[WCS AM] Ro32 Group G Premier Season 2 2013 - Page 15
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Bagration
United States18282 Posts
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BathTubNZ
New Zealand2556 Posts
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DarkPlasmaBall
United States43770 Posts
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Jacmert
Canada1709 Posts
On September 24 2013 10:54 KillerDucky wrote: Can someone say how the game was going up to the point Jim disconnected? I caught the casters saying Jim was in trouble (before the disconnect happened), but how serious was it? Jim was in trouble before he d/c'd because he didn't have many units, and I can't help thinking maybe that was because he wasn't actually doing any macro due to lag or d/c. | ||
radscorpion9
Canada2252 Posts
On September 24 2013 10:54 KillerDucky wrote: Can someone say how the game was going up to the point Jim disconnected? I caught the casters saying Jim was in trouble (before the disconnect happened), but how serious was it? Jim had two stalkers, one sentry and one zealot against 12 -15 marines marauders. Of course he also had the mothership core to maybe defend the nexus for a while. But even then his three gateways were about halfway done...I'm not sure he really could have done much. I mean even if he did use photon overcharge he can just go up the ramp easily...which is what heart was actually doing instinctively anyway. I honestly think the game was lost to any objective observer, heart should have won. But I wouldn't mind if they loaded the game from the replay, since nothing is really gained/lost edit: Aah rotterdam made the obvious point. Just force field the ramp and photon overcharge the nexus ![]() | ||
geokilla
Canada8218 Posts
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DarkPlasmaBall
United States43770 Posts
On September 24 2013 10:56 Jacmert wrote: Jim was in trouble before he d/c'd because he didn't have many units, and I can't help thinking maybe that was because he wasn't actually doing any macro due to lag or d/c. He was powering really hard at that moment, throwing down more gateways and other buildings. He didn't have an army at that time because of his decision-making, not because he couldn't make anything (his resources were still being used). | ||
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BigFan
TLADT24920 Posts
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Like a Boss
502 Posts
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DarkPlasmaBall
United States43770 Posts
On September 24 2013 10:59 BigFan wrote: I missed it but they are resuming right? It seems like it, although they're still figuring stuff out. | ||
THELEHGOTERRAN
United States1837 Posts
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Dark.Carnival
United States5095 Posts
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DarkPlasmaBall
United States43770 Posts
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betaman
United Kingdom355 Posts
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THELEHGOTERRAN
United States1837 Posts
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stratmatt
United States913 Posts
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ssxsilver
United States4409 Posts
On September 24 2013 11:01 Dark.Carnival wrote: should just resume at the lag spike. doesn't really change anything since jims observer was about to see the units anyway I thought I saw this as well. I don't really how this is a big deal if that was the case. | ||
DarkPlasmaBall
United States43770 Posts
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TaishiCi
Korea (South)211 Posts
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Dark.Carnival
United States5095 Posts
On September 24 2013 11:03 THELEHGOTERRAN wrote: Is it even possible to be DC'ed like that? Has it happened before? I've been watching SC2 for 3 years and I have never seen someone come back from that lag screen and still be disconnected. he may have been alt tabbed to see what was wrong, or had a lot of lag on his side and couldn't do anything, only he knows. either way they should have paused right after the disconnect screen went away | ||
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