becoming a snorefest... they don't know what they're doing, what do you expect? | ||
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The_Templar
your Country52797 Posts
On November 08 2014 15:59 The_Templar wrote: 21:00 ![]() ![]() Disintegration cast on various tech buildings. Tempests kiting hydralisks... because they're faster. Carriers going after the hydralisks. Interceptors abandon the carriers and go after an area. Ravagers kill some of soOP's army. 23:00 ![]() ![]() Carriers continue to harass along with tempests. Ravagers go after the carriers with their special ability. And all of them miss. soOP has a mothership. 6 bases per player. Ravagers kill a carrier. Flying locusts run into a trap. 25:00 ![]() ![]() Ravagers find the 4th base. Stalkers chasing ravagers. Ravagers kill all of the stalkers. Ravagers are partly trapped. Disrupters are on the field. Fungal on the army of soOP. Ravagers kill a few carriers. 27:00 ![]() ![]() Ravagers kill the mothership. Ravagers continue to chase carriers. Hydralisks continue to chase interceptors. Ravagers kill a carrier. Ravagers are trapped again by stasis. Dark templars kill a few roaches. Zerglings try to sprint into the third but they are deflected by storms. 29:00 ![]() ![]() Lurkers kill the 5th base of soOP. Drones are transferred to the 6th base of Jest. soOP has only HTs and Carriers. Ultralisks + armor for Jest. Jest runs a few zerglings into the 4th but the army is there. Stasis is used on the entire mineral line of Jest's 6th base. Carriers kill a bunch of hydralisks. Lurkers going for the fourth base along with some workers. | ||
SetGuitarsToKill
Canada28396 Posts
On November 08 2014 16:01 Dreamer.T wrote: This is becoming a snorefest... They're just showing things off. Most games are gonna be over in 10 mintes from now on I think | ||
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