[WCS EU] Finals Day 1 Premier Season 1 2013 - Page 149
Forum Index > StarCraft 2 Tournaments |
Gladiator6
Sweden7024 Posts
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Dodgin
Canada39254 Posts
![]() Doubters will never learn | ||
75
Germany4057 Posts
such a master-caster | ||
hitpoint
United States1511 Posts
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_SpiRaL_
Afghanistan1636 Posts
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Clefairy
1570 Posts
On May 26 2013 01:42 sitromit wrote: Looks like the season finals is 1 week after WCS Korea finals. Oh awesome so OGN is doing it! | ||
Penev
28440 Posts
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petered
United States1817 Posts
On May 26 2013 01:39 Benjamin99 wrote: Hahaha I cant stop laughing there is nothing the toss can do Babyknight didn't even max out his upgrades despite being maxed and having a huge bank. he didn't take advantage of warp prisms, he didn't even try tempest. he had way too few gateways to follow up a push. Pretty much he just played worse than his opponent so he lost. that is the way starcraft works, sorry if you don't like it. | ||
Salteador Neo
Andorra5591 Posts
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Greendotz
United Kingdom2053 Posts
On May 26 2013 01:42 Assirra wrote: Or at the very least turn the players away from each other. unless they have X-ray vision what difference does that make 0_o | ||
Benjamin99
4176 Posts
On May 26 2013 01:39 Lock0n wrote: PvZ is just such a joke matchup, particularly when lame foreigners play. Stephano and his fans feast on you tears!!! | ||
Ace Frehley
2030 Posts
On May 26 2013 01:41 Toadvine wrote: Hate to rain on your parade bro, but Code S Zergs do this way better. They actually pressure and don't let the Protoss take 5 bases and get whatever army comp they please. He seems to worship Stephano, I guess | ||
Zarahtra
Iceland4053 Posts
On May 26 2013 01:41 Azurues wrote: let's make locusts unable to received upgrades! that would be funny I just dont understand how they thought SH would be a good unit. You have 3 "units" that are free in WoL, 2 of them were heavily broken and 1 kind of sucked/very situational. Going "ohh now they're going to work" just seems really weird to me... Bring the lurker for siege unit, or guardian | ||
Bagi
Germany6799 Posts
On May 26 2013 01:42 _SpiRaL_ wrote: Expect the same strategy here, Akilon just as good a split map as daybreak. It's not nearly as good actually, the zerg actually has to move his swarm hosts around to keep up with protoss on this one. | ||
Kevan
Sweden2303 Posts
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Ryps
Romania2740 Posts
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Scrubwave
Poland1786 Posts
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xsnac
Barbados1365 Posts
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Meow-Meow
Germany451 Posts
On May 26 2013 01:43 Bagi wrote: It's not nearly as good actually, the zerg actually has to move his swarm hosts around to keep up with protoss on this one. Which makes for a super entertaining matchup to watch. Unless you're a pro, Akilon is way in Protoss' favour, because it's so hard to keep up with their mobile siege-tanks. | ||
Bagi
Germany6799 Posts
On May 26 2013 01:43 Zarahtra wrote: I just dont understand how they thought SH would be a good unit. You have 3 "units" that are free in WoL, 2 of them were heavily broken and 1 kind of sucked/very situational. Going "ohh now they're going to work" just seems really weird to me... Bring the lurker for siege unit, or guardian They tried to make the lurker a siege unit and couldn't make it work with SC2's engine. Guardian? What do you think the BL is? | ||
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