HeRoMaRinE : HeRoMaRinE is only a sixteen year old Terran and is considered as a hot prospect. This boy is able to show impressive things and has shown all his skills by winning the EPS Germany 2013 in November.
Socke : Socke is a historical member of Germany National Team. He has an international experience which can transcend Germany and he has always been one of the major German player, winning three ESL Pro Series Germany in his career and reaching semi-finals of IEM Katowice, Cologne and 2010 MLG Raleigh.
TLO : TLO is a Zerg player who impressed a lot at the beginning of 2013. Thanks to his very tailored and creative build orders mainly based on roaches against Terrans, he managed to reach the top 5 of WCS Europe and made the whole Europe dream.
Eiki After having won NM SpillExpo 2013, Eiki can boast he is the National champion in Norway. This protoss is the best player of the rising team Karnage eSports and is able to show very interesting things. Always good at online competitions and in ladder, Eiki could surprise a lot in this NationWars.
Snute Snute is one the most amazing and respectable player in Europe. Second at HomeStory Cup VII, winner at HomeStory Cup VI, he shined in many other major tournaments, is the last foreigners to have won a major tournament and seems able to beat any player in the world thanks to his very lovely style. His experience in Proleague and in WCS NA could give to Norway a very good weapon to fight in NationWars.
Targa The Norwegian had a remarkable run to the semi-finals at 2012 DreamHack Open: Valencia and is one of the rare Zergs able to scare all the European players thanks to the very good shape he showed in late 2013.
Happy Happy is a true winning machine. He is often in the very first player on ladder and reached the last grid in WCS Europe 2013 thanks to incredible runs. His micro from Warcraft III is really sick and Russia has a wonderful asset with Happy to win NationWars
sLivko sLivko favors a macro-heavy style that typically involves lots of droning and is also able to surprise his opponents with very powerful and cheesy build orders. Member of the Premier League WCS Europe, he did not manage big runs in 2013. After his semi-finals at the IEM Singapore in 2012, he was considered as one of the top European player and he now aims at a new target with the NationWars.
Titan The Russian has been one of the most consistent players since the release of StarCraft II: Heart of the Swarm. He has a very good micro and is able to trade his units better than most European players to reach the victory. He shows in WCS 2013 that he is one of the best European players. He really could be the silver bullet of Russian squad.
Bly Known for his numerous and tailored cheeses, Bly is one of the strongest Zerg in Europe. Playing for team Acer, his style became very famous and it would be exciting to watch how he can deal with his reputation to surprise his opponents.
Dimaga The adjective that would be the best to qualify Dimaga’s performance would be astonishing. The Roccat player who reached the semi-finals of 2013 WCS Season 1 Europe is also one of the most sympathetic player in Europe and that’s why he is likely to be one of the foundation of the Ukraine National Team.
Kas The different 2013 WCS campaigns were not convincing enough to say Kas is back in shape but the Ukrainian Terran is still one of the best value in Europe and is likely to perform in NationWars thanks to his insane macro.
Only Eiki and HeRoMaRinE have no participations in 2013 WCS. They both showed an impressive skill during the group stage: they managed to carry their team national team by scoring more than four maps.
Germany is one of the strongest nation. The charismatic squad based on the Captain TLO, the experienced Socke and the very skilled HeRoMaRinE can be threatened by the whole Europe and is able to offer the public a very dynamic gameplay. As they have the three races, they can choose the worst match-ups of their opponent and this detail could become very important.
Norway is one of the most underrated nation because all the Norwegian players seem at the peak of their career. Of course, Zergs Snute and TargA. are expected to carry their nation today but Eiki is able to snipe any player with his strong all-ins and was the revelation of Group stage. Norway is very focused on this event, the three players were very proud of representing their country and their team spirit is quite incredible.
Happy's Russia shows very interesting things during the group stage. TitaN first all-killed Spain with a much better gameplay than what he recently had during WCS qualifiers. sLivko was here to qualify his country against Norway and Happy has a huge motivation for this NationWars and Russia can benefit from Stranger's activity to have the good picks and a motivated squad.
Ukraine is probably one of the scariest nation in Europe. Their squad is really balanced and displays three very big European players with different styles. The Captain DIMAGA has shown he is able to beat everybody and reminded everybody he was the boss. Then, the cheesy Bly should appreciate a lot the format in Best-of-1 and presents a very different style from the macromonster Terran: Kas. Ukraine was a solid squad and each player can save their country.
Predictions:
Both country were afraid of this clash: the Eastern derby between Ukraine and Russia will be amazing to follow. In the other semi-finals, Norway and Germany have shown a very flabbergasting skill thanks to their young players. Today, the stakes are high and we will see who the big players are.
Germany > Norway Russia < Ukraine Russia > Norway Germany > Russia
So why is Germany vs Norway already on when Liquipedia says 18:00 for this match? So unreliable, almost missed it. -.-
And why are they talking about HS? I got a beta key months ago, played a week and got bored and never played again. Played MTG for years, but this game is just overhyped, funny casual game with much RNG and card grinding, but nothing more.
On January 20 2014 01:32 Caladan wrote: So why is Germany vs Norway already on when Liquipedia says 18:00 for this match? So unreliable, almost missed it. -.-
And why are they talking about HS? I got a beta key months ago, played a week and got bored and never played again. Played MTG for years, but this game is just overhyped, funny casual game with much RNG and card grinding, but nothing more.
Not impressed by TLOs play at all, he had some nice moves but his trades were incredible bad
Edit: i feel TLO is going back to his former self, trying to do creative/crazy stuff to masquerade his overall not so strong playstyle. He was going so strong with standard play for a couple of months but atm hes going back in time..
Wow. Anyway, this format allows some volatility due to a lot of factors. I enjoy the cup a lot, but wish it would be regular so we can see these teams fight it off again and see how it goes the other time. It's a really nice event.
On January 20 2014 03:44 IAmWithStupid wrote: I experience some brutal lags with English stream... Am I the only one?
German stream keeps buffering for me right now aswell, had some issues earlier today aswell. I guess twitch is back with his awesome perfomance in EU -.-
Have the people that experience lag tried running at the best quality? For me it lagged on medium, so I put on source just because I was desperate, and it runs smooth as a baby's ass!
On January 20 2014 04:05 FueledUpAndReadyToGo wrote: hahaha this scv run trick is sick
What happened? Missed the start of the game.
Dimaga attacked with 12+ early slow lings, happy didn't react at all, just let them kill his bunker. Then the lings went for the scvs in the natural, after whichHhappy just sent them to the other side of the map. Since slowlings cannot really catchup with them, he drew away all the lings from his base and saved some of the runaway scvs as well.
people interested in a competition where french actually stand a chance may also watch ESEA grand finals where TITAN (former verygames) will crush iBUYPOWER in a few minutes http://www.twitch.tv/NiPgamingTV
Why did the cheeky ZvZ spine rush die? I remember Dimaga do it with good success. Been waiting for it for some time but it's like every zerg has agreed upon never doing it again.
On January 20 2014 05:31 Heartland wrote: Please stop spoilering if the games aren't done on the main english stream. Since it, well, spoils the result.
Do I have to open 5 streams to check when to post what on a LR thread? I don't think that is really practical, is it?
On January 20 2014 05:31 Heartland wrote: Please stop spoilering if the games aren't done on the main english stream. Since it, well, spoils the result.
Do I have to open 5 streams to check when to post what on a LR thread? I don't think that is really practical, is it?
There's a pretty simple solution here. Don't do it, then.
On January 20 2014 05:31 Heartland wrote: Please stop spoilering if the games aren't done on the main english stream. Since it, well, spoils the result.
Do I have to open 5 streams to check when to post what on a LR thread? I don't think that is really practical, is it?
There's a pretty simple solution here. Don't do it, then.
So there is a new rule only to post something on LR threads when you watch all streams at once? I don't really get the fuss about it. Things like that happen all the time on EU tournaments with multiple casters. Same happend to me on WCS quali when other streams were faster than the one I watched.
On January 20 2014 05:31 Heartland wrote: Please stop spoilering if the games aren't done on the main english stream. Since it, well, spoils the result.
Do I have to open 5 streams to check when to post what on a LR thread? I don't think that is really practical, is it?
There's a pretty simple solution here. Don't do it, then.
So there is a new rule only to post something on LR threads when you watch all streams at once? I don't really get the fuss about it. Things like that happen all the time on EU tournaments with multiple casters. Same happend to me on WCS quali when other streams were faster than the one I watched.
I don't understand how hard it is not to spoiler things. Don't do it, jeez.
On January 20 2014 05:31 Heartland wrote: Please stop spoilering if the games aren't done on the main english stream. Since it, well, spoils the result.
Do I have to open 5 streams to check when to post what on a LR thread? I don't think that is really practical, is it?
There's a pretty simple solution here. Don't do it, then.
So there is a new rule only to post something on LR threads when you watch all streams at once? I don't really get the fuss about it. Things like that happen all the time on EU tournaments with multiple casters. Same happend to me on WCS quali when other streams were faster than the one I watched.
I don't understand how hard it is not to spoiler things. Don't do it, jeez.
I'll end this discussion from my side here, since you don't want to get my point even.
On January 20 2014 05:31 Heartland wrote: Please stop spoilering if the games aren't done on the main english stream. Since it, well, spoils the result.
Do I have to open 5 streams to check when to post what on a LR thread? I don't think that is really practical, is it?
There's a pretty simple solution here. Don't do it, then.
So there is a new rule only to post something on LR threads when you watch all streams at once? I don't really get the fuss about it. Things like that happen all the time on EU tournaments with multiple casters. Same happend to me on WCS quali when other streams were faster than the one I watched.
I don't understand how hard it is not to spoiler things. Don't do it, jeez.
I'll end this discussion from my side here, since you don't want to get my point even.
just put any posts that reveal game results in a spoiler tag if it bothers people. shouldn't be hard to do for you and shouldn't be hard for them to avoid the spoilers then.
On January 20 2014 05:31 Heartland wrote: Please stop spoilering if the games aren't done on the main english stream. Since it, well, spoils the result.
Do I have to open 5 streams to check when to post what on a LR thread? I don't think that is really practical, is it?
There's a pretty simple solution here. Don't do it, then.
So there is a new rule only to post something on LR threads when you watch all streams at once? I don't really get the fuss about it. Things like that happen all the time on EU tournaments with multiple casters. Same happend to me on WCS quali when other streams were faster than the one I watched.
I don't understand how hard it is not to spoiler things. Don't do it, jeez.
I'll end this discussion from my side here, since you don't want to get my point even.
Christ dude quit being a dick, stop spoiling the games. Germany should be running 5 min delay just like everyone else and if they arent, stop using the German stream as the benchmark.
On January 20 2014 05:56 Boucot wrote: Disappointing result from Germany, I was expecting them to win the whole thing. But happy for Ukraine, love all their players !
Not really. Many EU countries have a chance to win in a 3 players nation war. Look at Poland's lineup, what Sweden could have been and what Holland and Finnland could have sent. I don't see a clear favourite in these wars and that's what makes them interesting.
With both of the two only fulltime pros and a breakthrough performance by Norway, I am so happy to see them do well. Shows that you have to send the best lineup to do well...
So many good names missing from Sweden makes me sad:-(
On January 20 2014 06:11 Slydie wrote: With both of the two only fulltime pros and a breakthrough performance by Norway, I am so happy to see them do well. Shows that you have to send the best lineup to do well...
So many good names missing from Sweden makes me sad:-(
If Eiki gets another point for Norway into the win, he'll be the MVP of this tourney for me.
On January 20 2014 05:56 Boucot wrote: Disappointing result from Germany, I was expecting them to win the whole thing. But happy for Ukraine, love all their players !
Not really. Many EU countries have a chance to win in a 3 players nation war. Look at Poland's lineup, what Sweden could have been and what Holland and Finnland could have sent. I don't see a clear favourite in these wars and that's what makes them interesting.
But there are better nations and germany is one of them.
On January 20 2014 05:56 Boucot wrote: Disappointing result from Germany, I was expecting them to win the whole thing. But happy for Ukraine, love all their players !
Not really. Many EU countries have a chance to win in a 3 players nation war. Look at Poland's lineup, what Sweden could have been and what Holland and Finnland could have sent. I don't see a clear favourite in these wars and that's what makes them interesting.
But there are better nations and germany is one of them.
In a bo5 all-kill all you need is one player getting hot. Anything can happen.
On January 20 2014 05:56 Boucot wrote: Disappointing result from Germany, I was expecting them to win the whole thing. But happy for Ukraine, love all their players !
Not really. Many EU countries have a chance to win in a 3 players nation war. Look at Poland's lineup, what Sweden could have been and what Holland and Finnland could have sent. I don't see a clear favourite in these wars and that's what makes them interesting.
But there are better nations and germany is one of them.
You are prolly right. Still not disappointed about the results. It is not like they have been wiped from the board. In the end two close losses against other of the better nations denied a better placing.
On January 20 2014 06:39 Insoleet wrote: lol perfect demonstration of SC2 main problem : staying on 3 base is totally fine, taking more bases is suicidal.
You write that while Snute is already on 5 bases and ahead?
On January 20 2014 06:41 DJHelium wrote: Wonder if Slivko knows about the un-abductable brood lord trick. If not, Snute will crush him if it comes to brood vs brood.
The one where you abduct the Brood Lord yourself with a Viper thats far away?
On January 20 2014 06:41 DJHelium wrote: Wonder if Slivko knows about the un-abductable brood lord trick. If not, Snute will crush him if it comes to brood vs brood.
On January 20 2014 06:41 DJHelium wrote: Wonder if Slivko knows about the un-abductable brood lord trick. If not, Snute will crush him if it comes to brood vs brood.
The one where you abduct the Brood Lord yourself with a Viper thats far away?
On January 20 2014 06:39 Insoleet wrote: lol perfect demonstration of SC2 main problem : staying on 3 base is totally fine, taking more bases is suicidal.
You write that while Snute is already on 5 bases and ahead?
Well too bad Slivko is a terrible player and doesnt abuse the base spread of Snute and the firepower of BL/SH...
But you are right, when one of the 3 bases is mining out, expanding begins to be necessary...
We clearly reached a new level of stupidity, I've heard a lot of people talk about "free units vs free units" but this is the first time i see this bullshit with my own eyes
It's so funny, we have Innovation vs Taeja, and then we have this or Mana vs Firecake. This game is so hit and miss, It's like different games entirely between certain builds and MUs.
Its amazing how both of them go into tunnel-vision mode the second they decide to go for BL/SH/whatever.. If they would spend some minearls on ~40 lings they could just kill 2 or 3 of the top bases
Edit: Thank god Snute, 10 roaches and 20 lings and he just lost 3 mining bases
On January 20 2014 06:54 [SXG]Phantom wrote: this is ridiculous.
Well at lest it will put starbow fans on their feets. That people prefer to see this to the starbow tournament gives you something to think.
A few people watch starbow, while 30k watch this. There were a lot of good games in this tournament, one bad one does not kill it all. But if you just like to look out for a chance to post "SC is dying" or "BW is so much better" this game helps you, so be happy.
why the hell would this even be a possibility to happen ?? This requires a certain retarded quality to even watch let alone play. Free, never ending units fighting free, never ending units. Oh how exciting, the risks involved with using free units is just too much to handle! I duno if I can take the suspense of wondering what the cost would be for losing all thos free units! oh man, oh man I think I feel a heart attack coming on..... fucking not at all.
I do not understand, why people dislike this match??!
I loved it.. alot of crucial infestor/viper play in zvz, that I never seen before. All units except ultras were used in all sorts of combination, and the "free-units vs free-units" was not a stalemate for more than 5 minuts.
On January 20 2014 07:01 Napoleon53 wrote: I do not understand, why people dislike this match??!
I loved it.. alot of crucial infestor/viper play in zvz, that I never seen before. All units except ultras were used in all sorts of combination, and the "free-units vs free-units" was not a stalemate for more than 5 minuts.
You clearly weren't here during the BL Infestor era.
On January 20 2014 07:01 Napoleon53 wrote: I do not understand, why people dislike this match??!
I loved it.. alot of crucial infestor/viper play in zvz, that I never seen before. All units except ultras were used in all sorts of combination, and the "free-units vs free-units" was not a stalemate for more than 5 minuts.
Because there was zero movement for about 15 minutes. Just two big armies and static defense in the middle of the map.
On January 20 2014 07:01 Napoleon53 wrote: I do not understand, why people dislike this match??!
I loved it.. alot of crucial infestor/viper play in zvz, that I never seen before. All units except ultras were used in all sorts of combination, and the "free-units vs free-units" was not a stalemate for more than 5 minuts.
I agree with you completely. I enjoyed watching it.
On January 20 2014 07:01 Napoleon53 wrote: I do not understand, why people dislike this match??!
I loved it.. alot of crucial infestor/viper play in zvz, that I never seen before. All units except ultras were used in all sorts of combination, and the "free-units vs free-units" was not a stalemate for more than 5 minuts.
On January 20 2014 07:01 Napoleon53 wrote: I do not understand, why people dislike this match??!
I loved it.. alot of crucial infestor/viper play in zvz, that I never seen before. All units except ultras were used in all sorts of combination, and the "free-units vs free-units" was not a stalemate for more than 5 minuts.
Because there was zero movement for about 15 minutes. Just two big armies and static defense in the middle of the map.
zero movement for 15 minuts? I disagree.. I watched firecake vs mana - and that was "zero movement" ... but if you actually payed attention to this game - you would notice how their bank never got above 2k. Because they replenished units, and had lots of important fights.
On January 20 2014 07:01 Napoleon53 wrote: I do not understand, why people dislike this match??!
I loved it.. alot of crucial infestor/viper play in zvz, that I never seen before. All units except ultras were used in all sorts of combination, and the "free-units vs free-units" was not a stalemate for more than 5 minuts.
Because there was zero movement for about 15 minutes. Just two big armies and static defense in the middle of the map.
zero movement for 15 minuts? I disagree.. I watched firecake vs mana - and that was "zero movement" ... but if you actually payed attention to this game - you would notice how their bank never got above 2k. Because they replenished units, and had lots of important fights.
I actually payed attention to this game before you were born, to recycle a fantastic argument...
By the way, what happends to a unit if it gets abducted while the viper is on "dead space", like somewhere to the edges of the map? Does it die/vanish or does it get placed on a normal place?
On January 20 2014 07:12 BlackCompany wrote: By the way, what happends to a unit if it gets abducted while the viper is on "dead space", like somewhere to the edges of the map? Does it die/vanish or does it get placed on a normal place?
The unit just goes to where the Viper is, and the Viper can't be outside the map. Or do you mean like a land unit over air space?
On January 20 2014 07:12 BlackCompany wrote: By the way, what happends to a unit if it gets abducted while the viper is on "dead space", like somewhere to the edges of the map? Does it die/vanish or does it get placed on a normal place?
The unit just goes to where the Viper is, and the Viper can't be outside the map. Or do you mean like a land unit over air space?
On January 20 2014 07:10 Squat wrote: Snute going for Hosts on Alterzim Shithole, this has potential.
Watching this makes me sad about starcraft2
You don't like free units waddling into lazor beams for 90 minutes!? Maybe you should go back to Starbowlandia or something ok!? This is Sc2, the most awesomest thing ever made, Tasteless told me so. Kind of weird how he never plays it, but still.
On January 20 2014 07:12 BlackCompany wrote: By the way, what happends to a unit if it gets abducted while the viper is on "dead space", like somewhere to the edges of the map? Does it die/vanish or does it get placed on a normal place?
The unit just goes to where the Viper is, and the Viper can't be outside the map. Or do you mean like a land unit over air space?
On January 20 2014 07:10 Squat wrote: Snute going for Hosts on Alterzim Shithole, this has potential.
Watching this makes me sad about starcraft2
You don't like free units waddling into lazor beams for 90 minutes!? Maybe you should go back to Starbowlandia or something ok!? This is Sc2, the most awesomest thing ever made, Tasteless told me so. Kind of weird how he never plays it, but still.
On January 20 2014 07:10 Squat wrote: Snute going for Hosts on Alterzim Shithole, this has potential.
Watching this makes me sad about starcraft2
You don't like free units waddling into lazor beams for 90 minutes!? Maybe you should go back to Starbowlandia or something ok!? This is Sc2, the most awesomest thing ever made, Tasteless told me so. Kind of weird how he never plays it, but still.
I don't play Starbow but i entered tournament today for fun and i opened one of the streams with Beastyqt, he didn't leave his base until 200/200 mech.
On January 20 2014 07:12 BlackCompany wrote: By the way, what happends to a unit if it gets abducted while the viper is on "dead space", like somewhere to the edges of the map? Does it die/vanish or does it get placed on a normal place?
The unit just goes to where the Viper is, and the Viper can't be outside the map. Or do you mean like a land unit over air space?
$Ya thats what i mean
I think it's just placed on the nearest ground.
Oh okay, kind of boring though. Would be a cool tactic to kill units
No anti air by Snute, just build more Warp Prims and land units on top of those Swarm Hosts This style is so ugly. Siege Tanks on ultra Steroids not fun.
On January 20 2014 07:10 Squat wrote: Snute going for Hosts on Alterzim Shithole, this has potential.
Watching this makes me sad about starcraft2
You don't like free units waddling into lazor beams for 90 minutes!? Maybe you should go back to Starbowlandia or something ok!? This is Sc2, the most awesomest thing ever made, Tasteless told me so. Kind of weird how he never plays it, but still.
That was random
Yea, when was the last time he heard Tasteless cast?
On January 20 2014 07:10 Squat wrote: Snute going for Hosts on Alterzim Shithole, this has potential.
Watching this makes me sad about starcraft2
You don't like free units waddling into lazor beams for 90 minutes!? Maybe you should go back to Starbowlandia or something ok!? This is Sc2, the most awesomest thing ever made, Tasteless told me so. Kind of weird how he never plays it, but still.
That was random
Yea, when was the last time he heard Tasteless cast?
Probably at blizzcon, can't remember for sure. I'm a little sleep deprived and high off of too many painkillers atm, please disregard any excessive rambling.
On January 20 2014 07:01 Napoleon53 wrote: I do not understand, why people dislike this match??!
I loved it.. alot of crucial infestor/viper play in zvz, that I never seen before. All units except ultras were used in all sorts of combination, and the "free-units vs free-units" was not a stalemate for more than 5 minuts.
Because there was zero movement for about 15 minutes. Just two big armies and static defense in the middle of the map.
zero movement for 15 minuts? I disagree.. I watched firecake vs mana - and that was "zero movement" ... but if you actually payed attention to this game - you would notice how their bank never got above 2k. Because they replenished units, and had lots of important fights.
That's because they were both on 2 or less bases of economy while constantly killing off drones to get more army supply, if you actually paid attention to the game you would notice that there were almost zero important fights because free units don't involve any risk whatsoever, because they will always be cost effective while at the same time requiring zero actions to babysit these units. All you have to do is rally and park them next to mass static D and forget about them while you designate your attention elsewhere. there is zero incentive to not do this besides the fact it completely sucks ass and is incredibly boring.
On January 20 2014 07:19 pigmanbear wrote: Please. Remove. Swarm hosts. Most boring unit of all time.
Seriously Blizzard, no one will laugh at you if you admit you made a mistake. Or really, I think even removing enduring locusts would solve a lot of problems, right now it's just too hard to actually get to the spark hosts for the attacker. Maybe make them a little faster to compensate (or heck, make it a speed upgrade so the range is the same but the life is shorter). It's really just silly how hard it is to actually attack swarm hosts once you get to a critical mass.
On January 20 2014 07:20 Quakie wrote: He needs to WP-harass. Maybe even more than one...?
Zerg just needs one base if the swarmhosts are up. Swarmhosts need some sort of upkeep cost lol.
Or just make the locusts last like 5 seconds, make the SH burrow a lot quicker and unburrow a lot quicker and move speed a lot quicker so they become more of a hit and run unit instead of a turtle siege unit that completely ruins the game flow and purpose of the game in general. When you are on 1 base you should not be able to keep up with a mass army of top tier units. Viper's with abduct just make this army x10 as powerful because you are just trading super expensive units for literally no cost at all. It's incredibly imbalanced if you ask me and it's just straight up bullshit.
On January 20 2014 07:25 CruelZeratul wrote: The respawn time between Locusts waves needs to be much higher. You have to have a chance to actually attack them when Locusts are down.
We need :
- Faster locusts - Less lifetime - Faster burrow/unburrow
On January 20 2014 07:19 pigmanbear wrote: Please. Remove. Swarm hosts. Most boring unit of all time.
Seriously Blizzard, no one will laugh at you if you admit you made a mistake. Or really, I think even removing enduring locusts would solve a lot of problems, right now it's just too hard to actually get to the spark hosts for the attacker. Maybe make them a little faster to compensate (or heck, make it a speed upgrade so the range is the same but the life is shorter). It's really just silly how hard it is to actually attack swarm hosts once you get to a critical mass.
Blizzard saw how many zergs used broodlords in WoL and thought they would enjoy it if they had ground broods in hots.
On January 20 2014 07:19 pigmanbear wrote: Please. Remove. Swarm hosts. Most boring unit of all time.
Seriously Blizzard, no one will laugh at you if you admit you made a mistake. Or really, I think even removing enduring locusts would solve a lot of problems, right now it's just too hard to actually get to the spark hosts for the attacker. Maybe make them a little faster to compensate (or heck, make it a speed upgrade so the range is the same but the life is shorter). It's really just silly how hard it is to actually attack swarm hosts once you get to a critical mass.
Blizzard saw how many zergs used broodlords in WoL and thought they would enjoy it if they had ground broods in hots.
But remember, it feels zergy. Thats whats important
On January 20 2014 07:25 CruelZeratul wrote: The respawn time between Locusts waves needs to be much higher. You have to have a chance to actually attack them when Locusts are down.
We need :
- Faster locusts - Less lifetime - Faster burrow/unburrow
Haha sure, faster Locusts, so you can't even run away and avoid damage.
On January 20 2014 07:19 pigmanbear wrote: Please. Remove. Swarm hosts. Most boring unit of all time.
Seriously Blizzard, no one will laugh at you if you admit you made a mistake. Or really, I think even removing enduring locusts would solve a lot of problems, right now it's just too hard to actually get to the spark hosts for the attacker. Maybe make them a little faster to compensate (or heck, make it a speed upgrade so the range is the same but the life is shorter). It's really just silly how hard it is to actually attack swarm hosts once you get to a critical mass.
Blizzard saw how many zergs used broodlords in WoL and thought they would enjoy it if they had ground broods in hots.
Ya genius logic there. And they literally keep the brood/infestor composition and just add ground broods that are ranged units and can travel across the entire map without having to move, while at the same time adding the Viper abduct that makes the composition x10 as strong.
On January 20 2014 07:25 CruelZeratul wrote: The respawn time between Locusts waves needs to be much higher. You have to have a chance to actually attack them when Locusts are down.
We need :
- Faster locusts - Less lifetime - Faster burrow/unburrow
Haha sure, faster Locusts, so you can't even run away and avoid damage.
With less lifetime you have to play strategically and flank where the locusts are not.
If locusts dont go fast enough, they are just useless. (They are currently working because of their long lifetime)
I was rooting for Snute before the gmae, but now i hope Titan wins. Not because of Sh/Bl or anything else, but because of how bad Snute is playing this out
I have no idea why he did go Tempests in the first place. Void Rays seem so much better. Or fucking Carrier. Blizzard, I want free Interceptors in Carriers!
On January 20 2014 07:35 BlackCompany wrote: I was rooting for Snute before the gmae, but now i hope Titan wins. Not because of Sh/Bl or anything else, but because of how bad Snute is playing this out
snute is playing this badly? really? how much time titan had and how much he wasted is insane, it hurts my eyes to watch him throw away one tempests after another god
I think Snute really had this. But man.. why didn't he deny one of those 4 hidden bases... or kill'd the protoss main... or just start harvesting some gas.
make locust spawn take life from the swarmhost. But as if they are the only free units. Half of the Protoss army is a free unit because of shield regen. There is just so much healing and to weak aoes in the game, so that healing is better then everything. See mech the only composition without a form of heal. Either way 2 more games of swarmhosts coming up yay !
Snute might become a hero like Thorzain and get something nerfed if he pulls that of.
Why are there no Carriers in this game?! And if Titan would have his ground army on a different hotkey than his air army this would have been so much better in so many situations.
On January 20 2014 07:35 BlackCompany wrote: I was rooting for Snute before the gmae, but now i hope Titan wins. Not because of Sh/Bl or anything else, but because of how bad Snute is playing this out
snute is playing this badly? really? how much time titan had and how much he wasted is insane, it hurts my eyes to watch him throw away one tempests after another god
I'm not saying Titan is playing good, but neither is Snute. Kill the main 20 minutes ago and no air units/they are delayed a lot. Send 2 or 3 SHs to the left side of the map and Titan wont take 9 bases unnoticed. And expand god damn it, just because your army is the most cost effective thing ever created doesnt mean you dont just take bases. Just build hatches and put 10 spines there, he certainly had the money at some points.
On January 20 2014 07:38 Makro wrote: the all mighty protoss race, technology advanced for 10 000 years, struggle against a race who sends insect to fight
have you never followed scifi, the ancient high tech race always dies because they get overrun by mass since their population is so small. Its a rule !
This is just dumb, but if Titan would have build Carriers/Voids the whole time instead of fucking Tempestes he would have won a long time ago. Also Feedback >> Storm in this situation.
On January 20 2014 07:38 Makro wrote: the all mighty protoss race, technology advanced for 10 000 years, struggle against a race who sends insect to fight
have you never followed scifi, the ancient high tech race always dies because they get overrun by mass since their population is so small. Its a rule !
like predator vs aliens ? but they had a massive weapon in case of this .. :D
If there was another way to deal with this kind of Toss Army Zergs would go for it... We don't have huge AoE like toss so our tiny units just get blasted away.
It takes an amazing amount of coordination to play the game out like this. Snute is doing an awesome job.
I personally can really appreciate the skill and strategical knowledge in these games... but most people seem to just look forward to the cool 2 base allins where one player dies instantly so they can cheer. Just because you can't understand something doesn't make it bad.
This is just so fucking stupid I can't even watch it anymore, and I go to watch MLG and Catz is doing the same thing vs puCK. I'm actually kindof glad this is happening at the same time because if people actually speak up or quit watching/playing the game because of this bullshit maybe then Blizzard will begin to address some of the tragic flaws of this game that just ruins the experience immediately.
On January 20 2014 07:38 Makro wrote: the all mighty protoss race, technology advanced for 10 000 years, struggle against a race who sends insect to fight
have you never followed scifi, the ancient high tech race always dies because they get overrun by mass since their population is so small. Its a rule !
like predator vs aliens ? but they had a massive weapon in case of this .. :D
ahahahha, well yeah, protoss` need an "ending-game-skill" like...thermonuclear-psi-warp-nuke or such :D ahehehe
It is pretty cool that Titan has the complete bottom left three bases, then the complete top left three bases and Snute is just slowly creeping everything and pushing him out. It is really cool, but also kinda frustrating to watch at times >.<
On January 20 2014 07:38 Makro wrote: the all mighty protoss race, technology advanced for 10 000 years, struggle against a race who sends insect to fight
have you never followed scifi, the ancient high tech race always dies because they get overrun by mass since their population is so small. Its a rule !
like predator vs aliens ? but they had a massive weapon in case of this .. :D
ahahahha, well yeah, protoss` need an "ending-game-skill" like...thermonuclear-psi-warp-nuke or such :D ahehehe
On January 20 2014 07:38 Makro wrote: the all mighty protoss race, technology advanced for 10 000 years, struggle against a race who sends insect to fight
have you never followed scifi, the ancient high tech race always dies because they get overrun by mass since their population is so small. Its a rule !
like predator vs aliens ? but they had a massive weapon in case of this .. :D
ahahahha, well yeah, protoss` need an "ending-game-skill" like...thermonuclear-psi-warp-nuke or such :D ahehehe
According to SC1 lore carriers can incinerate planets' surfaces... and Protoss still got owned hard in the story... zzzzzz
On January 20 2014 07:48 pigmanbear wrote: I'm not sure if this is the greatest display of RTS imbalance I've ever seen, or Snute is just that much better than Titan. Probably some combination
On January 20 2014 07:49 digmouse wrote: Madals + Pengwin > TB + Day9 because they kept their sanity during a 3 hour game while the latter duo lost their minds after a mere hour.
I was going to post it when Russia would win this tournament... I'll post it anyway for the following reasons: 1. it's a march; 2. it reminds me this game. So, Farewell of Slavianka:
On January 20 2014 07:47 Mozdk wrote: Units lost 90k-30k? On a bad map for this comp for zerg and the optimal responds by Titan. GET ON THAT SHIT BLIZZARD!
Don't think Mass Voidrays with 1 attack upgrade is a good response to mass Queens. I mean he could have melted every base with those Voids. But never attack the army. Also not getting a Mothership to protect the HTs and have them in front for Feedbacks etc.
Either way Queens are so broken sometimes. But Snute played that really well thought out.
On January 20 2014 07:53 Bagration wrote: God damn I hate Snute's ZvP. You play to win, so I understand if he feels most comfortable with this style, but god damn this is an ugly style.
Hate the style, but if I was his coach, I'd tell him to do this every time and crush his opponents happiness, spirit and soul.
On January 20 2014 07:53 Bagration wrote: God damn I hate Snute's ZvP. You play to win, so I understand if he feels most comfortable with this style, but god damn this is an ugly style.
Hate the style, but if I was his coach, I'd tell him to do this every time and crush his opponents happiness, spirit and soul.
On January 20 2014 07:55 caneras wrote: Had Titan gotten air upgrades, I think this would've been a lot different. Oh well. Instead we get to watch him have the best gg timing.
Yeah, he could go on for another 2 hours like Mana.
On January 20 2014 07:47 Mozdk wrote: Units lost 90k-30k? On a bad map for this comp for zerg and the optimal responds by Titan. GET ON THAT SHIT BLIZZARD!
Don't think Mass Voidrays with 1 attack upgrade is a good response to mass Queens. I mean he could have melted every base with those Voids. But never attack the army. Also not getting a Mothership to protect the HTs and have them in front for Feedbacks etc.
Either way Queens are so broken sometimes. But Snute played that really well thought out.
I am talking about the early game (meaning normal lategame) where he responded to SH.
after listening to the casters losing their minds live on stream while losing my own mind simultaneously, i'm off to sleep now. good night everyone, celebrate snute day.
I feel so bad for titan... He mined 3/4 of the map and still couldn't beat that ;_; He did everything he could ; multitask , tech switch, hidden expands, drops... and yet couldn't win.
Titan i want to land you a shoulder to cry on now. i feel so sad for you, you deserved the win.
Unlike Mana/Firecake, people actually did stuff this game, and both tried to win. Mana/Firecake both literally did nothing ingame for the longest period of time.
On January 20 2014 07:55 caneras wrote: Had Titan gotten air upgrades, I think this would've been a lot different. Oh well. Instead we get to watch him have the best gg timing.
Yea, 1/0 voidrays vs 3/3 queens....
What an insane game can we please never do that again
I feel so bad for titan... He mined 3/4 of the map and still couldn't beat that ;_; He did everything he could ; multitask , tech switch, hidden expands, drops... and yet couldn't win.
Titan i want to land you a shoulder to cry on now. i feel so sad for you, you deserved the win.
I hope Titan doesn't retire, though after that game it wouldn't surprise me the least if he did.
On January 20 2014 07:47 Mozdk wrote: Units lost 90k-30k? On a bad map for this comp for zerg and the optimal responds by Titan. GET ON THAT SHIT BLIZZARD!
Don't think Mass Voidrays with 1 attack upgrade is a good response to mass Queens. I mean he could have melted every base with those Voids. But never attack the army. Also not getting a Mothership to protect the HTs and have them in front for Feedbacks etc.
Either way Queens are so broken sometimes. But Snute played that really well thought out.
I am talking about the early game (meaning normal lategame) where he responded to SH.
well he didn't get the one mining base Zerg needs. So guess even there he did something wrong. But what killed him were probably the masses of needlessly lost Tempest, because until then it looked actually really good for him.
It's funny to me, because throughout his entire career, Snute has been a champion of aggressive, multi-task play. He was like the ONE GUY to not go broodlord infestor every game. But zerg really doesn't have much of a choice now.
On January 20 2014 08:01 megablargh wrote: How did a 3 base zerg beat a roughly 9 base protoss using an immobile swarmhost strategy on the biggest map ever?
On January 20 2014 08:00 tree.hugger wrote: It's funny to me, because throughout his entire career, Snute has been a champion of aggressive, multi-task play. He was like the ONE GUY to not go broodlord infestor every game. But zerg really doesn't have much of a choice now.
that's why you see every kor Z play passively. Even if you go sh you can move a lot and be aggressive like SK, it's just the easiest way to win and since Snute results weren't that good lately it makes sense to just abuse it.
On January 20 2014 07:51 IAmWithStupid wrote: I was going to post it when Russia would win this tournament... I'll post it anyway for the following reasons: 1. it's a march; 2. it reminds me this game. So, Farewell of Slavianka:
On January 20 2014 08:00 tree.hugger wrote: It's funny to me, because throughout his entire career, Snute has been a champion of aggressive, multi-task play. He was like the ONE GUY to not go broodlord infestor every game. But zerg really doesn't have much of a choice now.
Incorrect. Swarmhost turtling is not the only way, otherwise we all would have killed ourselves by now.
It's especially sad to see Snute play like this, exactly for the reasons you mentioned. When you see a Zerg who has been defined by a certain style change the very foundation of their style to a boring passive one, it really hurts. Like if Life played like this, I'd probably go commit a war crime.
On January 20 2014 07:59 SpikeStarcraft wrote: the resources lost tab was like 110,000 vs 40,000 in favor of snute
disgusting!
how is it disgusting? titan made the bad decision to engage with a larger, static army with a weaker army in the middle of the largest of all maps, he could have just go around and shut snute bases snute could have ended the game by killing the tech, but strangely decided not to, despite multiple occasions
the players are to blame for the long game, not the balance
On January 20 2014 08:00 tree.hugger wrote: It's funny to me, because throughout his entire career, Snute has been a champion of aggressive, multi-task play. He was like the ONE GUY to not go broodlord infestor every game. But zerg really doesn't have much of a choice now.
Incorrect. Swarmhost turtling is not the only way, otherwise we all would have killed ourselves by now.
On January 20 2014 08:01 megablargh wrote: How did a 3 base zerg beat a roughly 9 base protoss using an immobile swarmhost strategy on the biggest map ever?
Bad army composition in the later parts (useless Tempests, not enough Voids/Carriers), bad army control at times (losing expensive units for free), wrong objectives (Titan could have easily killed all Zerg bases with a Mothership core in his army, portet out and after that Snute will die eventually), lack of air upgrades. And of course fucking imba Zerg shit. Seriously, with 9 bases to ~3 you should win with just a-moving workers.
I feel so bad for titan... He mined 3/4 of the map and still couldn't beat that ;_; He did everything he could ; multitask , tech switch, hidden expands, drops... and yet couldn't win.
Titan i want to land you a shoulder to cry on now. i feel so sad for you, you deserved the win.
I think Titan did not deserve to win.
Yes Titan mined alot but it was only because Snute did not care at all for 75% of the game he knew he had win.
While I agree the SH deathball is very annoying to deal with I think the protoss don't use well all the weapons they have. They can destroy bases then use recall. For example they can focus detection then warp 20 dts in the fight or feedback the queens.
Titan focused way too much on getting a deathball you'll never win against so many queens corru and SH face to face 200 vs 200. He should have go for much more harass more warp prisms dts and zealots and more use of recall.
Yes Snute did nothing except getting a deathball and roll over the map but so did titan.
On January 20 2014 08:04 DocSchlakk wrote: If Happy does an reverse all kill...i will start playing sc2 again!!! :D
That really should not be a determining factor in deciding whether you play SC2 or not. This game has absolutely 0 impact in how your games in SC2 will play out.
On January 20 2014 08:04 DocSchlakk wrote: If Happy does an reverse all kill...i will start playing sc2 again!!! :D
That really should not be a determining factor in deciding whether you play SC2 or not. This game has absolutely 0 impact in how your games in SC2 will play out.
On January 20 2014 08:00 tree.hugger wrote: It's funny to me, because throughout his entire career, Snute has been a champion of aggressive, multi-task play. He was like the ONE GUY to not go broodlord infestor every game. But zerg really doesn't have much of a choice now.
Incorrect. Swarmhost turtling is not the only way, otherwise we all would have killed ourselves by now.
It's especially sad to see Snute play like this, exactly for the reasons you mentioned. When you see a Zerg who has been defined by a certain style change the very foundation of their style to a boring passive one, it really hurts. Like if Life played like this, I'd probably go commit a war crime.
It's far and away the best way to play. Ask any professional zerg.
On January 20 2014 08:04 DocSchlakk wrote: If Happy does an reverse all kill...i will start playing sc2 again!!! :D
That really should not be a determining factor in deciding whether you play SC2 or not. This game has absolutely 0 impact in how your games in SC2 will play out.
if you play at a decent lvl it definitely has an impact. and ladder ZvP has been shit for quite sometimes now.
On January 20 2014 08:00 tree.hugger wrote: It's funny to me, because throughout his entire career, Snute has been a champion of aggressive, multi-task play. He was like the ONE GUY to not go broodlord infestor every game. But zerg really doesn't have much of a choice now.
Incorrect. Swarmhost turtling is not the only way, otherwise we all would have killed ourselves by now.
It's especially sad to see Snute play like this, exactly for the reasons you mentioned. When you see a Zerg who has been defined by a certain style change the very foundation of their style to a boring passive one, it really hurts. Like if Life played like this, I'd probably go commit a war crime.
It's far and away the best way to play. Ask any professional zerg.
I feel so bad for titan... He mined 3/4 of the map and still couldn't beat that ;_; He did everything he could ; multitask , tech switch, hidden expands, drops... and yet couldn't win.
Titan i want to land you a shoulder to cry on now. i feel so sad for you, you deserved the win.
I think Titan did not deserve to win.
Yes Titan mined alot but it was only because Snute did not care at all for 75% of the game he knew he had win.
While I agree the SH deathball is very annoying to deal with I think the protoss don't use well all the weapons they have. They can destroy bases then use recall. For example they can focus detection then warp 20 dts in the fight or feedback the queens.
Titan didn't doall of these things he just builded strong units a-cliked and stormed like every protoss does...
Titan focused way too much on getting a deathball in the late game, you'll never win against so many queens corru and SH face to face 200 vs 200. He should have go for much more harass more warp prisms dts and zealots and more use of recall.
Yes Snute did nothing except getting a deathball and roll over the map but so did titan.
On January 20 2014 08:04 DocSchlakk wrote: If Happy does an reverse all kill...i will start playing sc2 again!!! :D
That really should not be a determining factor in deciding whether you play SC2 or not. This game has absolutely 0 impact in how your games in SC2 will play out.
*coughcough* that was a joke...i wont ever pick up playing sc2 again :D seriously dont have ANY time to get into ANY lvl of skill... but yeah...wonders happen everytime
On January 20 2014 08:00 tree.hugger wrote: It's funny to me, because throughout his entire career, Snute has been a champion of aggressive, multi-task play. He was like the ONE GUY to not go broodlord infestor every game. But zerg really doesn't have much of a choice now.
Incorrect. Swarmhost turtling is not the only way, otherwise we all would have killed ourselves by now.
It's especially sad to see Snute play like this, exactly for the reasons you mentioned. When you see a Zerg who has been defined by a certain style change the very foundation of their style to a boring passive one, it really hurts. Like if Life played like this, I'd probably go commit a war crime.
It's far and away the best way to play. Ask any professional zerg.
ask Soulkey. or most PL zergs.
As far as I know, only Life doens't ZvP like this, but it's been a while since I've seen him play.
On January 20 2014 08:00 tree.hugger wrote: It's funny to me, because throughout his entire career, Snute has been a champion of aggressive, multi-task play. He was like the ONE GUY to not go broodlord infestor every game. But zerg really doesn't have much of a choice now.
Incorrect. Swarmhost turtling is not the only way, otherwise we all would have killed ourselves by now.
It's especially sad to see Snute play like this, exactly for the reasons you mentioned. When you see a Zerg who has been defined by a certain style change the very foundation of their style to a boring passive one, it really hurts. Like if Life played like this, I'd probably go commit a war crime.
It's far and away the best way to play. Ask any professional zerg.
Then SC2 is fucked, the same way that Super Smash Brawl is fucked as an eSport.
On January 20 2014 08:00 tree.hugger wrote: It's funny to me, because throughout his entire career, Snute has been a champion of aggressive, multi-task play. He was like the ONE GUY to not go broodlord infestor every game. But zerg really doesn't have much of a choice now.
Incorrect. Swarmhost turtling is not the only way, otherwise we all would have killed ourselves by now.
It's especially sad to see Snute play like this, exactly for the reasons you mentioned. When you see a Zerg who has been defined by a certain style change the very foundation of their style to a boring passive one, it really hurts. Like if Life played like this, I'd probably go commit a war crime.
It's far and away the best way to play. Ask any professional zerg.
Then SC2 is fucked, the same way that Super Smash Brawl is fucked as an eSport.
I feel so bad for titan... He mined 3/4 of the map and still couldn't beat that ;_; He did everything he could ; multitask , tech switch, hidden expands, drops... and yet couldn't win.
Titan i want to land you a shoulder to cry on now. i feel so sad for you, you deserved the win.
I think Titan did not deserve to win.
Yes Titan mined alot but it was only because Snute did not care at all for 75% of the game he knew he had win.
While I agree the SH deathball is very annoying to deal with I think the protoss don't use well all the weapons they have. They can destroy bases then use recall. For example they can focus detection then warp 20 dts in the fight or feedback the queens.
Titan didn't doall of these things he just builded strong units a-cliked and stormed like every protoss does...
Titan focused way too much on getting a deathball in the late game, you'll never win against so many queens corru and SH face to face 200 vs 200. He should have go for much more harass more warp prisms dts and zealots and more use of recall.
Yes Snute did nothing except getting a deathball and roll over the map but so did titan.
Titan held Snute on 4 bases for almost 50 minutes but it did not matter at all. You cant focus detection with 30 spores in front of you while Locusts are coming.
On January 20 2014 08:00 tree.hugger wrote: It's funny to me, because throughout his entire career, Snute has been a champion of aggressive, multi-task play. He was like the ONE GUY to not go broodlord infestor every game. But zerg really doesn't have much of a choice now.
Incorrect. Swarmhost turtling is not the only way, otherwise we all would have killed ourselves by now.
It's especially sad to see Snute play like this, exactly for the reasons you mentioned. When you see a Zerg who has been defined by a certain style change the very foundation of their style to a boring passive one, it really hurts. Like if Life played like this, I'd probably go commit a war crime.
It's far and away the best way to play. Ask any professional zerg.
ask Soulkey. or most PL zergs.
As far as I know, only Life doens't ZvP like this, but it's been a while since I've seen him play.
Life is good at SH play but doesn't like to play the slow style. His SH games usually end fairly quickly, for better or for worse. I don't think I've seen more than one extreme turtle SH game from him.
On January 20 2014 08:00 tree.hugger wrote: It's funny to me, because throughout his entire career, Snute has been a champion of aggressive, multi-task play. He was like the ONE GUY to not go broodlord infestor every game. But zerg really doesn't have much of a choice now.
Incorrect. Swarmhost turtling is not the only way, otherwise we all would have killed ourselves by now.
It's especially sad to see Snute play like this, exactly for the reasons you mentioned. When you see a Zerg who has been defined by a certain style change the very foundation of their style to a boring passive one, it really hurts. Like if Life played like this, I'd probably go commit a war crime.
It's far and away the best way to play. Ask any professional zerg.
Then SC2 is fucked, the same way that Super Smash Brawl is fucked as an eSport.
On January 20 2014 08:00 tree.hugger wrote: It's funny to me, because throughout his entire career, Snute has been a champion of aggressive, multi-task play. He was like the ONE GUY to not go broodlord infestor every game. But zerg really doesn't have much of a choice now.
Incorrect. Swarmhost turtling is not the only way, otherwise we all would have killed ourselves by now.
It's especially sad to see Snute play like this, exactly for the reasons you mentioned. When you see a Zerg who has been defined by a certain style change the very foundation of their style to a boring passive one, it really hurts. Like if Life played like this, I'd probably go commit a war crime.
It's far and away the best way to play. Ask any professional zerg.
ask Soulkey. or most PL zergs.
As far as I know, only Life doens't ZvP like this, but it's been a while since I've seen him play.
soulkey doesn't use static and press timings with blords, most PL zergs are way more aggressive and don't sit behind static defense even when they go for SH. + P are killing them before most of the time, RorO is one of the few that plays really passive atm
As much as I hate SH play, when I imagine a word without SH in HoTS, I just see Skytoss + canon + HT everywhere. Basically the same kind of stupid shit but played by the protoss instead.
On January 20 2014 08:00 tree.hugger wrote: It's funny to me, because throughout his entire career, Snute has been a champion of aggressive, multi-task play. He was like the ONE GUY to not go broodlord infestor every game. But zerg really doesn't have much of a choice now.
Incorrect. Swarmhost turtling is not the only way, otherwise we all would have killed ourselves by now.
It's especially sad to see Snute play like this, exactly for the reasons you mentioned. When you see a Zerg who has been defined by a certain style change the very foundation of their style to a boring passive one, it really hurts. Like if Life played like this, I'd probably go commit a war crime.
It's far and away the best way to play. Ask any professional zerg.
Then SC2 is fucked, the same way that Super Smash Brawl is fucked as an eSport.
It really is. Swarm Host or muta basetradeis how you win ZvP period, where mutas are more situational and far more fragile. Swarm Hosts turtle with proper support units works against EVERYTHING, and is extremely sturdy. Can't blame zergs for playing to win, they do this for a living.
This is what you get when your mid game army is trash even with a 60 supply lead, your static defense can move and your T3 is all but un-killable with proper composition and position.
well...you can say whatever you want...but....fuck...snute is playing longer than 3h? now...on a row..and still kicking it...gratz to that :D still doing "right" decisions...so wow....wow wow wow
On January 20 2014 08:16 DocSchlakk wrote: well...you can say whatever you want...but....fuck...snute is playing longer than 3h? now...on a row..and still kicking it...gratz to that :D still doing "right" decisions...so wow....wow wow wow
On January 20 2014 08:16 DocSchlakk wrote: well...you can say whatever you want...but....fuck...snute is playing longer than 3h? now...on a row..and still kicking it...gratz to that :D still doing "right" decisions...so wow....wow wow wow
3H is nothing if you're practicing decently.
But apparently 6 hours for chess players is a lot? S;
There certainly is a difference after 3 hours, ask any pro player. Annd there goes my 3k post.
On January 20 2014 08:16 DocSchlakk wrote: well...you can say whatever you want...but....fuck...snute is playing longer than 3h? now...on a row..and still kicking it...gratz to that :D still doing "right" decisions...so wow....wow wow wow
3H is nothing if you're practicing decently.
I don't think this is true. There is a world of difference between practise games where you can just load up another one and tournament games. There's an added layer of pressure and a higher level of focus required.
On January 20 2014 08:16 DocSchlakk wrote: well...you can say whatever you want...but....fuck...snute is playing longer than 3h? now...on a row..and still kicking it...gratz to that :D still doing "right" decisions...so wow....wow wow wow
3H is nothing if you're practicing decently.
I don't think this is true. There is a world of difference between practise games where you can just load up another one and tournament games. There's an added layer of pressure and a higher level of focus required.
On January 20 2014 08:16 DocSchlakk wrote: well...you can say whatever you want...but....fuck...snute is playing longer than 3h? now...on a row..and still kicking it...gratz to that :D still doing "right" decisions...so wow....wow wow wow
3H is nothing if you're practicing decently.
I don't think this is true. There is a world of difference between practise games where you can just load up another one and tournament games. There's an added layer of pressure and a higher level of focus required.
if you're not concentrated when you practice obviously but you can get near tournament level concentration if you do it correctly (that was the secret behind stephano practice regiment btw, trying his best all the time). The only added factor is the stress but for someone as experienced as snute in an online setting it shouldn't matter too much.
On January 20 2014 08:25 Bagration wrote: Tell me, what was the difference between that TvZ and that ZvP?
TvZ confirmed best matchup
I don't like seeing any vZ matchup, because Zergs micro capabilities are very limited, or at least you only see very little of it (in comparison to Bio-T), so it looks like a-moving armies win against heavy microing enemies (emphasis on looks!, even though a Zerg is very limited in what they can actually do).
I really don't get the people complaining about the Titan vs Snute match. I thought it was fascinating. It was really hard to tell who was gonna win for like 40 minutes. I think Snute played amazingly, dividing up his forces to defend his bases and keep rebuilding them to keep up, in addition to controlling his swarm hosts/queens/vipers and building static defense in and around his siege-force.
What was it really that made Titan deserve to win it? It's like people see zealot warp-ins and harass and immediately assume he's playing better, when in fact defending is much harder to do than attacking. Titan played awesomely don't get me wrong, but so did Snute. The units lost tabs means jack shit, having 35 swarm hosts does also come with huge downsides, like mobility and ability to defend your bases.
People just feel like wanting to be mad. You thought the game was boring and bad, ok that's fine. But don't underestimate Snute's ability and hate on him for winning the game, because he deserved to win the game.
On January 20 2014 08:25 Bagration wrote: Tell me, what was the difference between that TvZ and that ZvP?
TvZ confirmed best matchup
I don't like seeing any vZ matchup, because Zergs micro capabilities are very limited, or at least you only see very little of it (in comparison to Bio-T), so it looks like a-moving armies win against heavy microing enemies (emphasis on looks!, even though a Zerg is very limited in what they can actually do).
Bio/mine vs muta/ling is probably the most micro intensive MU in SC2, for both players.
On January 20 2014 08:33 Ballack wrote: I really don't get the people complaining about the Titan vs Snute match. I thought it was fascinating. It was really hard to tell who was gonna win for like 40 minutes. I think Snute played amazingly, dividing up his forces to defend his bases and keep rebuilding them to keep up, in addition to controlling his swarm hosts/queens/vipers and building static defense in and around his siege-force.
What was it really that made Titan deserve to win it? It's like people see zealot warp-ins and harass and immediately assume he's playing better, when in fact defending is much harder to do than attacking. Titan played awesomely don't get me wrong, but so did Snute. The units lost tabs means jack shit, having 35 swarm hosts does also come with huge downsides, like mobility and ability to defend your bases.
People just feel like wanting to be mad. You thought the game was boring and bad, ok that's fine. But don't underestimate Snute's ability and hate on him for winning the game, because he deserved to win the game.
I agree with you completely. Titan simply didn't make the right decisions in that game, and Snute played very well. It was a great game, and it was nice because it was a change from what we always see.
On January 20 2014 08:25 Bagration wrote: Tell me, what was the difference between that TvZ and that ZvP?
TvZ confirmed best matchup
I don't like seeing any vZ matchup, because Zergs micro capabilities are very limited, or at least you only see very little of it (in comparison to Bio-T), so it looks like a-moving armies win against heavy microing enemies (emphasis on looks!, even though a Zerg is very limited in what they can actually do).
Bio/mine vs muta/ling is probably the most micro intensive MU in SC2, for both players.
It may be, it's just completely invisible on the Zerg part. And this was not just a-move with a little bit of move command by Targa? It was, with a little bit of Medivac killing, no comparison to Happy.
On January 20 2014 08:25 Bagration wrote: Tell me, what was the difference between that TvZ and that ZvP?
TvZ confirmed best matchup
I don't like seeing any vZ matchup, because Zergs micro capabilities are very limited, or at least you only see very little of it (in comparison to Bio-T), so it looks like a-moving armies win against heavy microing enemies (emphasis on looks!, even though a Zerg is very limited in what they can actually do).
Bio/mine vs muta/ling is probably the most micro intensive MU in SC2, for both players.
It may be, it's just completely invisible on the Zerg part.
In that case I recommend watching the game with the monitor turned on.
On January 20 2014 08:00 tree.hugger wrote: It's funny to me, because throughout his entire career, Snute has been a champion of aggressive, multi-task play. He was like the ONE GUY to not go broodlord infestor every game. But zerg really doesn't have much of a choice now.
On January 20 2014 08:25 Bagration wrote: Tell me, what was the difference between that TvZ and that ZvP?
TvZ confirmed best matchup
I don't like seeing any vZ matchup, because Zergs micro capabilities are very limited, or at least you only see very little of it (in comparison to Bio-T), so it looks like a-moving armies win against heavy microing enemies (emphasis on looks!, even though a Zerg is very limited in what they can actually do).
Bio/mine vs muta/ling is probably the most micro intensive MU in SC2, for both players.
It may be, it's just completely invisible on the Zerg part. And this was not just a-move with a little bit of move command by Targa?
Zerg 2/2 vs 1/1 Terran and Targa was 30 supply up.
wow. norway actually wins the whole thing, talk about unexpected results !
GG to everyone, even the production : it was a bit sloppy for the first matches but the end was diffused almost flawlessly. Big props to both the english and the french stream those 2 were hilarious (thanks for bringing ElkY and TB was perfect )
Congrats Norway! Couldn't see the last two matches of the final, it was getting far too late for me. This was a great tournament and I hope we will see more like this, 4 times a year or something!
On January 20 2014 09:05 Liquid`Drone wrote: whoa hooray!!
Gratz, Norway!
Btw Moscow is 3 hrs ahead of Oslo so i'd prefer games would have started earlier. Not an excuse but probably a question to the orginizers for the next such event. Russians were unlikely to do their best so late.
On January 21 2014 00:31 Fus wrote: Would have been fun to see how Nani, Sase, Thorzain/Zanster Hasu, Heromarine and ShoWTimE did if they were the team