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On May 18 2013 01:37 AgentW wrote:Show nested quote +On May 18 2013 01:36 Na_Dann_Ma_GoGo wrote: Didn't seem like Feast had the slightest good idea how to play against that composition. Not saying that it's easy but whatever he did there with his mass Stalkers and Collossi was bound to fail. Do you have any suggestions? Honestly asking, as I haven't a clue how I would fight that once it's up.
Feast's composition didn't really counter what Stephano had. However one of the main things was simply that Stephano won the viper vs templar battle. If you lose the templar vs ghost battle, terran terrans his opponent. If you win the templar vs ghost battle, protoss protosses his opponent... Pretty similar really (except terran is involved, so it's suddenly an interesting battle instead of a boring one)
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I still think, that in the phase where Feast was starting to defend his 4th with colossi vs. locusts, he should have got a MS for the cloak, defend with cannons and switch to Skytoss maybe with Archon support... But let's see...
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On May 18 2013 01:39 DoubleB wrote:Show nested quote +On May 18 2013 01:36 garbanzo wrote:On May 18 2013 01:35 DoubleB wrote: So if everyone agrees air would be a good decision, why do progamer never get those 200/200 air deathball up asap? Because they would end up getting killed by the swarm hosts as opposed to starving to death. Lets have a mindgame: you go for the standard Zlot, Stalker, Collosus + HT style. After your push (which destroyed a bit but couldn't kill the zerg) you are in a splitmap decision on 4bases. Why you just dont go for the 3-4stargates and get some Carriers mixed in? Like every 3stalker/zlot who dies could start a carrier. After you've got like 5-6carriers//2-3colossi//1-2HTs (for feedbacks) + some minor shit like stalkers you push out and crush those spines+SHs I mean yea it sounds easy and I know it isn't, but it is still a better plan to stay there and starve to death ! Definitely a much better plan. I think it would have had an actual chance of success than what he did. So yeah, I agree, but the transition needs to be done well before the Zerg establishes their position.
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Browder traded reavers and lurkers for colossi and swarm hosts. That scam D:
It makes me feel better about tanks :D
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On May 18 2013 01:39 Insoleet wrote:Show nested quote +On May 18 2013 01:38 Melliflue wrote:On May 18 2013 01:36 Insoleet wrote:On May 18 2013 01:34 Melliflue wrote:On May 18 2013 01:33 Insoleet wrote:Its not SH being broken at all. It's just Feast playing terribly bad I think he has got the tunnel vision syndrome since Stephano started turtling... Turtling with Swarmhost is bad. Good protoss know how to break it. Watch parting games for reference. Not everybody has Parting's god-like micro to pull off such attacks :p Feast totally has the necesssary micro to deal with it. He just keeps warping in stalkers and colossus without transitionning to voidrays/colossi/carriers. Stupid...  But Stephano had a lot of corrupters out, and they were upgraded. I thought corruptors rip through carriers so it means the Protoss needs to build up a significant number of void-rays whilst locusts are continually attacking the Protoss bases. Voidrays totally rape corruptors. Everybody knows it since the beginning of HOTS. Colossi/vrays with carriers for huge DPS on support units totally destroy this stupid comp. True, but I was wondering when the Protoss would have time to build up the void-ray/colossus army if they don't go for it right at the start. Maybe that's something to try; on any map like Daybreak or Newkirk open stargate... worth a try
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On May 18 2013 01:41 Heartland wrote:Show nested quote +On May 18 2013 01:39 Kommander wrote: With the exception of Proleague, it seems like Protoss are being shot down in almost every competition out there. It's always October in Proleague
Ahh, I miss the Legend of the Fall.
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On May 18 2013 01:41 garbanzo wrote:Show nested quote +On May 18 2013 01:39 DoubleB wrote:On May 18 2013 01:36 garbanzo wrote:On May 18 2013 01:35 DoubleB wrote: So if everyone agrees air would be a good decision, why do progamer never get those 200/200 air deathball up asap? Because they would end up getting killed by the swarm hosts as opposed to starving to death. Lets have a mindgame: you go for the standard Zlot, Stalker, Collosus + HT style. After your push (which destroyed a bit but couldn't kill the zerg) you are in a splitmap decision on 4bases. Why you just dont go for the 3-4stargates and get some Carriers mixed in? Like every 3stalker/zlot who dies could start a carrier. After you've got like 5-6carriers//2-3colossi//1-2HTs (for feedbacks) + some minor shit like stalkers you push out and crush those spines+SHs I mean yea it sounds easy and I know it isn't, but it is still a better plan to stay there and starve to death ! Definitely a much better plan. I think it would have had an actual chance of success than what he did. So yeah, I agree, but the transition needs to be done well before the Zerg establishes their position. Yeah, I think the solution is "don't let him entrench himself there." I swear I've heard that about a Zerg composition before.... hopefully the timing window to kill it remains large :D
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Void ray collossi gets raped by this too guys because of infestor viper. For example watch HasuObs stephano from French stream a few days ago.
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On May 18 2013 01:40 Godwrath wrote:Show nested quote +On May 18 2013 01:39 Insoleet wrote:On May 18 2013 01:38 Melliflue wrote:On May 18 2013 01:36 Insoleet wrote:On May 18 2013 01:34 Melliflue wrote:On May 18 2013 01:33 Insoleet wrote:Its not SH being broken at all. It's just Feast playing terribly bad I think he has got the tunnel vision syndrome since Stephano started turtling... Turtling with Swarmhost is bad. Good protoss know how to break it. Watch parting games for reference. Not everybody has Parting's god-like micro to pull off such attacks :p Feast totally has the necesssary micro to deal with it. He just keeps warping in stalkers and colossus without transitionning to voidrays/colossi/carriers. Stupid...  But Stephano had a lot of corrupters out, and they were upgraded. I thought corruptors rip through carriers so it means the Protoss needs to build up a significant number of void-rays whilst locusts are continually attacking the Protoss bases. Voidrays totally rape corruptors. Everybody knows it since the beginning of HOTS. Colossi/vrays with carriers for huge DPS on support units totally destroy this stupid comp. And that's why zergs slow push with spores, vipers and corruptors aswell.
Well if feast didnt lose his whole army for a 3rd base for free, he could have totally pressure stephano and stop him from builiding this position like this.
With 2 stargates and 2 robo with chrono, his army would have grown fast, he would have transitionned, and he would have win this.
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On May 18 2013 01:41 Heartland wrote:Show nested quote +On May 18 2013 01:39 Kommander wrote: With the exception of Proleague, it seems like Protoss are being shot down in almost every competition out there. It's always October in Proleague Legend of the whole year just doesn't have the same ring to it.
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Don't go late match with zergs. Just go 2 base all in
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Stephano can see no gas at natural right?
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On May 18 2013 01:43 AgentW wrote:Show nested quote +On May 18 2013 01:41 garbanzo wrote:On May 18 2013 01:39 DoubleB wrote:On May 18 2013 01:36 garbanzo wrote:On May 18 2013 01:35 DoubleB wrote: So if everyone agrees air would be a good decision, why do progamer never get those 200/200 air deathball up asap? Because they would end up getting killed by the swarm hosts as opposed to starving to death. Lets have a mindgame: you go for the standard Zlot, Stalker, Collosus + HT style. After your push (which destroyed a bit but couldn't kill the zerg) you are in a splitmap decision on 4bases. Why you just dont go for the 3-4stargates and get some Carriers mixed in? Like every 3stalker/zlot who dies could start a carrier. After you've got like 5-6carriers//2-3colossi//1-2HTs (for feedbacks) + some minor shit like stalkers you push out and crush those spines+SHs I mean yea it sounds easy and I know it isn't, but it is still a better plan to stay there and starve to death ! Definitely a much better plan. I think it would have had an actual chance of success than what he did. So yeah, I agree, but the transition needs to be done well before the Zerg establishes their position. Yeah, I think the solution is "don't let him entrench himself there." I swear I've heard that about a Zerg composition before.... hopefully the timing window to kill it remains large :D I don't think it's as bad as BL-infestor because this new version only really works on a couple of maps.
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On May 18 2013 01:41 garbanzo wrote:Show nested quote +On May 18 2013 01:39 DoubleB wrote:On May 18 2013 01:36 garbanzo wrote:On May 18 2013 01:35 DoubleB wrote: So if everyone agrees air would be a good decision, why do progamer never get those 200/200 air deathball up asap? Because they would end up getting killed by the swarm hosts as opposed to starving to death. Lets have a mindgame: you go for the standard Zlot, Stalker, Collosus + HT style. After your push (which destroyed a bit but couldn't kill the zerg) you are in a splitmap decision on 4bases. Why you just dont go for the 3-4stargates and get some Carriers mixed in? Like every 3stalker/zlot who dies could start a carrier. After you've got like 5-6carriers//2-3colossi//1-2HTs (for feedbacks) + some minor shit like stalkers you push out and crush those spines+SHs I mean yea it sounds easy and I know it isn't, but it is still a better plan to stay there and starve to death ! Definitely a much better plan. I think it would have had an actual chance of success than what he did. So yeah, I agree, but the transition needs to be done well before the Zerg establishes their position. sure! In the end it all depends on timing. I think the push has to crush the static defence before Zergs air units have +2/2 because on this point carriers die like flies
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I love that micro! Feast is so tough and desicive.
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Wtf Feast.... Why dont you kill this hatch...
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Feast has godly micro, probably one of the better there is
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