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MOD NOTE: The bracket on Liquipedia is not final and should be assumed to be speculative. If you are a competitor, trust what MLG Admins tell you over the bracket. |
Wow, Babyknight dropping knowledge.
Did not know you could chrono shields up
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On April 22 2013 04:20 AnachronisticAnarchy wrote: Drunkenboi is actually doing some really, really cool stuff. Color me impressed. I thought he was going to go crappy marine micro into die because he's facing a pro, but as it turns out he looks like a ROOT recruit or something.
Lol, Drunkenboi has been top 5-10 NA ladder for a while now (and he's on FXO NA).
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On April 22 2013 04:18 farvacola wrote:Show nested quote +On April 22 2013 04:15 BronzeKnee wrote:On April 22 2013 04:10 Zarahtra wrote:On April 22 2013 04:07 BronzeKnee wrote:On April 22 2013 04:06 Zarahtra wrote:On April 22 2013 04:04 BronzeKnee wrote:On April 22 2013 04:03 Sissors wrote: If drunkenboy would have bothered to wall his third he would have had so much more resources.
@Bronze, quite frankly hellbat drops would have been a waste of resources, too many stalkers placed to intercept drops. You're probably right, but you have to play the strategies that got you there. You don't try and reinvent yourself. Well I mean this is the problem with being one-dimensional player. Incontrol seemed to be just hard countering Drunken's playstyle and banking on better lategame. Yep. It is also the problem with a cheesy playstyle. Your opponent can do one or two little things and suddenly you're forced to play standard and that is where you get exposed. Still, it is really fun to watch and it is interesting because it isn't the same old macro game every time. Yup, while I'm a pretty passive player and hate all these oracle rushes, reaper allins, roach rushes etc etc, they make the game so much better than the crap state of NR15 by end of WoL. Well, I play the opposite way that you play, but WOL ended up stale because Blizzard and map makers went to far in hurting all-ins and refused to accept that it should require skill to hold all-ins. HOTS will end up in an even worse state with things like Photon Overcharge and Widow Mines unforunately. This makes no sense to me....making all-ins easier to deal with prolongs games, expands windows for displays of non-game-ending skill, and removes a lot of opportunities for lesser skilled players to knock out better players with dice rolls. Then just start with 3 saturated bases and +2/+2 finished. Because that is effectively what the NR15 style is. That might be longer games, but there isn't more to do that in an average all-in way too often: one fight which decides all, only we just had to be bored for 15 minutes first.
And tbh a vast majority of 'lesser skilled players' who beat better players is because the 'better players' just played way too greedy.
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THATS what i want for wcs america no koreans but americans ! ^^
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On April 22 2013 04:18 farvacola wrote:Show nested quote +On April 22 2013 04:15 BronzeKnee wrote:On April 22 2013 04:10 Zarahtra wrote:On April 22 2013 04:07 BronzeKnee wrote:On April 22 2013 04:06 Zarahtra wrote:On April 22 2013 04:04 BronzeKnee wrote:On April 22 2013 04:03 Sissors wrote: If drunkenboy would have bothered to wall his third he would have had so much more resources.
@Bronze, quite frankly hellbat drops would have been a waste of resources, too many stalkers placed to intercept drops. You're probably right, but you have to play the strategies that got you there. You don't try and reinvent yourself. Well I mean this is the problem with being one-dimensional player. Incontrol seemed to be just hard countering Drunken's playstyle and banking on better lategame. Yep. It is also the problem with a cheesy playstyle. Your opponent can do one or two little things and suddenly you're forced to play standard and that is where you get exposed. Still, it is really fun to watch and it is interesting because it isn't the same old macro game every time. Yup, while I'm a pretty passive player and hate all these oracle rushes, reaper allins, roach rushes etc etc, they make the game so much better than the crap state of NR15 by end of WoL. Well, I play the opposite way that you play, but WOL ended up stale because Blizzard and map makers went to far in hurting all-ins and refused to accept that it should require skill to hold all-ins. HOTS will end up in an even worse state with things like Photon Overcharge and Widow Mines unforunately. This makes no sense to me....making all-ins easier to deal with prolongs games, expands windows for displays of non-game-ending skill, and removes a lot of opportunities for lesser skilled players to knock out better players with dice rolls.
Photon Overcharge doesn't take any skill, which is why it is bad. And it goes too far, denying almost all Terran 1 base all-ins with a click of a button.
Less variety in viable build choices = less skill required for the game.
Furthermore, I hated WOL PvT, 15 minutes of build up for 30 seconds of action decided by HT and Ghost micro.
On April 22 2013 04:22 Sissors wrote:Show nested quote +On April 22 2013 04:18 farvacola wrote:On April 22 2013 04:15 BronzeKnee wrote:On April 22 2013 04:10 Zarahtra wrote:On April 22 2013 04:07 BronzeKnee wrote:On April 22 2013 04:06 Zarahtra wrote:On April 22 2013 04:04 BronzeKnee wrote:On April 22 2013 04:03 Sissors wrote: If drunkenboy would have bothered to wall his third he would have had so much more resources.
@Bronze, quite frankly hellbat drops would have been a waste of resources, too many stalkers placed to intercept drops. You're probably right, but you have to play the strategies that got you there. You don't try and reinvent yourself. Well I mean this is the problem with being one-dimensional player. Incontrol seemed to be just hard countering Drunken's playstyle and banking on better lategame. Yep. It is also the problem with a cheesy playstyle. Your opponent can do one or two little things and suddenly you're forced to play standard and that is where you get exposed. Still, it is really fun to watch and it is interesting because it isn't the same old macro game every time. Yup, while I'm a pretty passive player and hate all these oracle rushes, reaper allins, roach rushes etc etc, they make the game so much better than the crap state of NR15 by end of WoL. Well, I play the opposite way that you play, but WOL ended up stale because Blizzard and map makers went to far in hurting all-ins and refused to accept that it should require skill to hold all-ins. HOTS will end up in an even worse state with things like Photon Overcharge and Widow Mines unforunately. This makes no sense to me....making all-ins easier to deal with prolongs games, expands windows for displays of non-game-ending skill, and removes a lot of opportunities for lesser skilled players to knock out better players with dice rolls. Then just start with 3 saturated bases and +2/+2 finished. Because that is effectively what the NR15 style is. That might be longer games, but there isn't more to do that in an average all-in way too often: one fight which decides all, only we just had to be bored for 15 minutes first. And tbh a vast majority of 'lesser skilled players' who beat better players is because the 'better players' just played way too greedy.
Exactly.
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On April 22 2013 04:21 Kergy wrote: world class multitasking
Load up drop half your units, drop in base where there is no units, A-move into buildings?
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btw, drunkenboi? and we say Koreans have silly names?
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On April 22 2013 04:21 Blaec wrote: Wow, Babyknight dropping knowledge.
Did not know you could chrono shields up
same.
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On April 22 2013 04:23 Plansix wrote:Load up drop half your units, drop in base where there is no units, A-move into buildings?
not everyone is bisu
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On April 22 2013 04:23 BronzeKnee wrote:Show nested quote +On April 22 2013 04:18 farvacola wrote:On April 22 2013 04:15 BronzeKnee wrote:On April 22 2013 04:10 Zarahtra wrote:On April 22 2013 04:07 BronzeKnee wrote:On April 22 2013 04:06 Zarahtra wrote:On April 22 2013 04:04 BronzeKnee wrote:On April 22 2013 04:03 Sissors wrote: If drunkenboy would have bothered to wall his third he would have had so much more resources.
@Bronze, quite frankly hellbat drops would have been a waste of resources, too many stalkers placed to intercept drops. You're probably right, but you have to play the strategies that got you there. You don't try and reinvent yourself. Well I mean this is the problem with being one-dimensional player. Incontrol seemed to be just hard countering Drunken's playstyle and banking on better lategame. Yep. It is also the problem with a cheesy playstyle. Your opponent can do one or two little things and suddenly you're forced to play standard and that is where you get exposed. Still, it is really fun to watch and it is interesting because it isn't the same old macro game every time. Yup, while I'm a pretty passive player and hate all these oracle rushes, reaper allins, roach rushes etc etc, they make the game so much better than the crap state of NR15 by end of WoL. Well, I play the opposite way that you play, but WOL ended up stale because Blizzard and map makers went to far in hurting all-ins and refused to accept that it should require skill to hold all-ins. HOTS will end up in an even worse state with things like Photon Overcharge and Widow Mines unforunately. This makes no sense to me....making all-ins easier to deal with prolongs games, expands windows for displays of non-game-ending skill, and removes a lot of opportunities for lesser skilled players to knock out better players with dice rolls. Photon Overcharge doesn't take any skill, which is why it is bad. And it goes too far, denying almost all Terran 1 base all-ins.
You mean all those amazing builds that involve building a ton of marines and some other crap and charging cross map? I think we are better off without those, personally. Also, build bunker and slap units into bunker is not the paragon of skill either.
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On April 22 2013 04:21 CEPEHDREI wrote: hey demuslim we know we shouldve already directly invited you but please play our qualifier where we'll give you the hardest bracket there is.
from MLG with love.
bs, not even CLOSE the hardest bracket, look the last one with alive, sage, jyp vs only zergs vs demuslim (revivel is good, jaedong is well ok and zenio isnt as good as demu so isnt best bracket)
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pretty sure Drunkenboi is going to do the exact same thing.
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Sickest storylines all over my body Tasteless!
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On April 22 2013 04:22 DueleR wrote:Show nested quote +On April 22 2013 04:20 AnachronisticAnarchy wrote: Drunkenboi is actually doing some really, really cool stuff. Color me impressed. I thought he was going to go crappy marine micro into die because he's facing a pro, but as it turns out he looks like a ROOT recruit or something. Lol, Drunkenboi has been top 5-10 NA ladder for a while now (and he's on FXO NA).
Never heard of him.
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On April 22 2013 04:10 MasterOfPuppets wrote:Lolwut? Who said that? o0; Prolly one of 'dem MURICANian casters
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Ohboy... all tossluv gonna whine bout hellbatdrops after next game^^
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On April 22 2013 04:24 Plansix wrote:Show nested quote +On April 22 2013 04:23 BronzeKnee wrote:On April 22 2013 04:18 farvacola wrote:On April 22 2013 04:15 BronzeKnee wrote:On April 22 2013 04:10 Zarahtra wrote:On April 22 2013 04:07 BronzeKnee wrote:On April 22 2013 04:06 Zarahtra wrote:On April 22 2013 04:04 BronzeKnee wrote:On April 22 2013 04:03 Sissors wrote: If drunkenboy would have bothered to wall his third he would have had so much more resources.
@Bronze, quite frankly hellbat drops would have been a waste of resources, too many stalkers placed to intercept drops. You're probably right, but you have to play the strategies that got you there. You don't try and reinvent yourself. Well I mean this is the problem with being one-dimensional player. Incontrol seemed to be just hard countering Drunken's playstyle and banking on better lategame. Yep. It is also the problem with a cheesy playstyle. Your opponent can do one or two little things and suddenly you're forced to play standard and that is where you get exposed. Still, it is really fun to watch and it is interesting because it isn't the same old macro game every time. Yup, while I'm a pretty passive player and hate all these oracle rushes, reaper allins, roach rushes etc etc, they make the game so much better than the crap state of NR15 by end of WoL. Well, I play the opposite way that you play, but WOL ended up stale because Blizzard and map makers went to far in hurting all-ins and refused to accept that it should require skill to hold all-ins. HOTS will end up in an even worse state with things like Photon Overcharge and Widow Mines unforunately. This makes no sense to me....making all-ins easier to deal with prolongs games, expands windows for displays of non-game-ending skill, and removes a lot of opportunities for lesser skilled players to knock out better players with dice rolls. Photon Overcharge doesn't take any skill, which is why it is bad. And it goes too far, denying almost all Terran 1 base all-ins. You mean all those amazing builds that involve building a ton of marines and some other crap and charging cross map? I think we are better off without those, personally. Also, build bunker and slap units into bunker is not the paragon of skill either.
Well, I got to Masters in WOL being able to hold all types of Terran all-ins. It is difficult and it takes skill. And it is enjoyable to hold a Terran all-in as Protoss.
Photon Overcharge makes the game boring for me. I hated WOL PvT, 15 minutes of build up for 30 seconds of action decided by HT and Ghost micro.
The guy above is right, if you don't want viable 1 base plays, then just start the game with everyone on two bases and a basic infrastructure.
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On April 22 2013 04:25 AnachronisticAnarchy wrote:Show nested quote +On April 22 2013 04:22 DueleR wrote:On April 22 2013 04:20 AnachronisticAnarchy wrote: Drunkenboi is actually doing some really, really cool stuff. Color me impressed. I thought he was going to go crappy marine micro into die because he's facing a pro, but as it turns out he looks like a ROOT recruit or something. Lol, Drunkenboi has been top 5-10 NA ladder for a while now (and he's on FXO NA). Never heard of him. He's just spamming Hellbat drops on the ladder, MarineKing beta-style. Minus the skill and the hipster glasses.
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