|
Please stop making stupid polls just for the sake of making polls. |
On September 01 2014 03:43 TheDwf wrote: Hahaha, that sign in the crowd:
"PULL THE BOYS Revelation 4:20"
Let's add it to the other Bible quotes.
And God doth command his people to 14CC.
On the third day, Flash went 11/11.
Holy is his macro, and blessed are his splits.
|
Russian Federation40190 Posts
On September 01 2014 03:45 bo1b wrote:Show nested quote +On September 01 2014 03:44 lolfail9001 wrote:On September 01 2014 03:42 bo1b wrote:On September 01 2014 03:40 The_Templar wrote:On September 01 2014 03:37 bo1b wrote:On September 01 2014 03:37 IntoTheheart wrote:On September 01 2014 03:36 bo1b wrote:On September 01 2014 03:34 Doublemint wrote:On September 01 2014 03:33 nimdil wrote: KT finals - disappointing. How is having the best players in the finals disappointing  Because tvp, like zvp and zvz and pvp is 8 times out of 10 boring as shit So basically, you only like watching 2 matchups? Pretty much hey, TvT and TvZ are damn good when they are macro games. So is TvP. And often PvP. TvP can be good like 20% of the time. I was actually wrong about my opinions come to think, pvp zvz tvp pvp and pvz are boring 9 times out of 10 Well, so i suppose about 8% of time there are good AND boring tvps, eh  ? Of those 8%, 100% are boring. AND GOOD TOO, that's the point.
|
On September 01 2014 03:43 lolfail9001 wrote:Show nested quote +On September 01 2014 03:42 Lunareste wrote: LotV definitely needs better multi-core support. It's tricky tho, i am fairly certain that Blizzard did try to use multithreading whereever possible. Adding some more can actually only worsen perfomance or increase consumption due to thread locks. yea they would have to slightly change the rules of the game in order to get big gains from threading easily for example when 2 identical units A-move towards eachother, the unit that was created first wins because the game processes them in a linear loop, if it was well threaded then both units would probably die at the exact same time because each thread would process their part based on the initial game state for that frame instead of having each iteration be dependent on the previous iteration
|
wish we could see the pre-game chat between the players
|
TLADT24920 Posts
wow, Flash in the finals? T_T
|
On September 01 2014 03:46 asongdotnet wrote: wish we could see the pre-game chat between the players
Wouldn't mean much unless you know korean.
|
On September 01 2014 03:46 lolfail9001 wrote:Show nested quote +On September 01 2014 03:45 bo1b wrote:On September 01 2014 03:44 lolfail9001 wrote:On September 01 2014 03:42 bo1b wrote:On September 01 2014 03:40 The_Templar wrote:On September 01 2014 03:37 bo1b wrote:On September 01 2014 03:37 IntoTheheart wrote:On September 01 2014 03:36 bo1b wrote:On September 01 2014 03:34 Doublemint wrote:On September 01 2014 03:33 nimdil wrote: KT finals - disappointing. How is having the best players in the finals disappointing  Because tvp, like zvp and zvz and pvp is 8 times out of 10 boring as shit So basically, you only like watching 2 matchups? Pretty much hey, TvT and TvZ are damn good when they are macro games. So is TvP. And often PvP. TvP can be good like 20% of the time. I was actually wrong about my opinions come to think, pvp zvz tvp pvp and pvz are boring 9 times out of 10 Well, so i suppose about 8% of time there are good AND boring tvps, eh  ? Of those 8%, 100% are boring. AND GOOD TOO, that's the point. Maybe 20% of them are good? Maybe less idk
|
On September 01 2014 03:45 Yorkie wrote: What is this venue btw. The crowd is pretty hype but it seems like the venue isn't all that large
Like many IEM events, it's at a convention/trade show. This one is called FanExpo - so they're essentially a large booth area in the hall.
|
On September 01 2014 03:46 Die4Ever wrote:Show nested quote +On September 01 2014 03:43 lolfail9001 wrote:On September 01 2014 03:42 Lunareste wrote: LotV definitely needs better multi-core support. It's tricky tho, i am fairly certain that Blizzard did try to use multithreading whereever possible. Adding some more can actually only worsen perfomance or increase consumption due to thread locks. yea they would have to slightly change the rules of the game in order to get big gains from threading easily for example when 2 identical units A-move towards eachother, the unit that was created first wins because the game processes them in a linear loop, if it was well threaded then both units would probably die at the exact same time because each thread would process their part based on the initial game state for that frame instead of having each iteration be dependent on the previous iteration although DX12 should help a bit with it's better multithreaded rendering
|
background announcer scared the shit out of me
|
If Flash wins, this will be the best day since 2011.
|
|
|
Here come the 2-bases all-ins!
|
Wow Finals today, sooooo hyped!
|
Russian Federation40190 Posts
On September 01 2014 03:46 Die4Ever wrote:Show nested quote +On September 01 2014 03:43 lolfail9001 wrote:On September 01 2014 03:42 Lunareste wrote: LotV definitely needs better multi-core support. It's tricky tho, i am fairly certain that Blizzard did try to use multithreading whereever possible. Adding some more can actually only worsen perfomance or increase consumption due to thread locks. yea they would have to slightly change the rules of the game in order to get big gains from threading easily for example when 2 identical units A-move towards eachother, the unit that was created first wins because the game processes them in a linear loop, if it was well threaded then both units would probably die at the exact same time because each thread would process their part based on the initial game state for that frame instead of having each iteration be dependent on the previous iteration Does not that raise some problems related to coordinating separate threads tho?
On September 01 2014 03:47 Die4Ever wrote:Show nested quote +On September 01 2014 03:46 Die4Ever wrote:On September 01 2014 03:43 lolfail9001 wrote:On September 01 2014 03:42 Lunareste wrote: LotV definitely needs better multi-core support. It's tricky tho, i am fairly certain that Blizzard did try to use multithreading whereever possible. Adding some more can actually only worsen perfomance or increase consumption due to thread locks. yea they would have to slightly change the rules of the game in order to get big gains from threading easily for example when 2 identical units A-move towards eachother, the unit that was created first wins because the game processes them in a linear loop, if it was well threaded then both units would probably die at the exact same time because each thread would process their part based on the initial game state for that frame instead of having each iteration be dependent on the previous iteration although DX12 should help a bit with it's better multithreaded rendering Feel the mercy for poor Wine users, man.
|
your Country52797 Posts
|
On September 01 2014 03:48 usopsama wrote: If Flash wins, this will be the best day since 2011.
What happend in 2011?
|
On September 01 2014 03:48 usopsama wrote: If Flash wins, this will be the best day since 2011.
I think Flash will win this.
|
|
|
|
|
|
|
|
|
|