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[WCS EU] RO32 Group D Premier Season 2 2013 - Page 12

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 10 11 12 13 14 47 Next All
Undead1993
Profile Joined January 2012
Germany17651 Posts
July 03 2013 17:11 GMT
#221
you know that this forum is awesome when scarlett starts to do the recommended games polls! :D
SEKO SEKO SEKO SEKO SEKO
Oboeman
Profile Joined January 2011
Canada3980 Posts
July 03 2013 17:12 GMT
#222
On July 04 2013 02:11 pmp10 wrote:
If Dimaga goes for swarm-hosts the game will last until one players erodes to dust.

time to stock up on snacks, we are in for a long haul
AgentW
Profile Blog Joined July 2012
United States7725 Posts
Last Edited: 2013-07-03 17:13:13
July 03 2013 17:12 GMT
#223
On July 04 2013 02:10 Swiipii wrote:
DIMAGA and Hasu played each other last season, or am I mistaken?

Appears you're mistaken.

Looks like he played Socke. Eh, German Protosses are all the same
Who's the bigger scrub, the scrub, or the scrub who loses to him?
Musicus
Profile Joined August 2011
Germany23579 Posts
July 03 2013 17:12 GMT
#224
On July 04 2013 02:11 pmp10 wrote:
If Dimaga goes for swarm-hosts the game will last until one players erodes to dust.


And that won't be Hasu, he doesn't feel the flow of time.
Maru and Serral are probably top 5.
Quateras
Profile Joined August 2012
Germany867 Posts
July 03 2013 17:13 GMT
#225
On July 04 2013 02:10 summerloud wrote:
stream is basically unwatchable even on 240p

go twitch


Strange that you as someone from Autria (nearby) is having such problems,
(i always felt like its specific regions lagging at the same time)

I must be really lucky can watch 720 with no stutters so far. *crossing fingers* :o
"If you don't know where you are going, you can never get lost."
freerolll
Profile Blog Joined May 2011
Belgium1056 Posts
July 03 2013 17:13 GMT
#226
On July 04 2013 02:11 pmp10 wrote:
If Dimaga goes for swarm-hosts next series will last until one player erodes to dust.



I dont this dima is a swarmhost zerg I dont even think I have ever seen him play swarmhost
Always give without remembering & always receive without forgetting.
Swiipii
Profile Joined January 2012
2195 Posts
July 03 2013 17:13 GMT
#227
On July 04 2013 02:12 AgentW wrote:
Show nested quote +
On July 04 2013 02:10 Swiipii wrote:
DIMAGA and Hasu played each other last season, or am I mistaken?

Appears you're mistaken.

Looks like he played Socke. Eh, German Protosses are all the same

Damn was close thank you!
Musicus
Profile Joined August 2011
Germany23579 Posts
July 03 2013 17:14 GMT
#228
On July 04 2013 02:11 Undead1993 wrote:
you know that this forum is awesome when scarlett starts to do the recommended games polls! :D


well she made the OP, so that's kinda in the job description , but yeah I love how she is an active part of the community
Maru and Serral are probably top 5.
XaCez
Profile Joined May 2010
Sweden6991 Posts
July 03 2013 17:14 GMT
#229
On July 04 2013 02:09 00Visor wrote:
Hasu vs Dimaga. What a classic. I remember some 50+min games.

Updated predictions:
                  Top 2      1st      2nd      3rd      4th    
---------------------------------------------------------------
HasuObs 83.52% 65.57% 17.95% 16.48% 0.00%
DIMAGA 55.25% 34.43% 20.82% 44.75% 0.00%
Dayshi 31.82% 0.00% 31.82% 16.93% 51.25%
duckdeok 29.41% 0.00% 29.41% 21.83% 48.75%
Estimated by Aligulac. Modify.

This is quite funny to me actually. According to this, you can actually make it out that duckdeok has a higher chance of getting into Top 2. This is because he has a higher chance of getting into Top 3 (51.84% vs 48.75%), and since ending Top 3 requires him to defeat Dayshi he can therefore be seen as having a higher chance than Dayshi to finish Top 2.

Statistics are funny.
People get too easily offended by people getting too easily offended by the word rape.
Ysellian
Profile Joined December 2010
Netherlands9029 Posts
Last Edited: 2013-07-03 17:14:57
July 03 2013 17:14 GMT
#230
On July 04 2013 02:13 Quateras wrote:
Show nested quote +
On July 04 2013 02:10 summerloud wrote:
stream is basically unwatchable even on 240p

go twitch


Strange that you as someone from Autria (nearby) is having such problems,
(i always felt like its specific regions lagging at the same time)

I must be really lucky can watch 720 with no stutters so far. *crossing fingers* :o


It feels like Twitch just picks countries at random. Apparently there is a server in Amsterdam, but that doesn't stop the lag for me
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
July 03 2013 17:15 GMT
#231
On July 04 2013 02:14 Musicus wrote:
Show nested quote +
On July 04 2013 02:11 Undead1993 wrote:
you know that this forum is awesome when scarlett starts to do the recommended games polls! :D


well she made the OP, so that's kinda in the job description , but yeah I love how she is an active part of the community


Dude, nobody reads the OP.
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
July 03 2013 17:16 GMT
#232
On July 04 2013 02:03 lichter wrote:
Show nested quote +
On July 04 2013 01:58 garbanzo wrote:
On July 04 2013 01:54 lichter wrote:
On July 04 2013 01:53 garbanzo wrote:
On July 04 2013 01:51 lichter wrote:
On July 04 2013 01:49 AgentW wrote:
On July 04 2013 01:48 lichter wrote:
Sometimes I wonder why reapers and marauders can't point their guns to the sky to shoot down floaty things

I like to think their mechanical arms doing move that far vertically, like that guy from the campaign with the fumanchu is really bad at his job.


This is the most sensible explanation, probably

I would think that their weapon isn't powerful enough to get the range when shooting upwards.


But marauders have longer range than marines and reapers have as much range. At least horizontally.

Reapers use pistols so I don't think it has enough power to take down anything. Marauders have a grenade thing that might not be able to make it that high up.

I don't know.


Gravity has the same effect regardless of size and weight. The biggest factor will probably be air resistance. It's too late in the evening for me to do the math, but I think the marauder and reaper projectiles should probably reach as far as marine fire if you take their horizontal range as they maximum distance


Definitely not- Marines are using an 8mm rifle, which is going to have a MUCH higher muzzle velocity than either a pistol or a grenade. Of course, this assumes that Marauder ammunition is NOT self-propelled. Since both pistols and grenade launchers are ineffective against aircraft because of velocity drop-off and range, it actually makes sense that only the rifle would be able to shoot up. We can use some simple sci-fi tech to explain the Marauder's shells having longer lateral range than the Marine rifle bullet- the larger shell of the Marauder grenade allows it to house a repulsor, preventing horizontal dropoff and countering gravity. The 8mm spike is a simple slug and does not house fancy tech, and is thus affected by dropoff.
shaGuar :: elemeNt :: XeqtR :: naikon :: method
JazVM
Profile Joined October 2012
Germany1196 Posts
July 03 2013 17:16 GMT
#233
On July 04 2013 02:15 Daswollvieh wrote:
Show nested quote +
On July 04 2013 02:14 Musicus wrote:
On July 04 2013 02:11 Undead1993 wrote:
you know that this forum is awesome when scarlett starts to do the recommended games polls! :D


well she made the OP, so that's kinda in the job description , but yeah I love how she is an active part of the community


Dude, nobody reads the OP.


Scarlett OP
mind mind mind mind mind mind
AgentW
Profile Blog Joined July 2012
United States7725 Posts
July 03 2013 17:16 GMT
#234
On July 04 2013 02:14 XaCez wrote:
Show nested quote +
On July 04 2013 02:09 00Visor wrote:
Hasu vs Dimaga. What a classic. I remember some 50+min games.

Updated predictions:
                  Top 2      1st      2nd      3rd      4th    
---------------------------------------------------------------
HasuObs 83.52% 65.57% 17.95% 16.48% 0.00%
DIMAGA 55.25% 34.43% 20.82% 44.75% 0.00%
Dayshi 31.82% 0.00% 31.82% 16.93% 51.25%
duckdeok 29.41% 0.00% 29.41% 21.83% 48.75%
Estimated by Aligulac. Modify.

This is quite funny to me actually. According to this, you can actually make it out that duckdeok has a higher chance of getting into Top 2. This is because he has a higher chance of getting into Top 3 (51.84% vs 48.75%), and since ending Top 3 requires him to defeat Dayshi he can therefore be seen as having a higher chance than Dayshi to finish Top 2.

Statistics are funny.

I don't think that's what it's saying. I agree with your point about 4th, it's more so saying that if Dayshi beats duckdeok (which he's the underdog), he has a better chance of winning the second set.
Who's the bigger scrub, the scrub, or the scrub who loses to him?
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
July 03 2013 17:17 GMT
#235
On July 04 2013 02:13 freerolll wrote:
Show nested quote +
On July 04 2013 02:11 pmp10 wrote:
If Dimaga goes for swarm-hosts next series will last until one player erodes to dust.



I dont this dima is a swarmhost zerg I dont even think I have ever seen him play swarmhost


I wonder if Dima will use Swarm Hosts to show dominance though, "hey look! I can outspoon you!"
kiss kiss fall in love
FeyFey
Profile Joined September 2010
Germany10114 Posts
July 03 2013 17:17 GMT
#236
On July 04 2013 02:08 garbanzo wrote:
Show nested quote +
On July 04 2013 02:03 lichter wrote:
On July 04 2013 01:58 garbanzo wrote:
On July 04 2013 01:54 lichter wrote:
On July 04 2013 01:53 garbanzo wrote:
On July 04 2013 01:51 lichter wrote:
On July 04 2013 01:49 AgentW wrote:
On July 04 2013 01:48 lichter wrote:
Sometimes I wonder why reapers and marauders can't point their guns to the sky to shoot down floaty things

I like to think their mechanical arms doing move that far vertically, like that guy from the campaign with the fumanchu is really bad at his job.


This is the most sensible explanation, probably

I would think that their weapon isn't powerful enough to get the range when shooting upwards.


But marauders have longer range than marines and reapers have as much range. At least horizontally.

Reapers use pistols so I don't think it has enough power to take down anything. Marauders have a grenade thing that might not be able to make it that high up.

I don't know.


Gravity has the same effect regardless of size and weight. The biggest factor will probably be air resistance. It's too late in the evening for me to do the math, but I think the marauder and reaper projectiles should probably reach as far as marine fire if you take their horizontal range as they maximum distance

Yeah, too lazy to do the physics right now, but I think that result is correct.


Marines don't have to watch friendly fire or aim well when fighting giant battle ships or fast flyers so they can turn their guns to stim mode for the anti air fight. That the attack speed isn't increased is due to the Marines being unable to handle their weapon and missing half of their shots.

Marauder shells are optimized for Ground combat no reason to waste money trying to hit air units, those things are expensive and the targeting comp just works for ground.
And Reapers are maniacs what can you do they decided to not shoot air units.
ImperialFist
Profile Joined April 2013
790 Posts
July 03 2013 17:18 GMT
#237
Vs Hasuobs I think you need to mass up all static defence that is available. Turrets everywhere, Ridiculous amounts of PFs and disgustingly many sensor towers. You will also need a massive orbital farm (25-20) and max 20 scvs, then go into 60 Ghost - 35 Vikings with marauder-hellbat support. Then start taking fights, work on the cannon farms with nukes and slowly leapfrog forward with Pfs, Turrets and Sensor Towers. And no I am not trolling.
"In the name of Holy Terra I challenge, Take up arms, for the Emperor’s Justice falls on you!"
SinCitta
Profile Blog Joined August 2010
Germany2127 Posts
July 03 2013 17:19 GMT
#238
On July 04 2013 02:18 ImperialFist wrote:
Vs Hasuobs I think you need to mass up all static defence that is available. Turrets everywhere, Ridiculous amounts of PFs and disgustingly many sensor towers. You will also need a massive orbital farm (25-20) and max 20 scvs, then go into 60 Ghost - 35 Vikings with marauder-hellbat support. Then start taking fights, work on the cannon farms with nukes and slowly leapfrog forward with Pfs, Turrets and Sensor Towers. And no I am not trolling.


In other words, you need to be Empire.Happy.
Musicus
Profile Joined August 2011
Germany23579 Posts
Last Edited: 2013-07-03 17:20:44
July 03 2013 17:20 GMT
#239
On July 04 2013 02:18 ImperialFist wrote:
Vs Hasuobs I think you need to mass up all static defence that is available. Turrets everywhere, Ridiculous amounts of PFs and disgustingly many sensor towers. You will also need a massive orbital farm (25-20) and max 20 scvs, then go into 60 Ghost - 35 Vikings with marauder-hellbat support. Then start taking fights, work on the cannon farms with nukes and slowly leapfrog forward with Pfs, Turrets and Sensor Towers. And no I am not trolling.


So you need to be Happy?

Edit: damn u SinCitta!
Maru and Serral are probably top 5.
Bommes
Profile Joined June 2010
Germany1226 Posts
July 03 2013 17:20 GMT
#240
Wow, Apollo looks really tired.
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