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On May 18 2013 01:41 Shellshock1122 wrote: Remember a few weeks ago when people kept talking about how useless swarm hosts were and people would say things like "I've never even seen a pro win with swarm hosts" Those people should had watched Blade55555's stream, he is prolly the only one who knows how to use swarmhost properly, his hydra/swarmhost/viper combo will make any colossus/stalker/voidray deathball shit its pants.
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On May 18 2013 01:41 Heartland wrote:Show nested quote +On May 18 2013 01:39 Kommander wrote: With the exception of Proleague, it seems like Protoss are being shot down in almost every competition out there. It's always October in Proleague
Clever!
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why the fuck would you not kill the hatch
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Why... not kill the third and walk into spore to lose your MsC?
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Remember: don't go late matches with turtle zergs that won with SHs in the game #1
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lol it's awesone watching the apm while these two are microing/warping in/injecting.
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On May 18 2013 01:44 Melliflue wrote:Show nested quote +On May 18 2013 01:43 AgentW wrote:On May 18 2013 01:41 garbanzo wrote:On May 18 2013 01:39 DoubleB wrote:On May 18 2013 01:36 garbanzo wrote:On May 18 2013 01:35 DoubleB wrote: So if everyone agrees air would be a good decision, why do progamer never get those 200/200 air deathball up asap? Because they would end up getting killed by the swarm hosts as opposed to starving to death. Lets have a mindgame: you go for the standard Zlot, Stalker, Collosus + HT style. After your push (which destroyed a bit but couldn't kill the zerg) you are in a splitmap decision on 4bases. Why you just dont go for the 3-4stargates and get some Carriers mixed in? Like every 3stalker/zlot who dies could start a carrier. After you've got like 5-6carriers//2-3colossi//1-2HTs (for feedbacks) + some minor shit like stalkers you push out and crush those spines+SHs I mean yea it sounds easy and I know it isn't, but it is still a better plan to stay there and starve to death ! Definitely a much better plan. I think it would have had an actual chance of success than what he did. So yeah, I agree, but the transition needs to be done well before the Zerg establishes their position. Yeah, I think the solution is "don't let him entrench himself there." I swear I've heard that about a Zerg composition before.... hopefully the timing window to kill it remains large :D I don't think it's as bad as BL-infestor because this new version only really works on a couple of maps. Phew, haven't been paying attention to the map meta that closely, so I didn't know that. That's good to hear.
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Man, I love how Feast consistently pulls his stalkers back to let the zealots go in first.
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ok all in is even more boring
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On May 18 2013 01:47 FueledUpAndReadyToGo wrote: Why... not kill the third and walk into spore to lose your MsC? MsC AI is quite dumb, it seems to be suicidal :p
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Sick micro battle. I <3 Feast, but really hoping for a Stephano blaze of glory.
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On May 18 2013 01:48 Melliflue wrote:Show nested quote +On May 18 2013 01:47 FueledUpAndReadyToGo wrote: Why... not kill the third and walk into spore to lose your MsC? MsC AI is quite dumb, it seems to be suicidal :p
The issue is that people put it on a separate hotkey from the army, so they don't move it back. So it goes to attack and dies.
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On May 18 2013 01:48 ETisME wrote: ok all in is even more boring Seriously?! This is more boring than the previous game? The previous game where Stephano didn't do anything and Feast kept throwing units into a locust wall?
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On May 18 2013 01:47 [OGN]Remmy wrote:Remember: don't go late matches with turtle zergs that won with SHs in the game #1  exactly the same I was thinking *hehe*
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Entertaining non-stop battle so far, love it. :D
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ForGG has hellions, Feast has stalkers.
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On May 18 2013 01:48 Heartland wrote:Show nested quote +On May 18 2013 01:48 Melliflue wrote:On May 18 2013 01:47 FueledUpAndReadyToGo wrote: Why... not kill the third and walk into spore to lose your MsC? MsC AI is quite dumb, it seems to be suicidal :p The issue is that people put it on a separate hotkey from the army, so they don't move it back. So it goes to attack and dies. Wouldn't it be easier to micro back if it was on it's own hotkey? Or do people just forget about it when they move their army back?
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On May 18 2013 01:48 ETisME wrote: ok all in is even more boring It's prolly the future of PvZ. Either Protoss wins by a an early allin, otherwise Protoss will win by Colossus/stalker death ball until zerg gets a better deathball of swarmhosts/viper/corruptors and brood lords, unless protoss stays alive to create voidrays/high templars, which beats everything.
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Feast loves blinking stalkers micro
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