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On September 26 2013 19:55 Dodgin wrote:Show nested quote +On September 26 2013 19:54 Elite_ wrote:On September 26 2013 19:49 Dodgin wrote:On September 26 2013 19:48 Zealously wrote:On September 26 2013 19:44 Dodgin wrote:On September 26 2013 19:42 NovemberstOrm wrote: Startale is such a great team to foster players in. They must have a great environment at the team house. So great that Squirtle left for another eSF team? ;O Well he's hardly been at the level he was at when he reached the GSL finals since ^.- Squirtle won GSTL for IM, something he never did on Startale! This reminded me of that game on Abyssal City vs. Leenock in game 9 vs. FXO in the semifinals last year... I think I remember it being a throw too. The one where Leenock had overlord drops and was dropping roaches everywhere and ended up winning? I sort of remember that game and I don't think it was a throw, just brilliant by leenock. I thought it was a sick hold from Squirtle into Squirtle not doing any form of counterattack when he was miles ahead and dying. I could be wrong though. The game was like a year ago.
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Russian Federation1016 Posts
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Canada16217 Posts
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I'm hearing the screams of inno fans from my car. It's a pity I can't watch the stream right now.
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On September 26 2013 19:58 NovaMB wrote:Show nested quote +On September 26 2013 19:56 Dodgin wrote:On September 26 2013 19:55 NovaMB wrote: MSC really got a vision radius as big as siege tank range.
Edit: Liquipedia says vision range 14, thats 1 more than siege tank range Yeah, pretty sure It's unintentional. No air unit should have that much vision, compare it to an observer, It's ridiculous. I guess its a oversight, albeit a pretty big one. Mothership vision is 14 aswell (which is understandable though),
That supports my theory that they accidentally left the old vision in and it was so big before because the Mothership is a gigantic unit.
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Anyone get a screen cap of Alicia's face after Bomber came out?
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Canada16217 Posts
On September 26 2013 19:59 Dodgin wrote:Show nested quote +On September 26 2013 19:58 NovaMB wrote:On September 26 2013 19:56 Dodgin wrote:On September 26 2013 19:55 NovaMB wrote: MSC really got a vision radius as big as siege tank range.
Edit: Liquipedia says vision range 14, thats 1 more than siege tank range Yeah, pretty sure It's unintentional. No air unit should have that much vision, compare it to an observer, It's ridiculous. I guess its a oversight, albeit a pretty big one. Mothership vision is 14 aswell (which is understandable though), That supports my theory that they accidentally left the old vision in and it was so big before because the Mothership is a gigantic unit. should probably be like 8-10 imo, i had no idea the vision range was so huge lol never really thought about it before.
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So Bomber taught Panic how to stop his workers, he either knows the weak spot or they hope Alicia was asleep while watching Panic.
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On September 26 2013 19:55 NovemberstOrm wrote:Show nested quote +On September 26 2013 19:54 Heartland wrote: Ahw, I go away to ladder and Panic beats Innovation? scv pull by innovation, panic had storm and cannons and defended it, innovation almost broke though.
Almost? It wasn't even close. Panic lost at most 1 cannon and had stalker, zealots AND colossi left.
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On September 26 2013 19:59 Dodgin wrote:Show nested quote +On September 26 2013 19:58 NovaMB wrote:On September 26 2013 19:56 Dodgin wrote:On September 26 2013 19:55 NovaMB wrote: MSC really got a vision radius as big as siege tank range.
Edit: Liquipedia says vision range 14, thats 1 more than siege tank range Yeah, pretty sure It's unintentional. No air unit should have that much vision, compare it to an observer, It's ridiculous. I guess its a oversight, albeit a pretty big one. Mothership vision is 14 aswell (which is understandable though), That supports my theory that they accidentally left the old vision in and it was so big before because the Mothership is a gigantic unit. I didn't even realise it was so huge. 14 is massive. O-o They should probably look into that.
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On September 26 2013 20:01 Kasaraki wrote:Show nested quote +On September 26 2013 19:59 Dodgin wrote:On September 26 2013 19:58 NovaMB wrote:On September 26 2013 19:56 Dodgin wrote:On September 26 2013 19:55 NovaMB wrote: MSC really got a vision radius as big as siege tank range.
Edit: Liquipedia says vision range 14, thats 1 more than siege tank range Yeah, pretty sure It's unintentional. No air unit should have that much vision, compare it to an observer, It's ridiculous. I guess its a oversight, albeit a pretty big one. Mothership vision is 14 aswell (which is understandable though), That supports my theory that they accidentally left the old vision in and it was so big before because the Mothership is a gigantic unit. I didn't even realise it was so huge. 14 is massive. O-o They should probably look into that.
It actually has some serious balance implications too, you can use it to get vision for blink all ins and you never have to put it in danger because it can see from so far away. You can't do things like put a missile turret at the edge of your base like you could for an obs.
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On September 26 2013 20:01 vthree wrote:Show nested quote +On September 26 2013 19:55 NovemberstOrm wrote:On September 26 2013 19:54 Heartland wrote: Ahw, I go away to ladder and Panic beats Innovation? scv pull by innovation, panic had storm and cannons and defended it, innovation almost broke though. Almost? It wasn't even close. Panic lost at most 1 cannon and had stalker, zealots AND colossi left. ? He built like 8 cannons and was down to about 2 by the end.
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On September 26 2013 20:01 Kasaraki wrote:Show nested quote +On September 26 2013 19:59 Dodgin wrote:On September 26 2013 19:58 NovaMB wrote:On September 26 2013 19:56 Dodgin wrote:On September 26 2013 19:55 NovaMB wrote: MSC really got a vision radius as big as siege tank range.
Edit: Liquipedia says vision range 14, thats 1 more than siege tank range Yeah, pretty sure It's unintentional. No air unit should have that much vision, compare it to an observer, It's ridiculous. I guess its a oversight, albeit a pretty big one. Mothership vision is 14 aswell (which is understandable though), That supports my theory that they accidentally left the old vision in and it was so big before because the Mothership is a gigantic unit. I didn't even realise it was so huge. 14 is massive. O-o They should probably look into that. The MSC is just yucky in general. They should look into that.
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East Gorteau22261 Posts
Fuck yeah this song rocks
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On September 26 2013 20:00 NovemberstOrm wrote:Show nested quote +On September 26 2013 19:59 Dodgin wrote:On September 26 2013 19:58 NovaMB wrote:On September 26 2013 19:56 Dodgin wrote:On September 26 2013 19:55 NovaMB wrote: MSC really got a vision radius as big as siege tank range.
Edit: Liquipedia says vision range 14, thats 1 more than siege tank range Yeah, pretty sure It's unintentional. No air unit should have that much vision, compare it to an observer, It's ridiculous. I guess its a oversight, albeit a pretty big one. Mothership vision is 14 aswell (which is understandable though), That supports my theory that they accidentally left the old vision in and it was so big before because the Mothership is a gigantic unit. should probably be like 8-10 imo, i had no idea the vision range was so huge lol never really thought about it before. I can't imagine it is actually an oversight. I believe it is because they want to encourage early scouting/harass with mothership core, but that becomes so much more risky if you don't have a large vision range. Right now a mothership core can stay almost at the edge of a T's base, and scout. If you changed that range to 8-10 you would risk being taken out by marines incredibly easily. Right now you can still be taken out if you overextend or there are a lot of marines, but if you are cautious you can usually escape.
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On September 26 2013 20:00 NovemberstOrm wrote:Show nested quote +On September 26 2013 19:59 Dodgin wrote:On September 26 2013 19:58 NovaMB wrote:On September 26 2013 19:56 Dodgin wrote:On September 26 2013 19:55 NovaMB wrote: MSC really got a vision radius as big as siege tank range.
Edit: Liquipedia says vision range 14, thats 1 more than siege tank range Yeah, pretty sure It's unintentional. No air unit should have that much vision, compare it to an observer, It's ridiculous. I guess its a oversight, albeit a pretty big one. Mothership vision is 14 aswell (which is understandable though), That supports my theory that they accidentally left the old vision in and it was so big before because the Mothership is a gigantic unit. should probably be like 8-10 imo, i had no idea the vision range was so huge lol never really thought about it before.
that thing had range 14 from the beginning and you just noticed it ? Works as planned though as they needed it to be able to peak inside of bases and outside for the scouting and not dieing, since it needs the energy. I always would have preferred a range of 6, since then it would need spotters and the High Ground advantage wouldn't be lost by default against Toss. But it is damn useful scouting ahead of your army. So doubt they will let go of it. In Blizzards current trend they probably would make it move faster only lol.
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On September 26 2013 20:04 WigglingSquid wrote:Show nested quote +On September 26 2013 20:01 Kasaraki wrote:On September 26 2013 19:59 Dodgin wrote:On September 26 2013 19:58 NovaMB wrote:On September 26 2013 19:56 Dodgin wrote:On September 26 2013 19:55 NovaMB wrote: MSC really got a vision radius as big as siege tank range.
Edit: Liquipedia says vision range 14, thats 1 more than siege tank range Yeah, pretty sure It's unintentional. No air unit should have that much vision, compare it to an observer, It's ridiculous. I guess its a oversight, albeit a pretty big one. Mothership vision is 14 aswell (which is understandable though), That supports my theory that they accidentally left the old vision in and it was so big before because the Mothership is a gigantic unit. I didn't even realise it was so huge. 14 is massive. O-o They should probably look into that. The MSC is just yucky in general. They should look into that. The msc is awesome, it singlehandedly saved PvP as a mu and stops us from dying to speedvacs.
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On September 26 2013 20:04 rasnj wrote:Show nested quote +On September 26 2013 20:00 NovemberstOrm wrote:On September 26 2013 19:59 Dodgin wrote:On September 26 2013 19:58 NovaMB wrote:On September 26 2013 19:56 Dodgin wrote:On September 26 2013 19:55 NovaMB wrote: MSC really got a vision radius as big as siege tank range.
Edit: Liquipedia says vision range 14, thats 1 more than siege tank range Yeah, pretty sure It's unintentional. No air unit should have that much vision, compare it to an observer, It's ridiculous. I guess its a oversight, albeit a pretty big one. Mothership vision is 14 aswell (which is understandable though), That supports my theory that they accidentally left the old vision in and it was so big before because the Mothership is a gigantic unit. should probably be like 8-10 imo, i had no idea the vision range was so huge lol never really thought about it before. I can't imagine it is actually an oversight. I believe it is because they want to encourage early scouting/harass with mothership core, but that becomes so much more risky if you don't have a large vision range. Right now a mothership core can stay almost at the edge of a T's base, and scout. If you changed that range to 8-10 you would risk being taken out by marines incredibly easily. Right now you can still be taken out if you overextend or there are a lot of marines, but if you are cautious you can usually escape. Yeah but who knows with Blizzard. They've taken ages to fix obvious stuff before. The original intention for the MSC was to bolster Protoss defence; who knows whether they considered the implication to blink all-ins.
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On September 26 2013 20:06 Scarecrow wrote:Show nested quote +On September 26 2013 20:04 WigglingSquid wrote:On September 26 2013 20:01 Kasaraki wrote:On September 26 2013 19:59 Dodgin wrote:On September 26 2013 19:58 NovaMB wrote:On September 26 2013 19:56 Dodgin wrote:On September 26 2013 19:55 NovaMB wrote: MSC really got a vision radius as big as siege tank range.
Edit: Liquipedia says vision range 14, thats 1 more than siege tank range Yeah, pretty sure It's unintentional. No air unit should have that much vision, compare it to an observer, It's ridiculous. I guess its a oversight, albeit a pretty big one. Mothership vision is 14 aswell (which is understandable though), That supports my theory that they accidentally left the old vision in and it was so big before because the Mothership is a gigantic unit. I didn't even realise it was so huge. 14 is massive. O-o They should probably look into that. The MSC is just yucky in general. They should look into that. The msc is awesome, it singlehandedly saved PvP as a mu and stops us from dying to speedvacs. Its spells are awesome. Having a single, weak, slow-moving hero unit to be babysat around is yucky.
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Canada16217 Posts
On September 26 2013 20:06 FeyFey wrote:Show nested quote +On September 26 2013 20:00 NovemberstOrm wrote:On September 26 2013 19:59 Dodgin wrote:On September 26 2013 19:58 NovaMB wrote:On September 26 2013 19:56 Dodgin wrote:On September 26 2013 19:55 NovaMB wrote: MSC really got a vision radius as big as siege tank range.
Edit: Liquipedia says vision range 14, thats 1 more than siege tank range Yeah, pretty sure It's unintentional. No air unit should have that much vision, compare it to an observer, It's ridiculous. I guess its a oversight, albeit a pretty big one. Mothership vision is 14 aswell (which is understandable though), That supports my theory that they accidentally left the old vision in and it was so big before because the Mothership is a gigantic unit. should probably be like 8-10 imo, i had no idea the vision range was so huge lol never really thought about it before. that thing had range 14 from the beginning and you just noticed it ? Works as planned though as they needed it to be able to peak inside of bases and outside for the scouting and not dieing, since it needs the energy. I always would have preferred a range of 6, since then it would need spotters and the High Ground advantage wouldn't be lost by default against Toss. But it is damn useful scouting ahead of your army. So doubt they will let go of it. In Blizzards current trend they probably would make it move faster only lol. well i never really thought about it.
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