• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:20
CET 06:20
KST 14:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation0Weekly Cups (Nov 3-9): Clem Conquers in Canada3SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
Craziest Micro Moments Of All Time? Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada SC: Evo Complete - Ranked Ladder OPEN ALPHA RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
Terran 1:35 12 Gas Optimization FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1381 users

[ASUS ROG] Day 3 Summer 2013 - Page 48

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 46 47 48 49 50 112 Next
PhoenixVoid
Profile Blog Joined December 2011
Canada32743 Posts
August 03 2013 16:22 GMT
#941
That Warp Prism drop may have saved Alicia's skin.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2013-08-03 16:24:47
August 03 2013 16:22 GMT
#942
On August 04 2013 01:20 Heartland wrote:
Show nested quote +
On August 04 2013 01:19 BronzeKnee wrote:
I hate Widow Mines.


I think they're a brilliant new unit.

I hate when they're dropped in my mineral lines though : P


They have too big on an impact on the game. What unit can kill 11 Probes so quickly? Nothing. Sometimes they work really well, sometimes they don't. And it costs 75-25. Such a gimmick.

And in TvZ, well it killed my desire to watch TvZ. They are the damage dealers for both sides in TvZ. Zerg uses them to kill everything Terran has, and Terran uses them to kill everything Zerg has. The game revolves around Widow Mines, unless Zerg goes Roach Hydra...
Heartland
Profile Blog Joined May 2012
Sweden24591 Posts
August 03 2013 16:23 GMT
#943
On August 04 2013 01:21 DarkLordOlli wrote:
That storm drop has to work wonders


And there was one.
Muffloe
Profile Joined December 2012
Sweden6061 Posts
August 03 2013 16:23 GMT
#944
On August 04 2013 01:22 shadymmj wrote:
Show nested quote +
On August 04 2013 00:47 PhoenixVoid wrote:
My memories of DRG in WoL was as an incredibly strong Lair-tech player who mastered Muta/Ling/Bane and Roach-based ZvP to an extent. The paradox occurs when HotS buffed Lair-units, yet DRG hasn't been performing as well in the expansion.


DRG had some of the most abysmal in-battle micro i've ever seen for a pro player. his muta control was pretty good, that was about it. he is the epitome of the 1a2a3a zerg, but to his credit he at least knew how to position his stuff well. you could do that in WoL but not anymore since mines will kill everything and timewarp+ff gives protoss an advantage against clumped melee/short ranged units.


I kinda remember DRG being referred to as the zerg war-machine. Kinda like Innovations brutal assaults
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
August 03 2013 16:23 GMT
#945
That Archon made me a sad panda.
robson1
Profile Joined March 2013
3632 Posts
August 03 2013 16:24 GMT
#946
On August 04 2013 01:22 ohampatu wrote:
Show nested quote +
On August 04 2013 01:20 robson1 wrote:
On August 04 2013 01:17 ohampatu wrote:
On August 04 2013 01:13 TheDwf wrote:
On August 04 2013 01:12 ohampatu wrote:
On August 04 2013 01:10 TheDwf wrote:
On August 04 2013 01:10 ohampatu wrote:
Im starting to believe that fast expands just dont work against a terran who knows how to attack early

You're joking, right?



why would I be joking, this game showed dominance from taeja in 5 minutes because of build orders alone almost

against the 1/1/1 that they do now adays
you cannot both fast expand, get a robo, and get 3 gates

you can have 2 of the 3 easily, but you will lack 1 of them, and it requires all 3

hence yes, I believe that a 1 gate/robo expand or a 2 gate expand is almost needed, 1 gate into expo into robo before extra gates, loses just like it did right here

Or you can continuously produce units with your first gate, and not be out of position with your MSC when the attack hits?


I didn't say he didn't play perfectly or didn't make mistakes.
The msc placement had no reference at all on this push, it was back well in time to help defend, and the scout with MSC is pretty standard and needed now adays.
All I said was, 1 gate into expo into 1 robo, if not played perfectly, seems to fold out just like that against that attack. It hits before warp is up. Units wise if he did what you proposed, he would have had 1 extra stalker, he wasn't ignoring his gateway at all during that game, his opening was completely standard.


edit: 3 stalkers + MSC + Obs could still lose that fight just as easily, so im not sure what your suggesting, except to play perfectly


No you said it's not possible to go 1 gate expo against an early agression build. But it is.


No i didn't. I said alot more than that.
I said that the weakness in his build was exposed.
Holding the new 1/1/1 by going gate into expo into robo is not easy.
Never said anything was imbalanced, just that with the new aggressions I think a 1 gate/robo expand is better or a 2 gate expand possibly.
Your putting words in my mouth I never said. I said that 3 stalkers + MSC + Obs would lose that engagement, which is what somebody above recommended doing.


Im starting to believe that fast expands just dont work against a terran who knows how to attack early
he almost won with his first 9 units

Genius is that funny scientist who no one takes seriously until he kills you with a flame throwing trumpet. - stuchiu 2013
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2013-08-03 16:25:23
August 03 2013 16:25 GMT
#947
On August 04 2013 01:23 Heartland wrote:
Show nested quote +
On August 04 2013 01:21 DarkLordOlli wrote:
That storm drop has to work wonders


And there was one.


It did well but not enough. You really can't be taking early damage in PvT or terran can trade you to death forever
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Heartland
Profile Blog Joined May 2012
Sweden24591 Posts
August 03 2013 16:25 GMT
#948
On August 04 2013 01:22 BronzeKnee wrote:
Show nested quote +
On August 04 2013 01:20 Heartland wrote:
On August 04 2013 01:19 BronzeKnee wrote:
I hate Widow Mines.


I think they're a brilliant new unit.

I hate when they're dropped in my mineral lines though : P


They have too big on an impact on the game. What unit can kill 11 Probes so quickly? Nothing. Sometimes they work really well, sometimes they don't. And it costs 75-25. Such a gimmick.

And in TvZ, well it killed my desire to watch TvZ. They are the damage dealers for both sides in TvZ. Zerg uses them to kill everything Terran has, and Terran uses them to kill everything Zerg has.


For me it feels like the addition of Lurkers to Zerg in BW. Adding entirely new dimensions to the game, developing micro, tactics and positioning.

But, to each their own I guess.
BronzeKnee
Profile Joined March 2011
United States5217 Posts
August 03 2013 16:26 GMT
#949
On August 04 2013 01:25 Heartland wrote:
Show nested quote +
On August 04 2013 01:22 BronzeKnee wrote:
On August 04 2013 01:20 Heartland wrote:
On August 04 2013 01:19 BronzeKnee wrote:
I hate Widow Mines.


I think they're a brilliant new unit.

I hate when they're dropped in my mineral lines though : P


They have too big on an impact on the game. What unit can kill 11 Probes so quickly? Nothing. Sometimes they work really well, sometimes they don't. And it costs 75-25. Such a gimmick.

And in TvZ, well it killed my desire to watch TvZ. They are the damage dealers for both sides in TvZ. Zerg uses them to kill everything Terran has, and Terran uses them to kill everything Zerg has.


For me it feels like the addition of Lurkers to Zerg in BW. Adding entirely new dimensions to the game, developing micro, tactics and positioning.

But, to each their own I guess.


But Lurkers didn't kill their own units. If they did, Terran would just drop single Marines on a bunch of Zerg units...
Wintex
Profile Blog Joined July 2011
Norway16838 Posts
August 03 2013 16:26 GMT
#950
On August 04 2013 01:24 robson1 wrote:
Show nested quote +
On August 04 2013 01:22 ohampatu wrote:
On August 04 2013 01:20 robson1 wrote:
On August 04 2013 01:17 ohampatu wrote:
On August 04 2013 01:13 TheDwf wrote:
On August 04 2013 01:12 ohampatu wrote:
On August 04 2013 01:10 TheDwf wrote:
On August 04 2013 01:10 ohampatu wrote:
Im starting to believe that fast expands just dont work against a terran who knows how to attack early

You're joking, right?



why would I be joking, this game showed dominance from taeja in 5 minutes because of build orders alone almost

against the 1/1/1 that they do now adays
you cannot both fast expand, get a robo, and get 3 gates

you can have 2 of the 3 easily, but you will lack 1 of them, and it requires all 3

hence yes, I believe that a 1 gate/robo expand or a 2 gate expand is almost needed, 1 gate into expo into robo before extra gates, loses just like it did right here

Or you can continuously produce units with your first gate, and not be out of position with your MSC when the attack hits?


I didn't say he didn't play perfectly or didn't make mistakes.
The msc placement had no reference at all on this push, it was back well in time to help defend, and the scout with MSC is pretty standard and needed now adays.
All I said was, 1 gate into expo into 1 robo, if not played perfectly, seems to fold out just like that against that attack. It hits before warp is up. Units wise if he did what you proposed, he would have had 1 extra stalker, he wasn't ignoring his gateway at all during that game, his opening was completely standard.


edit: 3 stalkers + MSC + Obs could still lose that fight just as easily, so im not sure what your suggesting, except to play perfectly


No you said it's not possible to go 1 gate expo against an early agression build. But it is.


No i didn't. I said alot more than that.
I said that the weakness in his build was exposed.
Holding the new 1/1/1 by going gate into expo into robo is not easy.
Never said anything was imbalanced, just that with the new aggressions I think a 1 gate/robo expand is better or a 2 gate expand possibly.
Your putting words in my mouth I never said. I said that 3 stalkers + MSC + Obs would lose that engagement, which is what somebody above recommended doing.


Im starting to believe that fast expands just dont work against a terran who knows how to attack early
he almost won with his first 9 units


I think it's possible. Rain can do it.
The Bomber boy
robson1
Profile Joined March 2013
3632 Posts
August 03 2013 16:26 GMT
#951
On August 04 2013 01:25 Heartland wrote:
Show nested quote +
On August 04 2013 01:22 BronzeKnee wrote:
On August 04 2013 01:20 Heartland wrote:
On August 04 2013 01:19 BronzeKnee wrote:
I hate Widow Mines.


I think they're a brilliant new unit.

I hate when they're dropped in my mineral lines though : P


They have too big on an impact on the game. What unit can kill 11 Probes so quickly? Nothing. Sometimes they work really well, sometimes they don't. And it costs 75-25. Such a gimmick.

And in TvZ, well it killed my desire to watch TvZ. They are the damage dealers for both sides in TvZ. Zerg uses them to kill everything Terran has, and Terran uses them to kill everything Zerg has.


For me it feels like the addition of Lurkers to Zerg in BW. Adding entirely new dimensions to the game, developing micro, tactics and positioning.

But, to each their own I guess.


Lurker were much more predictable though. Also as far as i recall, the would not hit 9 flying units at once.
Genius is that funny scientist who no one takes seriously until he kills you with a flame throwing trumpet. - stuchiu 2013
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
August 03 2013 16:26 GMT
#952
On August 04 2013 01:22 BronzeKnee wrote:
Show nested quote +
On August 04 2013 01:20 Heartland wrote:
On August 04 2013 01:19 BronzeKnee wrote:
I hate Widow Mines.


I think they're a brilliant new unit.

I hate when they're dropped in my mineral lines though : P


They have too big on an impact on the game. What unit can kill 11 Probes so quickly? Nothing. Sometimes they work really well, sometimes they don't. And it costs 75-25. Such a gimmick.

And in TvZ, well it killed my desire to watch TvZ. They are the damage dealers for both sides in TvZ. Zerg uses them to kill everything Terran has, and Terran uses them to kill everything Zerg has. The game revolves around Widow Mines, unless Zerg goes Roach Hydra...


Scarabs costs 15 minerals, have 9 range and shoot instantly out of a shuttle and flies away faster than stim marines.

I thought this type of unit was what people wanted?
Hark, what baseball through yonder window breaks?
robson1
Profile Joined March 2013
3632 Posts
August 03 2013 16:27 GMT
#953
On August 04 2013 01:26 Wintex wrote:
Show nested quote +
On August 04 2013 01:24 robson1 wrote:
On August 04 2013 01:22 ohampatu wrote:
On August 04 2013 01:20 robson1 wrote:
On August 04 2013 01:17 ohampatu wrote:
On August 04 2013 01:13 TheDwf wrote:
On August 04 2013 01:12 ohampatu wrote:
On August 04 2013 01:10 TheDwf wrote:
On August 04 2013 01:10 ohampatu wrote:
Im starting to believe that fast expands just dont work against a terran who knows how to attack early

You're joking, right?



why would I be joking, this game showed dominance from taeja in 5 minutes because of build orders alone almost

against the 1/1/1 that they do now adays
you cannot both fast expand, get a robo, and get 3 gates

you can have 2 of the 3 easily, but you will lack 1 of them, and it requires all 3

hence yes, I believe that a 1 gate/robo expand or a 2 gate expand is almost needed, 1 gate into expo into robo before extra gates, loses just like it did right here

Or you can continuously produce units with your first gate, and not be out of position with your MSC when the attack hits?


I didn't say he didn't play perfectly or didn't make mistakes.
The msc placement had no reference at all on this push, it was back well in time to help defend, and the scout with MSC is pretty standard and needed now adays.
All I said was, 1 gate into expo into 1 robo, if not played perfectly, seems to fold out just like that against that attack. It hits before warp is up. Units wise if he did what you proposed, he would have had 1 extra stalker, he wasn't ignoring his gateway at all during that game, his opening was completely standard.


edit: 3 stalkers + MSC + Obs could still lose that fight just as easily, so im not sure what your suggesting, except to play perfectly


No you said it's not possible to go 1 gate expo against an early agression build. But it is.


No i didn't. I said alot more than that.
I said that the weakness in his build was exposed.
Holding the new 1/1/1 by going gate into expo into robo is not easy.
Never said anything was imbalanced, just that with the new aggressions I think a 1 gate/robo expand is better or a 2 gate expand possibly.
Your putting words in my mouth I never said. I said that 3 stalkers + MSC + Obs would lose that engagement, which is what somebody above recommended doing.


Im starting to believe that fast expands just dont work against a terran who knows how to attack early
he almost won with his first 9 units


I think it's possible. Rain can do it.


I know. I was just calling him out... he said it does not work, then he said... nonono I didn't say that. So i qouted the post where he said it's impossible.
Genius is that funny scientist who no one takes seriously until he kills you with a flame throwing trumpet. - stuchiu 2013
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
Last Edited: 2013-08-03 16:27:53
August 03 2013 16:27 GMT
#954
^ 8 range, Thieving Magpie.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
Daralii
Profile Joined March 2010
United States16991 Posts
August 03 2013 16:28 GMT
#955
On August 04 2013 01:26 Thieving Magpie wrote:
Show nested quote +
On August 04 2013 01:22 BronzeKnee wrote:
On August 04 2013 01:20 Heartland wrote:
On August 04 2013 01:19 BronzeKnee wrote:
I hate Widow Mines.


I think they're a brilliant new unit.

I hate when they're dropped in my mineral lines though : P


They have too big on an impact on the game. What unit can kill 11 Probes so quickly? Nothing. Sometimes they work really well, sometimes they don't. And it costs 75-25. Such a gimmick.

And in TvZ, well it killed my desire to watch TvZ. They are the damage dealers for both sides in TvZ. Zerg uses them to kill everything Terran has, and Terran uses them to kill everything Zerg has. The game revolves around Widow Mines, unless Zerg goes Roach Hydra...


Scarabs costs 15 minerals, have 9 range and shoot instantly out of a shuttle and flies away faster than stim marines.

I thought this type of unit was what people wanted?

Scarabs had a chance for the AI to shit itself and just not work, though.

IMO, niche, high impact units like the widow mine are good for the game because it lets people come back through their own skill(or dumb luck) and not just because their opponent throws.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2013-08-03 16:29:25
August 03 2013 16:28 GMT
#956
On August 04 2013 01:26 Thieving Magpie wrote:
Show nested quote +
On August 04 2013 01:22 BronzeKnee wrote:
On August 04 2013 01:20 Heartland wrote:
On August 04 2013 01:19 BronzeKnee wrote:
I hate Widow Mines.


I think they're a brilliant new unit.

I hate when they're dropped in my mineral lines though : P


They have too big on an impact on the game. What unit can kill 11 Probes so quickly? Nothing. Sometimes they work really well, sometimes they don't. And it costs 75-25. Such a gimmick.

And in TvZ, well it killed my desire to watch TvZ. They are the damage dealers for both sides in TvZ. Zerg uses them to kill everything Terran has, and Terran uses them to kill everything Zerg has. The game revolves around Widow Mines, unless Zerg goes Roach Hydra...


Scarabs costs 15 minerals, have 9 range and shoot instantly out of a shuttle and flies away faster than stim marines.

I thought this type of unit was what people wanted?


Again, they didn't do friendly fire. Obviously if Widow Mines didn't do friendly fire they'd need a huge nerf, but imagine Lurkers or Reavers doing friendly fire, how ridiculous it would make Broodwar. To balance them, you'd need to increase their damage, and then you'd have what we have now.

And you'd get the same micro we have now with Widow Mines.
robson1
Profile Joined March 2013
3632 Posts
August 03 2013 16:28 GMT
#957
On August 04 2013 01:26 Thieving Magpie wrote:
Show nested quote +
On August 04 2013 01:22 BronzeKnee wrote:
On August 04 2013 01:20 Heartland wrote:
On August 04 2013 01:19 BronzeKnee wrote:
I hate Widow Mines.


I think they're a brilliant new unit.

I hate when they're dropped in my mineral lines though : P


They have too big on an impact on the game. What unit can kill 11 Probes so quickly? Nothing. Sometimes they work really well, sometimes they don't. And it costs 75-25. Such a gimmick.

And in TvZ, well it killed my desire to watch TvZ. They are the damage dealers for both sides in TvZ. Zerg uses them to kill everything Terran has, and Terran uses them to kill everything Zerg has. The game revolves around Widow Mines, unless Zerg goes Roach Hydra...


Scarabs costs 15 minerals, have 9 range and shoot instantly out of a shuttle and flies away faster than stim marines.

I thought this type of unit was what people wanted?


Except the reaver shuttle drop was a huuuuuuuuge investment. and you could not just build 12 reavers and burrow them.
Genius is that funny scientist who no one takes seriously until he kills you with a flame throwing trumpet. - stuchiu 2013
Heartland
Profile Blog Joined May 2012
Sweden24591 Posts
August 03 2013 16:29 GMT
#958
I think we're far from the full development of the WM, and it's far less random than Spider Mines, or as someone said, as Scarabs. They can be unburrowed to be moved when single units or small groups are sent in to bait them or to pull the shots into the Terran army, they can be targeted into larger groups of workers rather than targeting a single worker, etc. There's a lot to be seen from the WM still which I think lessens this feel of "randomness."
gruff
Profile Joined September 2010
Sweden2276 Posts
August 03 2013 16:31 GMT
#959
storm away dear protoss... storm away!
Daralii
Profile Joined March 2010
United States16991 Posts
August 03 2013 16:31 GMT
#960
On August 04 2013 01:29 Heartland wrote:
I think we're far from the full development of the WM, and it's far less random than Spider Mines, or as someone said, as Scarabs. They can be unburrowed to be moved when single units or small groups are sent in to bait them or to pull the shots into the Terran army, they can be targeted into larger groups of workers rather than targeting a single worker, etc. There's a lot to be seen from the WM still which I think lessens this feel of "randomness."

Innovation in particular, who stop cancels his widows during basically every fight.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Prev 1 46 47 48 49 50 112 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
PiGosaur Cup #55
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 151
ProTech128
Nina 127
StarCraft: Brood War
Britney 57476
Tasteless 303
Icarus 6
Dota 2
XaKoH 96
League of Legends
Reynor163
Counter-Strike
fl0m1292
Super Smash Bros
hungrybox1811
C9.Mang0346
Other Games
summit1g13179
WinterStarcraft363
ViBE115
CosmosSc2 12
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 66
• Berry_CruncH61
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Diggity3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Rush1375
• Lourlo599
• Stunt333
Other Games
• Scarra1259
Upcoming Events
Replay Cast
3h 40m
OSC
6h 10m
Kung Fu Cup
6h 40m
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
17h 40m
The PondCast
1d 4h
RSL Revival
1d 4h
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
1d 6h
WardiTV Korean Royale
1d 6h
PiGosaur Monday
1d 19h
RSL Revival
2 days
Classic vs Creator
Cure vs TriGGeR
[ Show More ]
Kung Fu Cup
2 days
CranKy Ducklings
3 days
RSL Revival
3 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
3 days
IPSL
3 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
3 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
4 days
RSL Revival
4 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
BSL 21
4 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
4 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.