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On June 09 2013 12:28 Daralii wrote:Show nested quote +On June 09 2013 12:24 aZealot wrote:On June 09 2013 12:22 Hall0wed wrote: Can we stop with the Hellbats already... there is nothing about them that is fun or exciting to watch. They need to be made weaker, IMO. Lower the HP and the healing from Medivacs will not count for so much. I feel like removing their biological tag would have some implications in TvP, as it lets archons soft counter them. If you wanna be severe, I guess you could remove them as in independent unit and have them strictly as a transformation from hellions. Personally, I'm just glad to see a terran core unit that's not a marine.
Oh, I agree the bio tag should not be removed. The fact that they hard counter the Zealot as hard as Marauders counter Stalkers just hurts my Protoss heart. It's typical of the over hardness of direct counters in SC2, IMO. :-/
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22 mins - ALL bases have been taken
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On June 09 2013 12:30 Zenbrez wrote: So good tvt DOES exist once it passes the hellbat hell phase I kinda like the constant aggression of mirrored hellbat drops. Slows down macro enough that getting to 200/200 is a slightly bigger deal.
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This is going to be one long set
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Annnnnnd this is just game one. Best of 5 mech vs mech...please...god no....
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dont know whats more fantastic, hots tvt or newkirk
glad we can have both
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On June 09 2013 12:31 Chr15t wrote: 22 mins - ALL bases have been taken Talk about professional.
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On June 09 2013 12:31 iAmJeffReY wrote: Annnnnnd this is just game one. Best of 5 mech vs mech...please...god no.... Welcome to Brood War.
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On June 09 2013 12:29 packrat386 wrote:Show nested quote +On June 09 2013 12:26 packrat386 wrote:On June 09 2013 12:23 packrat386 wrote:On June 09 2013 12:21 packrat386 wrote:On June 09 2013 12:20 packrat386 wrote:On June 09 2013 12:17 packrat386 wrote:On June 09 2013 12:14 packrat386 wrote: Mvp vs Innovation 0 - 0 Game 1 Map is Newkirk Precinct
Mvp (mvp) is at the bot left Innovation (bogus) is at the both right 0:00 no shenanigans yet. supply depots for both 1:00 Both go rax first immediately after depot artosis stealing my verbiage 2:00 scv is moving out for bogus both take gas at roughly the same time tosis calling a fast CC bogus's scv sees nothing 3:00 mvp drops a 2nd CC so does bogus 4:00 both players still on 1 gas they get the fact at the same basic time both getting reactors and 2nd gas 5:00 So much mirror going on guys mvp getting a starport first and innovation getting an armory then starport mvp moving his cc to the low ground 6:00 hellions meet in the middle and exchange a volley widow mines for mvp almost scouted by a scan 7:00 mvp going for a widowmine/hellion drop armory for mvp mvp's drop is chased away by rines 8:00 hellbats unload in mvps main but kill nothing both of them get nothing done with their drops mvp does save the medivac mvp getting more vikings and hellions hellbat at the nat kills a few workers 9:00 bogus dropping his hellbats again and getting a couple more kills but the mines for mvp drop and get kills 10:00 more hellbat drops not really getting all that much done mvp losing a few scvs each time bogus now with an scv lead 11:00 mvp has a larger army but is staying defensive bogus has largely stopped dropping finally mass drop moving out for mvp but it gets cuaght by vikings 12:00 the drops survive but mvp loses all of his vikings bogus's vikings are at the main of mvp trying to camp the production 13:00 mvp dropping in 10 hellbats but doesn't get to kill many scvs what the hell is this matchup coming to here. 43 - 54 scvs in bogus favor 14:00 both players getting several more facts 2x armory for bogus, only 1 for mvp large drop for bogus but it gets stopped by mvps stuff 15:00 now a third CC out for each player bogus established his 3rd already a drop for mvp gets intercepted and dies but onle 1 medivac 16:00 bogus taking a 4th and getting faster upgrades mvp is making slightly more tanks than bogus 17:00 hellbat seige tank is the choice of both players mvp moving out with 6 tanks a thor and hellbats mvp sieges up at the watch tower and takes a 4th 18:00 mvp is force to back up when he sees bogus' army another drop of mvp does nothing 19:00 mvp now moving up to the top of the map but moves back down upon seeing yet another goddam hellbat drop mvp once again takes the center but only puts a couple tanks there 20:00 bogus taking his 5th base at the very center bogus also placing several sensor towers neither player making a lot of air bogus is getting 3 extra ccs
21:00 bogus now getting more starports and is switching into sky teran mvp loses a few more SCVs to drops both players have taken all the bases on their side of the map
22:00 and now mvp getting starports of his own mvp saccing his medivacs both players going seriously into sky terran
23:00 mvp saccing scvs for supply BCs are out for innovation and he's bullying the army of mvp in the middle of the map
24:00 large hellbat drop trying to do damage but loses out to a PF BCs are fighting mvp's turrets mvp building even more starports and bogus is denying the center expo
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ok game over, time to go to bed
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This game is like BW TvT except with Hellbats as Reavers.
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On June 09 2013 12:31 Daralii wrote:Show nested quote +On June 09 2013 12:30 Zenbrez wrote: So good tvt DOES exist once it passes the hellbat hell phase I kinda like the constant aggression of mirrored hellbat drops. Slows down macro enough that getting to 200/200 is a slightly bigger deal. I agree, I don't dislike tvt when it's lots of hellbats nearly as much as the vocal forum people, but I love lategame tvt a lot
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It is not a disadvantage to mine out the map faster in a split map situation, ceteris paribus...
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On June 09 2013 12:32 Daralii wrote:Show nested quote +On June 09 2013 12:31 iAmJeffReY wrote: Annnnnnd this is just game one. Best of 5 mech vs mech...please...god no.... Welcome to Brood War.
This is far below BW mech. lol Anyway, I enjoy BW TvT. Too much a-move here (and in rest of SC2).
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On June 09 2013 12:32 PhoenixVoid wrote: This game is like BW TvT except with Hellbats as Reavers. This confuses me to no end. BW TvT and you mention protoss...
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On June 09 2013 12:29 gobbledydook wrote: What's better to deal with hellbat drops than...hellbat drops?
Mines, vikings, bunkers near mineral line.
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