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NationWars: Finals - Page 15

Forum Index > StarCraft 2 Tournaments
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Prev 1 13 14 15 16 17 32 Next All
i.of.the.storm
Profile Joined April 2009
United States795 Posts
January 19 2014 22:26 GMT
#281
On January 20 2014 07:19 pigmanbear wrote:
Please. Remove. Swarm hosts. Most boring unit of all time.

Seriously Blizzard, no one will laugh at you if you admit you made a mistake. Or really, I think even removing enduring locusts would solve a lot of problems, right now it's just too hard to actually get to the spark hosts for the attacker. Maybe make them a little faster to compensate (or heck, make it a speed upgrade so the range is the same but the life is shorter). It's really just silly how hard it is to actually attack swarm hosts once you get to a critical mass.
Maru - The Terran hope is alive!
NovaMB
Profile Joined February 2013
Germany9534 Posts
January 19 2014 22:27 GMT
#282
This shit is from 4 mining bases. Imagine Snute would've gotten more.
ArTiFaKs
Profile Joined September 2013
United States1229 Posts
January 19 2014 22:28 GMT
#283
On January 20 2014 07:23 FeyFey wrote:
Show nested quote +
On January 20 2014 07:20 Quakie wrote:
He needs to WP-harass. Maybe even more than one...?


Zerg just needs one base if the swarmhosts are up. Swarmhosts need some sort of upkeep cost lol.


Or just make the locusts last like 5 seconds, make the SH burrow a lot quicker and unburrow a lot quicker and move speed a lot quicker so they become more of a hit and run unit instead of a turtle siege unit that completely ruins the game flow and purpose of the game in general. When you are on 1 base you should not be able to keep up with a mass army of top tier units. Viper's with abduct just make this army x10 as powerful because you are just trading super expensive units for literally no cost at all. It's incredibly imbalanced if you ask me and it's just straight up bullshit.
There are things known, and things unknown, and in-between are the doors.
Insoleet
Profile Joined May 2012
France1806 Posts
January 19 2014 22:28 GMT
#284
On January 20 2014 07:25 CruelZeratul wrote:
The respawn time between Locusts waves needs to be much higher. You have to have a chance to actually attack them when Locusts are down.


We need :

- Faster locusts
- Less lifetime
- Faster burrow/unburrow

Squat
Profile Joined September 2013
Sweden7978 Posts
Last Edited: 2014-01-19 22:29:26
January 19 2014 22:29 GMT
#285
I'm watching this, and Catz doing the exact same thing against Puck in the MLG quals. Gonna watch some Polish Starbow I guess.
"Digital. They have digital. What is digital?" - Donald J Trump
BlackCompany
Profile Joined August 2012
Germany8388 Posts
January 19 2014 22:29 GMT
#286
What the hell Snute.. hes seeing that Titan is building an air army but wont just kill the main, its like he is begging to loose this
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
January 19 2014 22:29 GMT
#287
On January 20 2014 07:26 i.of.the.storm wrote:
Show nested quote +
On January 20 2014 07:19 pigmanbear wrote:
Please. Remove. Swarm hosts. Most boring unit of all time.

Seriously Blizzard, no one will laugh at you if you admit you made a mistake. Or really, I think even removing enduring locusts would solve a lot of problems, right now it's just too hard to actually get to the spark hosts for the attacker. Maybe make them a little faster to compensate (or heck, make it a speed upgrade so the range is the same but the life is shorter). It's really just silly how hard it is to actually attack swarm hosts once you get to a critical mass.

Blizzard saw how many zergs used broodlords in WoL and thought they would enjoy it if they had ground broods in hots.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
NovaMB
Profile Joined February 2013
Germany9534 Posts
January 19 2014 22:30 GMT
#288
On January 20 2014 07:29 Tachion wrote:
Show nested quote +
On January 20 2014 07:26 i.of.the.storm wrote:
On January 20 2014 07:19 pigmanbear wrote:
Please. Remove. Swarm hosts. Most boring unit of all time.

Seriously Blizzard, no one will laugh at you if you admit you made a mistake. Or really, I think even removing enduring locusts would solve a lot of problems, right now it's just too hard to actually get to the spark hosts for the attacker. Maybe make them a little faster to compensate (or heck, make it a speed upgrade so the range is the same but the life is shorter). It's really just silly how hard it is to actually attack swarm hosts once you get to a critical mass.

Blizzard saw how many zergs used broodlords in WoL and thought they would enjoy it if they had ground broods in hots.

But remember, it feels zergy. Thats whats important
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
January 19 2014 22:31 GMT
#289
Protoss has 3 hidden bases, more income, and still theres nothing he can do lol
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
January 19 2014 22:31 GMT
#290
On January 20 2014 07:28 Insoleet wrote:
Show nested quote +
On January 20 2014 07:25 CruelZeratul wrote:
The respawn time between Locusts waves needs to be much higher. You have to have a chance to actually attack them when Locusts are down.


We need :

- Faster locusts
- Less lifetime
- Faster burrow/unburrow



Haha sure, faster Locusts, so you can't even run away and avoid damage.
ArTiFaKs
Profile Joined September 2013
United States1229 Posts
January 19 2014 22:32 GMT
#291
On January 20 2014 07:29 Tachion wrote:
Show nested quote +
On January 20 2014 07:26 i.of.the.storm wrote:
On January 20 2014 07:19 pigmanbear wrote:
Please. Remove. Swarm hosts. Most boring unit of all time.

Seriously Blizzard, no one will laugh at you if you admit you made a mistake. Or really, I think even removing enduring locusts would solve a lot of problems, right now it's just too hard to actually get to the spark hosts for the attacker. Maybe make them a little faster to compensate (or heck, make it a speed upgrade so the range is the same but the life is shorter). It's really just silly how hard it is to actually attack swarm hosts once you get to a critical mass.

Blizzard saw how many zergs used broodlords in WoL and thought they would enjoy it if they had ground broods in hots.


Ya genius logic there. And they literally keep the brood/infestor composition and just add ground broods that are ranged units and can travel across the entire map without having to move, while at the same time adding the Viper abduct that makes the composition x10 as strong.
There are things known, and things unknown, and in-between are the doors.
Insoleet
Profile Joined May 2012
France1806 Posts
Last Edited: 2014-01-19 22:33:03
January 19 2014 22:32 GMT
#292
On January 20 2014 07:31 CruelZeratul wrote:
Show nested quote +
On January 20 2014 07:28 Insoleet wrote:
On January 20 2014 07:25 CruelZeratul wrote:
The respawn time between Locusts waves needs to be much higher. You have to have a chance to actually attack them when Locusts are down.


We need :

- Faster locusts
- Less lifetime
- Faster burrow/unburrow



Haha sure, faster Locusts, so you can't even run away and avoid damage.


With less lifetime you have to play strategically and flank where the locusts are not.

If locusts dont go fast enough, they are just useless. (They are currently working because of their long lifetime)
BlackCompany
Profile Joined August 2012
Germany8388 Posts
January 19 2014 22:32 GMT
#293
If Snute would just send 3 SHs in Titans main to kill all the tech, this game would have been over 10 minutes ago
DocSchlakk
Profile Joined January 2013
Austria172 Posts
January 19 2014 22:33 GMT
#294
well...ppl complain abou cheese.....i would say...cheese zerg asap! before THIS happens :D
"Heroes don`t do drugs!....except Drugman, I guess!?"
Makro
Profile Joined March 2011
France16890 Posts
January 19 2014 22:33 GMT
#295
i wonder the number of kills for each colossus, omg
Matthew 5:10 "Blessed are those who are persecuted because of shitposting, for theirs is the kingdom of heaven".
TL+ Member
scypio
Profile Joined December 2011
Poland2127 Posts
January 19 2014 22:33 GMT
#296
SH is the worst thing that happened to HotS.
I play random | I like Hots | INnoVation | sOs | Tefel TOP1!
Fuell
Profile Joined February 2011
Netherlands3111 Posts
January 19 2014 22:33 GMT
#297
this is disgusting
fOu/Zenith/NEX/WeRRa/SlayerS
ujonecro
Profile Joined September 2010
United Kingdom846 Posts
Last Edited: 2014-01-19 22:33:50
January 19 2014 22:33 GMT
#298
Imagine at least 80% of those tempests Titan has lost so far in one ball with those collosus. Different story.
NovaMB
Profile Joined February 2013
Germany9534 Posts
January 19 2014 22:34 GMT
#299
No wonder Hasuobs started to all-in Zerg every game. This is everywhere on the EU ladder
DocSchlakk
Profile Joined January 2013
Austria172 Posts
January 19 2014 22:35 GMT
#300
On January 20 2014 07:34 NovaMB wrote:
No wonder Hasuobs started to all-in Zerg every game. This is everywhere on the EU ladder


^ This!
"Heroes don`t do drugs!....except Drugman, I guess!?"
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