[SPL] Jin Air vs. SKT T1 R1 - Page 11
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OrChard
Hong Kong1119 Posts
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The_Templar
your Country52797 Posts
On January 20 2014 20:25 The_Templar wrote: 16:00 ![]() ![]() Maru catches some swarmhosts out of position. Maru cancels a 5th of Soulkey. Soulkey goes for the Natural of Maru and kills some tanks. Maru's taking a 4th. 17:00 ![]() ![]() Maru seiging the 4th of Soulkey with lots of tanks. Soulkey trying to defend but only has swarmhosts and a few mutalisks which are ineffective. Maru reinforcing on the right hand side of the map. 18:00 ![]() ![]() Maru attacking the third and the fourth at the same time but the third base attack doesn't have enough anti air and mutalisks start killing tanks. 19:00 ![]() ![]() Maru re-taking his fourth base. Locusts towards Maru's third base kill about two workers. Maru doing another attacks towards the 3rd base of Soulkey while Soulkey attacks the third of Maru. Tanks dying for Maru. 20:00 ![]() ![]() Maru keeping all of his thors with the main army. Maru did kill the third and a 5th in construction. Soulkey has no idea Maru has a 4th base until he flies 15 mutalisks into missile turrets. 21:00 ![]() ![]() Maru going for the 4th of Soulkey again but Soulkey is pinning him back. More locusts and mutalisks on the way to Maru's third. Maru going for the 3rd and 5th again. 23:00 ![]() ![]() Maru going for the third at the same time as Soulkey kills the 4th base. Maru fails to kill the 5th of Soulkey. 24:00 ![]() ![]() Maru finishes off the 5th of Soulkey. Soulkey backstabs with mutalisks and kills the third command center. Soulkey moving swarmhosts in range of Maru's base. 25:00 ![]() ![]() Hive for Soulkey. Mutalisks wrecking buildings in the main before Maru's thors get back. | ||
CruelZeratul
Germany4588 Posts
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teddyoojo
Germany22369 Posts
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NovaMB
Germany9534 Posts
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Ana_
Finland453 Posts
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Die4Ever
United States17663 Posts
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T.O.P.
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Hong Kong4685 Posts
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Vindicare605
United States16056 Posts
Swarm Hosts for Defense, Mutalisks for offense. Such smart play. | ||
teddyoojo
Germany22369 Posts
On January 20 2014 20:28 CruelZeratul wrote: There was a point in time where it did matter if you kept Zerg on 3 bases nearly the whole game long. Seems those are over. those probably were the times where units werent for free | ||
ottosec
505 Posts
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Shellshock
United States97276 Posts
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MiCa
United States147 Posts
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Daswollvieh
5553 Posts
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WigglingSquid
5194 Posts
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Jono7272
United Kingdom6330 Posts
On January 20 2014 20:28 Shellshock wrote: pretty weak defense against all of the counter attacks killed him. he started off well but then he just stopped defending Not splitting his army as well Flash splits his army ![]() | ||
NovaMB
Germany9534 Posts
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Daogin
Canada2308 Posts
On January 20 2014 20:28 Shellshock wrote: pretty weak defense against all of the counter attacks killed him. he started off well but then he just stopped defending I think he should have defended after taking out the 3rd the first time | ||
Kihshra
178 Posts
On January 20 2014 20:27 sAsImre wrote: good exemple of why non turtling mech sucks if the map doesn't give you 4bases for free. He just needed to make more Vikings, and maybe leave 1 or 2 Thors home to defend against the mutas. | ||
Daswollvieh
5553 Posts
On January 20 2014 20:29 MiCa wrote: Do meching terrans forgot about mass turrets and blue flame?? Wondered that myself. Mass turrets would have saved quite some minerals in the end. | ||
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