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On February 16 2014 02:38 tili wrote:Show nested quote +On February 16 2014 02:37 zev318 wrote:On February 16 2014 02:34 ArTiFaKs wrote:On February 16 2014 02:29 bo1b wrote:On February 16 2014 02:28 [UoN]Sentinel wrote: What are people bitching about? Mana hits hard, but JD simply has superior macro and game sense and wins the engagements. Because 111 is just as abusive as sh, and both are awful, awful things to watch. The only reason this game will get like 4 stars or w/e is because jd held it. Lol you're joking right? Nothing is as abusive as SH, sorry buddy. And wtf is wrong with a held all-in? It's part of the game and it makes for some very, very intense situations at times. It was perfectly executed by JD and should get 4 stars. i think it was more mana not executing it properly than JD holding. i dont doubt for a second that if it was a high level korean protoss, JD would have lost both games. except, MC, the king of 2base all-ins wasn't so confident......... MC isn't the king of 2base all-ins, the real king lives with skt atm.
In any event, the abusiveness of something is almost irrelevant to its success rate. I would still think sh style is an abusive disgusting, way of playing if it had a 5% winrate. Likewise, just about anything related to forcefields invokes similar emotional states in me. Making an impenetrable wall which can be kept up almost indefinitely as a strategy is revolting.
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It's something about the idea that you can see in an all in coming well in advance, take appropriate measures, and still lose that just bother some people, myself included. Mana lost that because he messed up, repeatedly. It's a map issue more than anything, Yeonsou is just an awful map.
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opterown
Australia54784 Posts
Unofficial World Champion title on the line!
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Going to be interesting to see how Classic will fare in a stacked group like this outside of Korea. Gogo Classic!
Let the power of Terran thats still exists inside guide you.
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And now MC and Heromarine advancing.
One foreigner has to advance, on homeground too. And of course all hail to the president of Protoss!
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On February 16 2014 02:42 Squat wrote: It's something about the idea that you can see in an all in coming well in advance, take appropriate measures, and still lose that just bother some people, myself included. Mana lost that because he messed up, repeatedly. It's a map issue more than anything, Yeonsou is just an awful map.
I don't agree. I think two-base turtling while getting upgrades and whatnot is a good strategy for holding the Immo push. And Mana -did- lose.
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On February 16 2014 02:41 bo1b wrote:Show nested quote +On February 16 2014 02:38 tili wrote:On February 16 2014 02:37 zev318 wrote:On February 16 2014 02:34 ArTiFaKs wrote:On February 16 2014 02:29 bo1b wrote:On February 16 2014 02:28 [UoN]Sentinel wrote: What are people bitching about? Mana hits hard, but JD simply has superior macro and game sense and wins the engagements. Because 111 is just as abusive as sh, and both are awful, awful things to watch. The only reason this game will get like 4 stars or w/e is because jd held it. Lol you're joking right? Nothing is as abusive as SH, sorry buddy. And wtf is wrong with a held all-in? It's part of the game and it makes for some very, very intense situations at times. It was perfectly executed by JD and should get 4 stars. i think it was more mana not executing it properly than JD holding. i dont doubt for a second that if it was a high level korean protoss, JD would have lost both games. except, MC, the king of 2base all-ins wasn't so confident......... MC isn't the king of 2base all-ins, the real king lives with skt atm.
Except it wasn't a high level Korean. And Mana didn't really do anything wrong besides miss some FF's. He was just too timid and should've went for the jugular. But like MC said, the Zerg was JD so you gotta respect him which probably contributed to Mana's reluctance to fully commit. Not to mention it was an elimination game, nerves running high man.
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Here's to hoping Innovation brought his B-game, I wanna see him out-mechanic some people hard.
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Man, TL goes crazy for JD lol
He is NOT playing well, playing like that if he faces better P players he is going to have a bad time, he really need to step it up to have a chance i dont think this level is enough to beat Rain or Hero, maybe not even Patience if he plays like yesterday
Mana made some weird mistakes in the last 2 games and Stardust, well... looks like he was recording for a Jackass movie
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On February 16 2014 02:44 ArTiFaKs wrote:Show nested quote +On February 16 2014 02:41 bo1b wrote:On February 16 2014 02:38 tili wrote:On February 16 2014 02:37 zev318 wrote:On February 16 2014 02:34 ArTiFaKs wrote:On February 16 2014 02:29 bo1b wrote:On February 16 2014 02:28 [UoN]Sentinel wrote: What are people bitching about? Mana hits hard, but JD simply has superior macro and game sense and wins the engagements. Because 111 is just as abusive as sh, and both are awful, awful things to watch. The only reason this game will get like 4 stars or w/e is because jd held it. Lol you're joking right? Nothing is as abusive as SH, sorry buddy. And wtf is wrong with a held all-in? It's part of the game and it makes for some very, very intense situations at times. It was perfectly executed by JD and should get 4 stars. i think it was more mana not executing it properly than JD holding. i dont doubt for a second that if it was a high level korean protoss, JD would have lost both games. except, MC, the king of 2base all-ins wasn't so confident......... MC isn't the king of 2base all-ins, the real king lives with skt atm. Except it wasn't a high level Korean. And Mana didn't really do anything wrong besides miss some FF's. He was just too timid and should've went for the jugular. But like MC said, the Zerg was JD so you gotta respect him which probably contributed to Mana's reluctance to fully commit. Not to mention it was an elimination game, nerves running high man.
some? i think mana spent all of his ffs and maybe trapped < 5 roaches. that's not how you execute.
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your Country52797 Posts
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On February 16 2014 02:44 ArTiFaKs wrote:Show nested quote +On February 16 2014 02:41 bo1b wrote:On February 16 2014 02:38 tili wrote:On February 16 2014 02:37 zev318 wrote:On February 16 2014 02:34 ArTiFaKs wrote:On February 16 2014 02:29 bo1b wrote:On February 16 2014 02:28 [UoN]Sentinel wrote: What are people bitching about? Mana hits hard, but JD simply has superior macro and game sense and wins the engagements. Because 111 is just as abusive as sh, and both are awful, awful things to watch. The only reason this game will get like 4 stars or w/e is because jd held it. Lol you're joking right? Nothing is as abusive as SH, sorry buddy. And wtf is wrong with a held all-in? It's part of the game and it makes for some very, very intense situations at times. It was perfectly executed by JD and should get 4 stars. i think it was more mana not executing it properly than JD holding. i dont doubt for a second that if it was a high level korean protoss, JD would have lost both games. except, MC, the king of 2base all-ins wasn't so confident......... MC isn't the king of 2base all-ins, the real king lives with skt atm. Except it wasn't a high level Korean. And Mana didn't really do anything wrong besides miss some FF's. He was just too timid and should've went for the jugular. But like MC said, the Zerg was JD so you gotta respect him which probably contributed to Mana's reluctance to fully commit. Not to mention it was an elimination game, nerves running high man. Does someone being far worse then his opponent and almost winning seriously make that better in your eyes?
Go and watch rogue vs parting on the same map from the r1 spl play offs to see something scouted minutes in advance and still get rolled over.
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I wonder what team Mana will go to...
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opterown
Australia54784 Posts
On February 16 2014 02:48 MrMotionPicture wrote: I wonder what team Mana will go to... LYGF
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On February 16 2014 02:44 Heartland wrote:Show nested quote +On February 16 2014 02:42 Squat wrote: It's something about the idea that you can see in an all in coming well in advance, take appropriate measures, and still lose that just bother some people, myself included. Mana lost that because he messed up, repeatedly. It's a map issue more than anything, Yeonsou is just an awful map. I don't agree. I think two-base turtling while getting upgrades and whatnot is a good strategy for holding the Immo push. And Mana -did- lose. He lost because he played poorly.
But yes, 2x ling upgrades with mass spines, into fast infestors is how you deal with this. Suppy was the first to do that strategy regularly I think. I just kind of puke in my mouth every time I see a forcefield these days, it's more or less instinct at this point.
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On February 16 2014 02:42 Squat wrote: It's something about the idea that you can see in an all in coming well in advance, take appropriate measures, and still lose that just bother some people, myself included. Mana lost that because he messed up, repeatedly. It's a map issue more than anything, Yeonsou is just an awful map.
You can "take appropriate measures" to a lot of builds and still lose, that's Starcraft. It's executing those "appropriate measures" that seperates the winner from the loser. And exactly like you said, Jaedong executed his part much better than Mana did. I wouldn't say Mana "messed up repeatedly" because he really didn't. Just a missed FF once or twice can completely change the game, and like MC said if he would've recalled after killing the roach warren, collected maybe 1 immortal or 2 and left again, while warping in some more sentries, he would've been able to push again with all that army still alive and it would've been really potent. So that 1 decision really decided it in the end, everything after that was just JD taking control of the game.
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On February 16 2014 02:49 Squat wrote:Show nested quote +On February 16 2014 02:44 Heartland wrote:On February 16 2014 02:42 Squat wrote: It's something about the idea that you can see in an all in coming well in advance, take appropriate measures, and still lose that just bother some people, myself included. Mana lost that because he messed up, repeatedly. It's a map issue more than anything, Yeonsou is just an awful map. I don't agree. I think two-base turtling while getting upgrades and whatnot is a good strategy for holding the Immo push. And Mana -did- lose. He lost because he played poorly. But yes, 2x ling upgrades with mass spines, into fast infestors is how you deal with this. Suppy was the first to do that strategy regularly I think. I just kind of puke in my mouth every time I see a forcefield these days, it's more or less instinct at this point.
Which is why I'm calling you on it because it spreads a bad mood and faulty ideas in the LR thread : P
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On February 16 2014 02:48 opterown wrote:Show nested quote +On February 16 2014 02:48 MrMotionPicture wrote: I wonder what team Mana will go to... LYGF Please no..
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your Country52797 Posts
On February 16 2014 02:48 opterown wrote:Show nested quote +On February 16 2014 02:48 MrMotionPicture wrote: I wonder what team Mana will go to... LYGF this is getting less and less funny -.-
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