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[Code S] RO4 Day 1 WCS Korea Season 1 2013 - Page 73

Forum Index > StarCraft 2 Tournaments
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sparklyresidue
Profile Joined August 2011
United States5523 Posts
May 21 2013 20:08 GMT
#1441
Although sos' success seemed largely based around cannon rushing, he did find a way to give soulkey a good fight, definitely a more interesting series than SK vs. Parting.
Like Tinkerbelle, I leave behind a sparkly residue.
RifleCow
Profile Joined February 2008
Canada637 Posts
May 21 2013 20:09 GMT
#1442
Wow, I thought there was some actual discussion of the gameplay between SoS and Soulkey espeicially with the close series. Instead, it's just retarded BW vs SC2 crap.
hohoho
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
May 21 2013 20:11 GMT
#1443
--- Nuked ---
bgx
Profile Joined August 2010
Poland6595 Posts
May 21 2013 20:13 GMT
#1444
On May 22 2013 05:05 mishimaBeef wrote:
Show nested quote +
On May 22 2013 05:03 bgx wrote:
Battle with interface is unnecessarily negative term, actually this battle of interface made BW what it is now.

The fact that SC1 came with anachronistic mechanics is a bless not a curse, it put down the hegemony of C&C where everything was automated, and created the one of the most (the most?) skill hungry game ever.

I CANNOT imagine BW with SC2 ruleset. Actually it would be different game, and given the time it happened it could be too similar to C&C(still different, but closer), in that time everyone played on 1 base, and if they could select everything, they would fucking wait for 100 units and 1a move them, instead they started to ponder and this mini-segregations of units and buildings gave birth to optimilizations and slow and steady building up brick by brick.

SC2 is different game, imo worse than BW in terms of entairtainment.


My point is everyone here is just doing string theory type arguments. Without a proper, careful analysis based on game states and action spending, arguing is pointless.

Well we are talking in GSL thread right now, . I love talking about game designs, theorycrafting, analyzes, there were some in last years, however i don't recall one about match up/game stages comparison, i used to be interested in that too. Generally lately there was close to none discussion about BW, outside of BW forum, seems like people are not really that interested in it outside of BW circle.
Stork[gm]
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2013-05-21 20:20:45
May 21 2013 20:19 GMT
#1445
On May 22 2013 04:25 Die4Ever wrote:
Show nested quote +
On May 22 2013 04:08 Zealously wrote:
It's an endless circle: the Brood War fans take the stance that no eSF pro would ever have gotten good enough to kiss Flash's shoes, and the SC2 fans (or at the very least those who got into Starcraft via SC2) take the stance that there are several SC2 pros who could have taken the fight to any top player in Brood War, and the discussion goes in a circle, where neither side listens to what the other has to say, from there.

Personally, I'm (cautiously) with the second half. There are a few players in Starcraft 2 (where Life is the most famous and successful) who have shown great potential, but not everyone (Maru) seems to have fully realised that potential. Most Brood War "die-hards" mean to say that Flash is the god of Brood War, and that's something I mostly agree with, but you have to remember that he too came out of nowhere (more or less) and won an OSL in less than a year, smashing strong players in the process. Flash is a rare specimen, naturally, but he himself has stated that he sees himself in Life - who's to say for sure that someone else, be it a SC2-only progamer or someone who never got to play BW professionally, couldn't have shown up and overthrown the old guard in 9 months or so?

Yea seriously, it's not like Flash was engineered in a test tube or something, he was just some kid who came in and was really fucking good. And about you guys arguing about how many actions it takes to rally your workers and stuff, it really doesn't matter because your opponent has to play the same game, so the spare actions go to other things to compete with your opponent, if you don't make use of those spare actions then you lose. Nobody is playing SC2 perfectly.


Flash was in 6 consecutive finals in OSL and MSL combined (3 OSLs and 3 MSLs) and won 4 while dominating PL at the same time . No one has ever done this kind of dominance except for Savior . So we have 2 people out of hundrends . You probably never saw Flash or Savior in peak play BW , not to mention Jaedong and the old bonjwas too . Life right now is as good in SC2 as GGplay was in BW and even thats a compliment . Let's not kid ourselves that his achievements is anything close to the BW bonjwas . He has potential , but so does any good player who won a major tournament , but they are like 5 - 10 people that were meaningful in BW's more then a decade of history .
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
May 21 2013 20:21 GMT
#1446
--- Nuked ---
bgx
Profile Joined August 2010
Poland6595 Posts
May 21 2013 20:33 GMT
#1447
On May 22 2013 05:21 Emzeeshady wrote:
Show nested quote +
On May 22 2013 05:19 raga4ka wrote:
On May 22 2013 04:25 Die4Ever wrote:
On May 22 2013 04:08 Zealously wrote:
It's an endless circle: the Brood War fans take the stance that no eSF pro would ever have gotten good enough to kiss Flash's shoes, and the SC2 fans (or at the very least those who got into Starcraft via SC2) take the stance that there are several SC2 pros who could have taken the fight to any top player in Brood War, and the discussion goes in a circle, where neither side listens to what the other has to say, from there.

Personally, I'm (cautiously) with the second half. There are a few players in Starcraft 2 (where Life is the most famous and successful) who have shown great potential, but not everyone (Maru) seems to have fully realised that potential. Most Brood War "die-hards" mean to say that Flash is the god of Brood War, and that's something I mostly agree with, but you have to remember that he too came out of nowhere (more or less) and won an OSL in less than a year, smashing strong players in the process. Flash is a rare specimen, naturally, but he himself has stated that he sees himself in Life - who's to say for sure that someone else, be it a SC2-only progamer or someone who never got to play BW professionally, couldn't have shown up and overthrown the old guard in 9 months or so?

Yea seriously, it's not like Flash was engineered in a test tube or something, he was just some kid who came in and was really fucking good. And about you guys arguing about how many actions it takes to rally your workers and stuff, it really doesn't matter because your opponent has to play the same game, so the spare actions go to other things to compete with your opponent, if you don't make use of those spare actions then you lose. Nobody is playing SC2 perfectly.


Flash was in 6 consecutive finals in OSL and MSL combined (3 OSLs and 3 MSLs) and won 4 while dominating PL at the same time . No one has ever done this kind of dominance except for Savior . So we have 2 people out hundrends . You probably never saw Flash or Savior in peak play BW , not to mention Jaedong and the old bonjwas too . Life right now is as good in SC2 as GGplay was in BW and even thats a compliment . Let's not kid ourselves that his achievements is anything close to the BW bonjwas . He has potential , but so does any good player who won a major tournament , but they are like 5 - 10 people that were meaningful in BW's more then a decade of history .

You can't compare BW to SC2 like that. In SC2 there are more tournaments, more travel and more teams.

I actually prefer not to compare it aswell, for me there is this big wall between both competitions (not even games, competitions and games, because both are different).

I know there is less drama that way but hey, its truth, the competition is different, and Nestea being one of the best SC2 player does not become automatically one of the best BW player and Flash being God Young Ho of BW is not the one in SC2 (automatically), expectations? Sure, but thats different ball.
Stork[gm]
Die4Ever
Profile Joined August 2010
United States17676 Posts
Last Edited: 2013-05-21 20:44:16
May 21 2013 20:33 GMT
#1448
On May 22 2013 05:19 raga4ka wrote:
Show nested quote +
On May 22 2013 04:25 Die4Ever wrote:
On May 22 2013 04:08 Zealously wrote:
It's an endless circle: the Brood War fans take the stance that no eSF pro would ever have gotten good enough to kiss Flash's shoes, and the SC2 fans (or at the very least those who got into Starcraft via SC2) take the stance that there are several SC2 pros who could have taken the fight to any top player in Brood War, and the discussion goes in a circle, where neither side listens to what the other has to say, from there.

Personally, I'm (cautiously) with the second half. There are a few players in Starcraft 2 (where Life is the most famous and successful) who have shown great potential, but not everyone (Maru) seems to have fully realised that potential. Most Brood War "die-hards" mean to say that Flash is the god of Brood War, and that's something I mostly agree with, but you have to remember that he too came out of nowhere (more or less) and won an OSL in less than a year, smashing strong players in the process. Flash is a rare specimen, naturally, but he himself has stated that he sees himself in Life - who's to say for sure that someone else, be it a SC2-only progamer or someone who never got to play BW professionally, couldn't have shown up and overthrown the old guard in 9 months or so?

Yea seriously, it's not like Flash was engineered in a test tube or something, he was just some kid who came in and was really fucking good. And about you guys arguing about how many actions it takes to rally your workers and stuff, it really doesn't matter because your opponent has to play the same game, so the spare actions go to other things to compete with your opponent, if you don't make use of those spare actions then you lose. Nobody is playing SC2 perfectly.


Flash was in 6 consecutive finals in OSL and MSL combined (3 OSLs and 3 MSLs) and won 4 while dominating PL at the same time . No one has ever done this kind of dominance except for Savior . So we have 2 people out of hundrends . You probably never saw Flash or Savior in peak play BW , not to mention Jaedong and the old bonjwas too . Life right now is as good in SC2 as GGplay was in BW and even thats a compliment . Let's not kid ourselves that his achievements is anything close to the BW bonjwas . He has potential , but so does any good player who won a major tournament , but they are like 5 - 10 people that were meaningful in BW's more then a decade of history .

I'm just saying that he's going to be replaced eventually. Don't forget that Nada also has 6 starleague titles. They all get overtaken.
edit: I'm not talking about relative strength
"Expert" mods4ever.com
tedster
Profile Joined May 2009
984 Posts
Last Edited: 2013-05-21 21:00:00
May 21 2013 20:54 GMT
#1449
Actually there is a pretty basic argument that can be made based on the small mistakes = gg scenarios outlined above, and I think it's worth digging a little deeper.

The truth of things is that the easier a game is, the more often a small mistake leads to a loss - because the opponent cannot be expected to make mistakes as well. There are a few reasons for this:

A. Easier games have smaller standard deviations for the impact of individual actions from the mean, and thus a significant (if small) error is not as likely to be matched by the opponent if skill levels are roughly equal.

What I mean by "smaller standard deviation" is that an easy game has a mean weight that can be assigned towards a game win"per decision" or "per relevant action" that is much easier to approach and hover around by a wider body of players, as well as to sustain for longer within an individual game. In a situation where most of the players do not make glaring mistakes on a minute-by-minute basis, a single outlier might end up being the only real error that has a chance of impacting the overall game. Conversely, in a situation where the game is much complex and difficult, the deviation for quality of decisions and execution is much wider on average because there are so many more opportunities where even a very good player will not perform an ideal action at any given moment.


B. Less complicated or easier games have less "critical actions", which means individual actions have greater impact on the overall outcome.


The reason for this is mathematical; if you only take 10 meaningful actions in a game, then each one has a drastic impact on your mean performance. let's say we're weighting actions on a points scale from 1 to 100. If "average" pro actions are a 75, with 1 being the worst mistake possible, 100 being the absolute best play imaginable at any given time, and 75 being average because most pros are expected to make "good" decisions the vast majority of the time (and bad mistakes have a much bigger potential impact on any game than strong plays), then:

-A string of plays consisting of nine 'average' actions (75 point mean) + one 'awful' action (worth, say, 25 points) lowers your overall mean performance to 70.
-Conversely, one 'awful ' action in a string of nineteen 'average' actions only lowers the overall mean performance to 72.5.
-By doubling our number of meaningful actions (i.e., actions where a good or bad play could be made, not meaningless or trivial actions), we've halved the impact of our mistake.


It is important to note that this theoretical weighing doesn't properly weigh for mistakes so significant that they immediately end the game, regardless of the game state beforehand. In situations where this is the case, you could potentially argue that the "harder" game is the one in which a game-ending mistake is easiest to avoid - however, this is primarily the case in games where momentum and lead-changes are not an actual factor, as most strategy games are designed in such a way that mistakes are expected, if not inevitable, to allow for varying game states. This is one of the primary reasons for fog-of-war in RTS games, as the lack of information creates an information gap that players must constantly fight against in order to minimize errors in gameplan, timing, and judgment.

To paint a few rudimentary examples (I will try to avoid strawmen here but it's somewhat unavoidable):

1. Tic-tac-toe
The mean error frequency for a competent player is literally zero, so this is kind of a dumb example, but still demonstrative. A single error at any point in the game is 100% exploitable because the odds of a competent opponent screwing up in response to your own mistake approaches 0.

2. Chess
A much harder version of tic-tac-toe, to say the least, chess still involves the deployment of resources on a grid system in order to force opponents into unwinnable situations. Chess still presents mistakes in decision-making that, though relatively early in a game, can lead to a near-automatic loss against a skilled opponent, simply because at some point the game becomes controllable enough that the players can eliminate all future errors in play and shape likely outcomes based on the state thus far.

3. Go
An easy example as it often is used to parallel Starcraft, Go is a game where mistakes are more nebulous and frequent, but also can be accounted for and folded into larger gameplay strategems. At the high levels there are strong plays and weak plays, but even a weak play from a master may not automatically cost them the game as the ability of the other player to capitalize it is never absolute. as they always risk making weak plays of their own by focusing too much on the "error" committed by the opponent. In this way, the complexity and difficulty of Go make the average "pro-level" error less egregious towards the overall state of the game even though making an error in Go is incredibly easy compared to a more simple grid-based game like chess or checkers or tic-tac-toe. Likewise, even a great move from a player won't necessarily win them the game because a single action isn't enough to swing the mean performance of the entire match.

Where I'm going with this should be sort of obvious; Starcraft 2 is a game where mistakes constitute both larger deviations from mean play and are also more egregious as a result of taking place in a window of fewer 'critical actions'. There are fewer small engagements, fewer chances to recuperate and re-engage, and fewer map-specific tactics employed and counter-employed in the average match before someone takes a commanding lead. Primarily because mistakes mean so much more in the context of how otherwise efficiently pros are able to command their economies and armies.

On the other hand, Broodwar represents a situation where players have countless chances to make small mistakes. Even the process of selecting an army may be done inefficiently in a way that jeopardizes an otherwise clean attack or creates minor deviations from the ideal outcome. A zergling flank may be successful, but due to control inaccuracies may have resulted in twice the casualties or have failed to bring down the shuttle with the reaver. Economic production almost certainly slowed down during that time. Units may have been late in their rallies since they had to be set from each hatchery and there simply wasn't time due to you failing to properly split your troops quite fast enough. These minor hitches are inevitable and will happen to both sides to varying degrees. This is absolutely key to understanding the back-and-forth nature of Broodwar compared to SC2, as no one can play perfectly for even a small stretch of time (even if it looks like it on a broadcast) whereas in SC2 there is a very real danger of making a single mistake that your opponent does not and losing outright.

Since in SC2 it is entirely possible to reinforce your troops perfectly and have them all attack as one unit, a mediocre flank or a missed production cycle is so difficult to overcome because when it does eventually happen to one of the players, the other player may have not really made any mistakes at all during that engagement. The game has a high chance of spiraling out of control. In many ways, SC2 is more similar to chess, in that playing from a losing position is more about desperation and maybe trying to force some sort of breakout play or equilibrium state (in chess you might be fighting for a draw), BW is closer to Go in that less-than-ideal plays will certainly happen, pieces will be cut off and territory ceded, but the game remains winnable and interactive due to the higher overall complexity and difficulty of making a perfect play.


[b]tl;dr: Think of it like this: in an RTS, be it BW or SC2, where two players' armies come together, a mistake MUST be made eventually - one of the players should not have engaged, or could have flanked better, or should have had a different unit mix, or should have targetted a different unit first... something. The less difficult actions that exist to balance this inevitability, the more likely that mistake = game loss. SC2, in its current state, tends to follow the 1 real mistake = game loss paradigm much closer than BW.
the last wcs commissioner
Figgy
Profile Joined February 2011
Canada1788 Posts
Last Edited: 2013-05-21 20:56:23
May 21 2013 20:55 GMT
#1450
On May 22 2013 03:44 Batisterio-PiB wrote:
Show nested quote +
On May 22 2013 03:30 Figgy wrote:
People still thinking that SC2 in it's current HOTS form isn't insanely skill intensive (yes, even compared to Brood War) really just aren't very good at the game, to be honest.

Innovation is way above any Terran right now, especially against Zerg. He is also much better than Flash, with the skill ceiling in SC2 not even being closed to reached yet.

It honestly surprises me how many people think that Life wouldn't decimated Brood War the way he has been SC2 the last few months, with his insane multitasking he would have easily overtaken Flash within a couple months or at least been on par.

Have you played BW and watched Flash playing BW? Life wouldnt take a game of Flash in 1 year of training. BW -> SC2 is much, much easier than SC2 -> BW.


And how much BW do you think Life has played? Absolutely zero. To say he wouldn't be a prodigy is way beyond your understanding.

He simply became the best SC2 player in the world during his first month out of school. In a year of straight training there is a very good chance he'd topple Flash in BW with ease. No one is even close to on par with his multitasking atm.
Bug Fixes Fixed an issue where, when facing a SlayerS terran, completing a hatchery would cause a medivac and 8 marines to randomly spawn nearby and attack it.
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
May 21 2013 21:02 GMT
#1451
well that sure was a crazy series. very entertaining though
TY <3 Cure <3 Inno <3 Special <3
Jmanthedragonguy
Profile Joined August 2012
Canada1202 Posts
May 21 2013 21:04 GMT
#1452
On May 22 2013 05:55 Figgy wrote:
Show nested quote +
On May 22 2013 03:44 Batisterio-PiB wrote:
On May 22 2013 03:30 Figgy wrote:
People still thinking that SC2 in it's current HOTS form isn't insanely skill intensive (yes, even compared to Brood War) really just aren't very good at the game, to be honest.

Innovation is way above any Terran right now, especially against Zerg. He is also much better than Flash, with the skill ceiling in SC2 not even being closed to reached yet.

It honestly surprises me how many people think that Life wouldn't decimated Brood War the way he has been SC2 the last few months, with his insane multitasking he would have easily overtaken Flash within a couple months or at least been on par.

Have you played BW and watched Flash playing BW? Life wouldnt take a game of Flash in 1 year of training. BW -> SC2 is much, much easier than SC2 -> BW.


And how much BW do you think Life has played? Absolutely zero. To say he wouldn't be a prodigy is way beyond your understanding.

He simply became the best SC2 player in the world during his first month out of school. In a year of straight training there is a very good chance he'd topple Flash in BW with ease. No one is even close to on par with his multitasking atm.

I dunno, a BW Bisu's multitasking is nuts. If you ever watch one of his FPV, its mind boggling ~.~
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
May 21 2013 21:14 GMT
#1453
On May 22 2013 05:55 Figgy wrote:
Show nested quote +
On May 22 2013 03:44 Batisterio-PiB wrote:
On May 22 2013 03:30 Figgy wrote:
People still thinking that SC2 in it's current HOTS form isn't insanely skill intensive (yes, even compared to Brood War) really just aren't very good at the game, to be honest.

Innovation is way above any Terran right now, especially against Zerg. He is also much better than Flash, with the skill ceiling in SC2 not even being closed to reached yet.

It honestly surprises me how many people think that Life wouldn't decimated Brood War the way he has been SC2 the last few months, with his insane multitasking he would have easily overtaken Flash within a couple months or at least been on par.

Have you played BW and watched Flash playing BW? Life wouldnt take a game of Flash in 1 year of training. BW -> SC2 is much, much easier than SC2 -> BW.


And how much BW do you think Life has played? Absolutely zero. To say he wouldn't be a prodigy is way beyond your understanding.

He simply became the best SC2 player in the world during his first month out of school. In a year of straight training there is a very good chance he'd topple Flash in BW with ease. No one is even close to on par with his multitasking atm.


There are facts and there are opinions , based on bias . The fact is that Flash was God , and had the best results over anyone in 10 years of history . Life isn't the best player at the moment , probably the best zerg , but even that is debateable with SoulKey's results . Innovation wiped the floor with him so even if his multitasking is the best it doesn't actually mean shit when he is out of the GSL .
Iodem
Profile Joined October 2010
United States1173 Posts
May 21 2013 21:23 GMT
#1454
Cool games... interview out yet?
If you don't like it, you can quit.
ACrow
Profile Joined October 2011
Germany6583 Posts
Last Edited: 2013-05-21 21:46:35
May 21 2013 21:28 GMT
#1455
I don't know why there is this BW elitism bull shit going on again here, but to anyone interested in the actual series:

Not worth watching, it's a really lackluster series. Soulkey was far outplaying Sos, the only game somewhat worth watching was game 5, but mostly due to weirdness, not due to actual good play (Soulkey didn't handle the Skytoss very well at all). The Akilon Wastes game that Sos won was due to Soulkey for some reason leaving his 3 o'clock base protected by only Swarm Hosts without any static defense to speak of (while the middle of the map was drowned in unused spines). That way Soulkey lost a big chunk of SHs needlessly - two times, which lost him the game.
The last game is one worth watching though. Soulkey plays a nice defense against the two base one immortal, one colossus push that is so common nowadays, using the choke in front of the natural really well in combination with two spores. That was cute. Game afterwards is drawn out, with Soulkey again using the chokes of the map really well to buy time. Sos lets himself die to a counter attack of like 8 roaches while being stalled at the third of Soulkey.

Overall one of the more disappointing GSL half finals to date. As a Protoss I'm especially disappointed, Sos was true to his reputation as a gimmicky player.
Get off my lawn, young punks
Account252508
Profile Joined February 2012
3454 Posts
May 21 2013 22:14 GMT
#1456
--- Nuked ---
RogerChillingworth
Profile Joined March 2010
2880 Posts
May 21 2013 22:45 GMT
#1457
On May 22 2013 05:11 Emzeeshady wrote:
Show nested quote +
On May 22 2013 05:09 RifleCow wrote:
Wow, I thought there was some actual discussion of the gameplay between SoS and Soulkey espeicially with the close series. Instead, it's just retarded BW vs SC2 crap.

I am not really sure the matches were worth talking about...


Yeah. While watching, I nearly thought the match was fixed. Terrible play from sOs in the first several games, then they seemed to "switch seats" to allow soulkey to suck huge ass for the next several games.

Nothing to glean, nothing to gain. Just terrible play totally unworthy of the ro4. But I think it's a sure-fire thing that Symbol vs. innovation will provide some decent games. Hoping...
aka wilted_kale
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
Last Edited: 2013-05-21 23:37:27
May 21 2013 22:55 GMT
#1458
In game 1, he missed the forcefield... i said "noob" but accepted it as a mistake. But after game 2 I just skimmed through the series. Sad.

edit: and how you don't snipe that hatch in game 7 is beyond me
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
MountainDewJunkie
Profile Blog Joined June 2009
United States10341 Posts
May 21 2013 23:27 GMT
#1459
Hooraaaaay for Soulkeyyyy
[21:07] <Shock710> whats wrong with her face [20:50] <dAPhREAk> i beat it the day after it came out | <BLinD-RawR> esports is a giant vagina
asdfOu
Profile Joined August 2011
United States2089 Posts
May 21 2013 23:34 GMT
#1460
how in the world did this thread turn into bw vs sc2? who gives a flying fuck. Just enjoy what we got now idiots
rip prime
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