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[WCS EU] RO16 Group D Premier Season 1 2013 - Page 17

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 15 16 17 18 19 105 Next
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
May 17 2013 16:46 GMT
#321
On May 18 2013 01:41 Shellshock1122 wrote:
Remember a few weeks ago when people kept talking about how useless swarm hosts were and people would say things like "I've never even seen a pro win with swarm hosts"

Those people should had watched Blade55555's stream, he is prolly the only one who knows how to use swarmhost properly, his hydra/swarmhost/viper combo will make any colossus/stalker/voidray deathball shit its pants.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
TheDougler
Profile Joined April 2010
Canada8324 Posts
May 17 2013 16:46 GMT
#322
On May 18 2013 01:41 Heartland wrote:
Show nested quote +
On May 18 2013 01:39 Kommander wrote:
With the exception of Proleague, it seems like Protoss are being shot down in almost every competition out there.


It's always October in Proleague


Clever!
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
May 17 2013 16:47 GMT
#323
why the fuck would you not kill the hatch
Terran & Potato Salad.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
May 17 2013 16:47 GMT
#324
Why... not kill the third and walk into spore to lose your MsC?
Neosteel Enthusiast
[OGN]Remmy
Profile Joined March 2013
United States1206 Posts
May 17 2013 16:47 GMT
#325
Remember: don't go late matches with turtle zergs that won with SHs in the game #1
指原莉乃 應援
Kommander
Profile Joined March 2011
Philippines4950 Posts
May 17 2013 16:47 GMT
#326
lol it's awesone watching the apm while these two are microing/warping in/injecting.
AgentW
Profile Blog Joined July 2012
United States7725 Posts
May 17 2013 16:47 GMT
#327
On May 18 2013 01:44 Melliflue wrote:
Show nested quote +
On May 18 2013 01:43 AgentW wrote:
On May 18 2013 01:41 garbanzo wrote:
On May 18 2013 01:39 DoubleB wrote:
On May 18 2013 01:36 garbanzo wrote:
On May 18 2013 01:35 DoubleB wrote:
So if everyone agrees air would be a good decision, why do progamer never get those 200/200 air deathball up asap?

Because they would end up getting killed by the swarm hosts as opposed to starving to death.

Lets have a mindgame: you go for the standard Zlot, Stalker, Collosus + HT style. After your push (which destroyed a bit but couldn't kill the zerg) you are in a splitmap decision on 4bases. Why you just dont go for the 3-4stargates and get some Carriers mixed in? Like every 3stalker/zlot who dies could start a carrier. After you've got like 5-6carriers//2-3colossi//1-2HTs (for feedbacks) + some minor shit like stalkers you push out and crush those spines+SHs

I mean yea it sounds easy and I know it isn't, but it is still a better plan to stay there and starve to death !

Definitely a much better plan. I think it would have had an actual chance of success than what he did. So yeah, I agree, but the transition needs to be done well before the Zerg establishes their position.

Yeah, I think the solution is "don't let him entrench himself there." I swear I've heard that about a Zerg composition before.... hopefully the timing window to kill it remains large :D

I don't think it's as bad as BL-infestor because this new version only really works on a couple of maps.

Phew, haven't been paying attention to the map meta that closely, so I didn't know that. That's good to hear.
Who's the bigger scrub, the scrub, or the scrub who loses to him?
[OGN]Remmy
Profile Joined March 2013
United States1206 Posts
May 17 2013 16:47 GMT
#328
Micro game!
指原莉乃 應援
garbanzo
Profile Joined October 2009
United States4046 Posts
May 17 2013 16:47 GMT
#329
Man, I love how Feast consistently pulls his stalkers back to let the zealots go in first.
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
ETisME
Profile Blog Joined April 2011
12898 Posts
May 17 2013 16:48 GMT
#330
ok all in is even more boring
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Melliflue
Profile Joined October 2012
United Kingdom1389 Posts
May 17 2013 16:48 GMT
#331
On May 18 2013 01:47 FueledUpAndReadyToGo wrote:
Why... not kill the third and walk into spore to lose your MsC?

MsC AI is quite dumb, it seems to be suicidal :p
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
May 17 2013 16:48 GMT
#332
Sick micro battle. I <3 Feast, but really hoping for a Stephano blaze of glory.
shaGuar :: elemeNt :: XeqtR :: naikon :: method
Heartland
Profile Blog Joined May 2012
Sweden24604 Posts
May 17 2013 16:48 GMT
#333
On May 18 2013 01:48 Melliflue wrote:
Show nested quote +
On May 18 2013 01:47 FueledUpAndReadyToGo wrote:
Why... not kill the third and walk into spore to lose your MsC?

MsC AI is quite dumb, it seems to be suicidal :p


The issue is that people put it on a separate hotkey from the army, so they don't move it back. So it goes to attack and dies.
garbanzo
Profile Joined October 2009
United States4046 Posts
May 17 2013 16:49 GMT
#334
On May 18 2013 01:48 ETisME wrote:
ok all in is even more boring

Seriously?! This is more boring than the previous game? The previous game where Stephano didn't do anything and Feast kept throwing units into a locust wall?
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
DoubleB
Profile Joined January 2011
Germany870 Posts
May 17 2013 16:49 GMT
#335
On May 18 2013 01:47 [OGN]Remmy wrote:
Remember: don't go late matches with turtle zergs that won with SHs in the game #1

exactly the same I was thinking *hehe*
Ramiz1989
Profile Joined July 2012
12124 Posts
May 17 2013 16:50 GMT
#336
Entertaining non-stop battle so far, love it. :D
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Boucot
Profile Blog Joined October 2011
France15997 Posts
May 17 2013 16:50 GMT
#337
ForGG has hellions, Feast has stalkers.
Former SC2 writer for Millenium - twitter.com/Boucot
Melliflue
Profile Joined October 2012
United Kingdom1389 Posts
May 17 2013 16:51 GMT
#338
On May 18 2013 01:48 Heartland wrote:
Show nested quote +
On May 18 2013 01:48 Melliflue wrote:
On May 18 2013 01:47 FueledUpAndReadyToGo wrote:
Why... not kill the third and walk into spore to lose your MsC?

MsC AI is quite dumb, it seems to be suicidal :p


The issue is that people put it on a separate hotkey from the army, so they don't move it back. So it goes to attack and dies.

Wouldn't it be easier to micro back if it was on it's own hotkey? Or do people just forget about it when they move their army back?
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
May 17 2013 16:51 GMT
#339
On May 18 2013 01:48 ETisME wrote:
ok all in is even more boring

It's prolly the future of PvZ. Either Protoss wins by a an early allin, otherwise Protoss will win by Colossus/stalker death ball until zerg gets a better deathball of swarmhosts/viper/corruptors and brood lords, unless protoss stays alive to create voidrays/high templars, which beats everything.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
[OGN]Remmy
Profile Joined March 2013
United States1206 Posts
May 17 2013 16:51 GMT
#340
Feast loves blinking stalkers micro
指原莉乃 應援
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