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On March 06 2014 09:14 Crot4le wrote:Show nested quote +On March 06 2014 09:12 TotalBiscuit wrote: Some people I think see fights and reasonable engagements from a player but don't think about the dire economic straits they are in behind it. You don't need to just trade evenly, you need to CRUSH your opponent with that kind of worker deficit, particularly when you are muling your way out of minerals so fast in your main and natural. Exactly because unless you crush them they will simply out-produce you. The early damage done by CranK with the Orcales and DTs won him that game. He had a huge worker lead. It didn't matter that MajOr traded fairly well, CranK had a superior eonomy.
What would be wrong with at least trying for an extra few minutes there? There is always a chance of a mistake. We all saw how Crank basically donated his army to Major at Crank's 3rd. Mistakes happen
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Fiddler's Green42661 Posts
On March 06 2014 09:13 pmp10 wrote: Polt wouldn't gg there and neither should Major.
Polt has this special ability called Tactical Genius.
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On March 06 2014 09:17 kaykoose wrote:Show nested quote +On March 06 2014 09:14 Crot4le wrote:On March 06 2014 09:12 TotalBiscuit wrote: Some people I think see fights and reasonable engagements from a player but don't think about the dire economic straits they are in behind it. You don't need to just trade evenly, you need to CRUSH your opponent with that kind of worker deficit, particularly when you are muling your way out of minerals so fast in your main and natural. Exactly because unless you crush them they will simply out-produce you. The early damage done by CranK with the Orcales and DTs won him that game. He had a huge worker lead. It didn't matter that MajOr traded fairly well, CranK had a superior eonomy. What would be wrong with at least trying for an extra few minutes there? There is always a chance of a mistake. We all saw how Crank basically donated his army to Major at Crank's 3rd. Mistakes happen He had no units, no eco, no upgrades. What's there to try? Yeah there is the chance that Crank would die of a heart attack, but i guess you don't really hope for that playing the game, are you?
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Maybe we finally see a macro game. Fingers crossed.
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On March 06 2014 09:18 stuchiu wrote:Show nested quote +On March 06 2014 09:13 pmp10 wrote: Polt wouldn't gg there and neither should Major. Polt has this special ability called Tactical Genius. let the opponent think he is winning and then make a comeback
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your Country52797 Posts
On March 06 2014 09:15 The_Templar wrote:WCS America Premier RO16: Group F
CranK vs MajOr 1-0
Map: Alterzim Stronghold Major spawns in the top left Crank spawns in the bottom left 2:00 Gateway first from Crank, followed by an assimilator. Crank scouting Major on the first try. Major going CC first in his natural. Probe harass.
3:00 Crank expanding. Cybernetics core for Crank. Major getting a second barracks and a marine.
4:00 Stalker for Crank, who has two assimilators. Crank getting a mothership core. Major getting another barracks.
5:00 Forge and robotics facility for Crank. SCV scout is denied by the MSC and stalker. Sentry for Crank.
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On March 06 2014 09:18 stuchiu wrote:Show nested quote +On March 06 2014 09:13 pmp10 wrote: Polt wouldn't gg there and neither should Major. Polt has this special ability called Tactical Genius. Creeeeeeed!
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Fiddler's Green42661 Posts
On March 06 2014 09:18 looken wrote:Show nested quote +On March 06 2014 09:17 kaykoose wrote:On March 06 2014 09:14 Crot4le wrote:On March 06 2014 09:12 TotalBiscuit wrote: Some people I think see fights and reasonable engagements from a player but don't think about the dire economic straits they are in behind it. You don't need to just trade evenly, you need to CRUSH your opponent with that kind of worker deficit, particularly when you are muling your way out of minerals so fast in your main and natural. Exactly because unless you crush them they will simply out-produce you. The early damage done by CranK with the Orcales and DTs won him that game. He had a huge worker lead. It didn't matter that MajOr traded fairly well, CranK had a superior eonomy. What would be wrong with at least trying for an extra few minutes there? There is always a chance of a mistake. We all saw how Crank basically donated his army to Major at Crank's 3rd. Mistakes happen He had no units, no eco, no upgrades. What's there to try? Yeah there is the chance that Crank would die of a heart attack, but i guess you don't really hope for that playing the game, are you?
ARE YOU MKP?
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On March 06 2014 09:19 stuchiu wrote:Show nested quote +On March 06 2014 09:18 looken wrote:On March 06 2014 09:17 kaykoose wrote:On March 06 2014 09:14 Crot4le wrote:On March 06 2014 09:12 TotalBiscuit wrote: Some people I think see fights and reasonable engagements from a player but don't think about the dire economic straits they are in behind it. You don't need to just trade evenly, you need to CRUSH your opponent with that kind of worker deficit, particularly when you are muling your way out of minerals so fast in your main and natural. Exactly because unless you crush them they will simply out-produce you. The early damage done by CranK with the Orcales and DTs won him that game. He had a huge worker lead. It didn't matter that MajOr traded fairly well, CranK had a superior eonomy. What would be wrong with at least trying for an extra few minutes there? There is always a chance of a mistake. We all saw how Crank basically donated his army to Major at Crank's 3rd. Mistakes happen He had no units, no eco, no upgrades. What's there to try? Yeah there is the chance that Crank would die of a heart attack, but i guess you don't really hope for that playing the game, are you? ARE YOU MKP? I don't get it
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On March 06 2014 09:17 kaykoose wrote:Show nested quote +On March 06 2014 09:14 Crot4le wrote:On March 06 2014 09:12 TotalBiscuit wrote: Some people I think see fights and reasonable engagements from a player but don't think about the dire economic straits they are in behind it. You don't need to just trade evenly, you need to CRUSH your opponent with that kind of worker deficit, particularly when you are muling your way out of minerals so fast in your main and natural. Exactly because unless you crush them they will simply out-produce you. The early damage done by CranK with the Orcales and DTs won him that game. He had a huge worker lead. It didn't matter that MajOr traded fairly well, CranK had a superior eonomy. What would be wrong with at least trying for an extra few minutes there? There is always a chance of a mistake. We all saw how Crank basically donated his army to Major at Crank's 3rd. Mistakes happen
Only terrans resilient enough to even have a chance of a comeback like that are probably Polt and Mvp. That was a lost game for Major and not a premature gg.
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That's not the first time Major beat Taeja in the first series of a group, is it? I wanted to say it's the third time, but it's probably "just" the second time.
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Fiddler's Green42661 Posts
On March 06 2014 09:20 looken wrote:Show nested quote +On March 06 2014 09:19 stuchiu wrote:On March 06 2014 09:18 looken wrote:On March 06 2014 09:17 kaykoose wrote:On March 06 2014 09:14 Crot4le wrote:On March 06 2014 09:12 TotalBiscuit wrote: Some people I think see fights and reasonable engagements from a player but don't think about the dire economic straits they are in behind it. You don't need to just trade evenly, you need to CRUSH your opponent with that kind of worker deficit, particularly when you are muling your way out of minerals so fast in your main and natural. Exactly because unless you crush them they will simply out-produce you. The early damage done by CranK with the Orcales and DTs won him that game. He had a huge worker lead. It didn't matter that MajOr traded fairly well, CranK had a superior eonomy. What would be wrong with at least trying for an extra few minutes there? There is always a chance of a mistake. We all saw how Crank basically donated his army to Major at Crank's 3rd. Mistakes happen He had no units, no eco, no upgrades. What's there to try? Yeah there is the chance that Crank would die of a heart attack, but i guess you don't really hope for that playing the game, are you? ARE YOU MKP? I don't get it 
Mkp gg's are super super late, so I was just asking MKP if he was hoping his opponents died of a heart attack.
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On March 06 2014 09:18 stuchiu wrote:Show nested quote +On March 06 2014 09:13 pmp10 wrote: Polt wouldn't gg there and neither should Major. Polt has this special ability called Tactical Genius. Thought that was Whitera?
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lol i knew about MKPs gg timings, but i couldnt really make that connection, sorry
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On March 06 2014 09:20 geokilla wrote:Show nested quote +On March 06 2014 09:18 stuchiu wrote:On March 06 2014 09:13 pmp10 wrote: Polt wouldn't gg there and neither should Major. Polt has this special ability called Tactical Genius. Thought that was Whitera?
No that is speshul tactics
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On March 06 2014 09:19 Squat wrote:Show nested quote +On March 06 2014 09:18 stuchiu wrote:On March 06 2014 09:13 pmp10 wrote: Polt wouldn't gg there and neither should Major. Polt has this special ability called Tactical Genius. Creeeeeeed!
hahaha oh god it's been so long since I read that
Didn't he supposedly hide a baneblade in a land raider or something?
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your Country52797 Posts
On March 06 2014 09:19 The_Templar wrote:Show nested quote +On March 06 2014 09:15 The_Templar wrote:WCS America Premier RO16: Group F
CranK vs MajOr 1-0
Map: Alterzim Stronghold Major spawns in the top left Crank spawns in the bottom left 2:00 Gateway first from Crank, followed by an assimilator. Crank scouting Major on the first try. Major going CC first in his natural. Probe harass. 3:00 Crank expanding. Cybernetics core for Crank. Major getting a second barracks and a marine. 4:00 Stalker for Crank, who has two assimilators. Crank getting a mothership core. Major getting another barracks. 5:00 Forge and robotics facility for Crank. SCV scout is denied by the MSC and stalker. Sentry for Crank. 6:00 CranK 41 vs MajOr 41 +1 armor and observer for Crank, who is getting all four refineries. Stim for Major. Crank getting a twilight council.
7:00 CranK 48 vs MajOr 51 Major getting a factory and a pre-emptive missile turret. Major researching +1 attack. Crank getting a templar archives and two more gateways.
8:00 CranK 58 vs MajOr 61 Major getting a starport. Gateways #4 and 5 for Crank. Warp prism and a HT for Crank. Major getting combat shields.
9:00 CranK 67 vs MajOr 73 Storm for Crank. Hallucinated phoenix sees little. Crank getting charge.
10:00 CranK 73 vs MajOr 93 A lot of marines and two medivacs for Major moving out. Storm is finishing up. Concussive shells and +1 armor for Major, who's getting his third.
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Canada8157 Posts
u realize that phoenix was halluc just saying
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Storm drops are my absolute favorite part of this game
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On March 06 2014 09:21 GTPGlitch wrote:Show nested quote +On March 06 2014 09:19 Squat wrote:On March 06 2014 09:18 stuchiu wrote:On March 06 2014 09:13 pmp10 wrote: Polt wouldn't gg there and neither should Major. Polt has this special ability called Tactical Genius. Creeeeeeed! hahaha oh god it's been so long since I read that Didn't he supposedly hide a baneblade in a land raider or something? Now that would require some creative use of physics as well as Tactical Genius. Maybe it's inflatable, that would certainly suit his style.
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