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[WCS EU] RO16 Group D Premier Season 1 2013 - Page 16

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 14 15 16 17 18 105 Next
Nebuchad
Profile Blog Joined December 2012
Switzerland12387 Posts
May 17 2013 16:41 GMT
#301
On May 18 2013 01:37 AgentW wrote:
Show nested quote +
On May 18 2013 01:36 Na_Dann_Ma_GoGo wrote:
Didn't seem like Feast had the slightest good idea how to play against that composition. Not saying that it's easy but whatever he did there with his mass Stalkers and Collossi was bound to fail.

Do you have any suggestions? Honestly asking, as I haven't a clue how I would fight that once it's up.


Feast's composition didn't really counter what Stephano had. However one of the main things was simply that Stephano won the viper vs templar battle. If you lose the templar vs ghost battle, terran terrans his opponent. If you win the templar vs ghost battle, protoss protosses his opponent... Pretty similar really (except terran is involved, so it's suddenly an interesting battle instead of a boring one)
No will to live, no wish to die
CountZero71
Profile Joined August 2011
Germany89 Posts
May 17 2013 16:41 GMT
#302
I still think, that in the phase where Feast was starting to defend his 4th with colossi vs. locusts, he should have got a MS for the cloak, defend with cannons and switch to Skytoss maybe with Archon support...
But let's see...
You cannot kill what doesn't die...
garbanzo
Profile Joined October 2009
United States4046 Posts
May 17 2013 16:41 GMT
#303
On May 18 2013 01:39 DoubleB wrote:
Show nested quote +
On May 18 2013 01:36 garbanzo wrote:
On May 18 2013 01:35 DoubleB wrote:
So if everyone agrees air would be a good decision, why do progamer never get those 200/200 air deathball up asap?

Because they would end up getting killed by the swarm hosts as opposed to starving to death.

Lets have a mindgame: you go for the standard Zlot, Stalker, Collosus + HT style. After your push (which destroyed a bit but couldn't kill the zerg) you are in a splitmap decision on 4bases. Why you just dont go for the 3-4stargates and get some Carriers mixed in? Like every 3stalker/zlot who dies could start a carrier. After you've got like 5-6carriers//2-3colossi//1-2HTs (for feedbacks) + some minor shit like stalkers you push out and crush those spines+SHs

I mean yea it sounds easy and I know it isn't, but it is still a better plan to stay there and starve to death !

Definitely a much better plan. I think it would have had an actual chance of success than what he did. So yeah, I agree, but the transition needs to be done well before the Zerg establishes their position.
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
Last Edited: 2013-05-17 16:42:17
May 17 2013 16:41 GMT
#304
Browder traded reavers and lurkers for colossi and swarm hosts. That scam D:

It makes me feel better about tanks :D
Terran & Potato Salad.
Melliflue
Profile Joined October 2012
United Kingdom1389 Posts
May 17 2013 16:42 GMT
#305
On May 18 2013 01:39 Insoleet wrote:
Show nested quote +
On May 18 2013 01:38 Melliflue wrote:
On May 18 2013 01:36 Insoleet wrote:
On May 18 2013 01:34 Melliflue wrote:
On May 18 2013 01:33 Insoleet wrote:
Its not SH being broken at all. It's just Feast playing terribly bad

I think he has got the tunnel vision syndrome since Stephano started turtling...

Turtling with Swarmhost is bad. Good protoss know how to break it. Watch parting games for reference.

Not everybody has Parting's god-like micro to pull off such attacks :p


Feast totally has the necesssary micro to deal with it.

He just keeps warping in stalkers and colossus without transitionning to voidrays/colossi/carriers. Stupid...

But Stephano had a lot of corrupters out, and they were upgraded. I thought corruptors rip through carriers so it means the Protoss needs to build up a significant number of void-rays whilst locusts are continually attacking the Protoss bases.



Voidrays totally rape corruptors. Everybody knows it since the beginning of HOTS.

Colossi/vrays with carriers for huge DPS on support units totally destroy this stupid comp.


True, but I was wondering when the Protoss would have time to build up the void-ray/colossus army if they don't go for it right at the start. Maybe that's something to try; on any map like Daybreak or Newkirk open stargate... worth a try
Kommander
Profile Joined March 2011
Philippines4950 Posts
May 17 2013 16:42 GMT
#306
On May 18 2013 01:41 Heartland wrote:
Show nested quote +
On May 18 2013 01:39 Kommander wrote:
With the exception of Proleague, it seems like Protoss are being shot down in almost every competition out there.


It's always October in Proleague


Ahh, I miss the Legend of the Fall.
AgentW
Profile Blog Joined July 2012
United States7725 Posts
May 17 2013 16:43 GMT
#307
On May 18 2013 01:41 garbanzo wrote:
Show nested quote +
On May 18 2013 01:39 DoubleB wrote:
On May 18 2013 01:36 garbanzo wrote:
On May 18 2013 01:35 DoubleB wrote:
So if everyone agrees air would be a good decision, why do progamer never get those 200/200 air deathball up asap?

Because they would end up getting killed by the swarm hosts as opposed to starving to death.

Lets have a mindgame: you go for the standard Zlot, Stalker, Collosus + HT style. After your push (which destroyed a bit but couldn't kill the zerg) you are in a splitmap decision on 4bases. Why you just dont go for the 3-4stargates and get some Carriers mixed in? Like every 3stalker/zlot who dies could start a carrier. After you've got like 5-6carriers//2-3colossi//1-2HTs (for feedbacks) + some minor shit like stalkers you push out and crush those spines+SHs

I mean yea it sounds easy and I know it isn't, but it is still a better plan to stay there and starve to death !

Definitely a much better plan. I think it would have had an actual chance of success than what he did. So yeah, I agree, but the transition needs to be done well before the Zerg establishes their position.

Yeah, I think the solution is "don't let him entrench himself there." I swear I've heard that about a Zerg composition before.... hopefully the timing window to kill it remains large :D
Who's the bigger scrub, the scrub, or the scrub who loses to him?
_SpiRaL_
Profile Joined December 2012
Afghanistan1636 Posts
Last Edited: 2013-05-17 16:44:41
May 17 2013 16:43 GMT
#308
Void ray collossi gets raped by this too guys because of infestor viper. For example watch HasuObs stephano from French stream a few days ago.
Red and yellow are all I see
Insoleet
Profile Joined May 2012
France1806 Posts
Last Edited: 2013-05-17 16:44:12
May 17 2013 16:43 GMT
#309
On May 18 2013 01:40 Godwrath wrote:
Show nested quote +
On May 18 2013 01:39 Insoleet wrote:
On May 18 2013 01:38 Melliflue wrote:
On May 18 2013 01:36 Insoleet wrote:
On May 18 2013 01:34 Melliflue wrote:
On May 18 2013 01:33 Insoleet wrote:
Its not SH being broken at all. It's just Feast playing terribly bad

I think he has got the tunnel vision syndrome since Stephano started turtling...

Turtling with Swarmhost is bad. Good protoss know how to break it. Watch parting games for reference.

Not everybody has Parting's god-like micro to pull off such attacks :p


Feast totally has the necesssary micro to deal with it.

He just keeps warping in stalkers and colossus without transitionning to voidrays/colossi/carriers. Stupid...

But Stephano had a lot of corrupters out, and they were upgraded. I thought corruptors rip through carriers so it means the Protoss needs to build up a significant number of void-rays whilst locusts are continually attacking the Protoss bases.



Voidrays totally rape corruptors. Everybody knows it since the beginning of HOTS.

Colossi/vrays with carriers for huge DPS on support units totally destroy this stupid comp.



And that's why zergs slow push with spores, vipers and corruptors aswell.


Well if feast didnt lose his whole army for a 3rd base for free, he could have totally pressure stephano and stop him from builiding this position like this.

With 2 stargates and 2 robo with chrono, his army would have grown fast, he would have transitionned, and he would have win this.
Aando
Profile Joined August 2011
1304 Posts
May 17 2013 16:43 GMT
#310
On May 18 2013 01:41 Heartland wrote:
Show nested quote +
On May 18 2013 01:39 Kommander wrote:
With the exception of Proleague, it seems like Protoss are being shot down in almost every competition out there.


It's always October in Proleague

Legend of the whole year just doesn't have the same ring to it.
[OGN]Remmy
Profile Joined March 2013
United States1206 Posts
May 17 2013 16:43 GMT
#311
Don't go late match with zergs. Just go 2 base all in
指原莉乃 應援
Scrubwave
Profile Joined July 2010
Poland1786 Posts
May 17 2013 16:43 GMT
#312
--- Nuked ---
Sent.
Profile Joined June 2012
Poland9275 Posts
May 17 2013 16:44 GMT
#313
Stephano can see no gas at natural right?
You're now breathing manually
Melliflue
Profile Joined October 2012
United Kingdom1389 Posts
May 17 2013 16:44 GMT
#314
On May 18 2013 01:43 AgentW wrote:
Show nested quote +
On May 18 2013 01:41 garbanzo wrote:
On May 18 2013 01:39 DoubleB wrote:
On May 18 2013 01:36 garbanzo wrote:
On May 18 2013 01:35 DoubleB wrote:
So if everyone agrees air would be a good decision, why do progamer never get those 200/200 air deathball up asap?

Because they would end up getting killed by the swarm hosts as opposed to starving to death.

Lets have a mindgame: you go for the standard Zlot, Stalker, Collosus + HT style. After your push (which destroyed a bit but couldn't kill the zerg) you are in a splitmap decision on 4bases. Why you just dont go for the 3-4stargates and get some Carriers mixed in? Like every 3stalker/zlot who dies could start a carrier. After you've got like 5-6carriers//2-3colossi//1-2HTs (for feedbacks) + some minor shit like stalkers you push out and crush those spines+SHs

I mean yea it sounds easy and I know it isn't, but it is still a better plan to stay there and starve to death !

Definitely a much better plan. I think it would have had an actual chance of success than what he did. So yeah, I agree, but the transition needs to be done well before the Zerg establishes their position.

Yeah, I think the solution is "don't let him entrench himself there." I swear I've heard that about a Zerg composition before.... hopefully the timing window to kill it remains large :D

I don't think it's as bad as BL-infestor because this new version only really works on a couple of maps.
DoubleB
Profile Joined January 2011
Germany870 Posts
May 17 2013 16:44 GMT
#315
On May 18 2013 01:41 garbanzo wrote:
Show nested quote +
On May 18 2013 01:39 DoubleB wrote:
On May 18 2013 01:36 garbanzo wrote:
On May 18 2013 01:35 DoubleB wrote:
So if everyone agrees air would be a good decision, why do progamer never get those 200/200 air deathball up asap?

Because they would end up getting killed by the swarm hosts as opposed to starving to death.

Lets have a mindgame: you go for the standard Zlot, Stalker, Collosus + HT style. After your push (which destroyed a bit but couldn't kill the zerg) you are in a splitmap decision on 4bases. Why you just dont go for the 3-4stargates and get some Carriers mixed in? Like every 3stalker/zlot who dies could start a carrier. After you've got like 5-6carriers//2-3colossi//1-2HTs (for feedbacks) + some minor shit like stalkers you push out and crush those spines+SHs

I mean yea it sounds easy and I know it isn't, but it is still a better plan to stay there and starve to death !

Definitely a much better plan. I think it would have had an actual chance of success than what he did. So yeah, I agree, but the transition needs to be done well before the Zerg establishes their position.

sure! In the end it all depends on timing. I think the push has to crush the static defence before Zergs air units have +2/2 because on this point carriers die like flies
[OGN]Remmy
Profile Joined March 2013
United States1206 Posts
May 17 2013 16:45 GMT
#316
GO GO GO Feast! :O
指原莉乃 應援
[OGN]Remmy
Profile Joined March 2013
United States1206 Posts
May 17 2013 16:45 GMT
#317
I love that micro! Feast is so tough and desicive.
指原莉乃 應援
Insoleet
Profile Joined May 2012
France1806 Posts
May 17 2013 16:45 GMT
#318
Wtf Feast.... Why dont you kill this hatch...
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
May 17 2013 16:46 GMT
#319
Feast has godly micro, probably one of the better there is
Flying, sOs, free, Light, Soulkey & ZerO
garbanzo
Profile Joined October 2009
United States4046 Posts
May 17 2013 16:46 GMT
#320
Let's go Feast!
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
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