[Red Bull BG] Detroit - Day 2 - Page 31
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Lorning
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Belgica34432 Posts
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stuchiu
Fiddler's Green42661 Posts
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AWalker9
United Kingdom7229 Posts
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[PkF] Wire
France24203 Posts
On August 24 2014 04:44 Lorning wrote: Pretty good game ^^ Very entertaining indeed. | ||
KingofdaHipHop
United States25602 Posts
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SetGuitarsToKill
Canada28396 Posts
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PhoenixVoid
Canada32740 Posts
On August 24 2014 04:41 Squat wrote: 6 even is like 181, 6'3 is definitely closer to 190+. On a different note, I really hope zerg gets some interesting options for engaging off creep in LotV. It's so frustrating how the entire army is rendered almost useless when the creep is gone. Dumb theorycrafting here for LotV but perhaps a minor speed upgrade off creep on Hive tech? Like a 10% speed bonus for all ground units might be enough to prevent Zerg from being so weak off creep. | ||
wUndertUnge
United States1125 Posts
On August 24 2014 04:34 PhoenixVoid wrote: I'M NESTEAAAAA - Kane HAHA! I'm NESTEAAAAA | ||
KeksX
Germany3634 Posts
On August 24 2014 04:44 stuchiu wrote: Illusion extended that longer than I thought he would. I think it was more Kane letting Illusion get back into the game, he could've ended it a bit earlier but I think he was too nervous / not sure if he could actually do it. Lots of hesitating and running into terran, losing units then pulling back without actually killing anything. Good game though! Especially loved the counter attacks, almost perfect timings for them. More of that and I think it's 2-0 for Kane! | ||
Squat
Sweden7978 Posts
On August 24 2014 04:45 PhoenixVoid wrote: Dumb theorycrafting here for LotV but perhaps a minor speed upgrade off creep on Hive tech? Like a 10% speed bonus for all ground units might be enough to prevent Zerg from being so weak off creep. Honestly, I'd just bite the bullet and nerf creep. The speed differential is just too much. Decrease speed on creep, increase speed off. Right now, creep is technically quite OP, it's just that every zerg ground unit except lings moves like a 90 year old arthritis patient off creep, so it balances out. | ||
Circumstance
United States11403 Posts
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KeksX
Germany3634 Posts
On August 24 2014 04:49 Squat wrote: Honestly, I'd just bite the bullet and nerf creep. The speed differential is just too much. Decrease speed on creep, increase speed off. Right now, creep is technically quite OP, it's just that every zerg ground unit except lings moves like a 90 year old arthritis patient off creep, so it balances out. But creep actually requires APM and strategic thinking whereas simply buffing speed off creep would remove depth. Creep is as "OP" as other abilities(they only look OP in the hands of someone utilizing it good enough). | ||
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stuchiu
Fiddler's Green42661 Posts
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PhoenixVoid
Canada32740 Posts
On August 24 2014 04:52 stuchiu wrote: killing the queens is decent-ish Who will be there to create tourism for the Zerg empire? Definitely an economic blow. | ||
Squat
Sweden7978 Posts
On August 24 2014 04:52 KeksX wrote: But creep actually requires APM and strategic thinking whereas simply buffing speed off creep would remove depth. Creep is as "OP" as other abilities(they only look OP in the hands of someone utilizing it good enough). The problem is that it's too binary. In ZvT, if you are on creep, you're good, if not, you might as well not even try. It's too drastic of a difference. It should be a bonus, not mandatory. I'd argue it actually limits depth in its current implementation, because it restricts zerg so harshly in the late game. | ||
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stuchiu
Fiddler's Green42661 Posts
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Ej_
47656 Posts
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wUndertUnge
United States1125 Posts
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SetGuitarsToKill
Canada28396 Posts
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PhoenixVoid
Canada32740 Posts
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