[Code A] Round 1 Day 1&2 WCS Korea Season 3 2013 - Page 25
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ETisME
12265 Posts
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Shellshock
United States97274 Posts
On October 02 2013 14:32 Shellshock wrote: 1:40 gate first for Hurricane 2:00 gas for Hurricane CC first on the low ground for Bunny Cybernetics core for Hurricane rax for Bunny 3:00 zealot for Hurricane 2nd rax for Bunny 4:00 2 more gates for Hurricane bunker in the natural for Bunny 4th gate for Hurricane after killing the scv scout 5:00 2nd scouting scv scouts no nexus sees chrono on cyber core 2nd bunker started for Bunny 3rd rax for Bunny 3rd bunker for Bunny Hurricane sees the 3rd bunker building Nexus for Hurricane double gas for Bunny 6:00 scvs preemptively pulled to repair 4th bunker for Bunny robo for Hurricane tech lab for Bunny forge for Hurricane 7:00 ![]() ![]() stim research started for Bunny ebay for Bunny scan for Bunny sees Hurricane has transitioned out of the 4gate Factory for Bunny observer for Hurricane all of Bunny's bunkers are salvaged and he starts pushing out stalkers start kiting the marines 8:00 ![]() ![]() Warp prism for Hurricane Bunny goes back into his naturla +1 attack started for Bunny +1 attack for Huricane 3rd CC for Bunny Robo bay for Hurricane Starport for Bunny 9:00 ![]() ![]() sentry drop in the main of Bunny forcefield on the main ramp scvs in the main are pulled zealots are being warped in Hurricane is late on the next forcefield he manages to get it off 10:00 ![]() ![]() marines trapped outside of the map zealots killing the add ons scvs running around forcefields continuing to be chained Twilight council for Hurricane 2 more gates for Hurricane medivac started for Bunny | ||
Fanatic-Templar
Canada5819 Posts
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FrostedMiniWheats
United States30730 Posts
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packrat386
United States5077 Posts
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Shellshock
United States97274 Posts
On October 02 2013 14:35 Shellshock wrote: 6:00 scvs preemptively pulled to repair 4th bunker for Bunny robo for Hurricane tech lab for Bunny forge for Hurricane 7:00 ![]() ![]() stim research started for Bunny ebay for Bunny scan for Bunny sees Hurricane has transitioned out of the 4gate Factory for Bunny observer for Hurricane all of Bunny's bunkers are salvaged and he starts pushing out stalkers start kiting the marines 8:00 ![]() ![]() Warp prism for Hurricane Bunny goes back into his naturla +1 attack started for Bunny +1 attack for Huricane 3rd CC for Bunny Robo bay for Hurricane Starport for Bunny 9:00 ![]() ![]() sentry drop in the main of Bunny forcefield on the main ramp scvs in the main are pulled zealots are being warped in Hurricane is late on the next forcefield he manages to get it off 10:00 ![]() ![]() marines trapped outside of the map zealots killing the add ons scvs running around forcefields continuing to be chained Twilight council for Hurricane 2 more gates for Hurricane medivac started for Bunny 11:00 ![]() ![]() the warp prism is finally chased away and the zealots are cleaned up Hurricane is up by 12 workers Extended thermal lance research started for hurricane +1 armor for hurricane first colossus is out blink research for Hurricane Bunny flying out his 3rd OC +1 armor for Bunny 2 more rax for Bunny 12:00 ![]() ![]() concussive shells for Bunny Hurricane sending his colossus gateway army across the map Hurricane attacking into the natural of Bunny Bunny ggs! ![]() | ||
slowbacontron
United States7722 Posts
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packrat386
United States5077 Posts
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Looms
United States4624 Posts
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Shellshock
United States97274 Posts
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usethis2
2164 Posts
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lichter
1001 YEARS KESPAJAIL22272 Posts
Poll: Recommend Hurricane vs Bunny Game 1? ★★★★★ - One of the best games this season (2) ★★★ - Good game (2) ★★★★ - Highly recommended game (0) ★★ - Not recommended unless you have nothing better to do (0) ★ - Do not see this game no matter what (0) 4 total votes Your vote: Recommend Hurricane vs Bunny Game 1? (Vote): ★★★★★ - One of the best games this season | ||
Confuse
2238 Posts
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Shellshock
United States97274 Posts
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Shellshock
United States97274 Posts
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usethis2
2164 Posts
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vthree
Hong Kong8039 Posts
On October 02 2013 14:35 Fanatic-Templar wrote: I did not know you could do this against Terran. You usually can't because medivacs usually come out or Terran has a few marines in the main to defend oracles and such. But because of the reaction to the 4 gate. Medivacs were late and Bunny had all his marines in the natural. | ||
slowbacontron
United States7722 Posts
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Whatson
United States5356 Posts
On October 02 2013 14:40 vthree wrote: You usually can't because medivacs usually come out or Terran has a few marines in the main to defend oracles and such. But because of the reaction to the 4 gate. Medivacs were late and a Bunny had all his marines in the natural. 4 bunkers is overkill lol, and then he decided to go super econ with the 3rd CC | ||
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Shellshock
United States97274 Posts
On October 02 2013 14:39 Shellshock wrote: 0:00 ![]() ![]() 1:40 gateway first for Hurricane rax for Bunny gas for Bunny 2:00 double gas for Hurricane reaper for Bunny cybernetics core for Hurricane 3:00 probe of Hurricane proxying a pylon in the bottom right Twilight council for Hurricane in his main scv scouts the twilight council MSC for Hurricane CC on the low ground for Bunny reactor for Bunny 4:00 reaper jumps into the main of Hurricane but is chased out by the MSC proxied dark shrine from Hurricane Factory for bunny 2 more gates for hurricane 5:00 another gas for Bunny bunker in the natural for Bunny tech lab for Bunny reaper scouts the main of Hurricane Hurricane chronos his twilight council and starts blink while the reaper is in his base siege tank started for Bunny | ||
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