On February 19 2014 21:34 Faruko wrote:
Why would you get 3 reapers ?
Why would you get 3 reapers ?
why WOULDN'T you get 3 reapers
AKA mech inc
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GTPGlitch
5061 Posts
On February 19 2014 21:34 Faruko wrote: Why would you get 3 reapers ? why WOULDN'T you get 3 reapers AKA mech inc | ||
teamamerica
United States958 Posts
On February 19 2014 21:33 teamamerica wrote: Show nested quote + On February 19 2014 21:31 teamamerica wrote: On February 19 2014 21:30 teamamerica wrote: Bbyong (T) vs True (Z). Game 1 (0-0) Heavy Rain Bbyong spawns at 11 o'clock True at 5 o'clock [0-3] Hatch first vs 1rax reaper opening. [3-6] CC goes down at Bbyong nat. Standard terran opener but Bbyong is continuing reaper production after building the first 2. Reapers come across map but kill nothing. Scout a bit. 3rd cc goes down in main. True has gone for ling speed and stopped gas mining. Reapers kill one drone. Hellions on the way with starport. [6-9] Third starts for True. Hellion reaper coming across the map. Clock banshees on the way. Poking at Trues front. 20 lings coming out for True. Bbyong moves out again and lings for counter but Bbyong is walled off. Bbyongs wall goes down (wtf?) Bbyong coming home to deal with lings. | ||
GTPGlitch
5061 Posts
Bbyong.... please... | ||
Bagi
Germany6799 Posts
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FueledUpAndReadyToGo
Netherlands30548 Posts
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pmp10
3318 Posts
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Undead1993
Germany17651 Posts
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teamamerica
United States958 Posts
On February 19 2014 21:36 teamamerica wrote: Show nested quote + On February 19 2014 21:33 teamamerica wrote: On February 19 2014 21:31 teamamerica wrote: On February 19 2014 21:30 teamamerica wrote: Bbyong (T) vs True (Z). Game 1 (0-0) Heavy Rain Bbyong spawns at 11 o'clock True at 5 o'clock [0-3] Hatch first vs 1rax reaper opening. [3-6] CC goes down at Bbyong nat. Standard terran opener but Bbyong is continuing reaper production after building the first 2. Reapers come across map but kill nothing. Scout a bit. 3rd cc goes down in main. True has gone for ling speed and stopped gas mining. Reapers kill one drone. Hellions on the way with starport. [6-9] Third starts for True. Hellion reaper coming across the map. Clock banshees on the way. Poking at Trues front. 20 lings coming out for True. Bbyong moves out again and lings for counter but Bbyong is walled off. Bbyongs wall goes down (wtf?) Bbyong coming home to deal with lings. [9-12] Lings kill with 15 workers but loses a ton of lings. BByong going fo rmech! DOuble armoy upgrades coming. Spire is about to complete. Both are on 3 base. Muta on the way but so are turrets. Cloak banshees kill some workers. Worker count is 54-47 is Trues favor. Lings keep killing random workers. | ||
Nebuchad
Switzerland12172 Posts
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Yello
Germany7411 Posts
On February 19 2014 21:34 Faruko wrote: Why would you get 3 reapers ? with the 3rd reaper the timing works out perfectly that you can get a fast 3rd CC and cloak banshees instead of just one of those things. It allows to get map control, pressure and sets up transitions for both bio and mech | ||
Ramiz1989
12124 Posts
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teamamerica
United States958 Posts
On February 19 2014 21:38 teamamerica wrote: Show nested quote + On February 19 2014 21:36 teamamerica wrote: On February 19 2014 21:33 teamamerica wrote: On February 19 2014 21:31 teamamerica wrote: On February 19 2014 21:30 teamamerica wrote: Bbyong (T) vs True (Z). Game 1 (0-0) Heavy Rain Bbyong spawns at 11 o'clock True at 5 o'clock [0-3] Hatch first vs 1rax reaper opening. [3-6] CC goes down at Bbyong nat. Standard terran opener but Bbyong is continuing reaper production after building the first 2. Reapers come across map but kill nothing. Scout a bit. 3rd cc goes down in main. True has gone for ling speed and stopped gas mining. Reapers kill one drone. Hellions on the way with starport. [6-9] Third starts for True. Hellion reaper coming across the map. Clock banshees on the way. Poking at Trues front. 20 lings coming out for True. Bbyong moves out again and lings for counter but Bbyong is walled off. Bbyongs wall goes down (wtf?) Bbyong coming home to deal with lings. [9-12] Lings kill with 15 workers but loses a ton of lings. BByong going fo rmech! DOuble armoy upgrades coming. Spire is about to complete. Both are on 3 base. Muta on the way but so are turrets. Cloak banshees kill some workers. Worker count is 54-47 is Trues favor. Lings keep killing random workers. [12-15] Banshees acutally have actually killed a lot. Workers are even Thors are out. True has no army really but has 10 mutas to harass with. Infestation pit coming down also as True takes his 4th base at ~3oclock. Supply counts are even. Swarm hosts on the way. Bbyong starting 2/2 mech upgrades. Hellions get some damage down. Worker kill count is now 30-22 in Bbyongs. | ||
Faruko
Chile34171 Posts
On February 19 2014 21:38 Yello wrote: with the 3rd reaper the timing works out perfectly that you can get a fast 3rd CC and cloak banshees instead of just one of those things. It allows to get map control, pressure and sets up transitions for both bio and mech Thank you, it was a serious question actually ![]() | ||
Nebuchad
Switzerland12172 Posts
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FueledUpAndReadyToGo
Netherlands30548 Posts
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Vindicare605
United States16071 Posts
Strap yourself in boys. It's going to be a long one. | ||
ETisME
12387 Posts
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Qwerty85
Croatia5536 Posts
edit: he is actually getting tanks now | ||
teamamerica
United States958 Posts
On February 19 2014 21:40 teamamerica wrote: Show nested quote + On February 19 2014 21:38 teamamerica wrote: On February 19 2014 21:36 teamamerica wrote: On February 19 2014 21:33 teamamerica wrote: On February 19 2014 21:31 teamamerica wrote: On February 19 2014 21:30 teamamerica wrote: Bbyong (T) vs True (Z). Game 1 (0-0) Heavy Rain Bbyong spawns at 11 o'clock True at 5 o'clock [0-3] Hatch first vs 1rax reaper opening. [3-6] CC goes down at Bbyong nat. Standard terran opener but Bbyong is continuing reaper production after building the first 2. Reapers come across map but kill nothing. Scout a bit. 3rd cc goes down in main. True has gone for ling speed and stopped gas mining. Reapers kill one drone. Hellions on the way with starport. [6-9] Third starts for True. Hellion reaper coming across the map. Clock banshees on the way. Poking at Trues front. 20 lings coming out for True. Bbyong moves out again and lings for counter but Bbyong is walled off. Bbyongs wall goes down (wtf?) Bbyong coming home to deal with lings. [9-12] Lings kill with 15 workers but loses a ton of lings. BByong going fo rmech! DOuble armoy upgrades coming. Spire is about to complete. Both are on 3 base. Muta on the way but so are turrets. Cloak banshees kill some workers. Worker count is 54-47 is Trues favor. Lings keep killing random workers. [12-15] Banshees acutally have actually killed a lot. Workers are even Thors are out. True has no army really but has 10 mutas to harass with. Infestation pit coming down also as True takes his 4th base at ~3oclock. Supply counts are even. Swarm hosts on the way. Bbyong starting 2/2 mech upgrades. Hellions get some damage down. Worker kill count is now 30-22 in Bbyongs. [15-18] Yea for swarm hosts. Saying it now - I stop LRing games when the map mines out. Swarmhosts starting to lay seige to Bbyongs 3rd but nothing much is being lost. Bbyong moves out to take out the small swarm host amount but swarm hosts be swarming and retreat. Now there are actually enough swarm hosts to start fighting Bbyongs small thor army. True starts his 5th base while Bbyong still on 3 base. 25 swarm hosts out LOL. 3/3 mech upgrades on the way vs 2/2 zerg ranged. | ||
Yello
Germany7411 Posts
On February 19 2014 21:40 Faruko wrote: Show nested quote + On February 19 2014 21:38 Yello wrote: On February 19 2014 21:34 Faruko wrote: Why would you get 3 reapers ? with the 3rd reaper the timing works out perfectly that you can get a fast 3rd CC and cloak banshees instead of just one of those things. It allows to get map control, pressure and sets up transitions for both bio and mech Thank you, it was a serious question actually ![]() the big difference is that the factory is delayed just by enough that you can squeeze in the 3rd CC which is not possible if you build the factory right after the 2nd reaper. And instead of needing to wait and not build stuff to get the 3rd CC you can constantly produce something. Try it in a build order tester or in a custom game, it's a really well optimized opening ![]() | ||
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