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[WCS AM] Ro32 Group H Premier Season 1 2014 - Page 17

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 15 16 17 18 19 24 Next All
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
March 13 2014 00:36 GMT
#321
It's like MKP and Mvp in the same body.
WriterRecently Necro'd (?)
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2014-03-13 00:37:38
March 13 2014 00:37 GMT
#322
On March 13 2014 09:36 Darkhorse wrote:
It's like MKP and Mvp in the same body.

No, Mvp is playing well in longer games recently D:
ModeratorI am still alive, somehow
TL+ Member
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
March 13 2014 00:38 GMT
#323
I fully expect SeleCT to die twice to roach/ling/bane but I can at least be happy with that game
WriterRecently Necro'd (?)
iaretehnoob
Profile Joined June 2004
Sweden741 Posts
March 13 2014 00:38 GMT
#324
David Kim wrote:
An awesome example of what we're trying to go for when we say we want map diversity is Habitation Station. This map only uses existing map mechanics (including the high yield base that many map makers, pros, even many of us internally at blizzard brushed off as it can't work for esports), but the map itself plays completely differently compared to other maps in terms of build orders, timings, and strategies used.

intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
March 13 2014 00:39 GMT
#325
On March 13 2014 09:38 iaretehnoob wrote:
Show nested quote +
David Kim wrote:
An awesome example of what we're trying to go for when we say we want map diversity is Habitation Station. This map only uses existing map mechanics (including the high yield base that many map makers, pros, even many of us internally at blizzard brushed off as it can't work for esports), but the map itself plays completely differently compared to other maps in terms of build orders, timings, and strategies used.


I honestly don't much like the golds being in the game.
kiss kiss fall in love
argonautdice
Profile Joined January 2013
Canada2721 Posts
March 13 2014 00:39 GMT
#326
Habitation Goldlift
very illegal and very uncool
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
March 13 2014 00:40 GMT
#327
WCS America Premier RO32: Group H

(Z)Sen vs (T)SeleCT
0-1


Map: Frost


Sen spawns in the top left
Select spawns in the top right.
ModeratorI am still alive, somehow
TL+ Member
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
March 13 2014 00:40 GMT
#328
On March 13 2014 09:38 iaretehnoob wrote:
Show nested quote +
David Kim wrote:
An awesome example of what we're trying to go for when we say we want map diversity is Habitation Station. This map only uses existing map mechanics (including the high yield base that many map makers, pros, even many of us internally at blizzard brushed off as it can't work for esports), but the map itself plays completely differently compared to other maps in terms of build orders, timings, and strategies used.



Gold into bunker rush.
Gold into warpgate bust
Gold into Soul Train.

What diversity.
Moderator
vult
Profile Blog Joined February 2012
United States9400 Posts
Last Edited: 2014-03-13 00:41:10
March 13 2014 00:40 GMT
#329
On March 13 2014 09:39 IntoTheheart wrote:
Show nested quote +
On March 13 2014 09:38 iaretehnoob wrote:
David Kim wrote:
An awesome example of what we're trying to go for when we say we want map diversity is Habitation Station. This map only uses existing map mechanics (including the high yield base that many map makers, pros, even many of us internally at blizzard brushed off as it can't work for esports), but the map itself plays completely differently compared to other maps in terms of build orders, timings, and strategies used.


I honestly don't much like the golds being in the game.


I thought the golds on Antiga Shipyard were the only decent ones since you could punish it easier than any other map I can think of that has gold due to high ground and it being in the middle of the map.
I used to play random, but for you I play very specifically.
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
March 13 2014 00:40 GMT
#330
On March 13 2014 09:40 stuchiu wrote:
Show nested quote +
On March 13 2014 09:38 iaretehnoob wrote:
David Kim wrote:
An awesome example of what we're trying to go for when we say we want map diversity is Habitation Station. This map only uses existing map mechanics (including the high yield base that many map makers, pros, even many of us internally at blizzard brushed off as it can't work for esports), but the map itself plays completely differently compared to other maps in terms of build orders, timings, and strategies used.



Gold into bunker rush.
Gold into warpgate bust
Gold into Soul Train.

What diversity.

It's ok 10 pool beats them all.
WriterRecently Necro'd (?)
Squat
Profile Joined September 2013
Sweden7978 Posts
March 13 2014 00:42 GMT
#331
On March 13 2014 09:40 stuchiu wrote:
Show nested quote +
On March 13 2014 09:38 iaretehnoob wrote:
David Kim wrote:
An awesome example of what we're trying to go for when we say we want map diversity is Habitation Station. This map only uses existing map mechanics (including the high yield base that many map makers, pros, even many of us internally at blizzard brushed off as it can't work for esports), but the map itself plays completely differently compared to other maps in terms of build orders, timings, and strategies used.



Gold into bunker rush.
Gold into warpgate bust
Gold into Soul Train.

What diversity.

Don't forget making lots of roaches. It's like making roaches, but more.
"Digital. They have digital. What is digital?" - Donald J Trump
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
March 13 2014 00:42 GMT
#332
On March 13 2014 09:40 Darkhorse wrote:
Show nested quote +
On March 13 2014 09:40 stuchiu wrote:
On March 13 2014 09:38 iaretehnoob wrote:
David Kim wrote:
An awesome example of what we're trying to go for when we say we want map diversity is Habitation Station. This map only uses existing map mechanics (including the high yield base that many map makers, pros, even many of us internally at blizzard brushed off as it can't work for esports), but the map itself plays completely differently compared to other maps in terms of build orders, timings, and strategies used.



Gold into bunker rush.
Gold into warpgate bust
Gold into Soul Train.

What diversity.

It's ok 10 pool beats them all.


10pool doesnt' beat it they'll have wall off in time.

It's an interesting map feature but I'm starting to wonder if it should have destructable plates on it. Not rocks, if it were rocks we'd never take them. Just plates so we can't lift/fast expand to it.
ProgamerAustralian alcohol user follow @iaguzSC2
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
March 13 2014 00:42 GMT
#333
On March 13 2014 09:40 Darkhorse wrote:
Show nested quote +
On March 13 2014 09:40 stuchiu wrote:
On March 13 2014 09:38 iaretehnoob wrote:
David Kim wrote:
An awesome example of what we're trying to go for when we say we want map diversity is Habitation Station. This map only uses existing map mechanics (including the high yield base that many map makers, pros, even many of us internally at blizzard brushed off as it can't work for esports), but the map itself plays completely differently compared to other maps in terms of build orders, timings, and strategies used.



Gold into bunker rush.
Gold into warpgate bust
Gold into Soul Train.

What diversity.

It's ok 10 pool beats them all.

10 pool beats everything.
kiss kiss fall in love
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
March 13 2014 00:42 GMT
#334
On March 13 2014 09:40 Darkhorse wrote:
Show nested quote +
On March 13 2014 09:40 stuchiu wrote:
On March 13 2014 09:38 iaretehnoob wrote:
David Kim wrote:
An awesome example of what we're trying to go for when we say we want map diversity is Habitation Station. This map only uses existing map mechanics (including the high yield base that many map makers, pros, even many of us internally at blizzard brushed off as it can't work for esports), but the map itself plays completely differently compared to other maps in terms of build orders, timings, and strategies used.



Gold into bunker rush.
Gold into warpgate bust
Gold into Soul Train.

What diversity.

It's ok 10 pool beats them all.


Naturally.
Moderator
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
March 13 2014 00:43 GMT
#335
On March 13 2014 09:42 ROOTiaguz wrote:
Show nested quote +
On March 13 2014 09:40 Darkhorse wrote:
On March 13 2014 09:40 stuchiu wrote:
On March 13 2014 09:38 iaretehnoob wrote:
David Kim wrote:
An awesome example of what we're trying to go for when we say we want map diversity is Habitation Station. This map only uses existing map mechanics (including the high yield base that many map makers, pros, even many of us internally at blizzard brushed off as it can't work for esports), but the map itself plays completely differently compared to other maps in terms of build orders, timings, and strategies used.



Gold into bunker rush.
Gold into warpgate bust
Gold into Soul Train.

What diversity.

It's ok 10 pool beats them all.


10pool doesnt' beat it they'll have wall off in time.

It's an interesting map feature but I'm starting to wonder if it should have destructable plates on it. Not rocks, if it were rocks we'd never take them. Just plates so we can't lift/fast expand to it.


Thats an interesting idea.
Moderator
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
March 13 2014 00:43 GMT
#336
On March 13 2014 09:40 The_Templar wrote:
WCS America Premier RO32: Group H

(Z)Sen vs (T)SeleCT
0-1


Map: Frost


Sen spawns in the top left
Select spawns in the top right.

2:00
Hatchery first vs CC first.
Single barracks followed by a refinery.

3:00
Spawning pool for Sen.
SCV scouts the natural of Sen.

4:00
SeleCT getting a factory.
Second refinery for SeleCT.
Sen takes a third base.

5:00
Sen getting two extractors.
Starport for SeleCT.
Sen has two extra queens spreading creep.
ModeratorI am still alive, somehow
TL+ Member
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
Last Edited: 2014-03-13 00:44:12
March 13 2014 00:43 GMT
#337
On March 13 2014 09:42 ROOTiaguz wrote:
Show nested quote +
On March 13 2014 09:40 Darkhorse wrote:
On March 13 2014 09:40 stuchiu wrote:
On March 13 2014 09:38 iaretehnoob wrote:
David Kim wrote:
An awesome example of what we're trying to go for when we say we want map diversity is Habitation Station. This map only uses existing map mechanics (including the high yield base that many map makers, pros, even many of us internally at blizzard brushed off as it can't work for esports), but the map itself plays completely differently compared to other maps in terms of build orders, timings, and strategies used.



Gold into bunker rush.
Gold into warpgate bust
Gold into Soul Train.

What diversity.

It's ok 10 pool beats them all.


10pool doesnt' beat it they'll have wall off in time.

It's an interesting map feature but I'm starting to wonder if it should have destructable plates on it. Not rocks, if it were rocks we'd never take them. Just plates so we can't lift/fast expand to it.

I hate when I say stuff and then someone who is actually good at the game reads it
WriterRecently Necro'd (?)
MattRz
Profile Joined April 2011
Chile1680 Posts
March 13 2014 00:45 GMT
#338
wow that's a lot of queens for one medivac
Never interrupt your enemy when he is making a mistake ♞
tylerf
Profile Joined March 2012
739 Posts
March 13 2014 00:45 GMT
#339
I don't get sub only chat. I know twitch chat is not the best place, but I think a lively chat keeps people engaged and watching ads at the least.
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
March 13 2014 00:45 GMT
#340
This 4 mine drop is kind of an older ZvT from my experience. Haven't seen it since Hellbat drops were still a thing.
Moderator
Prev 1 15 16 17 18 19 24 Next All
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