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On September 29 2013 17:09 TheDwf wrote:Show nested quote +On September 29 2013 17:05 goody153 wrote:On September 29 2013 17:03 TheDwf wrote:On September 29 2013 17:01 goody153 wrote:On September 29 2013 16:59 tozi wrote: honestly tvp protoss has the advantage in base race with cannons, templar, and dts, all verrry cost efficient in base rase scenarios. ghosts use energy on templar, army forces ccs to lift, warp mass dts slowly -> gg yep toss has the advantage .. but its not unwinnable .. although really good terran players stand out when they win a very long game vs very good toss just look at taeja vs rain .. rain played perfectly .. but when taeja also played perfectly .. terran looked really imbalanced that time even though it isnt Wut? He made horrible blunders at the beginning of midgame in the Whirlwind game. ok .. ok im wrong .. rain made a few mistakes .. yet they reached the-lategame-roaming-around-the-map-with-a-lot-of-bases-stalemate TaeJa had such a massive advantage entering lategame, he had several OCs and was on mass Ghosts/Vikings before Rain even took his fourth; still had to wait 10 minuts to barely win the main engagement, and yet for some reason people keep quoting this game as the ultimate TvP lategame example. It's absolutely incomprehensible. A Protoss entering lategame with a similar advantage against a Terran would have won the game in less than 5 seconds. no way .. toss with the same advantage in the late game .. the terran would just outright die .. not experience 10-minute death animation .. terran in sc2 is like zerg in zvp back on BW ... you need to have extra base vs toss .. if you dont you already lost the game ..
equal bases in tvp .. terran most of the time loses
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Flash fanbois tears, sweetest tears in SC.
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Ok. I am awake. Let's watch some sc2.
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Code S on a sunday? What is this madness.
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On September 29 2013 17:11 goody153 wrote:Show nested quote +On September 29 2013 17:09 TheDwf wrote:On September 29 2013 17:05 goody153 wrote:On September 29 2013 17:03 TheDwf wrote:On September 29 2013 17:01 goody153 wrote:On September 29 2013 16:59 tozi wrote: honestly tvp protoss has the advantage in base race with cannons, templar, and dts, all verrry cost efficient in base rase scenarios. ghosts use energy on templar, army forces ccs to lift, warp mass dts slowly -> gg yep toss has the advantage .. but its not unwinnable .. although really good terran players stand out when they win a very long game vs very good toss just look at taeja vs rain .. rain played perfectly .. but when taeja also played perfectly .. terran looked really imbalanced that time even though it isnt Wut? He made horrible blunders at the beginning of midgame in the Whirlwind game. ok .. ok im wrong .. rain made a few mistakes .. yet they reached the-lategame-roaming-around-the-map-with-a-lot-of-bases-stalemate TaeJa had such a massive advantage entering lategame, he had several OCs and was on mass Ghosts/Vikings before Rain even took his fourth; still had to wait 10 minuts to barely win the main engagement, and yet for some reason people keep quoting this game as the ultimate TvP lategame example. It's absolutely incomprehensible. A Protoss entering lategame with a similar advantage against a Terran would have won the game in less than 5 seconds. no way .. toss with the same advantage in the late game .. the terran would just outright die .. not experience 10-minute death animation .. terran in sc2 is like zerg in zvp back on BW ... you need to have extra base vs toss .. if you dont you already lost the game Yes, this is what I said. (;
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On September 29 2013 16:53 TT1 wrote: Avilo @avilosc2 4s LOL @ FLASH VS PARTING DISGRACEFUL BALANCE, Flash did everything correct, sniped a nexus, etc. Still loses to P walking across map. Broken.
Avilo balance whining? Wow that never happens
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United States97276 Posts
On September 29 2013 17:09 Shellshock wrote:Show nested quote +On September 29 2013 17:06 Shellshock wrote:0:00  Maru spawns in the top left  KangHo spawns in the bottom right 1:40 rax first for Maru gas for Maru 2:00 Hatch first for KangHo drone scout from KangHo reaper for Maru pool for KangHo gas for KangHo 3:00 gas steal from KangHo 2nd reaper for Maru CC on the low ground for Maru 4:00 first reaper arrives at the main of KangHo factory for Maru reactor for Maru 5:00 ling speed for KangHo 3rd CC for Maru reactored hellion production started for Maru tech lab for Maru 6:00 stim research started for Maru bunker in the natural for Maru
7:00 46 vs 57 reaper scouts the main of KangHo hellion reaper pressure at the natural is deflected 3 more gas for KangHo 2 more rax for Maru 3rd base on the way for KangHo double evo for KangHo
8:00 56 vs 65 double ebay for Maru KangHo loses a bunch of lings on move command to hellions 1-1 ling upgrades for KangHo baneling nest for KangHo 1-1 for Maru Lair for KangHo
9:00 74 vs 74 hellions cleaning up some creep tumors Starport finishes for Maru burrow research started for KangHo combat shields for Maru 2 more rax for Maru Maru floating out his 3rd base
10:00 90 vs 89 medivacs started for Maru 4th base for KangHo on the left side baneling speed for KangHo hellions cleaning up some more creep overlord speed for KangHo armory for Maru spire for KangHo infestation pit for KangHo
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On September 29 2013 17:12 TheDwf wrote:Show nested quote +On September 29 2013 17:11 goody153 wrote:On September 29 2013 17:09 TheDwf wrote:On September 29 2013 17:05 goody153 wrote:On September 29 2013 17:03 TheDwf wrote:On September 29 2013 17:01 goody153 wrote:On September 29 2013 16:59 tozi wrote: honestly tvp protoss has the advantage in base race with cannons, templar, and dts, all verrry cost efficient in base rase scenarios. ghosts use energy on templar, army forces ccs to lift, warp mass dts slowly -> gg yep toss has the advantage .. but its not unwinnable .. although really good terran players stand out when they win a very long game vs very good toss just look at taeja vs rain .. rain played perfectly .. but when taeja also played perfectly .. terran looked really imbalanced that time even though it isnt Wut? He made horrible blunders at the beginning of midgame in the Whirlwind game. ok .. ok im wrong .. rain made a few mistakes .. yet they reached the-lategame-roaming-around-the-map-with-a-lot-of-bases-stalemate TaeJa had such a massive advantage entering lategame, he had several OCs and was on mass Ghosts/Vikings before Rain even took his fourth; still had to wait 10 minuts to barely win the main engagement, and yet for some reason people keep quoting this game as the ultimate TvP lategame example. It's absolutely incomprehensible. A Protoss entering lategame with a similar advantage against a Terran would have won the game in less than 5 seconds. no way .. toss with the same advantage in the late game .. the terran would just outright die .. not experience 10-minute death animation .. terran in sc2 is like zerg in zvp back on BW ... you need to have extra base vs toss .. if you dont you already lost the game Yes, this is what I said. (;
oh really .. haha sorry dwarf .. stupid me having slow comprehension :p english is not my first language so i apologise
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On September 29 2013 17:12 HolyArrow wrote:Show nested quote +On September 29 2013 16:53 TT1 wrote: Avilo @avilosc2 4s LOL @ FLASH VS PARTING DISGRACEFUL BALANCE, Flash did everything correct, sniped a nexus, etc. Still loses to P walking across map. Broken. Avilo balance whining? Wow that never happens
Good thing TT1 posted this so we can witness this rare sighting.
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Double tech for KangHo? Hes dead
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On September 29 2013 17:09 NovemberstOrm wrote:Show nested quote +On September 29 2013 17:08 vthree wrote:On September 29 2013 17:03 Salteador Neo wrote:On September 29 2013 16:58 TheDwf wrote:On September 29 2013 16:55 Lunareste wrote: I thought T was supposed to have an advantage in base trades? Nope, it's just a cliché without substance that people keep repeating for some reason. They think lifting buildings is the ultimate thing in that kind of situation, while it's not always useful; meanwhile, the vulnerability of having a centralized and slow production is always there. Actually it's totally true lol. Bio has better DPS and mobility than the protoss deathball. The AOE from Collo isn't that useful against buildings. Storm is useless against them. Protoss antiair is bad. There is not a single air to air unit in the standard composition, so lifting buildings can win games. Flash totally had this base trade until DTs vs no detection happened. And LOL @ those terran still whinning about protoss after so long it has been the weakest race, so obviously too. How is it obvious when MC is still the #1 earner in SC2. and? what's that supposed to mean?
That if the other protosses was just as clutch as MC, we wouldn't have protosses complaining they have less tournament wins overall. Plenty of protoss make it deep in tournaments Ro8+ and just don't pull through. And at that point, I don't think it has to do with racial balance.
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seems like something is off with losira's standard zvt build, he always has no mutas or bane speed for the 11 minute push then he gets super behind or dead.
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United States33192 Posts
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On September 29 2013 17:15 NovaMB wrote: Dont click the link guys
I clicked twice to try to understand.
But I don't.
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haha losira so bad, but i'm sure he'll get some dumb luck wins and beat maru cuz he always lucks out wins against people better than him
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