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[WCS] Global Finals 2014 Day 2 - Page 509

Forum Index > StarCraft 2 Tournaments
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KtJ
Profile Joined October 2014
United States3514 Posts
November 08 2014 06:58 GMT
#10161
That is the most.carriers in my life
"I thought I destroyed my CC but it seemed like the only thing I destroyed was Idra's mentality."
trifecta
Profile Joined April 2010
United States6795 Posts
November 08 2014 06:58 GMT
#10162
lurker projectile speed is soooo slow
Die4Ever
Profile Joined August 2010
United States17737 Posts
November 08 2014 06:58 GMT
#10163
I think the problem with the micro/macro thing is that the micro player knows better what units he wants lol
"Expert" mods4ever.com
Makro
Profile Joined March 2011
France16890 Posts
November 08 2014 06:58 GMT
#10164
i wonder what zest is doing
Matthew 5:10 "Blessed are those who are persecuted because of shitposting, for theirs is the kingdom of heaven".
TL+ Member
trifecta
Profile Joined April 2010
United States6795 Posts
November 08 2014 06:59 GMT
#10165
fuck skill shot. just right click.
royalroadweed
Profile Joined April 2013
United States8301 Posts
November 08 2014 06:59 GMT
#10166
On November 08 2014 15:57 VeNoM HaZ Skill wrote:
Show nested quote +
On November 08 2014 15:57 ETisME wrote:
ravager looks fun but incredibly low reward/risk

Except it breaks FFs.

And siege lines.
"Nerfing Toss can just make them stronger"
goody153
Profile Blog Joined April 2013
44280 Posts
November 08 2014 06:59 GMT
#10167
i don't like the "interceptors can't die" of the carrier when they do the area targetting
this is a quote
brickrd
Profile Blog Joined March 2014
United States4894 Posts
November 08 2014 06:59 GMT
#10168
On November 08 2014 15:57 VeNoM HaZ Skill wrote:
Show nested quote +
On November 08 2014 15:57 ETisME wrote:
ravager looks fun but incredibly low reward/risk

Except it breaks FFs.

and you can saturate a choke point with them, in these showmatches everyone is trying to fight to see how the units work but in real games there will be strategic positions where you want to be defensive or offensive in a certain location and the mortars will probably be viable as a sort of counter-forcefield type of thing
TL+ Member
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
November 08 2014 06:59 GMT
#10169
Ravager is like a siegetank that never hits anything xD
Neosteel Enthusiast
Baltor
Profile Blog Joined September 2010
United States171 Posts
November 08 2014 06:59 GMT
#10170
I know this is totally not a real game, but still - I don't think I've seen either player's population hit 200 since the game started, and at least Polt + Soo don't have a large bank. Seems to be a decent sign for the economy changes.
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
November 08 2014 06:59 GMT
#10171
Apollo doesn't seem to know the word stasis.
Writer
purakushi
Profile Joined August 2012
United States3302 Posts
November 08 2014 06:59 GMT
#10172
small armies still =\
T P Z sagi
bduddy
Profile Joined May 2012
United States1326 Posts
November 08 2014 06:59 GMT
#10173
These bases are all still 8m?
>Liquid'Nazgul: Of course you are completely right
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
November 08 2014 06:59 GMT
#10174
On November 08 2014 15:55 The_Templar wrote:
Show nested quote +
On November 08 2014 15:52 The_Templar wrote:
On November 08 2014 15:49 The_Templar wrote:
On November 08 2014 15:45 The_Templar wrote:
On November 08 2014 15:41 The_Templar wrote:
Blizzcon Exhibition Match: LotV

(Z)Zest + Jaedong vs (P)Polt + soO      


Map: Nimbus

Zest and Jaedong spawn in the top right as the Jest archon
Polt and soO spawn in the bottom right as the soOP archon

1:00
Hatchery first versus nexus first.
Third hatchery before pool for Jest.

2:00
Spawning pool for Jest.
Gateway for soOP.
Two gas for soOP.
Second pylon for soOP.

3:00
Cybernetics core on the way for soOP.
Queens on the way for Jest.
Two zerglings on the way for Jest.

4:00
Jaedong announces he's only controlling.
Stargate for soOP.
Stalker on the way for soOP.
Jest getting some extractors.
Roach warren on the way for Jest.
Stalker chases a scouting zergling and kills it.

5:00
Oracle on the way for soOP.
Creep tumor is denied for Jest.
Lair for Jest.
Robotics facility on the way for soOP.
Second oracle on the way for soOP.
Zerglings get into soOP's main.
Void ray on the way.

6:00 Jest 58 vs soOP 61
Oracle scouting around.
Ravagers being morphed from the roaches?
Void ray killing an overlord.
Ravager kills a stalker.
Ravager trying to land skill-shots on the void rays.

8:00 Jest 80 vs soOP 81
Infestation pit and spire on the way.
Stasis on the ravagers.
Ravagers are mostly killed.
Jest is floating money.
Warp prism on the way.

9:00 Jest 107 vs soOP 90
Third base for soOP.
soOP backing off from the third of Jest.
Jest getting a fourth base.
Disruptor on the way, apparently it costs 300 gas?

10:00 Jest 107 vs soOP 110
Corrupters going for the third base of soOP but they don't actually do that much damage.
Void rays going for the natural.
soOP attacking the 4th with stalkers.
Disruptor/immortal harass going for the natural.

12:00 Jest 140 vs soOP 134
Swarm hosts being produced.
Blink, extended thermal lance, colossi, +2 attack for soOP.
Flying locusts go for the third but it doesn't do much.
Disrupter kills 19 drones and gets picked up.

14:00 Jest 146 vs soOP 162
Corrupters chasing a warp prism.
Hydralisk speed/range upgrade (combined) being researched.
+3 attack for soOP.
soOP getting another stargate and a fleet beacon.
Stasis lands on the attacking army of Jest.
Flying locusts spawn and go into the natural expansion and kill the nexus.

16:00 Jest 135 vs soOP 170
The locusts kill like everything in the natural Oo
Tempests being built.
Lurkers on the way.
Infestors being built.
Hive on the way for Jest.

17:00 Jest 150 vs soOP 172
Jest has 6 bases against 4.
2 disruptor harass goes for the bases of Jest but they aren't mining.
Jest's army makes it to the fourth base and cleans up the disruptors.
Jest floating a lot of money.
Disintegration is cast on the spore crawlers of Jest.
One stalker microing against 7 lurkers.

19:00 Jest 178 vs soOP 165
Tempests clearing creep and are going for the natural.
Disintegration on the natural hatchery.
More zerglings on the way.
Carriers in production.
Engagement in the center where the lurkers get obliterated.
Carriers and tempests kill the natural of Jest.

21:00 Jest 139 vs soOP 142
Disintegration cast on various tech buildings.
Tempests kiting hydralisks... because they're faster.
Carriers going after the hydralisks.
Interceptors abandon the carriers and go after an area.
Ravagers kill some of soOP's army.

23:00 Jest 182 vs soOP 164
Carriers continue to harass along with tempests.
Ravagers go after the carriers with their special ability. And all of them miss.
soOP has a mothership.
6 bases per player.
Ravagers kill a carrier.
Flying locusts run into a trap.

25:00 Jest 180 vs soOP 159
Ravagers find the 4th base.
Stalkers chasing ravagers.
Ravagers kill all of the stalkers.
Ravagers are partly trapped.
Disrupters are on the field.
Fungal on the army of soOP.
Ravagers kill a few carriers.
ModeratorI am still alive, somehow
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
November 08 2014 06:59 GMT
#10175
On November 08 2014 15:59 bduddy wrote:
These bases are all still 8m?

yeah
ModeratorI am still alive, somehow
TL+ Member
Cheren
Profile Blog Joined September 2013
United States2911 Posts
November 08 2014 06:59 GMT
#10176
On November 08 2014 15:59 royalroadweed wrote:
Show nested quote +
On November 08 2014 15:57 VeNoM HaZ Skill wrote:
On November 08 2014 15:57 ETisME wrote:
ravager looks fun but incredibly low reward/risk

Except it breaks FFs.

And siege lines.


Not when you can pick up the siege tank.

Cool idea: warp prisms can now pick up forcefields
Die4Ever
Profile Joined August 2010
United States17737 Posts
November 08 2014 06:59 GMT
#10177
On November 08 2014 15:59 brickrd wrote:
Show nested quote +
On November 08 2014 15:57 VeNoM HaZ Skill wrote:
On November 08 2014 15:57 ETisME wrote:
ravager looks fun but incredibly low reward/risk

Except it breaks FFs.

and you can saturate a choke point with them, in these showmatches everyone is trying to fight to see how the units work but in real games there will be strategic positions where you want to be defensive or offensive in a certain location and the mortars will probably be viable as a sort of counter-forcefield type of thing

yea I'm a bit disappointed these players didn't practice for this at all lol
"Expert" mods4ever.com
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
November 08 2014 07:00 GMT
#10178
On November 08 2014 15:59 goody153 wrote:
i don't like the "interceptors can't die" of the carrier when they do the area targetting

Yeah that makes little sense.
Neosteel Enthusiast
Goibon
Profile Joined May 2010
New Zealand8185 Posts
November 08 2014 07:00 GMT
#10179
this bile thing feels very un-zerg to me, but i still like it
Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
November 08 2014 07:00 GMT
#10180
Would any of these new units change ZvZ?
only thing changed is hydras a bit better, right?
Liquipedia"Expert"
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