[WCS EU] RO16 Group B Premier Season 1 2013 - Page 43
Forum Index > StarCraft 2 Tournaments |
virpi
Germany3598 Posts
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Schelim
Austria11528 Posts
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Hypemeup
Sweden2783 Posts
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Gamegene
United States8308 Posts
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AlternativeEgo
Sweden17309 Posts
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Rabiator
Germany3948 Posts
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Nebuchad
Switzerland11903 Posts
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Shellshock
United States97274 Posts
On May 16 2013 03:24 Shellshock1122 wrote: 6:00 factory for happy bunker started at the top of the main ramp for Happy Marauder production started for Happy nexus for Babyknight 7:00 Happy abandons his natural and moves back into his main as stalkers come in stalkers of Babyknight push into the main but are forced out mothership core is killed starport for Happy widow mine for Happy 8:00 medivac started for Happy forge for Babyknight 2nd mothership core moving across the map for Babyknight ebay for Happy 9:00 another gateway for babyknight +1 attack for Happy combat shields for Happy +1 attack started for Babyknight drop in the main of Babyknight 10:00 Babyknight sends his army home the drop of happy is cleaned up Happy retakes his natural 2 more rax for happy 11:00 Concussive shells for Happy robo for babyknight Happy stims into the natural of Babyknight forcefields split the army in half Happy lifts his units and brings them over the forcefileds widow mines start getting hits 12:00 Babyknight is able to force Happy back +1 armor for Babyknight +1 armor for Happy Templar archives for Babyknight 2nd ebay for Happy 13:00 3rd CC for Happy 2nd forge for Babyknight storm research started for Babyknight armory for Happy 3rd base for Babyknight 14:00 ghost academy for Happy quad drop in the main for Babyknight photon overcharge on the main nexus Happy targets down the main nexus Babyknight is able to clean up the drop but is 20 supply down another rax for Happy 15:00 2-2 started for Happy 2 more gates for babynight main nexus restarted for Babyknight 2-2 started for Babyknight moebius reactor for Happy | ||
AgentW
United States7725 Posts
On May 16 2013 03:28 Rabiator wrote: Gosh ... why doesnt BabyKnight have cannons around his bases? Terrans are always going to drop and he needs to keep the Medivac out with cannons. Has to be a money thing. Don't think he has the resources for it. | ||
Lukeeze[zR]
Switzerland6838 Posts
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teddyoojo
Germany22369 Posts
i hate it when players dont realize the situation and use it | ||
freerolll
Belgium1056 Posts
On May 16 2013 03:23 MaestroSC wrote: IDK I wish they were playing in booths cause Happy Prepping for blink play with 0 scouting of twilight ... idk seems sketch for me lol have you ever seen BBK play? | ||
udgnim
United States8024 Posts
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Lukeeze[zR]
Switzerland6838 Posts
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Lorning
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Belgica34432 Posts
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dani`
Netherlands2402 Posts
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Topin
Peru10038 Posts
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Hypemeup
Sweden2783 Posts
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StarVe
Germany13591 Posts
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Undead1993
Germany17651 Posts
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