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[WCS EU] Ro32 Group F Premier Season 2 2014 - Page 11

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 9 10 11 12 13 21 Next All
Noonius
Profile Joined April 2012
Estonia17413 Posts
May 27 2014 18:22 GMT
#201
no interview?
Terran forever | Maru hater forever
Lorning *
Profile Blog Joined April 2011
Belgica34432 Posts
May 27 2014 18:22 GMT
#202
On May 28 2014 03:21 Lorning wrote:
Poll: Recommend Winners' Match Game 3?

★- Do not see this game no matter what (2)
 
15%

★★- Not recommended unless you have nothing better to do (1)
 
8%

★★★- Good game (8)
 
62%

★★★★- Highly recommended game (2)
 
15%

★★★★★- One of the best games this season (0)
 
0%

13 total votes

Your vote: Recommend Winners' Match Game 3?

(Vote): ★- Do not see this game no matter what
(Vote): ★★- Not recommended unless you have nothing better to do
(Vote): ★★★- Good game
(Vote): ★★★★- Highly recommended game
(Vote): ★★★★★- One of the best games this season


Community News
TL+ Member
azzih
Profile Joined October 2012
Germany98 Posts
May 27 2014 18:22 GMT
#203
Hmm how could he loose that fight at MC's base? Perfect EMPs and the right army plus same upgrades?
Germany
Xoronius
Profile Joined July 2011
Germany6362 Posts
May 27 2014 18:23 GMT
#204
On May 28 2014 03:22 azzih wrote:
Hmm how could he loose that fight at MC's base? Perfect EMPs and the right army plus same upgrades?

Focussed the Nexus a bit to long.
TR
Profile Joined February 2011
2320 Posts
May 27 2014 18:23 GMT
#205
You can do this Happy!!
Heavenlee
Profile Joined April 2012
United States966 Posts
May 27 2014 18:24 GMT
#206
On May 28 2014 03:22 azzih wrote:
Hmm how could he loose that fight at MC's base? Perfect EMPs and the right army plus same upgrades?


Double stimmed apparently. And it was 2-1 versus 2-2.
Loccstana
Profile Blog Joined November 2012
United States833 Posts
May 27 2014 18:24 GMT
#207
Happy, you just got to beat Golden in the fifth match and you advance :/
[url]http://i.imgur.com/lw2yN.jpg[/url]
KTP_TV
Profile Joined October 2013
France42 Posts
May 27 2014 18:25 GMT
#208
On May 28 2014 03:22 azzih wrote:
Hmm how could he loose that fight at MC's base? Perfect EMPs and the right army plus same upgrades?


Perfect EMP and same upgrades actually makes you even with protoss. Of course, on the other way, a few storms and you're completely dead. That's what makes you love this match up as a terran
Dingodile
Profile Joined December 2011
4137 Posts
Last Edited: 2014-05-27 18:25:51
May 27 2014 18:25 GMT
#209
On May 28 2014 03:22 azzih wrote:
Hmm how could he loose that fight at MC's base? Perfect EMPs and the right army plus same upgrades?

Its called "defender advantage". Never take a fight if you can attack opponents base and army in the same moment, because some of your units is attacking the base ->free-loss.
Grubby | ToD | Moon | Lyn | Sky
Loccstana
Profile Blog Joined November 2012
United States833 Posts
May 27 2014 18:27 GMT
#210
On May 28 2014 03:25 Dingodile wrote:
Show nested quote +
On May 28 2014 03:22 azzih wrote:
Hmm how could he loose that fight at MC's base? Perfect EMPs and the right army plus same upgrades?

Its called "defender advantage". Never take a fight if you can attack opponents base and army in the same moment, because some of your units is attacking the base ->free-loss.


Funny how this defender's advantage disappears when Happy defends.
[url]http://i.imgur.com/lw2yN.jpg[/url]
Heavenlee
Profile Joined April 2012
United States966 Posts
Last Edited: 2014-05-27 18:29:28
May 27 2014 18:29 GMT
#211
On May 28 2014 03:27 Loccstana wrote:
Show nested quote +
On May 28 2014 03:25 Dingodile wrote:
On May 28 2014 03:22 azzih wrote:
Hmm how could he loose that fight at MC's base? Perfect EMPs and the right army plus same upgrades?

Its called "defender advantage". Never take a fight if you can attack opponents base and army in the same moment, because some of your units is attacking the base ->free-loss.


Funny how this defender's advantage disappears when Happy defends.


um, what? Because it was a straight up engagement the entire time opposed to Happy targeting the nexus first and then fighting afterwards. There was 0 reason for MC's units to lock onto the CC or workers when higher priority targets were firing on them, and it was 3-3 versus 2-1 at that point.
Loccstana
Profile Blog Joined November 2012
United States833 Posts
May 27 2014 18:30 GMT
#212
On May 28 2014 03:29 Heavenlee wrote:
Show nested quote +
On May 28 2014 03:27 Loccstana wrote:
On May 28 2014 03:25 Dingodile wrote:
On May 28 2014 03:22 azzih wrote:
Hmm how could he loose that fight at MC's base? Perfect EMPs and the right army plus same upgrades?

Its called "defender advantage". Never take a fight if you can attack opponents base and army in the same moment, because some of your units is attacking the base ->free-loss.


Funny how this defender's advantage disappears when Happy defends.


um, what? Because it was a straight up engagement the entire time opposed to Happy targeting the nexus first and then fighting afterwards. There was 0 reason for MC's units to lock onto the CC or workers when higher priority targets were firing on them, and it was 3-3 versus 2-1 at that point.


Maybe you should look up what defender's advantage means again.
[url]http://i.imgur.com/lw2yN.jpg[/url]
Heavenlee
Profile Joined April 2012
United States966 Posts
May 27 2014 18:31 GMT
#213
On May 28 2014 03:30 Loccstana wrote:
Show nested quote +
On May 28 2014 03:29 Heavenlee wrote:
On May 28 2014 03:27 Loccstana wrote:
On May 28 2014 03:25 Dingodile wrote:
On May 28 2014 03:22 azzih wrote:
Hmm how could he loose that fight at MC's base? Perfect EMPs and the right army plus same upgrades?

Its called "defender advantage". Never take a fight if you can attack opponents base and army in the same moment, because some of your units is attacking the base ->free-loss.


Funny how this defender's advantage disappears when Happy defends.


um, what? Because it was a straight up engagement the entire time opposed to Happy targeting the nexus first and then fighting afterwards. There was 0 reason for MC's units to lock onto the CC or workers when higher priority targets were firing on them, and it was 3-3 versus 2-1 at that point.


Maybe you should look up what defender's advantage means again.


Maybe you should read what you were quoting again.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
May 27 2014 18:32 GMT
#214
On May 28 2014 03:21 Shellshock wrote:
PROTOSS!!!! !!! Nice job MC!

You're not usually this happy.
I actually am that happy.
Moderatorshe/her
TL+ Member
Loccstana
Profile Blog Joined November 2012
United States833 Posts
May 27 2014 18:33 GMT
#215
On May 28 2014 03:31 Heavenlee wrote:
Show nested quote +
On May 28 2014 03:30 Loccstana wrote:
On May 28 2014 03:29 Heavenlee wrote:
On May 28 2014 03:27 Loccstana wrote:
On May 28 2014 03:25 Dingodile wrote:
On May 28 2014 03:22 azzih wrote:
Hmm how could he loose that fight at MC's base? Perfect EMPs and the right army plus same upgrades?

Its called "defender advantage". Never take a fight if you can attack opponents base and army in the same moment, because some of your units is attacking the base ->free-loss.


Funny how this defender's advantage disappears when Happy defends.


um, what? Because it was a straight up engagement the entire time opposed to Happy targeting the nexus first and then fighting afterwards. There was 0 reason for MC's units to lock onto the CC or workers when higher priority targets were firing on them, and it was 3-3 versus 2-1 at that point.


Maybe you should look up what defender's advantage means again.


Maybe you should read what you were quoting again.


Its called "defender advantage". Never take a fight if you can attack opponents base and army in the same moment, because some of your units is attacking the base ->free-loss.

Definition of defender's advantage (http://wiki.teamliquid.net/starcraft2/Defender's_Advantage): Defender's Advantage refers to the well-known idea that a player is defending an attack at his/her base is at an inherent advantage stemming from the fact that the attack is occurring at a minimal distance from the defender's production facilities and that the defender has additional time to produce units (due to map attack distances).

[url]http://i.imgur.com/lw2yN.jpg[/url]
B-rye88
Profile Joined October 2013
Canada168 Posts
Last Edited: 2014-05-27 18:34:55
May 27 2014 18:33 GMT
#216
On May 28 2014 03:30 Loccstana wrote:
Show nested quote +
On May 28 2014 03:29 Heavenlee wrote:
On May 28 2014 03:27 Loccstana wrote:
On May 28 2014 03:25 Dingodile wrote:
On May 28 2014 03:22 azzih wrote:
Hmm how could he loose that fight at MC's base? Perfect EMPs and the right army plus same upgrades?

Its called "defender advantage". Never take a fight if you can attack opponents base and army in the same moment, because some of your units is attacking the base ->free-loss.


Funny how this defender's advantage disappears when Happy defends.


um, what? Because it was a straight up engagement the entire time opposed to Happy targeting the nexus first and then fighting afterwards. There was 0 reason for MC's units to lock onto the CC or workers when higher priority targets were firing on them, and it was 3-3 versus 2-1 at that point.


Maybe you should look up what defender's advantage means again.


Defender's advantage pretty much means any factor causing a defending player to have an advantage over an attacking opponent.

Ramps, chokes, pre-set concaves, faster rallies, static defense, and yes, buildings which draw your opponents fire are all possible factors.

EDIT: Referring to your definition.. fair enough, I'd argue that definition needs to be expanded though.
Heavenlee
Profile Joined April 2012
United States966 Posts
May 27 2014 18:36 GMT
#217
On May 28 2014 03:33 Loccstana wrote:
Show nested quote +
On May 28 2014 03:31 Heavenlee wrote:
On May 28 2014 03:30 Loccstana wrote:
On May 28 2014 03:29 Heavenlee wrote:
On May 28 2014 03:27 Loccstana wrote:
On May 28 2014 03:25 Dingodile wrote:
On May 28 2014 03:22 azzih wrote:
Hmm how could he loose that fight at MC's base? Perfect EMPs and the right army plus same upgrades?

Its called "defender advantage". Never take a fight if you can attack opponents base and army in the same moment, because some of your units is attacking the base ->free-loss.


Funny how this defender's advantage disappears when Happy defends.


um, what? Because it was a straight up engagement the entire time opposed to Happy targeting the nexus first and then fighting afterwards. There was 0 reason for MC's units to lock onto the CC or workers when higher priority targets were firing on them, and it was 3-3 versus 2-1 at that point.


Maybe you should look up what defender's advantage means again.


Maybe you should read what you were quoting again.


Its called "defender advantage". Never take a fight if you can attack opponents base and army in the same moment, because some of your units is attacking the base ->free-loss.

Definition of defender's advantage (http://wiki.teamliquid.net/starcraft2/Defender's_Advantage): Defender's Advantage refers to the well-known idea that a player is defending an attack at his/her base is at an inherent advantage stemming from the fact that the attack is occurring at a minimal distance from the defender's production facilities and that the defender has additional time to produce units (due to map attack distances).



Um, yes, and Happy did have that defender's advantage of having his reinforcements at his base, forcing MC to attack up a ramp, and forming a concave beforehand with the CC blocking MC's zealots from spreading out evenly. It wasn't enough because MC was too far ahead. That fight would have been even more of a complete slaughter if it occurred on an open field. What are you even attempting to argue, seriously?
sharkie
Profile Blog Joined April 2012
Austria18525 Posts
May 27 2014 18:37 GMT
#218
On May 28 2014 03:36 Heavenlee wrote:
Show nested quote +
On May 28 2014 03:33 Loccstana wrote:
On May 28 2014 03:31 Heavenlee wrote:
On May 28 2014 03:30 Loccstana wrote:
On May 28 2014 03:29 Heavenlee wrote:
On May 28 2014 03:27 Loccstana wrote:
On May 28 2014 03:25 Dingodile wrote:
On May 28 2014 03:22 azzih wrote:
Hmm how could he loose that fight at MC's base? Perfect EMPs and the right army plus same upgrades?

Its called "defender advantage". Never take a fight if you can attack opponents base and army in the same moment, because some of your units is attacking the base ->free-loss.


Funny how this defender's advantage disappears when Happy defends.


um, what? Because it was a straight up engagement the entire time opposed to Happy targeting the nexus first and then fighting afterwards. There was 0 reason for MC's units to lock onto the CC or workers when higher priority targets were firing on them, and it was 3-3 versus 2-1 at that point.


Maybe you should look up what defender's advantage means again.


Maybe you should read what you were quoting again.


Its called "defender advantage". Never take a fight if you can attack opponents base and army in the same moment, because some of your units is attacking the base ->free-loss.

Definition of defender's advantage (http://wiki.teamliquid.net/starcraft2/Defender's_Advantage): Defender's Advantage refers to the well-known idea that a player is defending an attack at his/her base is at an inherent advantage stemming from the fact that the attack is occurring at a minimal distance from the defender's production facilities and that the defender has additional time to produce units (due to map attack distances).



Um, yes, and Happy did have that defender's advantage of having his reinforcements at his base, forcing MC to attack up a ramp, and forming a concave beforehand with the CC blocking MC's zealots from spreading out evenly. It wasn't enough because MC was too far ahead. That fight would have been even more of a complete slaughter if it occurred on an open field. What are you even attempting to argue, seriously?


You don't have defenders advantage vs protoss...
Heavenlee
Profile Joined April 2012
United States966 Posts
Last Edited: 2014-05-27 18:39:12
May 27 2014 18:38 GMT
#219
On May 28 2014 03:37 sharkie wrote:
Show nested quote +
On May 28 2014 03:36 Heavenlee wrote:
On May 28 2014 03:33 Loccstana wrote:
On May 28 2014 03:31 Heavenlee wrote:
On May 28 2014 03:30 Loccstana wrote:
On May 28 2014 03:29 Heavenlee wrote:
On May 28 2014 03:27 Loccstana wrote:
On May 28 2014 03:25 Dingodile wrote:
On May 28 2014 03:22 azzih wrote:
Hmm how could he loose that fight at MC's base? Perfect EMPs and the right army plus same upgrades?

Its called "defender advantage". Never take a fight if you can attack opponents base and army in the same moment, because some of your units is attacking the base ->free-loss.


Funny how this defender's advantage disappears when Happy defends.


um, what? Because it was a straight up engagement the entire time opposed to Happy targeting the nexus first and then fighting afterwards. There was 0 reason for MC's units to lock onto the CC or workers when higher priority targets were firing on them, and it was 3-3 versus 2-1 at that point.


Maybe you should look up what defender's advantage means again.


Maybe you should read what you were quoting again.


Its called "defender advantage". Never take a fight if you can attack opponents base and army in the same moment, because some of your units is attacking the base ->free-loss.

Definition of defender's advantage (http://wiki.teamliquid.net/starcraft2/Defender's_Advantage): Defender's Advantage refers to the well-known idea that a player is defending an attack at his/her base is at an inherent advantage stemming from the fact that the attack is occurring at a minimal distance from the defender's production facilities and that the defender has additional time to produce units (due to map attack distances).



Um, yes, and Happy did have that defender's advantage of having his reinforcements at his base, forcing MC to attack up a ramp, and forming a concave beforehand with the CC blocking MC's zealots from spreading out evenly. It wasn't enough because MC was too far ahead. That fight would have been even more of a complete slaughter if it occurred on an open field. What are you even attempting to argue, seriously?


You don't have defenders advantage vs protoss...


Yes you do. You don't have the garbage definition that liquipedia gives that could've been put there by any random contributor but he still has advantages as the defender. Even if warpin negates the reinforcement distance that still gives terran the advantage of their reinforcements being closer when fighting at his base compared to fighting midfield. Also like I said, ramp, concave, blocking CC.
i_am_Nite
Profile Joined February 2012
Russian Federation66 Posts
May 27 2014 18:38 GMT
#220
map was good for cross-blinking: 2 ways to blink for left and right sides of main+natural and any possible way to blink-out.
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