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[Code A] Group H Season 3 2014 - Page 14

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 12 13 14 15 16 21 Next All
Big J
Profile Joined March 2011
Austria16289 Posts
July 25 2014 06:44 GMT
#261
On July 25 2014 15:33 SC2Toastie wrote:
I don't understand why we still have maps with cross spawn distances this gargantuan...


because these long distances have historically been pretty balanced. Whirlwind was 230-264. Alterzim was 43-26 for Terran against Zerg. Frost was again very balanced (though obviously it has different spawns).
mCon.Hephaistas
Profile Joined May 2014
Netherlands891 Posts
July 25 2014 06:45 GMT
#262
On July 25 2014 15:42 SC2Toastie wrote:
Show nested quote +
On July 25 2014 15:37 pure.Wasted wrote:
On July 25 2014 15:33 SC2Toastie wrote:
I don't understand why we still have maps with cross spawn distances this gargantuan...


As long as the map imbalance plays out steadily over the course of a 30 minute game and not quickly in a 15 minute push, it's fine, don't worry about it.

It just looks extremely silly having one player have a lead inherently. Bbyong played this game from behind all game long because Roro could go so so so greedy...

Terran has 2 production cycles of supply not participating in the army at all times, which is very bad when parade pushing.

As a side note, it is so odd that the patch for maps and balance is coming in AFTER Code A...


Why is it odd? Would be unfair to other players that played before today
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
Last Edited: 2014-07-25 06:46:43
July 25 2014 06:46 GMT
#263
It's unfair regardless

You either shaft all players of P/Z, all players of T or half of each, but given the Code S season is on the patch, the qualifier would be better if it were as well.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
July 25 2014 06:46 GMT
#264
On July 25 2014 15:44 Big J wrote:
Show nested quote +
On July 25 2014 15:33 SC2Toastie wrote:
I don't understand why we still have maps with cross spawn distances this gargantuan...


because these long distances have historically been pretty balanced. Whirlwind was 230-264. Alterzim was 43-26 for Terran against Zerg. Frost was again very balanced (though obviously it has different spawns).


Since when is winrate all you need to know how a MU plays?
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
July 25 2014 06:46 GMT
#265
On July 25 2014 15:43 Shellshock wrote:
[Code A] GSL S3 2014 Group H
[image loading] (T)Bbyong vs. [image loading] (Z)RorO
Game 2 (0-1)
Map: Catallena

0:00
Bbyong spawns in the top right
RorO spawns in the bottom right

1:40
rax first for Bbyong
gas for Bbyong

2:00
hatch first for RorO
reaper for Bbyong
gas for RorO
pool for RorO

3:00
2nd reaper for Bbyong
6 lings for RorO
first reaper in the main of RorO

4:00
ling speed for RorO
3rd reaper on the way for Bbyong
2 reapers in the main killing drones now
queen spawns to help defend
3 drones are killed before the reapers are repelled

5:00
CC on the low ground for Bbyong
3rd CC for Bbyong
factory for Bbyong
reactor for Bbyong
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
July 25 2014 06:46 GMT
#266
Pretty good reapers, those are.
The world is better when every background has a chance.
Big J
Profile Joined March 2011
Austria16289 Posts
July 25 2014 06:47 GMT
#267
On July 25 2014 15:45 mCon.Hephaistas wrote:
Show nested quote +
On July 25 2014 15:42 SC2Toastie wrote:
On July 25 2014 15:37 pure.Wasted wrote:
On July 25 2014 15:33 SC2Toastie wrote:
I don't understand why we still have maps with cross spawn distances this gargantuan...


As long as the map imbalance plays out steadily over the course of a 30 minute game and not quickly in a 15 minute push, it's fine, don't worry about it.

It just looks extremely silly having one player have a lead inherently. Bbyong played this game from behind all game long because Roro could go so so so greedy...

Terran has 2 production cycles of supply not participating in the army at all times, which is very bad when parade pushing.

As a side note, it is so odd that the patch for maps and balance is coming in AFTER Code A...


Why is it odd? Would be unfair to other players that played before today

Much more than that, it would be unfair to the players that play these days. Patching during ongoing tournaments has been critizised heavily by casters/players, because you can't prepare for it.
SniXSniPe
Profile Blog Joined March 2010
United States1938 Posts
July 25 2014 06:48 GMT
#268
On July 25 2014 15:44 Big J wrote:
Show nested quote +
On July 25 2014 15:33 SC2Toastie wrote:
I don't understand why we still have maps with cross spawn distances this gargantuan...


because these long distances have historically been pretty balanced. Whirlwind was 230-264. Alterzim was 43-26 for Terran against Zerg. Frost was again very balanced (though obviously it has different spawns).


There are big differences with those maps... Alterzim was great for Terran because you could play greedier vs Z.
mCon.Hephaistas
Profile Joined May 2014
Netherlands891 Posts
July 25 2014 06:48 GMT
#269
On July 25 2014 15:46 SC2Toastie wrote:
It's unfair regardless

You either shaft all players of P/Z, all players of T or half of each, but given the Code S season is on the patch, the qualifier would be better if it were as well.


Stop crying, terran is doing pretty fine lately
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
July 25 2014 06:49 GMT
#270
gg
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Yello
Profile Blog Joined July 2010
Germany7411 Posts
July 25 2014 06:49 GMT
#271
Queens are so freaking good wtf
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
July 25 2014 06:49 GMT
#272
Not like this .
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
July 25 2014 06:49 GMT
#273
Geeg.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
July 25 2014 06:50 GMT
#274
RorO too good.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
July 25 2014 06:50 GMT
#275
On July 25 2014 15:46 Shellshock wrote:
Show nested quote +
On July 25 2014 15:43 Shellshock wrote:
[Code A] GSL S3 2014 Group H
[image loading] (T)Bbyong vs. [image loading] (Z)RorO
Game 2 (0-1)
Map: Catallena

0:00
Bbyong spawns in the top right
RorO spawns in the bottom right

1:40
rax first for Bbyong
gas for Bbyong

2:00
hatch first for RorO
reaper for Bbyong
gas for RorO
pool for RorO

3:00
2nd reaper for Bbyong
6 lings for RorO
first reaper in the main of RorO

4:00
ling speed for RorO
3rd reaper on the way for Bbyong
2 reapers in the main killing drones now
queen spawns to help defend
3 drones are killed before the reapers are repelled

5:00
CC on the low ground for Bbyong
3rd CC for Bbyong
factory for Bbyong
reactor for Bbyong

6:00
sitm research started for Bbyong
3rd base for RorO
hellions started for Bbyong
3 reapers harassing in the main of RorO

7:00 54 vs 60
hellions and reapers meet up outside the natural and start poking in
spine in the natural started for rorO
4 queens pushes back the pressure

8:00 62 vs 64
8 hellions now
Bbyong engaging the queens
transfuses keep the queens alive for a while
armory for Bbyong
RorO loses an overlord to marines rallying across the map
2 more rax for Bbyong
double ebay for Bbyong
hellions morph into hellbats
queens fighting hellbats but have to back off
ling runby into then natural and main of Bbyong

9:00 57 vs 78
Bbyong has nothing in his main ready to defend
roaches spawn at the 3rd to push back hellbats
combat shields for Bbyong
2 bunkers in the natural for Bbyong
widow mines started for Bbynog
Lair started for RorO

10:00 52 vs 82
roaches starting to move out on the map and kill another hellion
1-1 started for Bbyong
2 more gas for Bbyong
3 marines and a reaper harassing the 3rd of RorO
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
July 25 2014 06:50 GMT
#276
On July 25 2014 15:48 mCon.Hephaistas wrote:
Show nested quote +
On July 25 2014 15:46 SC2Toastie wrote:
It's unfair regardless

You either shaft all players of P/Z, all players of T or half of each, but given the Code S season is on the patch, the qualifier would be better if it were as well.


Stop crying, terran is doing pretty fine lately

Dude.........?

Protoss is doing fine, other than that, I'm play Random, so don't be a dick for no reason, please.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Big J
Profile Joined March 2011
Austria16289 Posts
July 25 2014 06:50 GMT
#277
On July 25 2014 15:46 pure.Wasted wrote:
Show nested quote +
On July 25 2014 15:44 Big J wrote:
On July 25 2014 15:33 SC2Toastie wrote:
I don't understand why we still have maps with cross spawn distances this gargantuan...


because these long distances have historically been pretty balanced. Whirlwind was 230-264. Alterzim was 43-26 for Terran against Zerg. Frost was again very balanced (though obviously it has different spawns).


Since when is winrate all you need to know how a MU plays?


It's the best indicator we have. If you don't like that, you can take me to a PM flame war about how on big maps it's impossible to attack as zerg, how you have to stay at home all game with mutas because of drops and so on and so on. I can bring PLENTY of downsides for Zergs on bigger maps and at the end of the day it's going to be arguments against arguments.
With the only real evidence being that winrates are good.
mCon.Hephaistas
Profile Joined May 2014
Netherlands891 Posts
July 25 2014 06:52 GMT
#278
On July 25 2014 15:50 SC2Toastie wrote:
Show nested quote +
On July 25 2014 15:48 mCon.Hephaistas wrote:
On July 25 2014 15:46 SC2Toastie wrote:
It's unfair regardless

You either shaft all players of P/Z, all players of T or half of each, but given the Code S season is on the patch, the qualifier would be better if it were as well.


Stop crying, terran is doing pretty fine lately

Dude.........?

Protoss is doing fine, other than that, I'm play Random, so don't be a dick for no reason, please.


Yes Protoss is doing better then the other 2 races, but it would be nice to see no balance whine for once
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
July 25 2014 06:52 GMT
#279
On July 25 2014 15:50 Big J wrote:
Show nested quote +
On July 25 2014 15:46 pure.Wasted wrote:
On July 25 2014 15:44 Big J wrote:
On July 25 2014 15:33 SC2Toastie wrote:
I don't understand why we still have maps with cross spawn distances this gargantuan...


because these long distances have historically been pretty balanced. Whirlwind was 230-264. Alterzim was 43-26 for Terran against Zerg. Frost was again very balanced (though obviously it has different spawns).


Since when is winrate all you need to know how a MU plays?


It's the best indicator we have. If you don't like that, you can take me to a PM flame war about how on big maps it's impossible to attack as zerg, how you have to stay at home all game with mutas because of drops and so on and so on. I can bring PLENTY of downsides for Zergs on bigger maps and at the end of the day it's going to be arguments against arguments.
With the only real evidence being that winrates are good.


So you'd rather maps were back to Steppes of War sized?
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
July 25 2014 06:53 GMT
#280
On July 25 2014 15:50 Shellshock wrote:
Show nested quote +
On July 25 2014 15:46 Shellshock wrote:
On July 25 2014 15:43 Shellshock wrote:
[Code A] GSL S3 2014 Group H
[image loading] (T)Bbyong vs. [image loading] (Z)RorO
Game 2 (0-1)
Map: Catallena

0:00
Bbyong spawns in the top right
RorO spawns in the bottom right

1:40
rax first for Bbyong
gas for Bbyong

2:00
hatch first for RorO
reaper for Bbyong
gas for RorO
pool for RorO

3:00
2nd reaper for Bbyong
6 lings for RorO
first reaper in the main of RorO

4:00
ling speed for RorO
3rd reaper on the way for Bbyong
2 reapers in the main killing drones now
queen spawns to help defend
3 drones are killed before the reapers are repelled

5:00
CC on the low ground for Bbyong
3rd CC for Bbyong
factory for Bbyong
reactor for Bbyong

6:00
sitm research started for Bbyong
3rd base for RorO
hellions started for Bbyong
3 reapers harassing in the main of RorO

7:00 54 vs 60
hellions and reapers meet up outside the natural and start poking in
spine in the natural started for rorO
4 queens pushes back the pressure

8:00 62 vs 64
8 hellions now
Bbyong engaging the queens
transfuses keep the queens alive for a while
armory for Bbyong
RorO loses an overlord to marines rallying across the map
2 more rax for Bbyong
double ebay for Bbyong
hellions morph into hellbats
queens fighting hellbats but have to back off
ling runby into then natural and main of Bbyong

9:00 57 vs 78
Bbyong has nothing in his main ready to defend
roaches spawn at the 3rd to push back hellbats
combat shields for Bbyong
2 bunkers in the natural for Bbyong
widow mines started for Bbynog
Lair started for RorO

10:00 52 vs 82
roaches starting to move out on the map and kill another hellion
1-1 started for Bbyong
2 more gas for Bbyong
3 marines and a reaper harassing the 3rd of RorO

11:00 54 vs 84
a few hellions get into the natural and kill some drones
double evo for RorO
2 more rax for Bbyong
starport for Bbyong
1-1 ling upgrades for RorO
Spire for RorO
+1 vehicle armor for Bbyong

12:00 68 vs 96
Bbyong taking his 3rd base
baneling nest for RorO
concussive shells for Bbyong
overseer scouts the main of Bbyong
baneling speed for RorO
macro hatch for RorO

13:00 93 vs 123
Roach speed for RorO
overlord speed for RorO
bunker at the 3rd of Bbyong
mutas started for RorO

14:00 125 vs 143
+1 air carapace for RorO
2-2 started for Bbyong
small engagement in the middle of the map but Bbyong is able to escape the slow banes
4th base for RorO
double drop in the main of RorO

15:00 145 vs 160
roaches and banes defend the drop in the main
2-2 started for RorO
forces on the left side of the map kill 2 overlords
4th CC for Bbyong
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Prev 1 12 13 14 15 16 21 Next All
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