[WCS] Global Finals 2014 Day 2 - Page 509
Forum Index > StarCraft 2 Tournaments |
KtJ
United States3514 Posts
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trifecta
United States6795 Posts
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Die4Ever
United States17588 Posts
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Makro
France16890 Posts
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trifecta
United States6795 Posts
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royalroadweed
United States8301 Posts
And siege lines. | ||
goody153
44023 Posts
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brickrd
United States4894 Posts
and you can saturate a choke point with them, in these showmatches everyone is trying to fight to see how the units work but in real games there will be strategic positions where you want to be defensive or offensive in a certain location and the mortars will probably be viable as a sort of counter-forcefield type of thing | ||
FueledUpAndReadyToGo
Netherlands30548 Posts
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Baltor
United States171 Posts
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Valiver
Caldeum1976 Posts
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purakushi
United States3300 Posts
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bduddy
United States1326 Posts
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The_Templar
your Country52797 Posts
On November 08 2014 15:55 The_Templar wrote: 16:00 ![]() ![]() The locusts kill like everything in the natural Oo Tempests being built. Lurkers on the way. Infestors being built. Hive on the way for Jest. 17:00 ![]() ![]() Jest has 6 bases against 4. 2 disruptor harass goes for the bases of Jest but they aren't mining. Jest's army makes it to the fourth base and cleans up the disruptors. Jest floating a lot of money. Disintegration is cast on the spore crawlers of Jest. One stalker microing against 7 lurkers. 19:00 ![]() ![]() Tempests clearing creep and are going for the natural. Disintegration on the natural hatchery. More zerglings on the way. Carriers in production. Engagement in the center where the lurkers get obliterated. Carriers and tempests kill the natural of Jest. 21:00 ![]() ![]() Disintegration cast on various tech buildings. Tempests kiting hydralisks... because they're faster. Carriers going after the hydralisks. Interceptors abandon the carriers and go after an area. Ravagers kill some of soOP's army. 23:00 ![]() ![]() Carriers continue to harass along with tempests. Ravagers go after the carriers with their special ability. And all of them miss. soOP has a mothership. 6 bases per player. Ravagers kill a carrier. Flying locusts run into a trap. 25:00 ![]() ![]() Ravagers find the 4th base. Stalkers chasing ravagers. Ravagers kill all of the stalkers. Ravagers are partly trapped. Disrupters are on the field. Fungal on the army of soOP. Ravagers kill a few carriers. | ||
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The_Templar
your Country52797 Posts
On November 08 2014 15:59 bduddy wrote: These bases are all still 8m? yeah | ||
Cheren
United States2911 Posts
Not when you can pick up the siege tank. Cool idea: warp prisms can now pick up forcefields | ||
Die4Ever
United States17588 Posts
On November 08 2014 15:59 brickrd wrote: and you can saturate a choke point with them, in these showmatches everyone is trying to fight to see how the units work but in real games there will be strategic positions where you want to be defensive or offensive in a certain location and the mortars will probably be viable as a sort of counter-forcefield type of thing yea I'm a bit disappointed these players didn't practice for this at all lol | ||
FueledUpAndReadyToGo
Netherlands30548 Posts
On November 08 2014 15:59 goody153 wrote: i don't like the "interceptors can't die" of the carrier when they do the area targetting Yeah that makes little sense. | ||
Goibon
New Zealand8185 Posts
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Inflicted
Australia18228 Posts
only thing changed is hydras a bit better, right? | ||
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