[WCS AM] Finals Day 2 Premier Season 1 2013 - Page 20
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Sent.
Poland9099 Posts
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Brot
Germany43 Posts
Snute could all in with roaches or something if he does it again. | ||
Zheryn
Sweden3653 Posts
On June 03 2013 03:48 Bagration wrote: While I can understand Snute wants to win, it's kind of hard to enjoy his play when his play reminds me so much of WoL *shudders Yeah, WoL PvZ was just filled with nydus play and back and forth harassing, denying bases, lot's of fighting... | ||
Zarahtra
Iceland4053 Posts
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408xParadox
United States140 Posts
Ya free units via the swarm host attacking an a move army, basically WOL z v p all over again. I don't consider warping in a few dts on your side of the map and attacking a random hatch building in the corner "harassment". | ||
Xorphene
United Kingdom492 Posts
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Fran_
United States1024 Posts
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Schelim
Austria11528 Posts
On June 03 2013 03:50 Zarahtra wrote: Lmao Catz saying this series is probably the best of WCS AM. Guess that says a lot about the games in WCS AM ![]() and suddenly i'm happy i hadn't watched any of WCS AM up to this point at all. on the other hand Catz loves the lategame swarm host play. | ||
Bagration
United States18282 Posts
On June 03 2013 03:50 Zheryn wrote: Yeah, WoL PvZ was just filled with nydus play and back and forth harassing, denying bases, lot's of fighting... I like his nydus play, but I hate swarmhosts as a unit design. It's just so bad. Burrow a bunch of swarm hosts, and rally locusts across the map. I really hate the unit and it really hurts the game Could you imagine swarmhosts on a map like Steppes of War? Swarmhosts in the natural could probably reach your opponent's natural. | ||
Swiipii
2195 Posts
On June 03 2013 03:48 Bagration wrote: While I can understand Snute wants to win, it's kind of hard to enjoy his play when his play reminds me so much of WoL *shudders Mmh i'd say that more for his ZvT who is so freaking boring but his ZvP looks quite entertaining . Nydus play, lots of fight etc etc | ||
Taipoka
Brazil1224 Posts
On June 03 2013 03:50 Zheryn wrote: Yeah, WoL PvZ was just filled with nydus play and back and forth harassing, denying bases, lot's of fighting... ![]() | ||
OfficeBrahzz
121 Posts
I think the solution needs to be mass roach+hydra, and just ~10 swarmhosts. Roach/hydra is mobile enough to actually fight and protect your outer bases, and when protoss moves his whole army to fight a base then u can reactively bring swarmhosts there and fight ball vs ball. Sure 200food roach/hydra still dies to 200food protoss ball, but its your best hope because u can remax 200food roaches again in 25 seconds and just keep fighting a attrition war. basically as the big battle is happening you select larva and press R, and your roaches rebuild as your army dies, then in the 25 second battle hopefully a second round of roaches arrives also u get another spawn of locusts | ||
Sabu113
United States11035 Posts
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LimitSEA
Australia9580 Posts
On June 03 2013 03:50 408xParadox wrote: Ya free units via the swarm host attacking an a move army, basically WOL z v p all over again. I don't consider warping in a few dts on your side of the map and attacking a random hatch building in the corner "harassment". Attacking and denying bases on multiple fronts isn't harassment? Lol. | ||
packrat386
United States5077 Posts
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Wingblade
United States1806 Posts
On June 03 2013 03:50 408xParadox wrote: Ya free units via the swarm host attacking an a move army, basically WOL z v p all over again. I don't consider warping in a few dts on your side of the map and attacking a random hatch building in the corner "harassment". Yea you definitely have an understanding of PvZ. (sarcasm) It's pretty evident you don't actually understand how good this matchup is, you should go back to your hellbat drops. | ||
Wingblade
United States1806 Posts
On June 03 2013 03:52 OfficeBrahzz wrote: I feel vipers are a horrible choice against toss. they wont get anything done with feedbacks out, even if you drag a collossi it barely does anything. vipers are ok vs terran horrible vs toss. I think the solution needs to be mass roach+hydra, and just ~10 swarmhosts. Roach/hydra is mobile enough to actually fight and protect your outer bases, and when protoss moves his whole army to fight a base then u can reactively bring swarmhosts there and fight ball vs ball. Sure 200food roach/hydra still dies to 200food protoss ball, but its your best hope because u can remax 200food roaches again in 25 seconds and just keep fighting a attrition war. basically as the big battle is happening you select larva and press R, and your roaches rebuild as your army dies, then in the 25 second battle hopefully a second round of roaches arrives also u get another spawn of locusts *facepalm* did you watch the game on Neo Planet S? | ||
Nebuchad
Switzerland11916 Posts
On June 03 2013 03:43 Dudasc wrote: whaaat? both players were harassing each other the whole game.. nydus, dts, everything used No units looked like little humans => game was automatically boring. It sounds stereotypical but a lot of posters function like that. | ||
AgentW
United States7725 Posts
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Lukeeze[zR]
Switzerland6838 Posts
On June 03 2013 03:55 Nebuchad wrote: No units looked like little humans => game was automatically boring. It sounds stereotypical but a lot of posters function like that. They're no little. | ||
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