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On September 26 2013 20:07 WigglingSquid wrote:Show nested quote +On September 26 2013 20:06 Scarecrow wrote:On September 26 2013 20:04 WigglingSquid wrote:On September 26 2013 20:01 Kasaraki wrote:On September 26 2013 19:59 Dodgin wrote:On September 26 2013 19:58 NovaMB wrote:On September 26 2013 19:56 Dodgin wrote:On September 26 2013 19:55 NovaMB wrote: MSC really got a vision radius as big as siege tank range.
Edit: Liquipedia says vision range 14, thats 1 more than siege tank range Yeah, pretty sure It's unintentional. No air unit should have that much vision, compare it to an observer, It's ridiculous. I guess its a oversight, albeit a pretty big one. Mothership vision is 14 aswell (which is understandable though), That supports my theory that they accidentally left the old vision in and it was so big before because the Mothership is a gigantic unit. I didn't even realise it was so huge. 14 is massive. O-o They should probably look into that. The MSC is just yucky in general. They should look into that. The msc is awesome, it singlehandedly saved PvP as a mu and stops us from dying to speedvacs. Its spells are awesome. Having a single, weak, slow-moving hero unit to be babysat around is yucky. I wouldn't mind if they went back to the original concept of it being a nexus addon that can teleport between them, if only to save me the frustration of watching pros feed their MSCs and never rebuild them.
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blink stalkers ? EDIT: nm dark shrine otw
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On September 26 2013 20:07 rothsbury wrote:Show nested quote +On September 26 2013 20:04 rasnj wrote:On September 26 2013 20:00 NovemberstOrm wrote:On September 26 2013 19:59 Dodgin wrote:On September 26 2013 19:58 NovaMB wrote:On September 26 2013 19:56 Dodgin wrote:On September 26 2013 19:55 NovaMB wrote: MSC really got a vision radius as big as siege tank range.
Edit: Liquipedia says vision range 14, thats 1 more than siege tank range Yeah, pretty sure It's unintentional. No air unit should have that much vision, compare it to an observer, It's ridiculous. I guess its a oversight, albeit a pretty big one. Mothership vision is 14 aswell (which is understandable though), That supports my theory that they accidentally left the old vision in and it was so big before because the Mothership is a gigantic unit. should probably be like 8-10 imo, i had no idea the vision range was so huge lol never really thought about it before. I can't imagine it is actually an oversight. I believe it is because they want to encourage early scouting/harass with mothership core, but that becomes so much more risky if you don't have a large vision range. Right now a mothership core can stay almost at the edge of a T's base, and scout. If you changed that range to 8-10 you would risk being taken out by marines incredibly easily. Right now you can still be taken out if you overextend or there are a lot of marines, but if you are cautious you can usually escape. Yeah but who knows with Blizzard. They've taken ages to fix obvious stuff before. The original intention for the MSC was to bolster Protoss defence; who knows whether they considered the implication to blink all-ins.
I have absolutely no problem with MSC, except for Time Warp. It's an offensive anti-micro ability on top of one P already had, FF, and is disproportionately strong against compositions which have their DPS spread out among lots of units.
I don't think it's gamebreaking, but it's just really annoying to play against. And visually, they look like giant green tits half the time.
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and then they would finally only use it defensively, just like it is supposed to be
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whatever gave alicia the idea that a player like bomber would fall to DTs?
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Bomber is looking sharp, good good
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how did that probe survive heh
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On September 26 2013 20:14 graNite wrote: and then they would finally only use it defensively, just like it is supposed to be It's only supposed to be used defensively? That's why there is a spell called Recall?
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On September 26 2013 20:16 theBALLS wrote: whatever gave alicia the idea that a player like bomber would fall to DTs? Yeah, good from Bomber to prepare for DTs, but it hardly required star sense to read what was going on, or brilliant play to prepare the engi bay for safety.
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Bomber defending perfectly.
Edit: Spoke too soon?
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On September 26 2013 20:18 NxSs wrote:Show nested quote +On September 26 2013 20:14 graNite wrote: and then they would finally only use it defensively, just like it is supposed to be It's only supposed to be used defensively? That's why there is a spell called Recall? Original intention was actually for the slow-moving Protoss army to be quickly switched between expansions. The more you know.
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Haha, Alicia knows how to be annoying.
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Bomber not handling those warp-ins too well
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Alicia, this isn't what the adviser means by "You must construct additional pylons."
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Alicia trying to buy time, is successful, but I think he might be paying too hefty a price.
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On September 26 2013 20:18 NxSs wrote:Show nested quote +On September 26 2013 20:14 graNite wrote: and then they would finally only use it defensively, just like it is supposed to be It's only supposed to be used defensively? That's why there is a spell called Recall?
Recall is a defensive spell. It allows you to have your army out on the map and not die to counters, just like nexus cannon. It used to be an ability cast from the nexus-bound MSC in beta.
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