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On November 08 2014 15:35 rasnj wrote:Show nested quote +On November 08 2014 15:31 MosART wrote: This looks more apm intensive..for now. As long as we can avoid a state where zerg is forced to turtle up with spines, spores and queens and pretty much only ever engage on creep. Based on that single game it seems zerg is due for some heavy revisions if we want dynamic micro intensive game play with continuous engagements, because as is it seems that is the only way for zerg to survive is to turtle up or hope for a lucky fungal.
I loved that about WoL Reapers. First unit that moved off creep where my Mutas and the Corruptor to tank the Thors.
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Lame Artosis
It's Red, White, and Silver vs Team Fangirl!
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i see jd's smile and I don't want to see him retire anymore
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Yeah about late Artosis..
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i know this has been said 100 times already in this thread but it really is completely totally ridiculous to actually start making sweeping statements about balance based on that one game we watched
even the BC thing i'm willing to wait and see on, there is too much we don't know and haven't seen yet
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your Country52797 Posts
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Surely you jest about jest
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51342 Posts
"you're british, you like soup"
LOL
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On November 08 2014 15:35 brickrd wrote:Show nested quote +On November 08 2014 15:34 Tobblish wrote:On November 08 2014 15:32 stuchiu wrote:On November 08 2014 15:32 Tobblish wrote:On November 08 2014 15:31 stuchiu wrote:On November 08 2014 15:29 Tobblish wrote: Please mass Disruptor from the Protoss players. ^^ The counter to everything. Nah, Zerg will just muta base trade again. We will always muta base trade. I thought the Disruptor did damage to air as well mtas move fast. I think getting a disruptor shot off will be harder than getting a mine shot off. All you have to do is toggle to attack and send it in, all you need is one misstep from the Zerg player for a bloodbath  not like thats anything new, to be fair. mutas in your mineral line and youre not ready, 10 dead probes. widow mine, 10 dead drones. oracle, 10 dead SCVs
Disruptor sounds like you are controlling reaver scarabs directly.
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On November 08 2014 15:37 brickrd wrote: i know this has been said 100 times already in this thread but it really is completely totally ridiculous to actually start making sweeping statements about balance based on that one game we watched
even the BC thing i'm willing to wait and see on, there is too much we don't know and haven't seen yet
101! :D
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I feel like Jaedong and Zest will crush soO and Polt.
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On November 08 2014 15:36 brickrd wrote:Show nested quote +On November 08 2014 15:35 Circumstance wrote: Yes, ToD, I bet the skill cap has been "multiplicated" by a major factor. not sure about mocking foreign speakers for their english skills It's ToD. It's pretty much fair game to mock him for anything.
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Looks like Artosis murdered Day9 after Day9 put him on blast like that.
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On November 08 2014 15:37 Deathstar wrote: sOOP couldn't go with PoO
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Lol, there's practically no one in the crowd.
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On November 08 2014 15:20 brickrd wrote: i dont understand how the BC ability can possibly be okay, for the most part i believe that its way too early to talk about balance but i just cant figure out what the counterbalance even in theory to the BC warp is lol BC Warp is nowhere near the strongest addition to LoV. Battlecruisers already take a ridiculous amount of time to come out, and then you need to wait for 125 energy.
You only get a single jump. You aren't going to warp 3K resources in army solo into an enemy base. Its just reinforcement.
I'll be surprised if BCs even get built in standard games.
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