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[IEM] Cologne Day 2 - Groups A & B - Page 28

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 26 27 28 29 30 114 Next
NovaMB
Profile Joined February 2013
Germany9534 Posts
February 14 2014 16:01 GMT
#541
On February 15 2014 01:00 NovaMB wrote:
Poll: Recommend Final Match Group A Game 1?

★★ - Not recommended unless you got nothing better to do (9)
 
45%

★ - Dont watch, seriously. Dont (5)
 
25%

★★★ - Good Game (4)
 
20%

★★★★★ - One of the best games of the year (1)
 
5%

★★★★ - Highly recommended game (1)
 
5%

20 total votes

Your vote: Recommend Final Match Group A Game 1?

(Vote): ★★★★★ - One of the best games of the year
(Vote): ★★★★ - Highly recommended game
(Vote): ★★★ - Good Game
(Vote): ★★ - Not recommended unless you got nothing better to do
(Vote): ★ - Dont watch, seriously. Dont


NovaMB
Profile Joined February 2013
Germany9534 Posts
February 14 2014 16:02 GMT
#542
No proxy gates please, I'm trying to eat
Doublemint
Profile Joined July 2011
Austria8770 Posts
February 14 2014 16:02 GMT
#543
If ForGG does this marauder/hellbat push with a couple of ghosts this is game before the third and additional tech can kick in for the toss. Nice gamble by Hero though
fawns over the new helipad's rave reviews.
Nirel
Profile Joined September 2011
Israel1526 Posts
February 14 2014 16:02 GMT
#544
I feel kinda bad for forgg, he lost because of 1 misscouted base.
vjcamarena
Profile Joined October 2013
Spain493 Posts
February 14 2014 16:02 GMT
#545
Come on, ForGG! You can do this!
Show him how you do it!
Mvp and ForGG! - Vortix FTW - Never forget Lucifron
Qwerty85
Profile Joined June 2012
Croatia5536 Posts
February 14 2014 16:03 GMT
#546
I really get frustrated watching this
Topin
Profile Blog Joined December 2010
Peru10129 Posts
February 14 2014 16:03 GMT
#547
forGG should watch the replays, just in case
i would define my style between a mix of ByuN, Maru and MKP
Wintex
Profile Blog Joined July 2011
Norway16849 Posts
February 14 2014 16:03 GMT
#548
Please win, forGG!
The Bomber boy
PanzerElite
Profile Joined May 2012
540 Posts
February 14 2014 16:03 GMT
#549
On February 15 2014 01:02 Doublemint wrote:
If ForGG does this marauder/hellbat push with a couple of ghosts this is game before the third and additional tech can kick in for the toss. Nice gamble by Hero though


Do you know how much smaller your army is in the midgame with ghosts? I guess you DON'T.
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
February 14 2014 16:03 GMT
#550
On February 15 2014 01:01 GumBa wrote:
Meh

Conditional to your TL+ you don't get to talk bad about Protoss when it's HerO
WriterRecently Necro'd (?)
TheDwf
Profile Joined November 2011
France19747 Posts
February 14 2014 16:03 GMT
#551
On February 15 2014 01:00 Mozdk wrote:
Show nested quote +
On February 15 2014 00:55 TheDwf wrote:
On February 15 2014 00:55 Mozdk wrote:
Still no clue why terran don't take hidden bases most games vs P. Seems obv to do it as P doesn't fly overlords/medivacs around, not to mention the mulage.

And what would be the point?


More money? 3rd taken 2 mins later when it's safer and main, nat and 3rd wont mine out faster. A cc some random place just to drop mules (and mine gass if needed) can never not be worth it. You litterally need it to go unspottet for sub 2 mins... and it will be more than worth it.

Nope, because it would reduce your midgame pressure a lot (Terran's production is linear) and thus it would pay off after your short window to win the game is over. And there is zero advantage in playing lategame TvP, even with a hidden base.
Qwerty85
Profile Joined June 2012
Croatia5536 Posts
February 14 2014 16:04 GMT
#552
On February 15 2014 01:02 Doublemint wrote:
If ForGG does this marauder/hellbat push with a couple of ghosts this is game before the third and additional tech can kick in for the toss. Nice gamble by Hero though


The core of the army (that deals damage) is still bio. If he would add even ghosts with hellbats bio and medivacs + upgrades, his bio army would be tiny.

Try a macro game against easy AI and you will see how later your upgrades and your max would be with both hellbats and ghosts.
Doublemint
Profile Joined July 2011
Austria8770 Posts
February 14 2014 16:05 GMT
#553
On February 15 2014 01:03 PanzerElite wrote:
Show nested quote +
On February 15 2014 01:02 Doublemint wrote:
If ForGG does this marauder/hellbat push with a couple of ghosts this is game before the third and additional tech can kick in for the toss. Nice gamble by Hero though


Do you know how much smaller your army is in the midgame with ghosts? I guess you DON'T.


2-3 ghosts is like what? 4-5 marauders and 1-2 medivacs lol. Guess the ghost buff did not suffice ~
fawns over the new helipad's rave reviews.
Derez
Profile Blog Joined January 2011
Netherlands6068 Posts
February 14 2014 16:05 GMT
#554
On February 15 2014 01:03 Darkhoarse wrote:
Show nested quote +
On February 15 2014 01:01 GumBa wrote:
Meh

Conditional to your TL+ you don't get to talk bad about Protoss when it's HerO

Wait, I thought people got it so TL doesn't ban paying users :p.
GumBa
Profile Blog Joined July 2012
United Kingdom31935 Posts
February 14 2014 16:05 GMT
#555
On February 15 2014 01:03 Darkhoarse wrote:
Show nested quote +
On February 15 2014 01:01 GumBa wrote:
Meh

Conditional to your TL+ you don't get to talk bad about Protoss when it's HerO

Nah nothing to do with toss really was just a meh game
To all the haters: you deserve to witness many, many more Serral victories, worthy of the godlike player he is.
Holytornados
Profile Joined November 2011
United States1022 Posts
February 14 2014 16:06 GMT
#556
The power of protoss + HerO being HerO is a strong combination. HerO is looking pretty good so far in this tournament
CLG/Liquid ~~ youtube.com/reddedgaming
TheDwf
Profile Joined November 2011
France19747 Posts
February 14 2014 16:06 GMT
#557
On February 15 2014 01:05 Doublemint wrote:
Show nested quote +
On February 15 2014 01:03 PanzerElite wrote:
On February 15 2014 01:02 Doublemint wrote:
If ForGG does this marauder/hellbat push with a couple of ghosts this is game before the third and additional tech can kick in for the toss. Nice gamble by Hero though


Do you know how much smaller your army is in the midgame with ghosts? I guess you DON'T.


2-3 ghosts is like what? 4-5 marauders and 1-2 medivacs lol. Guess the ghost buff did not suffice ~

2-3 Ghosts cannot disable 5+ spread Templars.
Topin
Profile Blog Joined December 2010
Peru10129 Posts
February 14 2014 16:06 GMT
#558
On February 15 2014 01:05 Doublemint wrote:
Show nested quote +
On February 15 2014 01:03 PanzerElite wrote:
On February 15 2014 01:02 Doublemint wrote:
If ForGG does this marauder/hellbat push with a couple of ghosts this is game before the third and additional tech can kick in for the toss. Nice gamble by Hero though


Do you know how much smaller your army is in the midgame with ghosts? I guess you DON'T.


2-3 ghosts is like what? 4-5 marauders and 1-2 medivacs lol. Guess the ghost buff did not suffice ~

i would like to have the upgrade back T_T
i would define my style between a mix of ByuN, Maru and MKP
Qwerty85
Profile Joined June 2012
Croatia5536 Posts
Last Edited: 2014-02-14 16:08:18
February 14 2014 16:06 GMT
#559
On February 15 2014 01:05 Doublemint wrote:
Show nested quote +
On February 15 2014 01:03 PanzerElite wrote:
On February 15 2014 01:02 Doublemint wrote:
If ForGG does this marauder/hellbat push with a couple of ghosts this is game before the third and additional tech can kick in for the toss. Nice gamble by Hero though


Do you know how much smaller your army is in the midgame with ghosts? I guess you DON'T.


2-3 ghosts is like what? 4-5 marauders and 1-2 medivacs lol. Guess the ghost buff did not suffice ~


He had 8 templars. 2-3 ghosts is not enough unless all templars are clumped and you can hit them before you lose the ghosts to chargelots and colossus.. after all, templars are always somewhere in the back of the army it is not really easy to get to them.

You guys are forgetting that 1st tech for terran is always medivacs becasue healing is crucial for bio to work, while protoss goes straight into templar or colossus.

So your counter tech (ghosts or vikings) will always be behind unless you are way ahead on macro.
Mozdk
Profile Joined October 2010
Denmark6989 Posts
February 14 2014 16:07 GMT
#560
On February 15 2014 01:03 TheDwf wrote:
Show nested quote +
On February 15 2014 01:00 Mozdk wrote:
On February 15 2014 00:55 TheDwf wrote:
On February 15 2014 00:55 Mozdk wrote:
Still no clue why terran don't take hidden bases most games vs P. Seems obv to do it as P doesn't fly overlords/medivacs around, not to mention the mulage.

And what would be the point?


More money? 3rd taken 2 mins later when it's safer and main, nat and 3rd wont mine out faster. A cc some random place just to drop mules (and mine gass if needed) can never not be worth it. You litterally need it to go unspottet for sub 2 mins... and it will be more than worth it.

Nope, because it would reduce your midgame pressure a lot (Terran's production is linear) and thus it would pay off after your short window to win the game is over. And there is zero advantage in playing lategame TvP, even with a hidden base.


Well isn't ghost viking still considered unbeatable?
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
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