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Man I don't like parting, the way he acts is just so arrogant it ticks me off. Call me a flash fanboy but he just gives off that air everytime i see him.
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On September 29 2013 17:05 TheOne26 wrote:Show nested quote +On September 29 2013 17:03 Salteador Neo wrote:On September 29 2013 16:58 TheDwf wrote:On September 29 2013 16:55 Lunareste wrote: I thought T was supposed to have an advantage in base trades? Nope, it's just a cliché without substance that people keep repeating for some reason. They think lifting buildings is the ultimate thing in that kind of situation, while it's not always useful; meanwhile, the vulnerability of having a centralized and slow production is always there. Actually it's totally true lol. Bio has better DPS and mobility than the protoss deathball. The AOE from Collo isn't that useful against buildings. Storm is useless against them. Protoss antiair is bad. There is not a single air to air unit in the standard composition, so lifting buildings can win games. is this guy for real? i agree with the mobility part .. but the dps part ... meh ~!
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Lorning
Belgica34432 Posts
On September 29 2013 17:05 NovaMB wrote:Show nested quote +On September 29 2013 17:04 Lorning wrote:On September 29 2013 17:02 NovaMB wrote:On September 29 2013 17:01 neptunusfisk wrote:On September 29 2013 16:56 -RusH wrote:On September 29 2013 16:52 FrostedMiniWheats wrote: PartinG now on a collision course for his dreaded enemy Soulkey Parting gets destroyed by soulkey any day. IMO Like it's subjective! :D Facts are, Parting is 2-7 against Soulkey in Hots. In these games, PartinG is 26–30 (46.43%) in games and 9–14 (39.13%) in matches. Hots stats for PartingvZ Got a bit higher after he beat Nestea and Sen And he beat up a lot of Foreigners at IEM WC aswell. PartinG is 13–27 (32.50%) in games and 4–14 (22.22%) in matches againts Koreans soO crusing PartinG will be glorious, and I don't even like soO
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On September 29 2013 17:06 PSdualwielder wrote: Man I don't like parting, the way he acts is just so arrogant it ticks me off. Call me a flash fanboy but he just gives off that air everytime i see him.
so you've noticed PartinG's persona?
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On September 29 2013 17:07 bearhug wrote: 4 protoss in RO8.
Check for Europe aswell
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On September 29 2013 17:07 bearhug wrote: 4 protoss in RO8. thats why we need flash in r08 .. so that we dont see scv pulls in tvp all the time
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On September 29 2013 17:03 Salteador Neo wrote:Show nested quote +On September 29 2013 16:58 TheDwf wrote:On September 29 2013 16:55 Lunareste wrote: I thought T was supposed to have an advantage in base trades? Nope, it's just a cliché without substance that people keep repeating for some reason. They think lifting buildings is the ultimate thing in that kind of situation, while it's not always useful; meanwhile, the vulnerability of having a centralized and slow production is always there. Actually it's totally true lol. Bio has better DPS and mobility than the protoss deathball. The AOE from Collo isn't that useful against buildings. Storm is useless against them. Protoss antiair is bad. There is not a single air to air unit in the standard composition, so lifting buildings can win games. Flash totally had this base trade until DTs vs no detection happened. And LOL @ those terran still whinning about protoss after so long it has been the weakest race, so obviously too.
How is it obvious when MC is still the #1 earner in SC2.
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Vatican City State431 Posts
Let's see if Artosis keep complaining about Protoss not winning anything. There are tons of Protosses in both WCS EU and Korea.
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On September 29 2013 17:06 goody153 wrote:Show nested quote +On September 29 2013 17:05 TheOne26 wrote:On September 29 2013 17:03 Salteador Neo wrote:On September 29 2013 16:58 TheDwf wrote:On September 29 2013 16:55 Lunareste wrote: I thought T was supposed to have an advantage in base trades? Nope, it's just a cliché without substance that people keep repeating for some reason. They think lifting buildings is the ultimate thing in that kind of situation, while it's not always useful; meanwhile, the vulnerability of having a centralized and slow production is always there. Actually it's totally true lol. Bio has better DPS and mobility than the protoss deathball. The AOE from Collo isn't that useful against buildings. Storm is useless against them. Protoss antiair is bad. There is not a single air to air unit in the standard composition, so lifting buildings can win games. is this guy for real? i agree with the mobility part .. but the dps part ... meh ~!
Against flying buildings surely. Zealots would need to jump to make it close xD
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On September 29 2013 17:05 TheOne26 wrote:Show nested quote +On September 29 2013 17:03 Salteador Neo wrote:On September 29 2013 16:58 TheDwf wrote:On September 29 2013 16:55 Lunareste wrote: I thought T was supposed to have an advantage in base trades? Nope, it's just a cliché without substance that people keep repeating for some reason. They think lifting buildings is the ultimate thing in that kind of situation, while it's not always useful; meanwhile, the vulnerability of having a centralized and slow production is always there. Actually it's totally true lol. Bio has better DPS and mobility than the protoss deathball. The AOE from Collo isn't that useful against buildings. Storm is useless against them. Protoss antiair is bad. There is not a single air to air unit in the standard composition, so lifting buildings can win games. is this guy for real? Tbh the part you bolded was like the only thing in his whole rant that wasn't total bullshit Lol. Terran does have good mobility in such situations.
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On September 29 2013 17:05 goody153 wrote:Show nested quote +On September 29 2013 17:03 TheDwf wrote:On September 29 2013 17:01 goody153 wrote:On September 29 2013 16:59 tozi wrote: honestly tvp protoss has the advantage in base race with cannons, templar, and dts, all verrry cost efficient in base rase scenarios. ghosts use energy on templar, army forces ccs to lift, warp mass dts slowly -> gg yep toss has the advantage .. but its not unwinnable .. although really good terran players stand out when they win a very long game vs very good toss just look at taeja vs rain .. rain played perfectly .. but when taeja also played perfectly .. terran looked really imbalanced that time even though it isnt Wut? He made horrible blunders at the beginning of midgame in the Whirlwind game. ok .. ok im wrong .. rain made a few mistakes .. yet they reached the-lategame-roaming-around-the-map-with-a-lot-of-bases-stalemate TaeJa had such a massive advantage entering lategame, he had several OCs and was on mass Ghosts/Vikings before Rain even took his fourth; still had to wait 10 minuts to barely win the main engagement, and yet for some reason people keep quoting this game as the ultimate TvP lategame example. It's absolutely incomprehensible. A Protoss entering lategame with a similar advantage against a Terran would have won the game in less than 5 seconds.
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Canada16217 Posts
On September 29 2013 17:08 vthree wrote:Show nested quote +On September 29 2013 17:03 Salteador Neo wrote:On September 29 2013 16:58 TheDwf wrote:On September 29 2013 16:55 Lunareste wrote: I thought T was supposed to have an advantage in base trades? Nope, it's just a cliché without substance that people keep repeating for some reason. They think lifting buildings is the ultimate thing in that kind of situation, while it's not always useful; meanwhile, the vulnerability of having a centralized and slow production is always there. Actually it's totally true lol. Bio has better DPS and mobility than the protoss deathball. The AOE from Collo isn't that useful against buildings. Storm is useless against them. Protoss antiair is bad. There is not a single air to air unit in the standard composition, so lifting buildings can win games. Flash totally had this base trade until DTs vs no detection happened. And LOL @ those terran still whinning about protoss after so long it has been the weakest race, so obviously too. How is it obvious when MC is still the #1 earner in SC2. and? what's that supposed to mean?
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United States97276 Posts
On September 29 2013 17:06 Shellshock wrote:0:00  Maru spawns in the top left  KangHo spawns in the bottom right 1:40 rax first for Maru gas for Maru
2:00 Hatch first for KangHo drone scout from KangHo reaper for Maru pool for KangHo gas for KangHo
3:00 gas steal from KangHo 2nd reaper for Maru CC on the low ground for Maru
4:00 first reaper arrives at the main of KangHo factory for Maru reactor for Maru
5:00 ling speed for KangHo 3rd CC for Maru reactored hellion production started for Maru tech lab for Maru
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On September 29 2013 17:07 Popkiller wrote:Show nested quote +On September 29 2013 17:06 PSdualwielder wrote: Man I don't like parting, the way he acts is just so arrogant it ticks me off. Call me a flash fanboy but he just gives off that air everytime i see him. so you've noticed PartinG's persona?
I felt that since wcs s1, the whole deal with the drama between him and life.
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On September 29 2013 17:08 AxionSteel wrote:Show nested quote +On September 29 2013 17:05 TheOne26 wrote:On September 29 2013 17:03 Salteador Neo wrote:On September 29 2013 16:58 TheDwf wrote:On September 29 2013 16:55 Lunareste wrote: I thought T was supposed to have an advantage in base trades? Nope, it's just a cliché without substance that people keep repeating for some reason. They think lifting buildings is the ultimate thing in that kind of situation, while it's not always useful; meanwhile, the vulnerability of having a centralized and slow production is always there. Actually it's totally true lol. Bio has better DPS and mobility than the protoss deathball. The AOE from Collo isn't that useful against buildings. Storm is useless against them. Protoss antiair is bad. There is not a single air to air unit in the standard composition, so lifting buildings can win games. is this guy for real? Tbh the part you bolded was like the only thing in his whole rant that wasn't total bullshit Lol. Terran does have good mobility in such situations. speed dts bro, theyre coming
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On September 29 2013 17:08 Salteador Neo wrote:Show nested quote +On September 29 2013 17:06 goody153 wrote:On September 29 2013 17:05 TheOne26 wrote:On September 29 2013 17:03 Salteador Neo wrote:On September 29 2013 16:58 TheDwf wrote:On September 29 2013 16:55 Lunareste wrote: I thought T was supposed to have an advantage in base trades? Nope, it's just a cliché without substance that people keep repeating for some reason. They think lifting buildings is the ultimate thing in that kind of situation, while it's not always useful; meanwhile, the vulnerability of having a centralized and slow production is always there. Actually it's totally true lol. Bio has better DPS and mobility than the protoss deathball. The AOE from Collo isn't that useful against buildings. Storm is useless against them. Protoss antiair is bad. There is not a single air to air unit in the standard composition, so lifting buildings can win games. is this guy for real? i agree with the mobility part .. but the dps part ... meh ~! Against flying buildings surely. Zealots would need to jump to make it close xD
You don't need to kill the buildings most of the time. With late game base trades, all the supply depots and pylons are down so you most likely can't build things for a while and it comes down to the standing army.
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On September 29 2013 17:06 goody153 wrote:Show nested quote +On September 29 2013 17:05 TheOne26 wrote:On September 29 2013 17:03 Salteador Neo wrote:On September 29 2013 16:58 TheDwf wrote:On September 29 2013 16:55 Lunareste wrote: I thought T was supposed to have an advantage in base trades? Nope, it's just a cliché without substance that people keep repeating for some reason. They think lifting buildings is the ultimate thing in that kind of situation, while it's not always useful; meanwhile, the vulnerability of having a centralized and slow production is always there. Actually it's totally true lol. Bio has better DPS and mobility than the protoss deathball. The AOE from Collo isn't that useful against buildings. Storm is useless against them. Protoss antiair is bad. There is not a single air to air unit in the standard composition, so lifting buildings can win games. is this guy for real? i agree with the mobility part .. but the dps part ... meh ~! arguable. the strongest dps dealer colossus and storm for toss is mostly against clumped units. it takes much longer for toss to kill lift off buildings because sentries and stalkers aren't the best dps dealer compared to bio.
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On September 29 2013 17:05 p14c wrote:Show nested quote +On September 29 2013 17:03 Salteador Neo wrote:On September 29 2013 16:58 TheDwf wrote:On September 29 2013 16:55 Lunareste wrote: I thought T was supposed to have an advantage in base trades? Nope, it's just a cliché without substance that people keep repeating for some reason. They think lifting buildings is the ultimate thing in that kind of situation, while it's not always useful; meanwhile, the vulnerability of having a centralized and slow production is always there. Actually it's totally true lol. Bio has better DPS and mobility than the protoss deathball. The AOE from Collo isn't that useful against buildings. Storm is useless against them. Protoss antiair is bad. There is not a single air to air unit in the standard composition, so lifting buildings can win games. Flash totally had this base trade until DTs vs no detection happened. And LOL @ those terran still whinning about protoss after so long it has been the weakest race, so obviously too. He din't had any basetrade advantage. He coulnt kill the Protoss army even if he could killed any building in his base. do you really live in Vatican? What's Papa's thoughts on Flash's identity?
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