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[ATC] Empire vs Millenium, Week 4, Season 2 > - Page 4

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 2 3 4 All
Boucot
Profile Blog Joined October 2011
France15997 Posts
October 04 2013 20:51 GMT
#61
On October 05 2013 05:44 lolfail9001 wrote:
Show nested quote +
On October 05 2013 05:36 JustPassingBy wrote:
On October 05 2013 04:17 lolfail9001 wrote:
On October 05 2013 04:09 Boucot wrote:
On October 05 2013 03:20 JustPassingBy wrote:
Can anybody explain to me how ForGG won that final game? Mech isn't suppose to win by a-moving like ForGG did... :o

When you have as many hellions as your opponent has marines, mech is good I guess.

Thinking about ForGG ever getting transformation servos scares me now :O


I might be wrong, but non-transformed hellions are a viable option in TvT, at least in gold league where I play in.
They are so mobile that you can chase down retreating units if you win an engagement, retreat yourself if you lose an engagement and obv. for fast runbys.
But perhaps I am still playing it wrong, I've never a-moved into gg by my opponent. :/

I mean, ForGG loves ALOT of hellions. See, once some tanks and hellbats are out, those hellions become dead weight. Now imagine 35 hellbats against anything.

Hellions are good against hellbats because they are very mobile, ForGG developped this strategy to counter hellbats when they were popular. However, when the opponent gets more than 3 tanks, it becomes a disaster as we have seen in his game vs MMA at DH Bucharest.
Former SC2 writer for Millenium - twitter.com/Boucot
Aeromi
Profile Blog Joined August 2012
France14461 Posts
October 04 2013 20:56 GMT
#62
Well done Millenium !
https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 04 2013 21:05 GMT
#63
On October 05 2013 05:51 Boucot wrote:
Show nested quote +
On October 05 2013 05:44 lolfail9001 wrote:
On October 05 2013 05:36 JustPassingBy wrote:
On October 05 2013 04:17 lolfail9001 wrote:
On October 05 2013 04:09 Boucot wrote:
On October 05 2013 03:20 JustPassingBy wrote:
Can anybody explain to me how ForGG won that final game? Mech isn't suppose to win by a-moving like ForGG did... :o

When you have as many hellions as your opponent has marines, mech is good I guess.

Thinking about ForGG ever getting transformation servos scares me now :O


I might be wrong, but non-transformed hellions are a viable option in TvT, at least in gold league where I play in.
They are so mobile that you can chase down retreating units if you win an engagement, retreat yourself if you lose an engagement and obv. for fast runbys.
But perhaps I am still playing it wrong, I've never a-moved into gg by my opponent. :/

I mean, ForGG loves ALOT of hellions. See, once some tanks and hellbats are out, those hellions become dead weight. Now imagine 35 hellbats against anything.

Hellions are good against hellbats because they are very mobile, ForGG developped this strategy to counter hellbats when they were popular. However, when the opponent gets more than 3 tanks, it becomes a disaster as we have seen in his game vs MMA at DH Bucharest.

I mean when hellions lose their utility IMO it is good idea to just get transformation servos and transform that ridiculous mass of hellions into hellbats.
DeMoN pulls off a Miracle and Flies to the Moon
Boucot
Profile Blog Joined October 2011
France15997 Posts
October 04 2013 21:11 GMT
#64
On October 05 2013 06:05 lolfail9001 wrote:
Show nested quote +
On October 05 2013 05:51 Boucot wrote:
On October 05 2013 05:44 lolfail9001 wrote:
On October 05 2013 05:36 JustPassingBy wrote:
On October 05 2013 04:17 lolfail9001 wrote:
On October 05 2013 04:09 Boucot wrote:
On October 05 2013 03:20 JustPassingBy wrote:
Can anybody explain to me how ForGG won that final game? Mech isn't suppose to win by a-moving like ForGG did... :o

When you have as many hellions as your opponent has marines, mech is good I guess.

Thinking about ForGG ever getting transformation servos scares me now :O


I might be wrong, but non-transformed hellions are a viable option in TvT, at least in gold league where I play in.
They are so mobile that you can chase down retreating units if you win an engagement, retreat yourself if you lose an engagement and obv. for fast runbys.
But perhaps I am still playing it wrong, I've never a-moved into gg by my opponent. :/

I mean, ForGG loves ALOT of hellions. See, once some tanks and hellbats are out, those hellions become dead weight. Now imagine 35 hellbats against anything.

Hellions are good against hellbats because they are very mobile, ForGG developped this strategy to counter hellbats when they were popular. However, when the opponent gets more than 3 tanks, it becomes a disaster as we have seen in his game vs MMA at DH Bucharest.

I mean when hellions lose their utility IMO it is good idea to just get transformation servos and transform that ridiculous mass of hellions into hellbats.

Ah yes, it would be a giant barbecue. But I think ForGG loves hellions only vs Protoss.
Former SC2 writer for Millenium - twitter.com/Boucot
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 04 2013 21:12 GMT
#65
On October 05 2013 06:11 Boucot wrote:
Show nested quote +
On October 05 2013 06:05 lolfail9001 wrote:
On October 05 2013 05:51 Boucot wrote:
On October 05 2013 05:44 lolfail9001 wrote:
On October 05 2013 05:36 JustPassingBy wrote:
On October 05 2013 04:17 lolfail9001 wrote:
On October 05 2013 04:09 Boucot wrote:
On October 05 2013 03:20 JustPassingBy wrote:
Can anybody explain to me how ForGG won that final game? Mech isn't suppose to win by a-moving like ForGG did... :o

When you have as many hellions as your opponent has marines, mech is good I guess.

Thinking about ForGG ever getting transformation servos scares me now :O


I might be wrong, but non-transformed hellions are a viable option in TvT, at least in gold league where I play in.
They are so mobile that you can chase down retreating units if you win an engagement, retreat yourself if you lose an engagement and obv. for fast runbys.
But perhaps I am still playing it wrong, I've never a-moved into gg by my opponent. :/

I mean, ForGG loves ALOT of hellions. See, once some tanks and hellbats are out, those hellions become dead weight. Now imagine 35 hellbats against anything.

Hellions are good against hellbats because they are very mobile, ForGG developped this strategy to counter hellbats when they were popular. However, when the opponent gets more than 3 tanks, it becomes a disaster as we have seen in his game vs MMA at DH Bucharest.

I mean when hellions lose their utility IMO it is good idea to just get transformation servos and transform that ridiculous mass of hellions into hellbats.

Ah yes, it would be a giant barbecue. But I think ForGG loves hellions only vs Protoss.

ForGG vs Bunny, that game on Akilon.
DeMoN pulls off a Miracle and Flies to the Moon
Boucot
Profile Blog Joined October 2011
France15997 Posts
October 04 2013 21:17 GMT
#66
On October 05 2013 06:12 lolfail9001 wrote:
Show nested quote +
On October 05 2013 06:11 Boucot wrote:
On October 05 2013 06:05 lolfail9001 wrote:
On October 05 2013 05:51 Boucot wrote:
On October 05 2013 05:44 lolfail9001 wrote:
On October 05 2013 05:36 JustPassingBy wrote:
On October 05 2013 04:17 lolfail9001 wrote:
On October 05 2013 04:09 Boucot wrote:
On October 05 2013 03:20 JustPassingBy wrote:
Can anybody explain to me how ForGG won that final game? Mech isn't suppose to win by a-moving like ForGG did... :o

When you have as many hellions as your opponent has marines, mech is good I guess.

Thinking about ForGG ever getting transformation servos scares me now :O


I might be wrong, but non-transformed hellions are a viable option in TvT, at least in gold league where I play in.
They are so mobile that you can chase down retreating units if you win an engagement, retreat yourself if you lose an engagement and obv. for fast runbys.
But perhaps I am still playing it wrong, I've never a-moved into gg by my opponent. :/

I mean, ForGG loves ALOT of hellions. See, once some tanks and hellbats are out, those hellions become dead weight. Now imagine 35 hellbats against anything.

Hellions are good against hellbats because they are very mobile, ForGG developped this strategy to counter hellbats when they were popular. However, when the opponent gets more than 3 tanks, it becomes a disaster as we have seen in his game vs MMA at DH Bucharest.

I mean when hellions lose their utility IMO it is good idea to just get transformation servos and transform that ridiculous mass of hellions into hellbats.

Ah yes, it would be a giant barbecue. But I think ForGG loves hellions only vs Protoss.

ForGG vs Bunny, that game on Akilon.

That never happened.
Former SC2 writer for Millenium - twitter.com/Boucot
Prev 1 2 3 4 All
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