[WCS EU] Ro32 Group F Premier Season 2 2014 - Page 11
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Noonius
Estonia17413 Posts
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Lorning
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Belgica34432 Posts
On May 28 2014 03:21 Lorning wrote: Poll: Recommend Winners' Match Game 3? ★- Do not see this game no matter what (2) ★★- Not recommended unless you have nothing better to do (1) ★★★- Good game (8) ★★★★- Highly recommended game (2) ★★★★★- One of the best games this season (0) 13 total votes Your vote: Recommend Winners' Match Game 3? (Vote): ★- Do not see this game no matter what | ||
azzih
Germany98 Posts
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Xoronius
Germany6362 Posts
On May 28 2014 03:22 azzih wrote: Hmm how could he loose that fight at MC's base? Perfect EMPs and the right army plus same upgrades? Focussed the Nexus a bit to long. | ||
TR
2320 Posts
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Heavenlee
United States966 Posts
On May 28 2014 03:22 azzih wrote: Hmm how could he loose that fight at MC's base? Perfect EMPs and the right army plus same upgrades? Double stimmed apparently. And it was 2-1 versus 2-2. | ||
Loccstana
United States833 Posts
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KTP_TV
France42 Posts
On May 28 2014 03:22 azzih wrote: Hmm how could he loose that fight at MC's base? Perfect EMPs and the right army plus same upgrades? Perfect EMP and same upgrades actually makes you even with protoss. Of course, on the other way, a few storms and you're completely dead. That's what makes you love this match up as a terran ![]() | ||
Dingodile
4133 Posts
On May 28 2014 03:22 azzih wrote: Hmm how could he loose that fight at MC's base? Perfect EMPs and the right army plus same upgrades? Its called "defender advantage". Never take a fight if you can attack opponents base and army in the same moment, because some of your units is attacking the base ->free-loss. | ||
Loccstana
United States833 Posts
On May 28 2014 03:25 Dingodile wrote: Its called "defender advantage". Never take a fight if you can attack opponents base and army in the same moment, because some of your units is attacking the base ->free-loss. Funny how this defender's advantage disappears when Happy defends. | ||
Heavenlee
United States966 Posts
On May 28 2014 03:27 Loccstana wrote: Funny how this defender's advantage disappears when Happy defends. um, what? Because it was a straight up engagement the entire time opposed to Happy targeting the nexus first and then fighting afterwards. There was 0 reason for MC's units to lock onto the CC or workers when higher priority targets were firing on them, and it was 3-3 versus 2-1 at that point. | ||
Loccstana
United States833 Posts
On May 28 2014 03:29 Heavenlee wrote: um, what? Because it was a straight up engagement the entire time opposed to Happy targeting the nexus first and then fighting afterwards. There was 0 reason for MC's units to lock onto the CC or workers when higher priority targets were firing on them, and it was 3-3 versus 2-1 at that point. Maybe you should look up what defender's advantage means again. | ||
Heavenlee
United States966 Posts
On May 28 2014 03:30 Loccstana wrote: Maybe you should look up what defender's advantage means again. Maybe you should read what you were quoting again. | ||
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The_Templar
your Country52797 Posts
On May 28 2014 03:21 Shellshock wrote: PROTOSS!!!! ![]() ![]() You're not usually this happy. I actually am that happy. | ||
Loccstana
United States833 Posts
On May 28 2014 03:31 Heavenlee wrote: Maybe you should read what you were quoting again. Its called "defender advantage". Never take a fight if you can attack opponents base and army in the same moment, because some of your units is attacking the base ->free-loss. Definition of defender's advantage (http://wiki.teamliquid.net/starcraft2/Defender's_Advantage): Defender's Advantage refers to the well-known idea that a player is defending an attack at his/her base is at an inherent advantage stemming from the fact that the attack is occurring at a minimal distance from the defender's production facilities and that the defender has additional time to produce units (due to map attack distances). | ||
B-rye88
Canada168 Posts
On May 28 2014 03:30 Loccstana wrote: Maybe you should look up what defender's advantage means again. Defender's advantage pretty much means any factor causing a defending player to have an advantage over an attacking opponent. Ramps, chokes, pre-set concaves, faster rallies, static defense, and yes, buildings which draw your opponents fire are all possible factors. EDIT: Referring to your definition.. fair enough, I'd argue that definition needs to be expanded though. | ||
Heavenlee
United States966 Posts
On May 28 2014 03:33 Loccstana wrote: Its called "defender advantage". Never take a fight if you can attack opponents base and army in the same moment, because some of your units is attacking the base ->free-loss. Definition of defender's advantage (http://wiki.teamliquid.net/starcraft2/Defender's_Advantage): Defender's Advantage refers to the well-known idea that a player is defending an attack at his/her base is at an inherent advantage stemming from the fact that the attack is occurring at a minimal distance from the defender's production facilities and that the defender has additional time to produce units (due to map attack distances). Um, yes, and Happy did have that defender's advantage of having his reinforcements at his base, forcing MC to attack up a ramp, and forming a concave beforehand with the CC blocking MC's zealots from spreading out evenly. It wasn't enough because MC was too far ahead. That fight would have been even more of a complete slaughter if it occurred on an open field. What are you even attempting to argue, seriously? | ||
sharkie
Austria18407 Posts
On May 28 2014 03:36 Heavenlee wrote: Um, yes, and Happy did have that defender's advantage of having his reinforcements at his base, forcing MC to attack up a ramp, and forming a concave beforehand with the CC blocking MC's zealots from spreading out evenly. It wasn't enough because MC was too far ahead. That fight would have been even more of a complete slaughter if it occurred on an open field. What are you even attempting to argue, seriously? You don't have defenders advantage vs protoss... | ||
Heavenlee
United States966 Posts
On May 28 2014 03:37 sharkie wrote: You don't have defenders advantage vs protoss... Yes you do. You don't have the garbage definition that liquipedia gives that could've been put there by any random contributor but he still has advantages as the defender. Even if warpin negates the reinforcement distance that still gives terran the advantage of their reinforcements being closer when fighting at his base compared to fighting midfield. Also like I said, ramp, concave, blocking CC. | ||
i_am_Nite
Russian Federation66 Posts
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