[DreamHack] Winter Day 3 2013 - Page 251
Forum Index > StarCraft 2 Tournaments |
Holdenintherye
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Jer99
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GenesisX
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Markwerf
Netherlands3728 Posts
On December 01 2013 08:44 TeslasPigeon wrote: Why no infestors or baneling mines? You can't just rely on banes for splash damage. Oh well, time to see Taeja awkwardly open the champagne. baneling mines are very tough to execute well and taeja scans alot. Rarely do they end up working well while they are very taxing on your attention and burrow isn't free. Infestors rarely seem worth it in TvZ. Hive transition in general is a little too difficult in TvZ. Vipers are useless, ultra's are soso and getting hive just for upgrades is super expensive and lengthy. Zerg in general is too lair focussed in my opinion. ZvP the best way to go seems to be roach/hydra into a mutaswitch with some corruptors if neccesary. In ZvT it's usually cheesing or staying on lair almost all game. In ZvZ it's lair all the way with mass roaches into hydra. For variety i'd like to see a tiny hive buff. Just a tiny cost/time buff or buffing the ways to get there or what you get with it. For example tiny infestor buff or tiny buff to adrenal glands or vipers. If that offsets zerg balance slightly nerf the muta in return. | ||
DwD
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Undead1993
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