On February 15 2014 01:02 Nirel wrote:
I feel kinda bad for forgg, he lost because of 1 misscouted base.
I feel kinda bad for forgg, he lost because of 1 misscouted base.
The mis scouted base was also there for a longggg time though.
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Holytornados
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On February 15 2014 01:02 Nirel wrote: I feel kinda bad for forgg, he lost because of 1 misscouted base. The mis scouted base was also there for a longggg time though. | ||
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On February 15 2014 01:05 Doublemint wrote: Show nested quote + On February 15 2014 01:03 PanzerElite wrote: On February 15 2014 01:02 Doublemint wrote: If ForGG does this marauder/hellbat push with a couple of ghosts this is game before the third and additional tech can kick in for the toss. Nice gamble by Hero though ![]() Do you know how much smaller your army is in the midgame with ghosts? I guess you DON'T. 2-3 ghosts is like what? 4-5 marauders and 1-2 medivacs lol. Guess the ghost buff did not suffice ~ On February 15 2014 01:04 Qwerty85 wrote: Show nested quote + On February 15 2014 01:02 Doublemint wrote: If ForGG does this marauder/hellbat push with a couple of ghosts this is game before the third and additional tech can kick in for the toss. Nice gamble by Hero though ![]() The core of the army (that deals damage) is still bio. If he would add even ghosts with hellbats bio and medivacs + upgrades, his bio army would be tiny. Try a macro game against easy AI and you will see how later your upgrades and your max would be with both hellbats and ghosts. ill try to explain it so you might understand ghost academy, expensive, long build time so no bio building = weak army and tvp lategame is almost unwinnable even for most pro terrans, get it? | ||
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