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[WCS AM] Challenger Regional/Wildcard Qualifiers - Page 58

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 56 57 58 59 Next
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
April 19 2014 05:42 GMT
#1141
I get the feeling Terrans hate Waystation.
Moderator
Bagration
Profile Blog Joined October 2011
United States18282 Posts
April 19 2014 05:51 GMT
#1142
Another 2 base all in
Team Slayers, Axiom-Acer and Vile forever
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
Last Edited: 2014-04-19 05:52:49
April 19 2014 05:52 GMT
#1143
GG Ryung, that should be it. I think Ryung gets 3rd.
Moderator
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
April 19 2014 05:53 GMT
#1144
Also Ryung split like moses there.
Moderator
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
Last Edited: 2014-04-19 05:55:21
April 19 2014 05:53 GMT
#1145
RYUNG WITH DA MICRO


E: Ryung bro you gotta make medivacs
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
WilDMousE
Profile Joined July 2011
Chile1335 Posts
April 19 2014 05:58 GMT
#1146
Ryung got too greedy on getting the 2nd win... ;o;
Barackopala
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
April 19 2014 05:58 GMT
#1147
Damn


RIP Ryung.... Needed a third :C
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
Bagration
Profile Blog Joined October 2011
United States18282 Posts
April 19 2014 05:59 GMT
#1148
+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
GOD DAMN IT! THREE YEARS! EVER SINCE 2011, THE ONLY THING RYUNG HAS DONE HAS BEEN TO DISAPPOINT! DAMNIT


/end rant

Congrats Check
Team Slayers, Axiom-Acer and Vile forever
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
April 19 2014 05:59 GMT
#1149
Widow mines, great unit. Maybe next time we can get one that isn't so fucking rng. Starcraft or Hearthstone? Hard to tell sometimes.
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
WilDMousE
Profile Joined July 2011
Chile1335 Posts
Last Edited: 2014-04-19 06:01:52
April 19 2014 06:01 GMT
#1150
On April 19 2014 14:59 TotalBiscuit wrote:
Widow mines, great unit. Maybe next time we can get one that isn't so fucking rng. Starcraft or Hearthstone? Hard to tell sometimes.

Sorry but i havent followed hots that closely, but what is the rng on them? All i know is that you burrow them and they shoot, and well you can micro it to target a certain enemy or micro it to not shot by changing the enemy before the rocket is released... I kinda felt that ryung got way too greedy on getting the win, game 2 showed it quite well with the 3rd without any scv behind.
Barackopala
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
April 19 2014 06:06 GMT
#1151
On April 19 2014 15:01 WilDMousE wrote:
Show nested quote +
On April 19 2014 14:59 TotalBiscuit wrote:
Widow mines, great unit. Maybe next time we can get one that isn't so fucking rng. Starcraft or Hearthstone? Hard to tell sometimes.

Sorry but i havent followed hots that closely, but what is the rng on them? All i know is that you burrow them and they shoot, and well you can micro it to target a certain enemy or micro it to not shot by changing the enemy before the rocket is released... I kinda felt that ryung got way too greedy on getting the win, game 2 showed it quite well with the 3rd without any scv behind.


I'm mostly guessing here but some of the issue is probably

1) no visual indicator for target, which means in a zerg army it's hard to tell which ones you need to 'micro'

2) Relatively short range +launch delay means it's very likely to hit your own units

3) especially against zerglings and zealots, it's very easy to trigger a "misfire" since both Z's are very inexpensive and quick melee units. Compared to tanks which need drops or get at least a shot or two off against lings as they run in, mines are always always very hit or miss
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
WilDMousE
Profile Joined July 2011
Chile1335 Posts
Last Edited: 2014-04-19 06:10:03
April 19 2014 06:09 GMT
#1152
On April 19 2014 15:06 GTPGlitch wrote:
Show nested quote +
On April 19 2014 15:01 WilDMousE wrote:
On April 19 2014 14:59 TotalBiscuit wrote:
Widow mines, great unit. Maybe next time we can get one that isn't so fucking rng. Starcraft or Hearthstone? Hard to tell sometimes.

Sorry but i havent followed hots that closely, but what is the rng on them? All i know is that you burrow them and they shoot, and well you can micro it to target a certain enemy or micro it to not shot by changing the enemy before the rocket is released... I kinda felt that ryung got way too greedy on getting the win, game 2 showed it quite well with the 3rd without any scv behind.


I'm mostly guessing here but some of the issue is probably

1) no visual indicator for target, which means in a zerg army it's hard to tell which ones you need to 'micro'

2) Relatively short range +launch delay means it's very likely to hit your own units

3) especially against zerglings and zealots, it's very easy to trigger a "misfire" since both Z's are very inexpensive and quick melee units. Compared to tanks which need drops or get at least a shot or two off against lings as they run in, mines are always always very hit or miss

Then wouldn't it be useful to add a radius indicator like siege tanks do? (sorry havent played in a long time, stopped caring about playing after the single player campaign but i like watching competitive matches) and when you target an enemy you see a target symbol just like on the WoL mining mission? (the red aiming reticule)

Well vulture mines also had some delay on attacking, i loved those crazy bastards
Barackopala
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
April 19 2014 06:11 GMT
#1153
On April 19 2014 15:06 GTPGlitch wrote:
Show nested quote +
On April 19 2014 15:01 WilDMousE wrote:
On April 19 2014 14:59 TotalBiscuit wrote:
Widow mines, great unit. Maybe next time we can get one that isn't so fucking rng. Starcraft or Hearthstone? Hard to tell sometimes.

Sorry but i havent followed hots that closely, but what is the rng on them? All i know is that you burrow them and they shoot, and well you can micro it to target a certain enemy or micro it to not shot by changing the enemy before the rocket is released... I kinda felt that ryung got way too greedy on getting the win, game 2 showed it quite well with the 3rd without any scv behind.


I'm mostly guessing here but some of the issue is probably

1) no visual indicator for target, which means in a zerg army it's hard to tell which ones you need to 'micro'

2) Relatively short range +launch delay means it's very likely to hit your own units

3) especially against zerglings and zealots, it's very easy to trigger a "misfire" since both Z's are very inexpensive and quick melee units. Compared to tanks which need drops or get at least a shot or two off against lings as they run in, mines are always always very hit or miss


Pretty much. I have always thought they were a badly designed unit. They are too unpredictable and can rob as many games from you as they can from the enemy. They are units which are a cheap thrill for the viewer and an apparently necessary roll of the dice for the person using them. Other units in sc2 do not have such randomness and as far as I am concerned, they should be reworked.
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
pHaRSiDE
Profile Joined March 2011
United States752 Posts
April 19 2014 06:12 GMT
#1154
Thanks to everyone who tuned in to all the qualifiers, and hope you enjoyed the show. I definitely enjoyed administrating them! congrats to all the players that qualified and thanks to all the casters that participated!
twitter.com/ThePharsideESL / ESL IEM NA Admin / WCS NA Qualifier Admin
WilDMousE
Profile Joined July 2011
Chile1335 Posts
April 19 2014 06:13 GMT
#1155
On April 19 2014 15:11 TotalBiscuit wrote:
Show nested quote +
On April 19 2014 15:06 GTPGlitch wrote:
On April 19 2014 15:01 WilDMousE wrote:
On April 19 2014 14:59 TotalBiscuit wrote:
Widow mines, great unit. Maybe next time we can get one that isn't so fucking rng. Starcraft or Hearthstone? Hard to tell sometimes.

Sorry but i havent followed hots that closely, but what is the rng on them? All i know is that you burrow them and they shoot, and well you can micro it to target a certain enemy or micro it to not shot by changing the enemy before the rocket is released... I kinda felt that ryung got way too greedy on getting the win, game 2 showed it quite well with the 3rd without any scv behind.


I'm mostly guessing here but some of the issue is probably

1) no visual indicator for target, which means in a zerg army it's hard to tell which ones you need to 'micro'

2) Relatively short range +launch delay means it's very likely to hit your own units

3) especially against zerglings and zealots, it's very easy to trigger a "misfire" since both Z's are very inexpensive and quick melee units. Compared to tanks which need drops or get at least a shot or two off against lings as they run in, mines are always always very hit or miss


Pretty much. I have always thought they were a badly designed unit. They are too unpredictable and can rob as many games from you as they can from the enemy. They are units which are a cheap thrill for the viewer and an apparently necessary roll of the dice for the person using them. Other units in sc2 do not have such randomness and as far as I am concerned, they should be reworked.

Well what about starcraft1 where you had a lot of rng and possible changers and sort of "cliffhangers", I must admit I loved those moments where the reaver scarab would get to the miner line and take everything from the enemy or just pop out of nowhere but yeah I get your point. But well it wouldn't be fun taking out a unit because it has a possible rng component but what do I know.
Barackopala
ZombieGrub
Profile Blog Joined May 2011
United States714 Posts
April 19 2014 06:16 GMT
#1156
I wanted Ryung to win so bad qq

I'm so sad he didn't get sleep + had to wait so long for the matches.
Commentator"Defeat is the acceptance of my own laziness." - SlayerS_'Boxer'
RenSC2
Profile Blog Joined August 2011
United States1091 Posts
April 19 2014 06:18 GMT
#1157
Sad that Ryung lost, but no, it's not RNG. Widow mines are very hard to control properly, but they can be controlled and the very best players do it at times.

I would agree that making them *slightly* easier to control would be good.
Playing better than standard requires deviation. This divergence usually results in sub-standard play.
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
Last Edited: 2014-04-19 06:26:55
April 19 2014 06:25 GMT
#1158
On April 19 2014 15:13 WilDMousE wrote:
Show nested quote +
On April 19 2014 15:11 TotalBiscuit wrote:
On April 19 2014 15:06 GTPGlitch wrote:
On April 19 2014 15:01 WilDMousE wrote:
On April 19 2014 14:59 TotalBiscuit wrote:
Widow mines, great unit. Maybe next time we can get one that isn't so fucking rng. Starcraft or Hearthstone? Hard to tell sometimes.

Sorry but i havent followed hots that closely, but what is the rng on them? All i know is that you burrow them and they shoot, and well you can micro it to target a certain enemy or micro it to not shot by changing the enemy before the rocket is released... I kinda felt that ryung got way too greedy on getting the win, game 2 showed it quite well with the 3rd without any scv behind.


I'm mostly guessing here but some of the issue is probably

1) no visual indicator for target, which means in a zerg army it's hard to tell which ones you need to 'micro'

2) Relatively short range +launch delay means it's very likely to hit your own units

3) especially against zerglings and zealots, it's very easy to trigger a "misfire" since both Z's are very inexpensive and quick melee units. Compared to tanks which need drops or get at least a shot or two off against lings as they run in, mines are always always very hit or miss


Pretty much. I have always thought they were a badly designed unit. They are too unpredictable and can rob as many games from you as they can from the enemy. They are units which are a cheap thrill for the viewer and an apparently necessary roll of the dice for the person using them. Other units in sc2 do not have such randomness and as far as I am concerned, they should be reworked.

Well what about starcraft1 where you had a lot of rng and possible changers and sort of "cliffhangers", I must admit I loved those moments where the reaver scarab would get to the miner line and take everything from the enemy or just pop out of nowhere but yeah I get your point. But well it wouldn't be fun taking out a unit because it has a possible rng component but what do I know.


This isn't Starcraft 1, I never followed Starcraft 1 and it's hard for me to care about it in the context of 2014. I don't think RNG has any place in this game and since it's no-where else, the Widow mine is the exception rather than the rule.

Whatever, I guess we can just blame Avilo for wasting everyone's time as usual and Ryung for being a dumbass and not getting any sleep.

Sorry I'm just pissed off, between the Protoss bullshit and mines blowing up your own shit the game is more frustrating than ever to watch.
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
Lorning *
Profile Blog Joined April 2011
Belgica34432 Posts
April 19 2014 07:19 GMT
#1159
Wait, wasn't Pigbaby going to retire?
Community News
TL+ Member
vult
Profile Blog Joined February 2012
United States9400 Posts
April 19 2014 07:46 GMT
#1160
Poor Ryung

Also WTF Pigbaby? Coming out of nowhere when I thought he was retired??
I used to play random, but for you I play very specifically.
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