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[SPL] KT vs Jin Air Round 2 2014 - Page 52

Forum Index > StarCraft 2 Tournaments
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LibertyRises
Profile Blog Joined December 2011
United States175 Posts
Last Edited: 2014-02-23 15:07:27
February 23 2014 15:05 GMT
#1021
Take away overcharge from MSC, keep recall, revert time warp nerf, make cannons cheaper and if necessary their require cybercore not forge. But not sure if removing forge requirement is necessary. Give MSC full its old ten million pixel vision as well. There.

I dunno, I find it unnerving that one stalker and one sentry require two bunkers from maru when he saw the move threat but toss doesnt have to make a cannon at all in P v T. Maru scared out of his mind on two base sees two units forced to bunker up which requires actions, minerals, and they need units in them as opposed to overcharge which is activated with the click of a button. P v T I dont recall last time I remember seeing a cannon. Does toss defense consist of warp in, proactive map control, and offense or threat of offense?

Terran feels too much like a cornered dog vs toss. Too much D too much offensive options somethings gotta give its pretty simple.

But I do want to note I think Zest won that game completely on his own merit because it felt like he gave Maru a chance not having colo or storn or even archons for half the fight. Its all the rest of T v Ps recently that look pretty hopeless.
Polt: Nani... why such a bitch?
vthree
Profile Joined November 2011
Hong Kong8039 Posts
February 23 2014 15:16 GMT
#1022
On February 23 2014 23:49 Vindicare605 wrote:
Show nested quote +
On February 23 2014 23:46 vthree wrote:
On February 23 2014 23:30 Vindicare605 wrote:
On February 23 2014 23:27 vthree wrote:
On February 23 2014 23:24 ClairvoyanceSC2 wrote:
On February 23 2014 23:16 vthree wrote:
I think Blizzard needs to decide what they want the oracle to be. Is it a harass unit, a scouting unit, or a map control unit. Because right now, it does all of them really well. Especially vs Terran.

If we compare to the reaper, we can see a huge difference in their performance in all 3 areas.

I don't think the two are comparable. They are on completely different tiers. Stargate to a regular barracks addon. As well as the resources to make it


Ok, how about the banshee?


Not comparable.

Terran needs to build a Starport anyway for Medivacs so it isn't as detrimental to standard builds.

Unless you're going for Phoenix Collosus you don't want anything out of the Stargate in standard PvT vs Bio. Opening Oracle is big investment on the part of the Protoss for map control, if the Oracle wasn't worth the investment then Stargate openers lose their viability outside of all ins.

As I said. In a vacuum the Oracle is fine, the only reason it's a problem is because of how it fits into the flexibility of the Protoss early game. That flexibility is the problem, the individual units are not.


Nothing is in a vacuum. Hell bats prenerf aren't a problem, WMs pruners aren't a problem, infestors, BLs...

You need a tech lab on the starport plus it slows down your medivacs. So yeah, it is a huge detriment to standard builds.


You know as well as I do the detriments are not equivalent.

And Helbats pre-nerf were a problem. Infestors Pre-Nerf were a problem.

I don't see how you think these things are comparable. They aren't.


Infestors werent a problem until the Queen patch when made 6 Queen openings viable thus earlier thirds and faster 6 gas for infestors.

Hell bats were problem because medivac booth and healing.
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
February 23 2014 16:18 GMT
#1023
On February 23 2014 22:51 The_Templar wrote:
Everyone had a bad FPL day.
That guy with KHAN + Zest + Cure main is probably chuckling evilly to himself.

I had good FPL day
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
February 23 2014 16:27 GMT
#1024
More or less as expected.
kiss kiss fall in love
illidanx
Profile Joined November 2011
United States973 Posts
February 23 2014 16:31 GMT
#1025
8th rank in FPL at the moment!
Die-hard KeSPA fan
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
February 23 2014 18:12 GMT
#1026
On February 23 2014 23:26 Vindicare605 wrote:
Show nested quote +
On February 23 2014 23:24 vthree wrote:
On February 23 2014 23:19 Vindicare605 wrote:
On February 23 2014 23:16 vthree wrote:
I think Blizzard needs to decide what they want the oracle to be. Is it a harass unit, a scouting unit, or a map control unit. Because right now, it does all of them really well. Especially vs Terran.

If we compare to the reaper, we can see a huge difference in their performance in all 3 areas.


I actually really like where the Oracle is right now.

I think once the patch goes in and we fix the other problems with the early game the Oracle will have a really nice place as a general purpose map control unit for all 3 match ups.


If it is for map control, then it needs less DPS imo. 1 oracle means 6 marines in each mineral line plus can't move out. I feel that is too much power for 1 unit to have in the early game.

The reason the Oracle is dumb is because the MSC makes using the Oracle completely risk free.

It really isn't risk free. The early gas in stargate and oracle slows the tech to collossi/storm. It shouldn't do much damage and it leaves the toss delayed on anti-bio tech with fairly useless infrastructure. The terran's also free to take a very fast third whilst toss really can't (unless unscouted like vs maru) as they turtle to AoE.
Yhamm is the god of predictions
dgwow
Profile Blog Joined December 2010
Canada1024 Posts
February 23 2014 18:32 GMT
#1027
On February 24 2014 01:18 TheBloodyDwarf wrote:
Show nested quote +
On February 23 2014 22:51 The_Templar wrote:
Everyone had a bad FPL day.
That guy with KHAN + Zest + Cure main is probably chuckling evilly to himself.

I had good FPL day


I was really scared when i picked stork but he has done well. i think all my players won so far hehe
Don't let those anti-cheese advocates tell you what to do. Rush to meet life head on!
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
February 23 2014 18:56 GMT
#1028
On February 24 2014 00:05 LibertyRises wrote:
Take away overcharge from MSC, keep recall, revert time warp nerf, make cannons cheaper and if necessary their require cybercore not forge. But not sure if removing forge requirement is necessary. Give MSC full its old ten million pixel vision as well. There.

I dunno, I find it unnerving that one stalker and one sentry require two bunkers from maru when he saw the move threat but toss doesnt have to make a cannon at all in P v T. Maru scared out of his mind on two base sees two units forced to bunker up which requires actions, minerals, and they need units in them as opposed to overcharge which is activated with the click of a button. P v T I dont recall last time I remember seeing a cannon. Does toss defense consist of warp in, proactive map control, and offense or threat of offense?

Terran feels too much like a cornered dog vs toss. Too much D too much offensive options somethings gotta give its pretty simple.

But I do want to note I think Zest won that game completely on his own merit because it felt like he gave Maru a chance not having colo or storn or even archons for half the fight. Its all the rest of T v Ps recently that look pretty hopeless.


Keep in mind bunkers can be salvaged, repaired, cost half as much, and do not require a forge. Major difference. Single cannon is a significant more investment than 2 bunkers, not even remotely comparable. In fact, even if you scout an all from Terran, a cannon is typically not the best option.
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
February 23 2014 19:03 GMT
#1029
These results.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
KingKayzz
Profile Joined January 2013
33 Posts
February 23 2014 20:22 GMT
#1030
Protoss wants to defend harass - MSC.
Protoss wants to harass - MSC
Protoss needs a good macro build - MSC
Protoss needs a good harass build - MSC
Protoss wants to blink all-in - Fuck observers, protoss has MSC!
Protoss fucked up their attack so now they need to run - recall MSC
Protoss wants to win a tournament - MSC.

I'm pretty sure I missed some, but I dare anyone to make the same list for any other unit available to Terran and Zerg.

Maru vs Classic in Code S Polar Night this past week. That's the ONLY game you need to watch to understand how badly broken Protoss is atm. (I'm pretty sure that's the game, anyway.)

On topic: I love TvT! Good games, would have been happy with either team winning! :D

User was warned for this post
therabit
Profile Joined August 2011
795 Posts
February 23 2014 20:30 GMT
#1031
zest beasting an rouge losing, perfect for my FPL
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
February 23 2014 20:35 GMT
#1032
On February 24 2014 05:22 KingKayzz wrote:
Protoss wants to defend harass - MSC.
Protoss wants to harass - MSC
Protoss needs a good macro build - MSC
Protoss needs a good harass build - MSC
Protoss wants to blink all-in - Fuck observers, protoss has MSC!
Protoss fucked up their attack so now they need to run - recall MSC
Protoss wants to win a tournament - MSC.

I'm pretty sure I missed some, but I dare anyone to make the same list for any other unit available to Terran and Zerg.

Maru vs Classic in Code S Polar Night this past week. That's the ONLY game you need to watch to understand how badly broken Protoss is atm. (I'm pretty sure that's the game, anyway.)

On topic: I love TvT! Good games, would have been happy with either team winning! :D


You forgot timewarp.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Neemi
Profile Joined August 2012
Netherlands656 Posts
Last Edited: 2014-02-23 20:40:18
February 23 2014 20:39 GMT
#1033
On February 24 2014 03:56 FabledIntegral wrote:
Show nested quote +
On February 24 2014 00:05 LibertyRises wrote:
Take away overcharge from MSC, keep recall, revert time warp nerf, make cannons cheaper and if necessary their require cybercore not forge. But not sure if removing forge requirement is necessary. Give MSC full its old ten million pixel vision as well. There.

I dunno, I find it unnerving that one stalker and one sentry require two bunkers from maru when he saw the move threat but toss doesnt have to make a cannon at all in P v T. Maru scared out of his mind on two base sees two units forced to bunker up which requires actions, minerals, and they need units in them as opposed to overcharge which is activated with the click of a button. P v T I dont recall last time I remember seeing a cannon. Does toss defense consist of warp in, proactive map control, and offense or threat of offense?

Terran feels too much like a cornered dog vs toss. Too much D too much offensive options somethings gotta give its pretty simple.

But I do want to note I think Zest won that game completely on his own merit because it felt like he gave Maru a chance not having colo or storn or even archons for half the fight. Its all the rest of T v Ps recently that look pretty hopeless.


Keep in mind bunkers can be salvaged, repaired, cost half as much, and do not require a forge. Major difference. Single cannon is a significant more investment than 2 bunkers, not even remotely comparable. In fact, even if you scout an all from Terran, a cannon is typically not the best option.


Like you said, they're not remotely comparable. The cannon is great at detecting + killing burrowed/cloaked units like DT's, and firing away at zerglings that can't reach it, but most terran units can easily shoot back and don't need a detector to be spotted so the cannon isn't great. Maybe against cloaked banshees or drops later on, but warping in always seems to be better against the latter. It's worth its 150 minerals in a lot of cases though.

Bunker is made so that basic terran units have an option to fight more effectively at certain chokes. It's true that they don't need an e-bay (though that would make bunker rushes non-viable, cannon rushes are viable right now), but they take a while to make, while Protoss can warp in way faster. If Maru had missed a Pylon getting up around his base or a warp prism, it would've been too late by the time the army comes in. Scouting the front of the Protoss base doesn't even really help. So he needs to make them regardless to "not lose". That's cutting building units, other buildings, research and mineral gathering to put up buildings that aren't even necessary.

Yes, it's true that they can be salvaged so they only cost 25 minerals in the end, or around 60 if you include SCV build time, but imagine having the put a couple of probes on hold for a minute every time a few Terran units poke in. But that's not necessary, as it's nearly impossible to surprise a Protoss player with an army as it needs to be produced slowly in the main base. If a big attack is coming, they know, and can prepare accordingly. If it's just a poke, Protoss doesn't need to worry as Warp In + Photon Overcharge is generally ready.

I have to admit, the way Polt played at IEM was some really inspired TvP, but extremely high risk-high reward gameplay. I'm pretty sure there are options in TvP that haven't been explored thoroughly yet, but I feel bad for Terran Pros right now who feel like cornered dogs each time they have to play the match-up. I felt the same for Protoss in 2011, when the 1/1/1 annihilated pretty much every Protoss even when they tried their hardest.

Anyway, I'm amazed KT managed to win after going down the first 2 games, well played Zest & Stats I was starting to think Jin Air was KT's Achilles-heel but as it turns out KT is the first team to have beaten every other team in PL this season!
Cute
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
February 23 2014 20:55 GMT
#1034
On February 24 2014 05:39 Neemi wrote:
Show nested quote +
On February 24 2014 03:56 FabledIntegral wrote:
On February 24 2014 00:05 LibertyRises wrote:
Take away overcharge from MSC, keep recall, revert time warp nerf, make cannons cheaper and if necessary their require cybercore not forge. But not sure if removing forge requirement is necessary. Give MSC full its old ten million pixel vision as well. There.

I dunno, I find it unnerving that one stalker and one sentry require two bunkers from maru when he saw the move threat but toss doesnt have to make a cannon at all in P v T. Maru scared out of his mind on two base sees two units forced to bunker up which requires actions, minerals, and they need units in them as opposed to overcharge which is activated with the click of a button. P v T I dont recall last time I remember seeing a cannon. Does toss defense consist of warp in, proactive map control, and offense or threat of offense?

Terran feels too much like a cornered dog vs toss. Too much D too much offensive options somethings gotta give its pretty simple.

But I do want to note I think Zest won that game completely on his own merit because it felt like he gave Maru a chance not having colo or storn or even archons for half the fight. Its all the rest of T v Ps recently that look pretty hopeless.


Keep in mind bunkers can be salvaged, repaired, cost half as much, and do not require a forge. Major difference. Single cannon is a significant more investment than 2 bunkers, not even remotely comparable. In fact, even if you scout an all from Terran, a cannon is typically not the best option.


Like you said, they're not remotely comparable. The cannon is great at detecting + killing burrowed/cloaked units like DT's, and firing away at zerglings that can't reach it, but most terran units can easily shoot back and don't need a detector to be spotted so the cannon isn't great. Maybe against cloaked banshees or drops later on, but warping in always seems to be better against the latter. It's worth its 150 minerals in a lot of cases though.

Bunker is made so that basic terran units have an option to fight more effectively at certain chokes. It's true that they don't need an e-bay (though that would make bunker rushes non-viable, cannon rushes are viable right now), but they take a while to make, while Protoss can warp in way faster. If Maru had missed a Pylon getting up around his base or a warp prism, it would've been too late by the time the army comes in. Scouting the front of the Protoss base doesn't even really help. So he needs to make them regardless to "not lose". That's cutting building units, other buildings, research and mineral gathering to put up buildings that aren't even necessary.

Yes, it's true that they can be salvaged so they only cost 25 minerals in the end, or around 60 if you include SCV build time, but imagine having the put a couple of probes on hold for a minute every time a few Terran units poke in. But that's not necessary, as it's nearly impossible to surprise a Protoss player with an army as it needs to be produced slowly in the main base. If a big attack is coming, they know, and can prepare accordingly. If it's just a poke, Protoss doesn't need to worry as Warp In + Photon Overcharge is generally ready.

I have to admit, the way Polt played at IEM was some really inspired TvP, but extremely high risk-high reward gameplay. I'm pretty sure there are options in TvP that haven't been explored thoroughly yet, but I feel bad for Terran Pros right now who feel like cornered dogs each time they have to play the match-up. I felt the same for Protoss in 2011, when the 1/1/1 annihilated pretty much every Protoss even when they tried their hardest.

Anyway, I'm amazed KT managed to win after going down the first 2 games, well played Zest & Stats I was starting to think Jin Air was KT's Achilles-heel but as it turns out KT is the first team to have beaten every other team in PL this season!


Your counter argument is fairly irrelevant for the point at hand that was trying to be made.
Vasoline73
Profile Blog Joined February 2008
United States7866 Posts
February 23 2014 21:03 GMT
#1035
WOWWWWWWWWWWWWWWWWWWWWWWWW.

So glad I watched the VODS instead of just clicking results. Such such such clutch play from both Stats and Zest, my GOD. KT FIGHTING
arkedos
Profile Joined July 2011
Germany1426 Posts
February 23 2014 21:15 GMT
#1036
just one quick question ? Do I have to subscribe the twitch channel to view the VoDs or where can they be found ?
love esports - hate homophobia
Paljas
Profile Joined October 2011
Germany6926 Posts
Last Edited: 2014-02-23 21:20:16
February 23 2014 21:18 GMT
#1037
On February 24 2014 06:15 arkedos wrote:
just one quick question ? Do I have to subscribe the twitch channel to view the VoDs or where can they be found ?

http://www.youtube.com/user/ESportsTV
enjoy

e: oh, and they are in the op too.
good guy wintex
TL+ Member
sparklyresidue
Profile Joined August 2011
United States5523 Posts
February 23 2014 22:36 GMT
#1038
How was Maru vs. Flash?
Like Tinkerbelle, I leave behind a sparkly residue.
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
February 23 2014 22:47 GMT
#1039
<3 Zest for rocking my FPL
SweetNJoshSauce
Profile Joined July 2010
United States468 Posts
February 23 2014 23:09 GMT
#1040
About how long does it take for the vods to get uploaded on their youtube site?
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