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woa, lol... didn't PiG himself get surprised by that in that morning game against Cytoplasm today?
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Well I'm not sure dayshi knows how storm works after watching that engage.
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Anyone streaming snute vs StarDust?
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Stephano Slivko. I need to see the VOD. Can anyone explain it to me? He was down 60 supply? Then he comes back to even. At one stage units lost was 10k vs 20k in his favour? How can there be such cost efficiency in a ZvZ???
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sorry i know it must really suck but thats HILARIOUS XDDD, but still sorry, i like ToD xD
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On June 17 2013 06:57 Hryul wrote:Show nested quote +On June 17 2013 06:56 packrat386 wrote:On June 17 2013 06:55 Hryul wrote:On June 17 2013 06:54 packrat386 wrote: Wait who won Tzain vs elfi? elfi tied it to 1-1 on neo planet S Come on Thorzain. I want to see you do well. whirlwind with nexus 1st. 2 reaper killing 5 probes, tzain also expanded behind it.
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would have been funny to see player camera when he sent those zealots in
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United States97274 Posts
On June 17 2013 06:58 Big J wrote:woa, lol... didn't PiG himself get surprised by that in that morning game against Cytoplasm today? TaeJa vs Gumiho as well as PiG vs Cytoplasm were vertical spawn Star Station games just today
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holy crap sick comeback by Mana
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One tactic I'd like to see Terrans with ghost use combating the 200 supply Toss deathball is a ghost nuke from the back of the Terran's army. While the bio kites backwards, the nuke if caught off guard can hit some units of the Toss army as well. Obviously much easier said than done, but a nuke at mid-late game TvP isn't that expensive, and if a Terran already has cloaking, makes it easier (add to the fact, the ghost is in the back, technically positioned the nuke over the Terran army's original position before kiting).
I think it's unexpected, and viable as long as observers aren't around to see a cloaked ghost, the extra insurance in this is as stated in the last paragraph, the ghost is in the back, even if a protoss player sees him, has to advance with a HT for feedback, or his army to kill it before the nuke falls.
I say this after watching Thorzain's last game vs. Elfi, I think a ghost used in this way could have been a great deterrent or helped him win the big battle when they were 200/200.
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Dayshi just made the best throw ever. I'm facepalming myself.
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really good goody won .. now the winner of TLO v Goody is guarenteed to go through
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On June 17 2013 06:59 A_J_K wrote: holy crap sick comeback by Mana
Not really. Dayshi just gave him the game twice.
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C'mon GoOdy, turn the series! D:
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On June 17 2013 06:58 _SpiRaL_ wrote: Stephano Slivko. I need to see the VOD. Can anyone explain it to me? He was down 60 supply? Then he comes back to even. At one stage units lost was 10k vs 20k in his favour? How can there be such cost efficiency in a ZvZ???
well stephano had infestors and i think more SH than slivko. slivko pushed, but stephano could get closer to slivkos SH with every wave, until he fungaled them and killed most of them
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Yesterday one of the casters said the rules clearly state that only horizontal spawns is not possible. I didn't read the rules, so I'll just go ahead and assume that's right.
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On June 17 2013 06:58 _SpiRaL_ wrote: Stephano Slivko. I need to see the VOD. Can anyone explain it to me? He was down 60 supply? Then he comes back to even. At one stage units lost was 10k vs 20k in his favour? How can there be such cost efficiency in a ZvZ???
actually stephano took some sick fight and at a moment he killed all the swarmhost of slivko, then back with his infestor to kill a big runby of roach inside his b2, he lost nearly nothing, so the game was even at this point
and then stephano made a stephani thing, playing a hydra viper infestator swarmhost combinaison against a broodlord swarmhost roach viper compo
it was like infested marines + locust + hydra fighting against broodling roach and locust
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Mana 1 1 Daishy
Mana awesome comeback after loosing 8 workers to early 4 reaper rush and failed blink stalkers play
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On June 17 2013 06:59 yoshi245 wrote: One tactic I'd like to see Terrans with ghost use combating the 200 supply Toss deathball is a ghost nuke from the back of the Terran's army. While the bio kites backwards, the nuke if caught off guard can hit some units of the Toss army as well. Obviously much easier said than done, but a nuke at mid-late game TvP isn't that expensive, and if a Terran already has cloaking, makes it easier (add to the fact, the ghost is in the back, technically positioned the nuke over the Terran army's original position before kiting).
I think it's unexpected, and viable as long as observers aren't around to see a cloaked ghost, the extra insurance in this is as stated in the last paragraph, the ghost is in the back, even if a protoss player sees him, has to advance with a HT for feedback, or his army to kill it before the nuke falls.
I mean, that's the kind of thing that works exactly once. Toss will just start bringing observers and knowing to look for the nuke dot.
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