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[Code S] Ro16 Group D WCS KR GSL Season 3 2013 - Page 73

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 71 72 73 74 75 125 Next
goody153
Profile Blog Joined April 2013
44236 Posts
Last Edited: 2013-09-29 08:12:37
September 29 2013 08:11 GMT
#1441
On September 29 2013 17:09 TheDwf wrote:
Show nested quote +
On September 29 2013 17:05 goody153 wrote:
On September 29 2013 17:03 TheDwf wrote:
On September 29 2013 17:01 goody153 wrote:
On September 29 2013 16:59 tozi wrote:
honestly tvp protoss has the advantage in base race with cannons, templar, and dts, all verrry cost efficient in base rase scenarios.
ghosts use energy on templar, army forces ccs to lift, warp mass dts slowly -> gg

yep toss has the advantage .. but its not unwinnable .. although really good terran players stand out when they win a very long game vs very good toss

just look at taeja vs rain .. rain played perfectly .. but when taeja also played perfectly .. terran looked really imbalanced that time even though it isnt

Wut? He made horrible blunders at the beginning of midgame in the Whirlwind game.

ok .. ok im wrong .. rain made a few mistakes .. yet they reached the-lategame-roaming-around-the-map-with-a-lot-of-bases-stalemate

TaeJa had such a massive advantage entering lategame, he had several OCs and was on mass Ghosts/Vikings before Rain even took his fourth; still had to wait 10 minuts to barely win the main engagement, and yet for some reason people keep quoting this game as the ultimate TvP lategame example. It's absolutely incomprehensible. A Protoss entering lategame with a similar advantage against a Terran would have won the game in less than 5 seconds.

no way .. toss with the same advantage in the late game .. the terran would just outright die .. not experience 10-minute death animation .. terran in sc2 is like zerg in zvp back on BW ... you need to have extra base vs toss .. if you dont you already lost the game ..

equal bases in tvp .. terran most of the time loses
this is a quote
ottosec
Profile Joined April 2013
505 Posts
September 29 2013 08:12 GMT
#1442
Flash fanbois tears, sweetest tears in SC.
SKT1-PartinG&Rain, MC
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
September 29 2013 08:12 GMT
#1443
Ok. I am awake. Let's watch some sc2.
I had a good night of sleep.
Bagi
Profile Joined August 2010
Germany6799 Posts
September 29 2013 08:12 GMT
#1444
Code S on a sunday? What is this madness.
TheDwf
Profile Joined November 2011
France19747 Posts
September 29 2013 08:12 GMT
#1445
On September 29 2013 17:11 goody153 wrote:
Show nested quote +
On September 29 2013 17:09 TheDwf wrote:
On September 29 2013 17:05 goody153 wrote:
On September 29 2013 17:03 TheDwf wrote:
On September 29 2013 17:01 goody153 wrote:
On September 29 2013 16:59 tozi wrote:
honestly tvp protoss has the advantage in base race with cannons, templar, and dts, all verrry cost efficient in base rase scenarios.
ghosts use energy on templar, army forces ccs to lift, warp mass dts slowly -> gg

yep toss has the advantage .. but its not unwinnable .. although really good terran players stand out when they win a very long game vs very good toss

just look at taeja vs rain .. rain played perfectly .. but when taeja also played perfectly .. terran looked really imbalanced that time even though it isnt

Wut? He made horrible blunders at the beginning of midgame in the Whirlwind game.

ok .. ok im wrong .. rain made a few mistakes .. yet they reached the-lategame-roaming-around-the-map-with-a-lot-of-bases-stalemate

TaeJa had such a massive advantage entering lategame, he had several OCs and was on mass Ghosts/Vikings before Rain even took his fourth; still had to wait 10 minuts to barely win the main engagement, and yet for some reason people keep quoting this game as the ultimate TvP lategame example. It's absolutely incomprehensible. A Protoss entering lategame with a similar advantage against a Terran would have won the game in less than 5 seconds.

no way .. toss with the same advantage in the late game .. the terran would just outright die .. not experience 10-minute death animation .. terran in sc2 is like zerg in zvp back on BW ... you need to have extra base vs toss .. if you dont you already lost the game

Yes, this is what I said. (;
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
September 29 2013 08:12 GMT
#1446
On September 29 2013 16:53 TT1 wrote:
Avilo ‏@avilosc2 4s
LOL @ FLASH VS PARTING DISGRACEFUL BALANCE, Flash did everything correct, sniped a nexus, etc. Still loses to P walking across map. Broken.


Avilo balance whining? Wow that never happens
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
September 29 2013 08:13 GMT
#1447
On September 29 2013 17:09 Shellshock wrote:
Show nested quote +
On September 29 2013 17:06 Shellshock wrote:
[Code S] Ro16 Group D WCS KR S3 2013
[image loading] (T)Maru vs. [image loading] (Z)KangHo
Game 1
Map: Bel'Shir Vestige

0:00
Maru spawns in the top left
KangHo spawns in the bottom right

1:40
rax first for Maru
gas for Maru

2:00
Hatch first for KangHo
drone scout from KangHo
reaper for Maru
pool for KangHo
gas for KangHo

3:00
gas steal from KangHo
2nd reaper for Maru
CC on the low ground for Maru

4:00
first reaper arrives at the main of KangHo
factory for Maru
reactor for Maru

5:00
ling speed for KangHo
3rd CC for Maru
reactored hellion production started for Maru
tech lab for Maru

6:00
stim research started for Maru
bunker in the natural for Maru

7:00 46 vs 57
reaper scouts the main of KangHo
hellion reaper pressure at the natural is deflected
3 more gas for KangHo
2 more rax for Maru
3rd base on the way for KangHo
double evo for KangHo

8:00 56 vs 65
double ebay for Maru
KangHo loses a bunch of lings on move command to hellions
1-1 ling upgrades for KangHo
baneling nest for KangHo
1-1 for Maru
Lair for KangHo

9:00 74 vs 74
hellions cleaning up some creep tumors
Starport finishes for Maru
burrow research started for KangHo
combat shields for Maru
2 more rax for Maru
Maru floating out his 3rd base

10:00 90 vs 89
medivacs started for Maru
4th base for KangHo on the left side
baneling speed for KangHo
hellions cleaning up some more creep
overlord speed for KangHo
armory for Maru
spire for KangHo
infestation pit for KangHo
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
goody153
Profile Blog Joined April 2013
44236 Posts
September 29 2013 08:13 GMT
#1448
On September 29 2013 17:12 TheDwf wrote:
Show nested quote +
On September 29 2013 17:11 goody153 wrote:
On September 29 2013 17:09 TheDwf wrote:
On September 29 2013 17:05 goody153 wrote:
On September 29 2013 17:03 TheDwf wrote:
On September 29 2013 17:01 goody153 wrote:
On September 29 2013 16:59 tozi wrote:
honestly tvp protoss has the advantage in base race with cannons, templar, and dts, all verrry cost efficient in base rase scenarios.
ghosts use energy on templar, army forces ccs to lift, warp mass dts slowly -> gg

yep toss has the advantage .. but its not unwinnable .. although really good terran players stand out when they win a very long game vs very good toss

just look at taeja vs rain .. rain played perfectly .. but when taeja also played perfectly .. terran looked really imbalanced that time even though it isnt

Wut? He made horrible blunders at the beginning of midgame in the Whirlwind game.

ok .. ok im wrong .. rain made a few mistakes .. yet they reached the-lategame-roaming-around-the-map-with-a-lot-of-bases-stalemate

TaeJa had such a massive advantage entering lategame, he had several OCs and was on mass Ghosts/Vikings before Rain even took his fourth; still had to wait 10 minuts to barely win the main engagement, and yet for some reason people keep quoting this game as the ultimate TvP lategame example. It's absolutely incomprehensible. A Protoss entering lategame with a similar advantage against a Terran would have won the game in less than 5 seconds.

no way .. toss with the same advantage in the late game .. the terran would just outright die .. not experience 10-minute death animation .. terran in sc2 is like zerg in zvp back on BW ... you need to have extra base vs toss .. if you dont you already lost the game

Yes, this is what I said. (;


oh really .. haha sorry dwarf .. stupid me having slow comprehension :p english is not my first language so i apologise
this is a quote
Cheren
Profile Blog Joined September 2013
United States2911 Posts
September 29 2013 08:13 GMT
#1449
On September 29 2013 17:12 HolyArrow wrote:
Show nested quote +
On September 29 2013 16:53 TT1 wrote:
Avilo ‏@avilosc2 4s
LOL @ FLASH VS PARTING DISGRACEFUL BALANCE, Flash did everything correct, sniped a nexus, etc. Still loses to P walking across map. Broken.


Avilo balance whining? Wow that never happens


Good thing TT1 posted this so we can witness this rare sighting.
NovaMB
Profile Joined February 2013
Germany9534 Posts
September 29 2013 08:13 GMT
#1450
Double tech for KangHo? Hes dead
hereigobb
Profile Joined September 2013
1 Post
September 29 2013 08:14 GMT
#1451
--- Nuked ---
vthree
Profile Joined November 2011
Hong Kong8039 Posts
September 29 2013 08:15 GMT
#1452
On September 29 2013 17:09 NovemberstOrm wrote:
Show nested quote +
On September 29 2013 17:08 vthree wrote:
On September 29 2013 17:03 Salteador Neo wrote:
On September 29 2013 16:58 TheDwf wrote:
On September 29 2013 16:55 Lunareste wrote:
I thought T was supposed to have an advantage in base trades?

Nope, it's just a cliché without substance that people keep repeating for some reason. They think lifting buildings is the ultimate thing in that kind of situation, while it's not always useful; meanwhile, the vulnerability of having a centralized and slow production is always there.


Actually it's totally true lol. Bio has better DPS and mobility than the protoss deathball. The AOE from Collo isn't that useful against buildings. Storm is useless against them. Protoss antiair is bad. There is not a single air to air unit in the standard composition, so lifting buildings can win games.

Flash totally had this base trade until DTs vs no detection happened.

And LOL @ those terran still whinning about protoss after so long it has been the weakest race, so obviously too.


How is it obvious when MC is still the #1 earner in SC2.

and? what's that supposed to mean?


That if the other protosses was just as clutch as MC, we wouldn't have protosses complaining they have less tournament wins overall. Plenty of protoss make it deep in tournaments Ro8+ and just don't pull through. And at that point, I don't think it has to do with racial balance.
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
September 29 2013 08:15 GMT
#1453
seems like something is off with losira's standard zvt build, he always has no mutas or bane speed for the 11 minute push then he gets super behind or dead.
Waxangel
Profile Blog Joined September 2002
United States33506 Posts
September 29 2013 08:15 GMT
#1454
standard mmmbop?
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
ETisME
Profile Blog Joined April 2011
12631 Posts
September 29 2013 08:15 GMT
#1455
no 4th = gg
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
NovaMB
Profile Joined February 2013
Germany9534 Posts
September 29 2013 08:15 GMT
#1456
Dont click the link guys
TheOne26
Profile Joined June 2011
Australia142 Posts
September 29 2013 08:15 GMT
#1457
maru is so good lmao
Cheren
Profile Blog Joined September 2013
United States2911 Posts
September 29 2013 08:15 GMT
#1458
On September 29 2013 17:15 NovaMB wrote:
Dont click the link guys


I clicked twice to try to understand.

But I don't.
Dark.Carnival
Profile Blog Joined November 2006
United States5095 Posts
September 29 2013 08:15 GMT
#1459
haha losira so bad, but i'm sure he'll get some dumb luck wins and beat maru cuz he always lucks out wins against people better than him
@QxGDarkCell ._.
goody153
Profile Blog Joined April 2013
44236 Posts
September 29 2013 08:15 GMT
#1460
On September 29 2013 17:14 hereigobb wrote:
http://i.imgur.com/Wr8AE88.jpg

wtf ?
this is a quote
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