[WCS EU] RO32 Group D Premier Season 2 2013 - Page 12
Forum Index > StarCraft 2 Tournaments |
Undead1993
Germany17651 Posts
| ||
Oboeman
Canada3980 Posts
On July 04 2013 02:11 pmp10 wrote: If Dimaga goes for swarm-hosts the game will last until one players erodes to dust. time to stock up on snacks, we are in for a long haul | ||
AgentW
United States7725 Posts
On July 04 2013 02:10 Swiipii wrote: DIMAGA and Hasu played each other last season, or am I mistaken? Appears you're mistaken. Looks like he played Socke. Eh, German Protosses are all the same ![]() | ||
Musicus
Germany23576 Posts
On July 04 2013 02:11 pmp10 wrote: If Dimaga goes for swarm-hosts the game will last until one players erodes to dust. And that won't be Hasu, he doesn't feel the flow of time. | ||
Quateras
Germany867 Posts
On July 04 2013 02:10 summerloud wrote: stream is basically unwatchable even on 240p go twitch Strange that you as someone from Autria (nearby) is having such problems, (i always felt like its specific regions lagging at the same time) I must be really lucky can watch 720 with no stutters so far. *crossing fingers* :o | ||
freerolll
Belgium1056 Posts
On July 04 2013 02:11 pmp10 wrote: If Dimaga goes for swarm-hosts next series will last until one player erodes to dust. I dont this dima is a swarmhost zerg I dont even think I have ever seen him play swarmhost | ||
Swiipii
2195 Posts
On July 04 2013 02:12 AgentW wrote: Appears you're mistaken. Looks like he played Socke. Eh, German Protosses are all the same ![]() Damn was close ![]() | ||
Musicus
Germany23576 Posts
On July 04 2013 02:11 Undead1993 wrote: you know that this forum is awesome when scarlett starts to do the recommended games polls! :D well she made the OP, so that's kinda in the job description ![]() | ||
XaCez
Sweden6991 Posts
On July 04 2013 02:09 00Visor wrote: Hasu vs Dimaga. What a classic. I remember some 50+min games. Updated predictions: Top 2 1st 2nd 3rd 4th This is quite funny to me actually. According to this, you can actually make it out that duckdeok has a higher chance of getting into Top 2. This is because he has a higher chance of getting into Top 3 (51.84% vs 48.75%), and since ending Top 3 requires him to defeat Dayshi he can therefore be seen as having a higher chance than Dayshi to finish Top 2. Statistics are funny. ![]() | ||
Ysellian
Netherlands9029 Posts
On July 04 2013 02:13 Quateras wrote: Strange that you as someone from Autria (nearby) is having such problems, (i always felt like its specific regions lagging at the same time) I must be really lucky can watch 720 with no stutters so far. *crossing fingers* :o It feels like Twitch just picks countries at random. ![]() ![]() | ||
Daswollvieh
5553 Posts
On July 04 2013 02:14 Musicus wrote: well she made the OP, so that's kinda in the job description ![]() Dude, nobody reads the OP. ![]() | ||
Crownlol
United States3726 Posts
On July 04 2013 02:03 lichter wrote: Gravity has the same effect regardless of size and weight. The biggest factor will probably be air resistance. It's too late in the evening for me to do the math, but I think the marauder and reaper projectiles should probably reach as far as marine fire if you take their horizontal range as they maximum distance Definitely not- Marines are using an 8mm rifle, which is going to have a MUCH higher muzzle velocity than either a pistol or a grenade. Of course, this assumes that Marauder ammunition is NOT self-propelled. Since both pistols and grenade launchers are ineffective against aircraft because of velocity drop-off and range, it actually makes sense that only the rifle would be able to shoot up. We can use some simple sci-fi tech to explain the Marauder's shells having longer lateral range than the Marine rifle bullet- the larger shell of the Marauder grenade allows it to house a repulsor, preventing horizontal dropoff and countering gravity. The 8mm spike is a simple slug and does not house fancy tech, and is thus affected by dropoff. | ||
JazVM
Germany1196 Posts
Scarlett OP | ||
AgentW
United States7725 Posts
On July 04 2013 02:14 XaCez wrote: This is quite funny to me actually. According to this, you can actually make it out that duckdeok has a higher chance of getting into Top 2. This is because he has a higher chance of getting into Top 3 (51.84% vs 48.75%), and since ending Top 3 requires him to defeat Dayshi he can therefore be seen as having a higher chance than Dayshi to finish Top 2. Statistics are funny. ![]() I don't think that's what it's saying. I agree with your point about 4th, it's more so saying that if Dayshi beats duckdeok (which he's the underdog), he has a better chance of winning the second set. | ||
intotheheart
Canada33091 Posts
On July 04 2013 02:13 freerolll wrote: I dont this dima is a swarmhost zerg I dont even think I have ever seen him play swarmhost I wonder if Dima will use Swarm Hosts to show dominance though, "hey look! I can outspoon you!" | ||
FeyFey
Germany10114 Posts
On July 04 2013 02:08 garbanzo wrote: Yeah, too lazy to do the physics right now, but I think that result is correct. Marines don't have to watch friendly fire or aim well when fighting giant battle ships or fast flyers so they can turn their guns to stim mode for the anti air fight. That the attack speed isn't increased is due to the Marines being unable to handle their weapon and missing half of their shots. Marauder shells are optimized for Ground combat no reason to waste money trying to hit air units, those things are expensive and the targeting comp just works for ground. And Reapers are maniacs what can you do they decided to not shoot air units. | ||
ImperialFist
790 Posts
| ||
SinCitta
Germany2127 Posts
On July 04 2013 02:18 ImperialFist wrote: Vs Hasuobs I think you need to mass up all static defence that is available. Turrets everywhere, Ridiculous amounts of PFs and disgustingly many sensor towers. You will also need a massive orbital farm (25-20) and max 20 scvs, then go into 60 Ghost - 35 Vikings with marauder-hellbat support. Then start taking fights, work on the cannon farms with nukes and slowly leapfrog forward with Pfs, Turrets and Sensor Towers. And no I am not trolling. In other words, you need to be Empire.Happy. | ||
Musicus
Germany23576 Posts
On July 04 2013 02:18 ImperialFist wrote: Vs Hasuobs I think you need to mass up all static defence that is available. Turrets everywhere, Ridiculous amounts of PFs and disgustingly many sensor towers. You will also need a massive orbital farm (25-20) and max 20 scvs, then go into 60 Ghost - 35 Vikings with marauder-hellbat support. Then start taking fights, work on the cannon farms with nukes and slowly leapfrog forward with Pfs, Turrets and Sensor Towers. And no I am not trolling. So you need to be Happy? Edit: damn u SinCitta! | ||
Bommes
Germany1226 Posts
| ||
| ||