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[WCS AM] Ro16 Group B Premier Season 2 2014 - Page 20

Forum Index > StarCraft 2 Tournaments
Post a Reply
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KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
June 26 2014 00:16 GMT
#381
On June 26 2014 09:14 Squat wrote:
Show nested quote +
On June 26 2014 09:11 Mozdk wrote:
On June 26 2014 09:08 Squat wrote:
On June 26 2014 09:03 Mozdk wrote:
On June 26 2014 09:02 Squat wrote:
On June 26 2014 08:59 PhoenixVoid wrote:
Fourty. Four. Mutas. And to think he could have built more had he not been supply blocked.

Muta switches are so overhyped. It should never work against a protoss who is ahead on eco and isn't an idiot. Mass muta switches is a great way to look kind of cool before dying.


Well if Z does it all the time, it wont work. But if you don't start phoenix as he starts mutas, you are pretty dead in most situations. Even when ahead. So it depends on meta... And if the specific player does it a lot.

Mutas are great if you can manipulate the game to where they can be effective, i.e. keep toss on three bases, make them commit huge amounts to phoenix while you expand everywhere. In the position he was in this game, even if Nestea gets 50 mutas before Alicia has a single phoenix out, it still shouldn't work. Just stay alive, get phoenix, win by default.


Yeah the game was over. No more mining bases for Nestea and the muta switch made him broke. So ofc he cannot win at that point. Even if P does a basetrade, there is no way for Nestea to get back. I was just saying in general. I dislike mutas. Which must mean they are good

I like lings... Stay on lings, and I'll be fine... Hiding behind my high walls like King Priam of Troy :D

Well since the two zerg styles that work in the late game against P are mass muta and hosts, I guess we could nerf mutas if we buffed hosts, maybe we could make the locusts flying units. Sound good?

Be able to load them up into Overlords and have them shoot locusts into our opponents base, would give some love to Ventril Sacs!
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
Undead1993
Profile Joined January 2012
Germany17651 Posts
June 26 2014 00:16 GMT
#382
On June 26 2014 09:14 Squat wrote:
Show nested quote +
On June 26 2014 09:11 Mozdk wrote:
On June 26 2014 09:08 Squat wrote:
On June 26 2014 09:03 Mozdk wrote:
On June 26 2014 09:02 Squat wrote:
On June 26 2014 08:59 PhoenixVoid wrote:
Fourty. Four. Mutas. And to think he could have built more had he not been supply blocked.

Muta switches are so overhyped. It should never work against a protoss who is ahead on eco and isn't an idiot. Mass muta switches is a great way to look kind of cool before dying.


Well if Z does it all the time, it wont work. But if you don't start phoenix as he starts mutas, you are pretty dead in most situations. Even when ahead. So it depends on meta... And if the specific player does it a lot.

Mutas are great if you can manipulate the game to where they can be effective, i.e. keep toss on three bases, make them commit huge amounts to phoenix while you expand everywhere. In the position he was in this game, even if Nestea gets 50 mutas before Alicia has a single phoenix out, it still shouldn't work. Just stay alive, get phoenix, win by default.


Yeah the game was over. No more mining bases for Nestea and the muta switch made him broke. So ofc he cannot win at that point. Even if P does a basetrade, there is no way for Nestea to get back. I was just saying in general. I dislike mutas. Which must mean they are good

I like lings... Stay on lings, and I'll be fine... Hiding behind my high walls like King Priam of Troy :D

Well since the two zerg styles that work in the late game against P are mass muta and hosts, I guess we could nerf mutas if we buffed hosts, maybe we could make the locusts flying units. Sound good?

thx god you guys don't have David Kim's job
SEKO SEKO SEKO SEKO SEKO
Mozdk
Profile Joined October 2010
Denmark6989 Posts
June 26 2014 00:17 GMT
#383
Oh right. Loser's game first.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Squat
Profile Joined September 2013
Sweden7978 Posts
June 26 2014 00:18 GMT
#384
On June 26 2014 09:13 RatzBarcode wrote:
Show nested quote +
On June 26 2014 08:58 Squat wrote:
On June 26 2014 08:56 SetGuitarsToKill wrote:
So did Nesteas mechanics just get worse or did everyone use to be that bad?

Both. Watch some games from 2011/early 2012, keep bleach available for rinsing of eyes. People were just bad.


Serious question, why does everyone say early SC2 was bad? No one went macro? Everyone did SCV pulls and one base raven plays? No splits?

Generally poor mechanics(Boxer floating 1k+ minerals on 2 bases constantly), primitive meta, no one knew how to engage properly(zerg would a-move banes into marauders, which would still work because no one spread their bio anyway). Tons of cheese, some fairly broken stuff had yet to be fixed(void ray speed comes to mind). Also the maps were beyond horrific. Blizzard maps are generally shit but the early map pools were in a league of their own.
"Digital. They have digital. What is digital?" - Donald J Trump
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
Last Edited: 2014-06-26 00:19:21
June 26 2014 00:18 GMT
#385
On June 26 2014 09:13 RatzBarcode wrote:
Show nested quote +
On June 26 2014 08:58 Squat wrote:
On June 26 2014 08:56 SetGuitarsToKill wrote:
So did Nesteas mechanics just get worse or did everyone use to be that bad?

Both. Watch some games from 2011/early 2012, keep bleach available for rinsing of eyes. People were just bad.


Serious question, why does everyone say early SC2 was bad? No one went macro? Everyone did SCV pulls and one base raven plays? No splits?


Generally less macro, poorer mechanics, super basic strats, Terran was crazy OP, just lesser play in general. Imagine everyone was diamond and the game had no balance.

edit: oh, and maps. the maps were the worst thing ever. go take a look at Xelnaga Caverns and keep in mind it was pretty much the best map of it's day
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
June 26 2014 00:18 GMT
#386
On June 26 2014 09:16 Undead1993 wrote:
Show nested quote +
On June 26 2014 09:14 Squat wrote:
On June 26 2014 09:11 Mozdk wrote:
On June 26 2014 09:08 Squat wrote:
On June 26 2014 09:03 Mozdk wrote:
On June 26 2014 09:02 Squat wrote:
On June 26 2014 08:59 PhoenixVoid wrote:
Fourty. Four. Mutas. And to think he could have built more had he not been supply blocked.

Muta switches are so overhyped. It should never work against a protoss who is ahead on eco and isn't an idiot. Mass muta switches is a great way to look kind of cool before dying.


Well if Z does it all the time, it wont work. But if you don't start phoenix as he starts mutas, you are pretty dead in most situations. Even when ahead. So it depends on meta... And if the specific player does it a lot.

Mutas are great if you can manipulate the game to where they can be effective, i.e. keep toss on three bases, make them commit huge amounts to phoenix while you expand everywhere. In the position he was in this game, even if Nestea gets 50 mutas before Alicia has a single phoenix out, it still shouldn't work. Just stay alive, get phoenix, win by default.


Yeah the game was over. No more mining bases for Nestea and the muta switch made him broke. So ofc he cannot win at that point. Even if P does a basetrade, there is no way for Nestea to get back. I was just saying in general. I dislike mutas. Which must mean they are good

I like lings... Stay on lings, and I'll be fine... Hiding behind my high walls like King Priam of Troy :D

Well since the two zerg styles that work in the late game against P are mass muta and hosts, I guess we could nerf mutas if we buffed hosts, maybe we could make the locusts flying units. Sound good?

thx god you guys don't have David Kim's job

Dude if you put me in charge of balance I would burn down the game pretty hard. Tanks that can seige on top of medivacs, Broodlords that fire zerglings, and Colossi that can Breakdance to shoot air units.
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
showstealer1829
Profile Blog Joined May 2014
Australia3123 Posts
June 26 2014 00:19 GMT
#387
On June 26 2014 09:16 KingofdaHipHop wrote:
Show nested quote +
On June 26 2014 09:14 Squat wrote:
On June 26 2014 09:11 Mozdk wrote:
On June 26 2014 09:08 Squat wrote:
On June 26 2014 09:03 Mozdk wrote:
On June 26 2014 09:02 Squat wrote:
On June 26 2014 08:59 PhoenixVoid wrote:
Fourty. Four. Mutas. And to think he could have built more had he not been supply blocked.

Muta switches are so overhyped. It should never work against a protoss who is ahead on eco and isn't an idiot. Mass muta switches is a great way to look kind of cool before dying.


Well if Z does it all the time, it wont work. But if you don't start phoenix as he starts mutas, you are pretty dead in most situations. Even when ahead. So it depends on meta... And if the specific player does it a lot.

Mutas are great if you can manipulate the game to where they can be effective, i.e. keep toss on three bases, make them commit huge amounts to phoenix while you expand everywhere. In the position he was in this game, even if Nestea gets 50 mutas before Alicia has a single phoenix out, it still shouldn't work. Just stay alive, get phoenix, win by default.


Yeah the game was over. No more mining bases for Nestea and the muta switch made him broke. So ofc he cannot win at that point. Even if P does a basetrade, there is no way for Nestea to get back. I was just saying in general. I dislike mutas. Which must mean they are good

I like lings... Stay on lings, and I'll be fine... Hiding behind my high walls like King Priam of Troy :D

Well since the two zerg styles that work in the late game against P are mass muta and hosts, I guess we could nerf mutas if we buffed hosts, maybe we could make the locusts flying units. Sound good?

Be able to load them up into Overlords and have them shoot locusts into our opponents base, would give some love to Ventril Sacs!


So the zerg equivalent of dogs with bees in their mouths?
There is no understanding. There is only Choya. Choya is the way. Choya is Love. Choya is Life. Has is the Light in the Protoss Dark and Nightmare is his chosen Acolyte
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
June 26 2014 00:19 GMT
#388
On June 26 2014 09:18 KingofdaHipHop wrote:
Show nested quote +
On June 26 2014 09:16 Undead1993 wrote:
On June 26 2014 09:14 Squat wrote:
On June 26 2014 09:11 Mozdk wrote:
On June 26 2014 09:08 Squat wrote:
On June 26 2014 09:03 Mozdk wrote:
On June 26 2014 09:02 Squat wrote:
On June 26 2014 08:59 PhoenixVoid wrote:
Fourty. Four. Mutas. And to think he could have built more had he not been supply blocked.

Muta switches are so overhyped. It should never work against a protoss who is ahead on eco and isn't an idiot. Mass muta switches is a great way to look kind of cool before dying.


Well if Z does it all the time, it wont work. But if you don't start phoenix as he starts mutas, you are pretty dead in most situations. Even when ahead. So it depends on meta... And if the specific player does it a lot.

Mutas are great if you can manipulate the game to where they can be effective, i.e. keep toss on three bases, make them commit huge amounts to phoenix while you expand everywhere. In the position he was in this game, even if Nestea gets 50 mutas before Alicia has a single phoenix out, it still shouldn't work. Just stay alive, get phoenix, win by default.


Yeah the game was over. No more mining bases for Nestea and the muta switch made him broke. So ofc he cannot win at that point. Even if P does a basetrade, there is no way for Nestea to get back. I was just saying in general. I dislike mutas. Which must mean they are good

I like lings... Stay on lings, and I'll be fine... Hiding behind my high walls like King Priam of Troy :D

Well since the two zerg styles that work in the late game against P are mass muta and hosts, I guess we could nerf mutas if we buffed hosts, maybe we could make the locusts flying units. Sound good?

thx god you guys don't have David Kim's job

Dude if you put me in charge of balance I would burn down the game pretty hard. Tanks that can seige on top of medivacs, Broodlords that fire zerglings, and Colossi that can Breakdance to shoot air units.


Or you could go truely mad and make carriers viable.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Squat
Profile Joined September 2013
Sweden7978 Posts
Last Edited: 2014-06-26 00:25:52
June 26 2014 00:20 GMT
#389
I'd just put the Reaver back in and make it do 200 damage.
"Digital. They have digital. What is digital?" - Donald J Trump
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
June 26 2014 00:20 GMT
#390
On June 26 2014 09:19 SetGuitarsToKill wrote:
Show nested quote +
On June 26 2014 09:18 KingofdaHipHop wrote:
On June 26 2014 09:16 Undead1993 wrote:
On June 26 2014 09:14 Squat wrote:
On June 26 2014 09:11 Mozdk wrote:
On June 26 2014 09:08 Squat wrote:
On June 26 2014 09:03 Mozdk wrote:
On June 26 2014 09:02 Squat wrote:
On June 26 2014 08:59 PhoenixVoid wrote:
Fourty. Four. Mutas. And to think he could have built more had he not been supply blocked.

Muta switches are so overhyped. It should never work against a protoss who is ahead on eco and isn't an idiot. Mass muta switches is a great way to look kind of cool before dying.


Well if Z does it all the time, it wont work. But if you don't start phoenix as he starts mutas, you are pretty dead in most situations. Even when ahead. So it depends on meta... And if the specific player does it a lot.

Mutas are great if you can manipulate the game to where they can be effective, i.e. keep toss on three bases, make them commit huge amounts to phoenix while you expand everywhere. In the position he was in this game, even if Nestea gets 50 mutas before Alicia has a single phoenix out, it still shouldn't work. Just stay alive, get phoenix, win by default.


Yeah the game was over. No more mining bases for Nestea and the muta switch made him broke. So ofc he cannot win at that point. Even if P does a basetrade, there is no way for Nestea to get back. I was just saying in general. I dislike mutas. Which must mean they are good

I like lings... Stay on lings, and I'll be fine... Hiding behind my high walls like King Priam of Troy :D

Well since the two zerg styles that work in the late game against P are mass muta and hosts, I guess we could nerf mutas if we buffed hosts, maybe we could make the locusts flying units. Sound good?

thx god you guys don't have David Kim's job

Dude if you put me in charge of balance I would burn down the game pretty hard. Tanks that can seige on top of medivacs, Broodlords that fire zerglings, and Colossi that can Breakdance to shoot air units.


Or you could go truely mad and make carriers viable.

Even I'm not that crazy.
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
June 26 2014 00:21 GMT
#391
"In the game of drones, you either win or you play protoss" -Clutch.
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
Dimagus
Profile Joined December 2010
United States1004 Posts
June 26 2014 00:21 GMT
#392
On June 26 2014 09:20 Squat wrote:
I'd just out the Reaver back in and make it do 200 damage.

How about letting the Mothership core build scarabs and activate as an ability.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
June 26 2014 00:21 GMT
#393
On June 26 2014 09:20 KingofdaHipHop wrote:
Show nested quote +
On June 26 2014 09:19 SetGuitarsToKill wrote:
On June 26 2014 09:18 KingofdaHipHop wrote:
On June 26 2014 09:16 Undead1993 wrote:
On June 26 2014 09:14 Squat wrote:
On June 26 2014 09:11 Mozdk wrote:
On June 26 2014 09:08 Squat wrote:
On June 26 2014 09:03 Mozdk wrote:
On June 26 2014 09:02 Squat wrote:
On June 26 2014 08:59 PhoenixVoid wrote:
Fourty. Four. Mutas. And to think he could have built more had he not been supply blocked.

Muta switches are so overhyped. It should never work against a protoss who is ahead on eco and isn't an idiot. Mass muta switches is a great way to look kind of cool before dying.


Well if Z does it all the time, it wont work. But if you don't start phoenix as he starts mutas, you are pretty dead in most situations. Even when ahead. So it depends on meta... And if the specific player does it a lot.

Mutas are great if you can manipulate the game to where they can be effective, i.e. keep toss on three bases, make them commit huge amounts to phoenix while you expand everywhere. In the position he was in this game, even if Nestea gets 50 mutas before Alicia has a single phoenix out, it still shouldn't work. Just stay alive, get phoenix, win by default.


Yeah the game was over. No more mining bases for Nestea and the muta switch made him broke. So ofc he cannot win at that point. Even if P does a basetrade, there is no way for Nestea to get back. I was just saying in general. I dislike mutas. Which must mean they are good

I like lings... Stay on lings, and I'll be fine... Hiding behind my high walls like King Priam of Troy :D

Well since the two zerg styles that work in the late game against P are mass muta and hosts, I guess we could nerf mutas if we buffed hosts, maybe we could make the locusts flying units. Sound good?

thx god you guys don't have David Kim's job

Dude if you put me in charge of balance I would burn down the game pretty hard. Tanks that can seige on top of medivacs, Broodlords that fire zerglings, and Colossi that can Breakdance to shoot air units.


Or you could go truely mad and make carriers viable.

Even I'm not that crazy.


Of course, it's probably better to not even think of such horrible things
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
June 26 2014 00:22 GMT
#394
On June 26 2014 09:21 Dimagus wrote:
Show nested quote +
On June 26 2014 09:20 Squat wrote:
I'd just out the Reaver back in and make it do 200 damage.

How about letting the Mothership core build scarabs and activate as an ability.


Still less game breaking than Photon Overcharge
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
PhoenixVoid
Profile Blog Joined December 2011
Canada32746 Posts
June 26 2014 00:22 GMT
#395
On June 26 2014 09:21 Dimagus wrote:
Show nested quote +
On June 26 2014 09:20 Squat wrote:
I'd just out the Reaver back in and make it do 200 damage.

How about letting the Mothership core build scarabs and activate as an ability.

Only if you give back Lurkers and Terrans can get better Siege Tanks.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
June 26 2014 00:22 GMT
#396
On June 26 2014 09:22 SetGuitarsToKill wrote:
Show nested quote +
On June 26 2014 09:21 Dimagus wrote:
On June 26 2014 09:20 Squat wrote:
I'd just out the Reaver back in and make it do 200 damage.

How about letting the Mothership core build scarabs and activate as an ability.


Still less game breaking than Photon Overcharge

Shots fired. From the Nexus.
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2014-06-26 00:23:51
June 26 2014 00:23 GMT
#397
[image loading]

(Z)NesTea vs (Z)Revival
0-0


Map: Habitation Station


Revival spawns in the top right
Nestea spawns in the top left
Moderatorshe/her
TL+ Member
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
June 26 2014 00:23 GMT
#398
On June 26 2014 09:22 KingofdaHipHop wrote:
Show nested quote +
On June 26 2014 09:22 SetGuitarsToKill wrote:
On June 26 2014 09:21 Dimagus wrote:
On June 26 2014 09:20 Squat wrote:
I'd just out the Reaver back in and make it do 200 damage.

How about letting the Mothership core build scarabs and activate as an ability.


Still less game breaking than Photon Overcharge

Shots fired. From the Nexus.


For a whole 30 seconds longer than it should
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
RatzBarcode
Profile Joined December 2013
United States98 Posts
Last Edited: 2014-06-26 00:26:07
June 26 2014 00:25 GMT
#399
On June 26 2014 09:18 Squat wrote:
Show nested quote +
On June 26 2014 09:13 RatzBarcode wrote:
On June 26 2014 08:58 Squat wrote:
On June 26 2014 08:56 SetGuitarsToKill wrote:
So did Nesteas mechanics just get worse or did everyone use to be that bad?

Both. Watch some games from 2011/early 2012, keep bleach available for rinsing of eyes. People were just bad.


Serious question, why does everyone say early SC2 was bad? No one went macro? Everyone did SCV pulls and one base raven plays? No splits?

Generally poor mechanics(Boxer floating 1k+ minerals on 2 bases constantly), primitive meta, no one knew how to engage properly(zerg would a-move banes into marauders, which would still work because no one spread their bio anyway). Tons of cheese, some fairly broken stuff had yet to be fixed(void ray speed comes to mind). Also the maps were beyond horrific. Blizzard maps are generally shit but the early map pools were in a league of their own.


I actually played on XNC as my first map ever. I thought it was ok, although the gold third PF was bogus. I'm also pretty sure the natural was horrifically open.

So you say that people ran banes into 'rauders. I understand if splitting was bad because people didn't think it was important or didn't practice it, but... since banes do splash. Why wouldn't you split? Banes do bonus damage to light. Why would you waste them on non-light units?

I only started watching SC2 seriously in 2013 S2, I want to emphasize I'm not being a tool on purpose but, did people really not read unit abilities and damage?

Didn't Boxer have good mechanics in BW? I suppose he was creative more than anything. You'd think that with multiple building selection, the BW pros would master the macro. Isn't that why Flash's macro is so good, it carried over from BW, while his game sense etc didn't port quite so well?
chipmonklord17
Profile Joined February 2011
United States11944 Posts
June 26 2014 00:25 GMT
#400
I still don't like losers match first
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