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[Hot6ix Cup] Grand-Finals - Page 30

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 28 29 30 31 32 51 Next
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
December 08 2013 10:30 GMT
#581
I hope Rain goes back to gate-nexus openers. The last two cannon rushes were a good idea but Soulkey has it read it perfectl so far.
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
Fjodorov
Profile Joined December 2011
5007 Posts
December 08 2013 10:30 GMT
#582
im entering panic mode every time I see mass zealots warped in via warp prism in a Z or T base. Ugh its not healthy
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
December 08 2013 10:30 GMT
#583
On December 08 2013 19:28 opterown wrote:
Poll: Recommend Rain vs. Soulkey Game 4?

★★★★ - Highly recommended game (12)
 
63%

★★★★★ - One of the best games of the year (3)
 
16%

★★★ - Good game (3)
 
16%

★ - Do not see this game no matter what (1)
 
5%

★★ - Not recommended unless you have nothing better to do (0)
 
0%

19 total votes

Your vote: Recommend Rain vs. Soulkey Game 4?

(Vote): ★★★★★ - One of the best games of the year
(Vote): ★★★★ - Highly recommended game
(Vote): ★★★ - Good game
(Vote): ★★ - Not recommended unless you have nothing better to do
(Vote): ★ - Do not see this game no matter what


ModeratorRetired LR Bonjwa
TL+ Member
ZenithM
Profile Joined February 2011
France15952 Posts
December 08 2013 10:30 GMT
#584
On December 08 2013 19:29 Schelim wrote:
Soulkhan played that really well. Raynor tried his best but at the end Whirlpool is just too zerg-favored. also great casting by Airtoss and Breathless.

Did you lose a bet or something? :D
ottosec
Profile Joined April 2013
505 Posts
December 08 2013 10:31 GMT
#585
Fungaling all the templar won SK that fight.
SKT1-PartinG&Rain, MC
DJHelium
Profile Joined December 2010
Sweden13480 Posts
December 08 2013 10:31 GMT
#586
#1 player in the world atm: J-god | Follow me on twitter! @DJHelium
75
Profile Joined December 2012
Germany4057 Posts
Last Edited: 2013-12-08 10:32:29
December 08 2013 10:31 GMT
#587
On December 08 2013 19:29 FuRong wrote:
Soulkey really needs to expand more aggressively in the midgame. He did enough to win there, but if his army had been caught out of position then he was dead, because he wouldn't have enough gas to rebuild. Would it really kill him to throw up an extra three or four hatcheries around the map when he's floating 2k minerals?

maybe thats his strength. with more hatcheries you temp to defend those when attacked and this might end in a bad fight with your main army.
without those hatcheries he focuses on good engagements
yo twitch, as long as I can watch 480p lagfree I'm happy
ArTiFaKs
Profile Joined September 2013
United States1229 Posts
December 08 2013 10:31 GMT
#588
Lol ya SoulKey is so good he can turtle with Free Units and beat Protoss who is constantly having to remake tier 3 units. How on earth is Protoss supposed to win in that situation? You're contained automatically, so zerg can just build up economy to remax in seconds, and never has to remake units because of the constant free units spawning. Meanwhile Protoss needs Colossus Storm, High templars, Tempest, Void Ray and like 5 bases to even keep up, so good luck defending all those areas while trying to counter attack and survive against the constant pressure from the swarmhost/broodlord/corruptor/infestor combo. Late game PvZ is a joke and if it wasn't so damn boring everyone would be doing this.

User was temp banned for this post.
There are things known, and things unknown, and in-between are the doors.
LimitSEA
Profile Blog Joined August 2011
Australia9580 Posts
December 08 2013 10:31 GMT
#589
On December 08 2013 19:29 RKC wrote:
Wow. I thought Rain had the perfect army composition. SK's army control and micro was better, I guess.

Fungaled all the HT's so his corruptors could engage. Definitely just better control on SK's part.
Long live the King of Wings
Destructicon
Profile Blog Joined September 2011
4713 Posts
December 08 2013 10:33 GMT
#590
On December 08 2013 19:31 ArTiFaKs wrote:
Lol ya SoulKey is so good he can turtle with Free Units and beat Protoss who is constantly having to remake tier 3 units. How on earth is Protoss supposed to win in that situation? You're contained automatically, so zerg can just build up economy to remax in seconds, and never has to remake units because of the constant free units spawning. Meanwhile Protoss needs Colossus Storm, High templars, Tempest, Void Ray and like 5 bases to even keep up, so good luck defending all those areas while trying to counter attack and survive against the constant pressure from the swarmhost/broodlord/corruptor/infestor combo. Late game PvZ is a joke and if it wasn't so damn boring everyone would be doing this.


You could, you know, not get all your HTs' fungaled at once, and do more warp ins to abuse the immobility of that composition.

Both those compositions the Protoss and the Zerg ones are incredibly strong but they aren't unbeatable.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
fezvez
Profile Blog Joined January 2011
France3021 Posts
December 08 2013 10:33 GMT
#591
Damn, that was one colossal mistake (those fungal on HT) It's funny how the game hinges on one mistake
Keeemy
Profile Joined November 2012
Finland7855 Posts
December 08 2013 10:33 GMT
#592
On December 08 2013 19:31 ArTiFaKs wrote:
Lol ya SoulKey is so good he can turtle with Free Units and beat Protoss who is constantly having to remake tier 3 units. How on earth is Protoss supposed to win in that situation? You're contained automatically, so zerg can just build up economy to remax in seconds, and never has to remake units because of the constant free units spawning. Meanwhile Protoss needs Colossus Storm, High templars, Tempest, Void Ray and like 5 bases to even keep up, so good luck defending all those areas while trying to counter attack and survive against the constant pressure from the swarmhost/broodlord/corruptor/infestor combo. Late game PvZ is a joke and if it wasn't so damn boring everyone would be doing this.

Thanks for your input, bronzie
Hello
DJHelium
Profile Joined December 2010
Sweden13480 Posts
December 08 2013 10:33 GMT
#593
On December 08 2013 19:31 ArTiFaKs wrote:
Lol ya SoulKey is so good he can turtle with Free Units and beat Protoss who is constantly having to remake tier 3 units. How on earth is Protoss supposed to win in that situation? You're contained automatically, so zerg can just build up economy to remax in seconds, and never has to remake units because of the constant free units spawning. Meanwhile Protoss needs Colossus Storm, High templars, Tempest, Void Ray and like 5 bases to even keep up, so good luck defending all those areas while trying to counter attack and survive against the constant pressure from the swarmhost/broodlord/corruptor/infestor combo. Late game PvZ is a joke and if it wasn't so damn boring everyone would be doing this.


A good start is not to get all your HT to fungal.
#1 player in the world atm: J-god | Follow me on twitter! @DJHelium
ArTiFaKs
Profile Joined September 2013
United States1229 Posts
December 08 2013 10:34 GMT
#594
On December 08 2013 19:31 LimitSEA wrote:
Show nested quote +
On December 08 2013 19:29 RKC wrote:
Wow. I thought Rain had the perfect army composition. SK's army control and micro was better, I guess.

Fungaled all the HT's so his corruptors could engage. Definitely just better control on SK's part.


It didn't matter at that point, with swarmhosts and broodlords the Zerg's economy is so good it can just remake all those units easily, free units tend to make any engagement cost efficient especially going against Tier 3 Protoss Units that cost 300min 250 gas each, along with High Templars + Storm. Void Ray, Colossus, Phoenix, Tempest. It's ridiculous.
There are things known, and things unknown, and in-between are the doors.
Cheren
Profile Blog Joined September 2013
United States2911 Posts
December 08 2013 10:34 GMT
#595
On December 08 2013 19:33 DJHelium wrote:
Show nested quote +
On December 08 2013 19:31 ArTiFaKs wrote:
Lol ya SoulKey is so good he can turtle with Free Units and beat Protoss who is constantly having to remake tier 3 units. How on earth is Protoss supposed to win in that situation? You're contained automatically, so zerg can just build up economy to remax in seconds, and never has to remake units because of the constant free units spawning. Meanwhile Protoss needs Colossus Storm, High templars, Tempest, Void Ray and like 5 bases to even keep up, so good luck defending all those areas while trying to counter attack and survive against the constant pressure from the swarmhost/broodlord/corruptor/infestor combo. Late game PvZ is a joke and if it wasn't so damn boring everyone would be doing this.


A good start is not to get all your HT to fungal.


That just ended the game faster, Rain had a really low chance of winning that game. He really should be all-ining more.
Maloreon
Profile Joined May 2012
United States911 Posts
December 08 2013 10:34 GMT
#596
On December 08 2013 19:31 75 wrote:
Show nested quote +
On December 08 2013 19:29 FuRong wrote:
Soulkey really needs to expand more aggressively in the midgame. He did enough to win there, but if his army had been caught out of position then he was dead, because he wouldn't have enough gas to rebuild. Would it really kill him to throw up an extra three or four hatcheries around the map when he's floating 2k minerals?

maybe thats his strength. with more hatcheries you temp to defend those when attacked and this might end in a bad fight with your main army.
without those hatcheries he focuses on good engagements


He also ended up using the vast majority of those minerals by end game to create roaches and spines and such. I agree, I think he doesn't get greedy with 7 bases cause he knows Rain will just warp in and kill them.
Leenock, Gumiho, Life, Flash, Parting, Scarlett
ArTiFaKs
Profile Joined September 2013
United States1229 Posts
December 08 2013 10:36 GMT
#597
On December 08 2013 19:33 DJHelium wrote:
Show nested quote +
On December 08 2013 19:31 ArTiFaKs wrote:
Lol ya SoulKey is so good he can turtle with Free Units and beat Protoss who is constantly having to remake tier 3 units. How on earth is Protoss supposed to win in that situation? You're contained automatically, so zerg can just build up economy to remax in seconds, and never has to remake units because of the constant free units spawning. Meanwhile Protoss needs Colossus Storm, High templars, Tempest, Void Ray and like 5 bases to even keep up, so good luck defending all those areas while trying to counter attack and survive against the constant pressure from the swarmhost/broodlord/corruptor/infestor combo. Late game PvZ is a joke and if it wasn't so damn boring everyone would be doing this.


A good start is not to get all your HT to fungal.


Obviously but it doesn't even matter, Zerg can just remake everything because of the cost effectiveness of FREE UNITS against Tier 3 units. It's impossible to come out ahead for the Protoss. And ya "more warp-ins to abuse the immobility" ok you try defending against that composition while at the same time saving warp-ins and units to counter-attack? Good luck buddy.
There are things known, and things unknown, and in-between are the doors.
Fjodorov
Profile Joined December 2011
5007 Posts
December 08 2013 10:36 GMT
#598
On December 08 2013 19:34 ArTiFaKs wrote:
Show nested quote +
On December 08 2013 19:31 LimitSEA wrote:
On December 08 2013 19:29 RKC wrote:
Wow. I thought Rain had the perfect army composition. SK's army control and micro was better, I guess.

Fungaled all the HT's so his corruptors could engage. Definitely just better control on SK's part.


It didn't matter at that point, with swarmhosts and broodlords the Zerg's economy is so good it can just remake all those units easily, free units tend to make any engagement cost efficient especially going against Tier 3 Protoss Units that cost 300min 250 gas each, along with High Templars + Storm. Void Ray, Colossus, Phoenix, Tempest. It's ridiculous.


did you see how tempest/voidray/storm was eating through those corruptors? massing corruptors is expensive. Had he still had those 5-6 HT with storm SK couldnt have just forced his way in with his corruptors.
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
December 08 2013 10:36 GMT
#599
stuchiu truly is a prophet
AdministratorBreak the chains
DJHelium
Profile Joined December 2010
Sweden13480 Posts
December 08 2013 10:37 GMT
#600
On December 08 2013 19:34 Maloreon wrote:
Show nested quote +
On December 08 2013 19:31 75 wrote:
On December 08 2013 19:29 FuRong wrote:
Soulkey really needs to expand more aggressively in the midgame. He did enough to win there, but if his army had been caught out of position then he was dead, because he wouldn't have enough gas to rebuild. Would it really kill him to throw up an extra three or four hatcheries around the map when he's floating 2k minerals?

maybe thats his strength. with more hatcheries you temp to defend those when attacked and this might end in a bad fight with your main army.
without those hatcheries he focuses on good engagements


He also ended up using the vast majority of those minerals by end game to create roaches and spines and such. I agree, I think he doesn't get greedy with 7 bases cause he knows Rain will just warp in and kill them.


Also you don't really gain anything from more than 4 bases. Maybe gas income from extractor #9-10 but not worth it imo.
#1 player in the world atm: J-god | Follow me on twitter! @DJHelium
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