[WCS AM] Ro32 Group H Premier Season 1 2014 - Page 17
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Darkhorse
United States23455 Posts
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The_Templar
your Country52797 Posts
On March 13 2014 09:36 Darkhorse wrote: It's like MKP and Mvp in the same body. No, Mvp is playing well in longer games recently D: | ||
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Darkhorse
United States23455 Posts
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iaretehnoob
Sweden741 Posts
David Kim wrote: An awesome example of what we're trying to go for when we say we want map diversity is Habitation Station. This map only uses existing map mechanics (including the high yield base that many map makers, pros, even many of us internally at blizzard brushed off as it can't work for esports), but the map itself plays completely differently compared to other maps in terms of build orders, timings, and strategies used. | ||
intotheheart
Canada33091 Posts
I honestly don't much like the golds being in the game. | ||
argonautdice
Canada2704 Posts
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The_Templar
your Country52797 Posts
Sen spawns in the top left Select spawns in the top right. | ||
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stuchiu
Fiddler's Green42661 Posts
Gold into bunker rush. Gold into warpgate bust Gold into Soul Train. What diversity. | ||
vult
United States9399 Posts
On March 13 2014 09:39 IntoTheheart wrote: I honestly don't much like the golds being in the game. I thought the golds on Antiga Shipyard were the only decent ones since you could punish it easier than any other map I can think of that has gold due to high ground and it being in the middle of the map. | ||
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Darkhorse
United States23455 Posts
On March 13 2014 09:40 stuchiu wrote: Gold into bunker rush. Gold into warpgate bust Gold into Soul Train. What diversity. It's ok 10 pool beats them all. | ||
Squat
Sweden7978 Posts
On March 13 2014 09:40 stuchiu wrote: Gold into bunker rush. Gold into warpgate bust Gold into Soul Train. What diversity. Don't forget making lots of roaches. It's like making roaches, but more. | ||
BEARDiaguz
Australia2362 Posts
10pool doesnt' beat it they'll have wall off in time. It's an interesting map feature but I'm starting to wonder if it should have destructable plates on it. Not rocks, if it were rocks we'd never take them. Just plates so we can't lift/fast expand to it. | ||
intotheheart
Canada33091 Posts
10 pool beats everything. | ||
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stuchiu
Fiddler's Green42661 Posts
Naturally. | ||
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stuchiu
Fiddler's Green42661 Posts
On March 13 2014 09:42 ROOTiaguz wrote: 10pool doesnt' beat it they'll have wall off in time. It's an interesting map feature but I'm starting to wonder if it should have destructable plates on it. Not rocks, if it were rocks we'd never take them. Just plates so we can't lift/fast expand to it. Thats an interesting idea. | ||
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The_Templar
your Country52797 Posts
On March 13 2014 09:40 The_Templar wrote: Sen spawns in the top left Select spawns in the top right. 2:00 Hatchery first vs CC first. Single barracks followed by a refinery. 3:00 Spawning pool for Sen. SCV scouts the natural of Sen. 4:00 SeleCT getting a factory. Second refinery for SeleCT. Sen takes a third base. 5:00 Sen getting two extractors. Starport for SeleCT. Sen has two extra queens spreading creep. | ||
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Darkhorse
United States23455 Posts
On March 13 2014 09:42 ROOTiaguz wrote: 10pool doesnt' beat it they'll have wall off in time. It's an interesting map feature but I'm starting to wonder if it should have destructable plates on it. Not rocks, if it were rocks we'd never take them. Just plates so we can't lift/fast expand to it. I hate when I say stuff and then someone who is actually good at the game reads it ![]() | ||
MattRz
Chile1679 Posts
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tylerf
739 Posts
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stuchiu
Fiddler's Green42661 Posts
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