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Take away overcharge from MSC, keep recall, revert time warp nerf, make cannons cheaper and if necessary their require cybercore not forge. But not sure if removing forge requirement is necessary. Give MSC full its old ten million pixel vision as well. There.
I dunno, I find it unnerving that one stalker and one sentry require two bunkers from maru when he saw the move threat but toss doesnt have to make a cannon at all in P v T. Maru scared out of his mind on two base sees two units forced to bunker up which requires actions, minerals, and they need units in them as opposed to overcharge which is activated with the click of a button. P v T I dont recall last time I remember seeing a cannon. Does toss defense consist of warp in, proactive map control, and offense or threat of offense?
Terran feels too much like a cornered dog vs toss. Too much D too much offensive options somethings gotta give its pretty simple.
But I do want to note I think Zest won that game completely on his own merit because it felt like he gave Maru a chance not having colo or storn or even archons for half the fight. Its all the rest of T v Ps recently that look pretty hopeless.
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On February 23 2014 23:49 Vindicare605 wrote:Show nested quote +On February 23 2014 23:46 vthree wrote:On February 23 2014 23:30 Vindicare605 wrote:On February 23 2014 23:27 vthree wrote:On February 23 2014 23:24 ClairvoyanceSC2 wrote:On February 23 2014 23:16 vthree wrote: I think Blizzard needs to decide what they want the oracle to be. Is it a harass unit, a scouting unit, or a map control unit. Because right now, it does all of them really well. Especially vs Terran.
If we compare to the reaper, we can see a huge difference in their performance in all 3 areas. I don't think the two are comparable. They are on completely different tiers. Stargate to a regular barracks addon. As well as the resources to make it Ok, how about the banshee? Not comparable. Terran needs to build a Starport anyway for Medivacs so it isn't as detrimental to standard builds. Unless you're going for Phoenix Collosus you don't want anything out of the Stargate in standard PvT vs Bio. Opening Oracle is big investment on the part of the Protoss for map control, if the Oracle wasn't worth the investment then Stargate openers lose their viability outside of all ins. As I said. In a vacuum the Oracle is fine, the only reason it's a problem is because of how it fits into the flexibility of the Protoss early game. That flexibility is the problem, the individual units are not. Nothing is in a vacuum. Hell bats prenerf aren't a problem, WMs pruners aren't a problem, infestors, BLs... You need a tech lab on the starport plus it slows down your medivacs. So yeah, it is a huge detriment to standard builds. You know as well as I do the detriments are not equivalent. And Helbats pre-nerf were a problem. Infestors Pre-Nerf were a problem. I don't see how you think these things are comparable. They aren't.
Infestors werent a problem until the Queen patch when made 6 Queen openings viable thus earlier thirds and faster 6 gas for infestors.
Hell bats were problem because medivac booth and healing.
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On February 23 2014 22:51 The_Templar wrote: Everyone had a bad FPL day. That guy with KHAN + Zest + Cure main is probably chuckling evilly to himself. I had good FPL day
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More or less as expected.
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8th rank in FPL at the moment!
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On February 23 2014 23:26 Vindicare605 wrote:Show nested quote +On February 23 2014 23:24 vthree wrote:On February 23 2014 23:19 Vindicare605 wrote:On February 23 2014 23:16 vthree wrote: I think Blizzard needs to decide what they want the oracle to be. Is it a harass unit, a scouting unit, or a map control unit. Because right now, it does all of them really well. Especially vs Terran.
If we compare to the reaper, we can see a huge difference in their performance in all 3 areas. I actually really like where the Oracle is right now. I think once the patch goes in and we fix the other problems with the early game the Oracle will have a really nice place as a general purpose map control unit for all 3 match ups. If it is for map control, then it needs less DPS imo. 1 oracle means 6 marines in each mineral line plus can't move out. I feel that is too much power for 1 unit to have in the early game. The reason the Oracle is dumb is because the MSC makes using the Oracle completely risk free. It really isn't risk free. The early gas in stargate and oracle slows the tech to collossi/storm. It shouldn't do much damage and it leaves the toss delayed on anti-bio tech with fairly useless infrastructure. The terran's also free to take a very fast third whilst toss really can't (unless unscouted like vs maru) as they turtle to AoE.
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On February 24 2014 01:18 TheBloodyDwarf wrote:Show nested quote +On February 23 2014 22:51 The_Templar wrote: Everyone had a bad FPL day. That guy with KHAN + Zest + Cure main is probably chuckling evilly to himself. I had good FPL day 
I was really scared when i picked stork but he has done well. i think all my players won so far hehe
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On February 24 2014 00:05 LibertyRises wrote: Take away overcharge from MSC, keep recall, revert time warp nerf, make cannons cheaper and if necessary their require cybercore not forge. But not sure if removing forge requirement is necessary. Give MSC full its old ten million pixel vision as well. There.
I dunno, I find it unnerving that one stalker and one sentry require two bunkers from maru when he saw the move threat but toss doesnt have to make a cannon at all in P v T. Maru scared out of his mind on two base sees two units forced to bunker up which requires actions, minerals, and they need units in them as opposed to overcharge which is activated with the click of a button. P v T I dont recall last time I remember seeing a cannon. Does toss defense consist of warp in, proactive map control, and offense or threat of offense?
Terran feels too much like a cornered dog vs toss. Too much D too much offensive options somethings gotta give its pretty simple.
But I do want to note I think Zest won that game completely on his own merit because it felt like he gave Maru a chance not having colo or storn or even archons for half the fight. Its all the rest of T v Ps recently that look pretty hopeless.
Keep in mind bunkers can be salvaged, repaired, cost half as much, and do not require a forge. Major difference. Single cannon is a significant more investment than 2 bunkers, not even remotely comparable. In fact, even if you scout an all from Terran, a cannon is typically not the best option.
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Protoss wants to defend harass - MSC. Protoss wants to harass - MSC Protoss needs a good macro build - MSC Protoss needs a good harass build - MSC Protoss wants to blink all-in - Fuck observers, protoss has MSC! Protoss fucked up their attack so now they need to run - recall MSC Protoss wants to win a tournament - MSC.
I'm pretty sure I missed some, but I dare anyone to make the same list for any other unit available to Terran and Zerg.
Maru vs Classic in Code S Polar Night this past week. That's the ONLY game you need to watch to understand how badly broken Protoss is atm. (I'm pretty sure that's the game, anyway.)
On topic: I love TvT! Good games, would have been happy with either team winning! :D
User was warned for this post
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zest beasting an rouge losing, perfect for my FPL
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On February 24 2014 05:22 KingKayzz wrote: Protoss wants to defend harass - MSC. Protoss wants to harass - MSC Protoss needs a good macro build - MSC Protoss needs a good harass build - MSC Protoss wants to blink all-in - Fuck observers, protoss has MSC! Protoss fucked up their attack so now they need to run - recall MSC Protoss wants to win a tournament - MSC.
I'm pretty sure I missed some, but I dare anyone to make the same list for any other unit available to Terran and Zerg.
Maru vs Classic in Code S Polar Night this past week. That's the ONLY game you need to watch to understand how badly broken Protoss is atm. (I'm pretty sure that's the game, anyway.)
On topic: I love TvT! Good games, would have been happy with either team winning! :D
You forgot timewarp.
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On February 24 2014 03:56 FabledIntegral wrote:Show nested quote +On February 24 2014 00:05 LibertyRises wrote: Take away overcharge from MSC, keep recall, revert time warp nerf, make cannons cheaper and if necessary their require cybercore not forge. But not sure if removing forge requirement is necessary. Give MSC full its old ten million pixel vision as well. There.
I dunno, I find it unnerving that one stalker and one sentry require two bunkers from maru when he saw the move threat but toss doesnt have to make a cannon at all in P v T. Maru scared out of his mind on two base sees two units forced to bunker up which requires actions, minerals, and they need units in them as opposed to overcharge which is activated with the click of a button. P v T I dont recall last time I remember seeing a cannon. Does toss defense consist of warp in, proactive map control, and offense or threat of offense?
Terran feels too much like a cornered dog vs toss. Too much D too much offensive options somethings gotta give its pretty simple.
But I do want to note I think Zest won that game completely on his own merit because it felt like he gave Maru a chance not having colo or storn or even archons for half the fight. Its all the rest of T v Ps recently that look pretty hopeless. Keep in mind bunkers can be salvaged, repaired, cost half as much, and do not require a forge. Major difference. Single cannon is a significant more investment than 2 bunkers, not even remotely comparable. In fact, even if you scout an all from Terran, a cannon is typically not the best option.
Like you said, they're not remotely comparable. The cannon is great at detecting + killing burrowed/cloaked units like DT's, and firing away at zerglings that can't reach it, but most terran units can easily shoot back and don't need a detector to be spotted so the cannon isn't great. Maybe against cloaked banshees or drops later on, but warping in always seems to be better against the latter. It's worth its 150 minerals in a lot of cases though.
Bunker is made so that basic terran units have an option to fight more effectively at certain chokes. It's true that they don't need an e-bay (though that would make bunker rushes non-viable, cannon rushes are viable right now), but they take a while to make, while Protoss can warp in way faster. If Maru had missed a Pylon getting up around his base or a warp prism, it would've been too late by the time the army comes in. Scouting the front of the Protoss base doesn't even really help. So he needs to make them regardless to "not lose". That's cutting building units, other buildings, research and mineral gathering to put up buildings that aren't even necessary.
Yes, it's true that they can be salvaged so they only cost 25 minerals in the end, or around 60 if you include SCV build time, but imagine having the put a couple of probes on hold for a minute every time a few Terran units poke in. But that's not necessary, as it's nearly impossible to surprise a Protoss player with an army as it needs to be produced slowly in the main base. If a big attack is coming, they know, and can prepare accordingly. If it's just a poke, Protoss doesn't need to worry as Warp In + Photon Overcharge is generally ready.
I have to admit, the way Polt played at IEM was some really inspired TvP, but extremely high risk-high reward gameplay. I'm pretty sure there are options in TvP that haven't been explored thoroughly yet, but I feel bad for Terran Pros right now who feel like cornered dogs each time they have to play the match-up. I felt the same for Protoss in 2011, when the 1/1/1 annihilated pretty much every Protoss even when they tried their hardest.
Anyway, I'm amazed KT managed to win after going down the first 2 games, well played Zest & Stats I was starting to think Jin Air was KT's Achilles-heel but as it turns out KT is the first team to have beaten every other team in PL this season!
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On February 24 2014 05:39 Neemi wrote:Show nested quote +On February 24 2014 03:56 FabledIntegral wrote:On February 24 2014 00:05 LibertyRises wrote: Take away overcharge from MSC, keep recall, revert time warp nerf, make cannons cheaper and if necessary their require cybercore not forge. But not sure if removing forge requirement is necessary. Give MSC full its old ten million pixel vision as well. There.
I dunno, I find it unnerving that one stalker and one sentry require two bunkers from maru when he saw the move threat but toss doesnt have to make a cannon at all in P v T. Maru scared out of his mind on two base sees two units forced to bunker up which requires actions, minerals, and they need units in them as opposed to overcharge which is activated with the click of a button. P v T I dont recall last time I remember seeing a cannon. Does toss defense consist of warp in, proactive map control, and offense or threat of offense?
Terran feels too much like a cornered dog vs toss. Too much D too much offensive options somethings gotta give its pretty simple.
But I do want to note I think Zest won that game completely on his own merit because it felt like he gave Maru a chance not having colo or storn or even archons for half the fight. Its all the rest of T v Ps recently that look pretty hopeless. Keep in mind bunkers can be salvaged, repaired, cost half as much, and do not require a forge. Major difference. Single cannon is a significant more investment than 2 bunkers, not even remotely comparable. In fact, even if you scout an all from Terran, a cannon is typically not the best option. Like you said, they're not remotely comparable. The cannon is great at detecting + killing burrowed/cloaked units like DT's, and firing away at zerglings that can't reach it, but most terran units can easily shoot back and don't need a detector to be spotted so the cannon isn't great. Maybe against cloaked banshees or drops later on, but warping in always seems to be better against the latter. It's worth its 150 minerals in a lot of cases though. Bunker is made so that basic terran units have an option to fight more effectively at certain chokes. It's true that they don't need an e-bay (though that would make bunker rushes non-viable, cannon rushes are viable right now), but they take a while to make, while Protoss can warp in way faster. If Maru had missed a Pylon getting up around his base or a warp prism, it would've been too late by the time the army comes in. Scouting the front of the Protoss base doesn't even really help. So he needs to make them regardless to "not lose". That's cutting building units, other buildings, research and mineral gathering to put up buildings that aren't even necessary. Yes, it's true that they can be salvaged so they only cost 25 minerals in the end, or around 60 if you include SCV build time, but imagine having the put a couple of probes on hold for a minute every time a few Terran units poke in. But that's not necessary, as it's nearly impossible to surprise a Protoss player with an army as it needs to be produced slowly in the main base. If a big attack is coming, they know, and can prepare accordingly. If it's just a poke, Protoss doesn't need to worry as Warp In + Photon Overcharge is generally ready. I have to admit, the way Polt played at IEM was some really inspired TvP, but extremely high risk-high reward gameplay. I'm pretty sure there are options in TvP that haven't been explored thoroughly yet, but I feel bad for Terran Pros right now who feel like cornered dogs each time they have to play the match-up. I felt the same for Protoss in 2011, when the 1/1/1 annihilated pretty much every Protoss even when they tried their hardest. Anyway, I'm amazed KT managed to win after going down the first 2 games, well played Zest & Stats  I was starting to think Jin Air was KT's Achilles-heel but as it turns out KT is the first team to have beaten every other team in PL this season!
Your counter argument is fairly irrelevant for the point at hand that was trying to be made.
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WOWWWWWWWWWWWWWWWWWWWWWWWW.
So glad I watched the VODS instead of just clicking results. Such such such clutch play from both Stats and Zest, my GOD. KT FIGHTING
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just one quick question ? Do I have to subscribe the twitch channel to view the VoDs or where can they be found ?
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On February 24 2014 06:15 arkedos wrote: just one quick question ? Do I have to subscribe the twitch channel to view the VoDs or where can they be found ? http://www.youtube.com/user/ESportsTV enjoy
e: oh, and they are in the op too. good guy wintex
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<3 Zest for rocking my FPL
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About how long does it take for the vods to get uploaded on their youtube site?
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