On March 16 2014 04:14 stuchiu wrote:
Ah but if you don't lose your units in a 1-1-1, you're still dead.
Ah but if you don't lose your units in a 1-1-1, you're still dead.
1-1-1 is maximum yolo yes
Forum Index > StarCraft 2 Tournaments |
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lichter
1001 YEARS KESPAJAIL22272 Posts
March 15 2014 19:14 GMT
#4381
On March 16 2014 04:14 stuchiu wrote: Show nested quote + On March 16 2014 04:12 lichter wrote: On March 16 2014 04:11 stuchiu wrote: On March 16 2014 04:11 jakethesnake wrote: On March 16 2014 04:10 GumBa wrote: damn I hate blink I love blink. I hate blink all-ins. Blink all-ins is a misnomer. You can always transition from blink unlike say a 1-1-1. Only if you keep your stalkers Ah but if you don't lose your units in a 1-1-1, you're still dead. 1-1-1 is maximum yolo yes | ||
imrusty269
United States1404 Posts
March 15 2014 19:14 GMT
#4382
On March 16 2014 04:11 sc2holar wrote: I actually think that counter attack attempt from polt cost him the game. He could have hold on if these units where at home considering herO lost his MSC very early The reason herO lost MSC was because he was distracted by Polt's run by. It was the correct response invented by Polt. | ||
Incognoto
France10239 Posts
March 15 2014 19:14 GMT
#4383
On March 16 2014 04:14 TheDwf wrote: Show nested quote + On March 16 2014 04:13 Incognoto wrote: I mean, why don't terrans just skip stim to get out 4 more marauders? ez pz Wasn't aware stim costs 400 minerals. It was a joke. | ||
Cheren
United States2911 Posts
March 15 2014 19:14 GMT
#4384
Dunno if herO knows this or if it's even true. | ||
ACrow
Germany6583 Posts
March 15 2014 19:14 GMT
#4385
On March 16 2014 04:11 stuchiu wrote: Show nested quote + On March 16 2014 04:11 jakethesnake wrote: On March 16 2014 04:10 GumBa wrote: damn I hate blink I love blink. I hate blink all-ins. Blink all-ins is a misnomer. You can always transition from blink unlike say a 1-1-1. That's true only for the modern version of blink PvT play, the original version done from one base was very much all-in. Only the two base variant transitions very well, especially since there is guaranteed damage to Terran in it, even if defended. | ||
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Darkhorse
United States23455 Posts
March 15 2014 19:14 GMT
#4386
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stuchiu
Fiddler's Green42661 Posts
March 15 2014 19:15 GMT
#4387
On March 16 2014 04:14 FrostedMiniWheats wrote: wat? no. Blink is fun and actually requires micro from the protoss. delete polar nights. It sucks And Yeonsu and Heavy Rain. At least make blink barriers or something. | ||
r691175002
249 Posts
March 15 2014 19:15 GMT
#4388
On March 16 2014 04:12 bo1b wrote:Just like parting and his soul train, we have to rely on protoss randomly deciding to not use it anymore At least when you defend an immortal sentry all-in, the Protoss is in a difficult position. Defending a blink play just means you get to go into the late game on even ground, which is Protoss favored... | ||
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lichter
1001 YEARS KESPAJAIL22272 Posts
March 15 2014 19:15 GMT
#4389
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Qwerty85
Croatia5536 Posts
March 15 2014 19:15 GMT
#4390
On March 16 2014 04:13 lichter wrote: Show nested quote + On March 16 2014 04:12 Darkhorse wrote: On March 16 2014 04:12 KrazyTrumpet wrote: On March 16 2014 04:11 r691175002 wrote: Why David Kim? Can anyone honestly defend her0s ability to go blink without fail in every TvP and win easily regardless of how well it is scouted and countered? This is why Protoss domination has been the most hated period of Starcraft. Polt giving away a good chunk of his army, and then the counter attack that didn't really do enough damage is way more of a reason why he lost lol He killed 16 workers with his counter attack and forced warp ins at home. You can't hold a blink all in with 1 bunker and no medivacs You can't have medivacs in time for blink. If you meant, you need to buy time until medivacs are out with a bunch of bunkers, yeah I guess you are right, but you will never have medivacs out in time. | ||
vult
United States9399 Posts
March 15 2014 19:15 GMT
#4391
On March 16 2014 04:12 Cheren wrote: Show nested quote + On March 16 2014 04:11 Darkhorse wrote: I don't think blink builds are overpowered but I am extremely bored seeing these games constantly 2 base blink is still really good cause you can play a macro game if you don't kill the terran. It's really too map-dependent to call overpowered though. Yeah but there are 3-4 maps in the pool where it is incredibly strong (Heavy Rain, Yeonsu, Frost kind of, Polar Night kind of too) | ||
bo1b
Australia12814 Posts
March 15 2014 19:15 GMT
#4392
On March 16 2014 04:13 stuchiu wrote: Show nested quote + On March 16 2014 04:11 bo1b wrote: On March 16 2014 04:10 stuchiu wrote: See, Blink is still pretty great. 10 pool isn't a possibility any more, so whats the one cheese you're looking for now to finish off the tournament in the most rage inducing way possible for the opponent? If it's TvP the Arthur Gold base gateway all-in. If it's PvP just 3 gates win the game. Arthur's 1 base blink all in vs 2 base terran would be more rage inducing I think | ||
sharkie
Austria18311 Posts
March 15 2014 19:15 GMT
#4393
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Incognoto
France10239 Posts
March 15 2014 19:15 GMT
#4394
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FrostedMiniWheats
United States30730 Posts
March 15 2014 19:15 GMT
#4395
On March 16 2014 04:15 stuchiu wrote: Show nested quote + On March 16 2014 04:14 FrostedMiniWheats wrote: On March 16 2014 04:13 Dinotramp wrote: delete blink please wat? no. Blink is fun and actually requires micro from the protoss. delete polar nights. It sucks And Yeonsu and Heavy Rain. At least make blink barriers or something. Heavy Rain can stay, it at least provides fun games :p | ||
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Darkhorse
United States23455 Posts
March 15 2014 19:15 GMT
#4396
On March 16 2014 04:14 lichter wrote: Show nested quote + On March 16 2014 04:14 stuchiu wrote: On March 16 2014 04:12 lichter wrote: On March 16 2014 04:11 stuchiu wrote: On March 16 2014 04:11 jakethesnake wrote: On March 16 2014 04:10 GumBa wrote: damn I hate blink I love blink. I hate blink all-ins. Blink all-ins is a misnomer. You can always transition from blink unlike say a 1-1-1. Only if you keep your stalkers Ah but if you don't lose your units in a 1-1-1, you're still dead. 1-1-1 is maximum yolo yes Much like you cannot transition out of a 1-1-1 Puma never managed to transition after it was nerfed ![]() | ||
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BigFan
TLADT24920 Posts
March 15 2014 19:15 GMT
#4397
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Dinotramp
Nauru2871 Posts
March 15 2014 19:15 GMT
#4398
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KrazyTrumpet
United States2520 Posts
March 15 2014 19:16 GMT
#4399
On March 16 2014 04:14 Darkhorse wrote: Show nested quote + On March 16 2014 04:13 sharkie wrote: On March 16 2014 04:12 Darkhorse wrote: On March 16 2014 04:12 KrazyTrumpet wrote: On March 16 2014 04:11 r691175002 wrote: Why David Kim? Can anyone honestly defend her0s ability to go blink without fail in every TvP and win easily regardless of how well it is scouted and countered? This is why Protoss domination has been the most hated period of Starcraft. Polt giving away a good chunk of his army, and then the counter attack that didn't really do enough damage is way more of a reason why he lost lol He killed 16 workers with his counter attack and forced warp ins at home. and then lost his OC lol... Just trying to disprove his assertion that the counter attack didn't really do damage. I said it didn't do ENOUGH damage, which is a big difference. Considering the big chunk of army he lost earlier, and then losing a bunch of his own SCVs, that counter attack basically needed to do crippling damage in order for it to be worth it, and it didn't. | ||
aZealot
New Zealand5447 Posts
March 15 2014 19:16 GMT
#4400
On March 16 2014 04:13 Cheren wrote: Show nested quote + On March 16 2014 04:12 imrusty269 wrote: I think DK is gonna nerf blink after this. Depends if we see another PvP final. I can see 12 second cooldown being a possibility since most people said 15 was too anti-micro. Personally, I hope not. Besides, after the last patch he said they were going to let PvT be for a while so that patch changes take effect. From recent AMA, it appears that SH and PvZ/TvZ is top on their list of things to "look into". | ||
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