IEM World Championship Katowice - Asia Qualifier - Page 15
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Fjodorov
5007 Posts
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GreenMash
Norway1746 Posts
On February 06 2014 20:19 MangoMountain wrote: It's actually pretty legit, drop hellbats on top of the swarmhosts not when mutas are on the map D: | ||
MangoMountain
Norway2044 Posts
On February 06 2014 20:21 JustPassingBy wrote: That composition was unbeatable for Innovation without transitioning to mass ravens himself. Soulkey really had a magic composition of just enough swarmhosts and rest mutas. Innovation could easily have won that if he didn't lose so much economy, it wasn't a composition problem | ||
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Ramiz1989
12124 Posts
On February 06 2014 20:23 MangoMountain wrote: Innovation could easily have won that if he didn't lose so much economy, it wasn't a composition problem Well, it kind of was a composition problem and it being the reason why he lost so much economy because he isn't as mobile as Mutas. | ||
The_Red_Viper
19533 Posts
On February 06 2014 20:23 MangoMountain wrote: Innovation could easily have won that if he didn't lose so much economy, it wasn't a composition problem And how exactly do you defend vs that many mutas? Mutas in the current form are just pretty good at not dying to anything ![]() | ||
JustPassingBy
10776 Posts
On February 06 2014 20:20 Swiipii wrote: Scan and kill some SH, put them back in the medivac once the locusts pop out. Inno lacked banshees, raven with seeker or anything that could make him benefit from his air advantage after Soulkey let his SH unprotected to counter with his mutalisks. I don't think dropping units is the right choice. Hellbats take too long to kill one and tanks are too valuable to lose because it's just a matter of one minute top when the muta catches the drop. Agree with the ravens though, but they are hard to tech to unless you turtle, which Innovation decided against. | ||
FueledUpAndReadyToGo
Netherlands30545 Posts
On February 06 2014 20:25 JustPassingBy wrote: I don't think dropping units is the right choice. Hellbats take too long to kill one and tanks are too valuable to lose because it's just a matter of one minute top when the muta catches the drop. Agree with the ravens though, but they are hard to tech to unless you turtle, which Innovation decided against. I wonder if he would have 3-4 banshees with his tank/thors. Then could pick off 2-3 swarmhosts between every wave when the mutas were away | ||
GolemMadness
Canada11044 Posts
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pmp10
3240 Posts
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Swiipii
2195 Posts
On February 06 2014 20:24 The_Red_Viper wrote: And how exactly do you defend vs that many mutas? Mutas in the current form are just pretty good at not dying to anything ![]() Inno was doing quite fine actually. At some point he was 40 supply up with Soulkey having a hard time finding an opening. Wish he turtled a bit more to get some ravens. But it's easy to make judgements when you're not actually playing. :D | ||
ujonecro
United Kingdom846 Posts
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Butterz
688 Posts
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Yello
Germany7411 Posts
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FueledUpAndReadyToGo
Netherlands30545 Posts
On February 06 2014 20:28 ujonecro wrote: Bye Innovation, too much greed. Soulkey changed it up nicely. Soulkey didn't have any lings at 6.30 ![]() Lol soulkey is like 'I lost a lot of bases last game, must make more more more' | ||
Ramiz1989
12124 Posts
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Arceus
Vietnam8332 Posts
also hydra seems to fix his nightmare of late game already SH + static defense on both streams W00T | ||
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ReMinD_
Croatia846 Posts
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