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[DreamHack] Summer Day 2 2013 - Page 187

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 185 186 187 188 189 244 Next
Big J
Profile Joined March 2011
Austria16289 Posts
June 16 2013 21:58 GMT
#3721
On June 17 2013 06:55 PoP wrote:
Not sure this was posted but lol:
http://www.sc2sea.com/showpost.php?p=151157&postcount=38

ToD asked for a regame (should be only cross position).


woa, lol...
didn't PiG himself get surprised by that in that morning game against Cytoplasm today?
packrat386
Profile Blog Joined October 2011
United States5077 Posts
June 16 2013 21:58 GMT
#3722
Well I'm not sure dayshi knows how storm works after watching that engage.
dreaming of a sunny day
Undrass
Profile Joined August 2010
Norway381 Posts
June 16 2013 21:58 GMT
#3723
Anyone streaming snute vs StarDust?
75
Profile Joined December 2012
Germany4057 Posts
June 16 2013 21:58 GMT
#3724
lol goody.
yo twitch, as long as I can watch 480p lagfree I'm happy
_SpiRaL_
Profile Joined December 2012
Afghanistan1636 Posts
June 16 2013 21:58 GMT
#3725
Stephano Slivko. I need to see the VOD. Can anyone explain it to me? He was down 60 supply? Then he comes back to even. At one stage units lost was 10k vs 20k in his favour? How can there be such cost efficiency in a ZvZ???
Red and yellow are all I see
Naphal
Profile Joined December 2010
Germany2099 Posts
June 16 2013 21:58 GMT
#3726
On June 17 2013 06:55 PoP wrote:
Not sure this was posted but lol:
http://www.sc2sea.com/showpost.php?p=151157&postcount=38

ToD asked for a regame (should be only cross position).


sorry i know it must really suck but thats HILARIOUS XDDD, but still sorry, i like ToD xD
Hryul
Profile Blog Joined March 2011
Austria2609 Posts
Last Edited: 2013-06-16 21:59:09
June 16 2013 21:58 GMT
#3727
On June 17 2013 06:57 Hryul wrote:
Show nested quote +
On June 17 2013 06:56 packrat386 wrote:
On June 17 2013 06:55 Hryul wrote:
On June 17 2013 06:54 packrat386 wrote:
Wait who won Tzain vs elfi?

elfi tied it to 1-1 on neo planet S


Come on Thorzain. I want to see you do well.

whirlwind with nexus 1st.

2 reaper killing 5 probes, tzain also expanded behind it.
Countdown to victory: 1 200!
Jomppa
Profile Joined July 2011
1225 Posts
June 16 2013 21:59 GMT
#3728
On June 17 2013 06:55 PoP wrote:
Not sure this was posted but lol:
http://www.sc2sea.com/showpost.php?p=151157&postcount=38

ToD asked for a regame (should be only cross position).

would have been funny to see player camera when he sent those zealots in
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
June 16 2013 21:59 GMT
#3729
On June 17 2013 06:58 Big J wrote:
Show nested quote +
On June 17 2013 06:55 PoP wrote:
Not sure this was posted but lol:
http://www.sc2sea.com/showpost.php?p=151157&postcount=38

ToD asked for a regame (should be only cross position).


woa, lol...
didn't PiG himself get surprised by that in that morning game against Cytoplasm today?

TaeJa vs Gumiho as well as PiG vs Cytoplasm were vertical spawn Star Station games just today
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
A_J_K
Profile Joined October 2011
41 Posts
June 16 2013 21:59 GMT
#3730
holy crap sick comeback by Mana
yoshi245
Profile Joined May 2011
United States2972 Posts
Last Edited: 2013-06-16 22:00:48
June 16 2013 21:59 GMT
#3731
One tactic I'd like to see Terrans with ghost use combating the 200 supply Toss deathball is a ghost nuke from the back of the Terran's army. While the bio kites backwards, the nuke if caught off guard can hit some units of the Toss army as well. Obviously much easier said than done, but a nuke at mid-late game TvP isn't that expensive, and if a Terran already has cloaking, makes it easier (add to the fact, the ghost is in the back, technically positioned the nuke over the Terran army's original position before kiting).

I think it's unexpected, and viable as long as observers aren't around to see a cloaked ghost, the extra insurance in this is as stated in the last paragraph, the ghost is in the back, even if a protoss player sees him, has to advance with a HT for feedback, or his army to kill it before the nuke falls.

I say this after watching Thorzain's last game vs. Elfi, I think a ghost used in this way could have been a great deterrent or helped him win the big battle when they were 200/200.
"Numbers speak about the past, not the present." -Thorzain
Boucot
Profile Blog Joined October 2011
France15997 Posts
June 16 2013 21:59 GMT
#3732
Dayshi just made the best throw ever. I'm facepalming myself.
Former SC2 writer for Millenium - twitter.com/Boucot
TwiStEr
Profile Joined May 2010
Germany115 Posts
June 16 2013 21:59 GMT
#3733
really good goody won .. now the winner of TLO v Goody is guarenteed to go through
Otolia
Profile Blog Joined July 2011
France5805 Posts
June 16 2013 22:00 GMT
#3734
On June 17 2013 06:59 A_J_K wrote:
holy crap sick comeback by Mana

Not really. Dayshi just gave him the game twice.
AlternativeEgo
Profile Joined August 2011
Sweden17309 Posts
June 16 2013 22:00 GMT
#3735
C'mon GoOdy, turn the series! D:
Mark Munoz looks like Gretorp
Glubschauge
Profile Joined April 2012
Austria1216 Posts
June 16 2013 22:00 GMT
#3736
On June 17 2013 06:58 _SpiRaL_ wrote:
Stephano Slivko. I need to see the VOD. Can anyone explain it to me? He was down 60 supply? Then he comes back to even. At one stage units lost was 10k vs 20k in his favour? How can there be such cost efficiency in a ZvZ???


well stephano had infestors and i think more SH than slivko. slivko pushed, but stephano could get closer to slivkos SH with every wave, until he fungaled them and killed most of them
KingofGods
Profile Joined July 2010
Canada1218 Posts
June 16 2013 22:00 GMT
#3737
Yesterday one of the casters said the rules clearly state that only horizontal spawns is not possible. I didn't read the rules, so I'll just go ahead and assume that's right.
Makro
Profile Joined March 2011
France16890 Posts
June 16 2013 22:00 GMT
#3738
On June 17 2013 06:58 _SpiRaL_ wrote:
Stephano Slivko. I need to see the VOD. Can anyone explain it to me? He was down 60 supply? Then he comes back to even. At one stage units lost was 10k vs 20k in his favour? How can there be such cost efficiency in a ZvZ???


actually stephano took some sick fight and at a moment he killed all the swarmhost of slivko, then back with his infestor to kill a big runby of roach inside his b2, he lost nearly nothing, so the game was even at this point

and then stephano made a stephani thing, playing a hydra viper infestator swarmhost combinaison against a broodlord swarmhost roach viper compo

it was like infested marines + locust + hydra fighting against broodling roach and locust
Matthew 5:10 "Blessed are those who are persecuted because of shitposting, for theirs is the kingdom of heaven".
TL+ Member
wildstyle1337
Profile Joined September 2011
Poland514 Posts
Last Edited: 2013-06-16 22:01:43
June 16 2013 22:01 GMT
#3739
Mana 1 1 Daishy

Mana awesome comeback after loosing 8 workers to early 4 reaper rush and failed blink stalkers play
packrat386
Profile Blog Joined October 2011
United States5077 Posts
June 16 2013 22:01 GMT
#3740
On June 17 2013 06:59 yoshi245 wrote:
One tactic I'd like to see Terrans with ghost use combating the 200 supply Toss deathball is a ghost nuke from the back of the Terran's army. While the bio kites backwards, the nuke if caught off guard can hit some units of the Toss army as well. Obviously much easier said than done, but a nuke at mid-late game TvP isn't that expensive, and if a Terran already has cloaking, makes it easier (add to the fact, the ghost is in the back, technically positioned the nuke over the Terran army's original position before kiting).

I think it's unexpected, and viable as long as observers aren't around to see a cloaked ghost, the extra insurance in this is as stated in the last paragraph, the ghost is in the back, even if a protoss player sees him, has to advance with a HT for feedback, or his army to kill it before the nuke falls.


I mean, that's the kind of thing that works exactly once. Toss will just start bringing observers and knowing to look for the nuke dot.
dreaming of a sunny day
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