On April 15 2013 22:36 lichter wrote:
Hate everyone or hate no one!
Say no to favoritism!
Hate everyone or hate no one!
Say no to favoritism!
Hate the game, not the player!
+ Show Spoiler +
please don't hate the game
Forum Index > StarCraft 2 Tournaments |
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Olli
Austria24417 Posts
April 15 2013 13:38 GMT
#1681
On April 15 2013 22:36 lichter wrote: Show nested quote + On April 15 2013 22:35 opterown wrote: On April 15 2013 22:28 sc2superfan101 wrote: What if you want EG-TL (or any other team) to lose because it means your team has a better chance of getting into the playoffs? then i expect you to put down each other team as well, and not just egtl Hate everyone or hate no one! Say no to favoritism! Hate the game, not the player! + Show Spoiler + please don't hate the game | ||
sitromit
7051 Posts
April 15 2013 13:40 GMT
#1682
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lichter
1001 YEARS KESPAJAIL22272 Posts
April 15 2013 13:40 GMT
#1683
On April 15 2013 22:38 DarkLordOlli wrote: Show nested quote + On April 15 2013 22:36 lichter wrote: On April 15 2013 22:35 opterown wrote: On April 15 2013 22:28 sc2superfan101 wrote: What if you want EG-TL (or any other team) to lose because it means your team has a better chance of getting into the playoffs? then i expect you to put down each other team as well, and not just egtl Hate everyone or hate no one! Say no to favoritism! Hate the game, not the player! + Show Spoiler + please don't hate the game Hate the... stream organizer then? We'll run out of things to hate soon if we can't hate the game, the teams or the players | ||
purakushi
United States3300 Posts
April 15 2013 13:43 GMT
#1684
On April 15 2013 22:23 lichter wrote: Show nested quote + On April 15 2013 22:05 purakushi wrote: On April 15 2013 21:55 lichter wrote: On April 15 2013 21:48 purakushi wrote: On April 15 2013 21:41 lichter wrote: On April 15 2013 21:37 purakushi wrote: On April 15 2013 21:28 DidYuhim wrote: On April 15 2013 21:27 purakushi wrote: This has nothing to do with balance or how poorly JD played, but I hate just how snowbally SC2 is... =/ If the game was "snowbally" then JD would've won 10 times over. Well, I guess if you want to speak that way, that is just how badly JD the the game ;;. I suppose a better way to put it is that SC2 is just so punishing and rather than the opponent being able to catch up via skill, it takes a blunder (or many) from the other person for them to come back. Basically, there are not enough avenues of skill available for players to come back on their own. You can either say "You catch up by playing better" or "You catch up by playing less bad". It's semantics but basically the same thing. There's a difference between the two. Just regarding the ace match, no one is going to say Stats outplayed JD before they say that JD threw the game. It is not that Stats suddenly increased in skill;JD played poorly, hence the throw. I am saying that if JD made the correct decisions and managed his army the best he can after being up for so long, there was no way for Stats to come back and win. It took a blunder on the person ahead for that to happen, not any sort of playing than he had been. EDIT: on computer now, fixed some errors typed on phone. Who was it that said that Starcraft is a game of not making mistakes? You can say JD was ahead and Stats only won because JD blundered. But you can also say JD got ahead because Stats made mistakes. Every game boils down to who makes the least number of mistakes. I am saying this because this is the case for pretty much every single sport and game. The team that doesn't miss, doesn't foul, doesn't concede, doesn't fuck up, wins. Because perfect games are never played. Yes, even BW was about committing the fewest errors. SC2 is a harsh game, I agree, but high stakes games are supposed to be. That's true, but some mistakes are much easier to make yet hurt you even more than others. I am just saying it should be more about inching your way to victory, rather than ending the game in one huge fight, for example. Additionally, I just wish SC2 had more avenues of skill. Whether or not you think BW mechanics are good/bad/whatever, in BW, you could come back with mechanics alone even if you made a lousy decision earlier. Things like that. SC2 is more about not making mistakes; BW is about not making mistakes and playing even better whenever you can. BW allows more of that. (yes, I am implying that BW has a higher skillcap) Baseballs and frisbees... Note: I am not necessarily advocating that SC2 should be BW or anything like that, I am just mentioning that aspect of BW. Okay, I should hide now. The thing is, having a higher skill ceiling can mean that there is more skill variation from the mean, but it can also mean that players are playing at a greater distance from perfection. Which means players play with inherently more acceptable mistakes, instead of having more 'good' actions. BW was so hard that it was impossible not to make mistakes. No one was even close to reaching that ceiling, and only at that ceiling is there no mistakes. Also, I insist that the nature of both games is that while the BW skill ceiling was higher, SC2's skill ceiling is still high enough that it will never be reached. I know that is a bold statement to make, but if the ceiling were reachable, then players would be able to micro their bio individually, to avoid splash damage and projectiles, and focus fire with absolutely no overkill. There is still so much room for units to become efficient. I'm sure everyone will agree that we will never reach that point of marines never dying to banelings. So while the BW ceiling is higher, definitely, SC2's is still realistically infinite. Comparing infinites only makes sense for mathematicians. There is no practical difference. The harshness of SC2 has more to do with terrible terrible damage, unit clumping, and the speed of the game rather than the existence of micro or multitask. In fact considering macro in SC2 is so much simplified, we're still not seeing micro on the level of BW. And it's not because there's nothing to micro. I pretty much agree with you, but you also have to consider the possibility of skill. Sure, technically, the skill caps for both SC2 and BW are infinite; however, while there is a theoretical infinite skill cap on the game itself, humans are capped by our capacities to move, make decisions, multitask, etc. While SC2, in general, moves quicker than in BW (and some may call that a reason that it is more difficult than BW), the possibility for micro (etc) does not extend itself to SC2 as much as BW allows for itself. No, I do not believe we are quite there, yet. But I do see a very clear limit on the use of specific units, decision-making, and multitasking you can do in SC2 just because it is a faster game than in BW. Micro and multitasking exist, no doubt about it, but the things players can actually do with what they have (themselves, units, hotkeys, UI, etc) are more limited than BW. We will never see micro in SC2 on the level of BW (or at least in the same manner; it is difficult in its own way, though). One reason (along with the ones you mention and related to clumping) has to do with that SC2 army interactions have to do with groups of units rather than individual units. Oh, well. I have long come to accept that SC2 is a very different game from BW. I embrace and look forward to how good it can get in its own way, but I still miss many things from BW. I will admit that SC2 does do some things better than BW, though. If only we could have the best of both worlds. ![]() | ||
nooboon
2602 Posts
April 15 2013 13:44 GMT
#1685
Also, remember the Hollywood ending guys. EG-TL will continue to lose to KT but still make the playoffs and make it to the grand finals, where they will face KT_Rolster. + Show Spoiler + And lose in an ace match. | ||
tozi
United States506 Posts
April 15 2013 13:44 GMT
#1686
However, it seems that he really needs to work on his early game knowledge/awareness. He needs to know that players won't want to go standard on him because he is so scary mid-late game. Flash has died twice to Jaedong with all-in baneling busts and has also lost to Jangbi with a onebase allin. Cmon, he has the potential to easily be top 5 in the world, taking out players like Innovation, Parting, Rain, and Fantasy in recent series. He just needs to be aware that many players will study the hell out of all his games and hard counter is build orders, which is what has been happening. Once he surmounts this mini-slump and gets his act together, no one can stop him. | ||
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lichter
1001 YEARS KESPAJAIL22272 Posts
April 15 2013 13:51 GMT
#1687
On April 15 2013 22:43 purakushi wrote: Show nested quote + On April 15 2013 22:23 lichter wrote: On April 15 2013 22:05 purakushi wrote: On April 15 2013 21:55 lichter wrote: On April 15 2013 21:48 purakushi wrote: On April 15 2013 21:41 lichter wrote: On April 15 2013 21:37 purakushi wrote: On April 15 2013 21:28 DidYuhim wrote: On April 15 2013 21:27 purakushi wrote: This has nothing to do with balance or how poorly JD played, but I hate just how snowbally SC2 is... =/ If the game was "snowbally" then JD would've won 10 times over. Well, I guess if you want to speak that way, that is just how badly JD the the game ;;. I suppose a better way to put it is that SC2 is just so punishing and rather than the opponent being able to catch up via skill, it takes a blunder (or many) from the other person for them to come back. Basically, there are not enough avenues of skill available for players to come back on their own. You can either say "You catch up by playing better" or "You catch up by playing less bad". It's semantics but basically the same thing. There's a difference between the two. Just regarding the ace match, no one is going to say Stats outplayed JD before they say that JD threw the game. It is not that Stats suddenly increased in skill;JD played poorly, hence the throw. I am saying that if JD made the correct decisions and managed his army the best he can after being up for so long, there was no way for Stats to come back and win. It took a blunder on the person ahead for that to happen, not any sort of playing than he had been. EDIT: on computer now, fixed some errors typed on phone. Who was it that said that Starcraft is a game of not making mistakes? You can say JD was ahead and Stats only won because JD blundered. But you can also say JD got ahead because Stats made mistakes. Every game boils down to who makes the least number of mistakes. I am saying this because this is the case for pretty much every single sport and game. The team that doesn't miss, doesn't foul, doesn't concede, doesn't fuck up, wins. Because perfect games are never played. Yes, even BW was about committing the fewest errors. SC2 is a harsh game, I agree, but high stakes games are supposed to be. That's true, but some mistakes are much easier to make yet hurt you even more than others. I am just saying it should be more about inching your way to victory, rather than ending the game in one huge fight, for example. Additionally, I just wish SC2 had more avenues of skill. Whether or not you think BW mechanics are good/bad/whatever, in BW, you could come back with mechanics alone even if you made a lousy decision earlier. Things like that. SC2 is more about not making mistakes; BW is about not making mistakes and playing even better whenever you can. BW allows more of that. (yes, I am implying that BW has a higher skillcap) Baseballs and frisbees... Note: I am not necessarily advocating that SC2 should be BW or anything like that, I am just mentioning that aspect of BW. Okay, I should hide now. The thing is, having a higher skill ceiling can mean that there is more skill variation from the mean, but it can also mean that players are playing at a greater distance from perfection. Which means players play with inherently more acceptable mistakes, instead of having more 'good' actions. BW was so hard that it was impossible not to make mistakes. No one was even close to reaching that ceiling, and only at that ceiling is there no mistakes. Also, I insist that the nature of both games is that while the BW skill ceiling was higher, SC2's skill ceiling is still high enough that it will never be reached. I know that is a bold statement to make, but if the ceiling were reachable, then players would be able to micro their bio individually, to avoid splash damage and projectiles, and focus fire with absolutely no overkill. There is still so much room for units to become efficient. I'm sure everyone will agree that we will never reach that point of marines never dying to banelings. So while the BW ceiling is higher, definitely, SC2's is still realistically infinite. Comparing infinites only makes sense for mathematicians. There is no practical difference. The harshness of SC2 has more to do with terrible terrible damage, unit clumping, and the speed of the game rather than the existence of micro or multitask. In fact considering macro in SC2 is so much simplified, we're still not seeing micro on the level of BW. And it's not because there's nothing to micro. I pretty much agree with you, but you also have to consider the possibility of skill. Sure, technically, the skill caps for both SC2 and BW are infinite; however, while there is a theoretical infinite skill cap on the game itself, humans are capped by our capacities to move, make decisions, multitask, etc. While SC2, in general, moves quicker than in BW (and some may call that a reason that it is more difficult than BW), the possibility for micro (etc) does not extend itself to SC2 as much as BW allows for itself. No, I do not believe we are quite there, yet. But I do see a very clear limit on the use of specific units, decision-making, and multitasking you can do in SC2 just because it is a faster game than in BW. Micro and multitasking exist, no doubt about it, but the things players can actually do with what they have (themselves, units, hotkeys, UI, etc) are more limited than BW. We will never see micro in SC2 on the level of BW (or at least in the same manner; it is difficult in its own way, though). One reason (along with the ones you mention and related to clumping) has to do with that SC2 army interactions have to do with groups of units rather than individual units. Oh, well. I have long come to accept that SC2 is a very different game from BW. I embrace and look forward to how good it can get in its own way, but I still miss many things from BW. I will admit that SC2 does do some things better than BW, though. If only we could have the best of both worlds. ![]() I agree, but I do think it's too soon to make a call. Who knows, we might get a transcendental player one day that teaches the world how to micro. I mean, compare the game now to just one year ago and you will see micro you'd never seen before. On April 15 2013 22:44 tozi wrote: I think flash is probably one of the best terrans (maybe second only to innovation) when the game goes past 15min. His game sense, decision making, macro, and micro are all on point. However, it seems that he really needs to work on his early game knowledge/awareness. He needs to know that players won't want to go standard on him because he is so scary mid-late game. Flash has died twice to Jaedong with all-in baneling busts and has also lost to Jangbi with a onebase allin. Cmon, he has the potential to easily be top 5 in the world, taking out players like Innovation, Parting, Rain, and Fantasy in recent series. He just needs to be aware that many players will study the hell out of all his games and hard counter is build orders, which is what has been happening. Once he surmounts this mini-slump and gets his act together, no one can stop him. Flash is good past 15 minutes because his macro is so good. But also because he is greedy as fuck. If other great players were as greedy as him they'd be even with Flash past 15 minutes. Aside from great macro Flash hasn't really shown great game sense (where is that star sense he used to have?) or micro. Good, but not great. | ||
Slardar
Canada7593 Posts
April 15 2013 13:53 GMT
#1688
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Bagration
United States18282 Posts
April 15 2013 13:55 GMT
#1689
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Shantastic
United States435 Posts
April 15 2013 13:57 GMT
#1690
On April 15 2013 22:29 dreamseller wrote: Show nested quote + On April 15 2013 21:22 Liquid`Ret wrote: On April 15 2013 21:20 Shantastic wrote: On April 15 2013 21:19 Insoleet wrote: On April 15 2013 21:17 Prince_Stranger wrote: After this feels like PvZ is just too good for P. Its not Jaedong play was just terrible Horrible composition. It's a timing attack. Like when MKP would float to the middle of Metalopolis and all-in with marines. The crazy gas/mineral income creates a really powerful 3base roach-hydra-corruptor timing. And Jaedong just decides to try and play a macro game with an all-in composition. people on forums don't understand that. they compare unit compositions to the ultimate composition and blame lack of such ultimate composition on bad play. it really felt like he had time to transition into vipers, that's what most detractors here are getting at i believe He didn't. That's the point. He did a tech all-in, failed to capitalize, and vipers take an insanely long time to get ready. Infestation Pit 50s, Hive 100s, Vipers 40s, and another 20s just for each Viper to have an Abduct, let alone Blinding Cloud = MINIMUM 3.5 minutes, probably more. And that's against a Protoss that already has 3 Void Rays, 2 Colossi, and a solid sentry count. He just got more corruptors and prayed. The game was lost about 5 minutes before Stats went for the attack. Taking the gold is an all-in strategy. You can't defend it; your only chance is to capitalize on it quickly and gain a big enough army advantage to keep going/win. If Jaedong wanted to transition, he should have gone for a big army engagement BEFORE the VR/Stalker count got out of control, instead of guerrilla-style base-snipes. Forcing a counter-attack is not what a Zerg wants with such a precariously placed expansion. | ||
DidYuhim
Ukraine1905 Posts
April 15 2013 14:00 GMT
#1691
On April 15 2013 22:51 lichter wrote: Flash is good past 15 minutes because his macro is so good. But also because he is greedy as fuck. If other great players were as greedy as him they'd be even with Flash past 15 minutes. Aside from great macro Flash hasn't really shown great game sense (where is that star sense he used to have?) or micro. Good, but not great. Oh, so you didn't watch the Flash vs Bogus @ MLG on Whirlwind. Or Flash vs Fantasy. Or any other Flash long game. Game sense(star sense, whatever you wish) is based on understanding your opponent and understanding the game. Player can't just "happen" to have a game sense - it takes a lot of expirience. Even now Flash shows some sparks of game sense but he either ends up with a great hit or great miss. | ||
synapse
China13814 Posts
April 15 2013 14:02 GMT
#1692
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aurum510
United States229 Posts
April 15 2013 14:03 GMT
#1693
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tozi
United States506 Posts
April 15 2013 14:03 GMT
#1694
On April 15 2013 22:51 lichter wrote: Flash is good past 15 minutes because his macro is so good. But also because he is greedy as fuck. If other great players were as greedy as him they'd be even with Flash past 15 minutes. Aside from great macro Flash hasn't really shown great game sense (where is that star sense he used to have?) or micro. Good, but not great. His macro is definitely good, but his gameplay in general has also been top notch (flash vs innovation series, flash vs rain series, flash vs ryung,, etc, etc.) Its not just his macro carrying him, past 15 min, his game sense is definitely very good. To be honest, yes he played greedy, but in my limited understanding (im a top diamond/low masters player) he went for a somewhat "standard" greedy build. reactor hellions into 3 CC, it was just that he lost his hellions quickly and got caught at the worst possible time. Flash is def. not perfect, but what gives me hope is after this he will know how to go about fixing the problem. remember when he absolutely sucked at TVT? after a couple weeks, I would say he has one of the best TVTs in the world (beating ryung, fantasy, innovation). He has a weakness right now for early game all-ins, but I fully expect him to remedy it in the next week or two | ||
EngrishTeacher
Canada1109 Posts
April 15 2013 14:12 GMT
#1695
On April 15 2013 23:03 aurum510 wrote: Could someone explain the ace match to me? What I mean is, I think I watched proleague once when it went to an ace match and one team chose their ace, then the other team chose their ace. Does the second team have to choose their ace BEFORE they see the first team's ace or can they do it after? Before. Both teams pick a player to be sent out without knowing about the opposing teams' choices, and that's that. Seriously though, so sad seeing Jaedong lose twice like that. | ||
Nomzter
Sweden2802 Posts
April 15 2013 14:13 GMT
#1696
On April 15 2013 22:44 nooboon wrote: EG-TL may have lost but at least it wasn't another sweep. Also, remember the Hollywood ending guys. EG-TL will continue to lose to KT but still make the playoffs and make it to the grand finals, where they will face KT_Rolster. + Show Spoiler + And lose in an ace match. + Show Spoiler + TaeJa comes back for the grandfinals to lose in the ace | ||
HotGlueGun
United States1409 Posts
April 15 2013 14:17 GMT
#1697
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kubiks
France1328 Posts
April 15 2013 14:18 GMT
#1698
On April 15 2013 22:57 Shantastic wrote: Show nested quote + On April 15 2013 22:29 dreamseller wrote: On April 15 2013 21:22 Liquid`Ret wrote: On April 15 2013 21:20 Shantastic wrote: On April 15 2013 21:19 Insoleet wrote: On April 15 2013 21:17 Prince_Stranger wrote: After this feels like PvZ is just too good for P. Its not Jaedong play was just terrible Horrible composition. It's a timing attack. Like when MKP would float to the middle of Metalopolis and all-in with marines. The crazy gas/mineral income creates a really powerful 3base roach-hydra-corruptor timing. And Jaedong just decides to try and play a macro game with an all-in composition. people on forums don't understand that. they compare unit compositions to the ultimate composition and blame lack of such ultimate composition on bad play. it really felt like he had time to transition into vipers, that's what most detractors here are getting at i believe He didn't. That's the point. He did a tech all-in, failed to capitalize, and vipers take an insanely long time to get ready. Infestation Pit 50s, Hive 100s, Vipers 40s, and another 20s just for each Viper to have an Abduct, let alone Blinding Cloud = MINIMUM 3.5 minutes, probably more. And that's against a Protoss that already has 3 Void Rays, 2 Colossi, and a solid sentry count. He just got more corruptors and prayed. The game was lost about 5 minutes before Stats went for the attack. Taking the gold is an all-in strategy. You can't defend it; your only chance is to capitalize on it quickly and gain a big enough army advantage to keep going/win. If Jaedong wanted to transition, he should have gone for a big army engagement BEFORE the VR/Stalker count got out of control, instead of guerrilla-style base-snipes. Forcing a counter-attack is not what a Zerg wants with such a precariously placed expansion. The fact is that it's 210 sec to get vipers, but corrputors takes 100+40s = 140s, and you can start the infestation pit earlier as it costs less than a spire. The fact is, he really had to do sth worth it in the 50-60 sec difference between the 2 techs, and he didn't (he probably would have been better off sacking his 3rd and wait for some vipers). Probably he wadn't excpecting stats to read it well and add the void rays ASAP.... | ||
DidYuhim
Ukraine1905 Posts
April 15 2013 14:18 GMT
#1699
On April 15 2013 23:17 HotGlueGun wrote: KT Coach knew everyone was expecting Flash so he threw out Stats, smart move. We really need Taeja to come back as the reliable ace player. He should just whine on twitter before each game and he will be the best ace ever.(he was saying that he should retire before getting first out of his GSL group) | ||
HotGlueGun
United States1409 Posts
April 15 2013 14:24 GMT
#1700
On April 15 2013 23:18 DidYuhim wrote: Show nested quote + On April 15 2013 23:17 HotGlueGun wrote: KT Coach knew everyone was expecting Flash so he threw out Stats, smart move. We really need Taeja to come back as the reliable ace player. He should just whine on twitter before each game and he will be the best ace ever.(he was saying that he should retire before getting first out of his GSL group) I think he's probably just recovering, but I feel like there i some animosity between the coaches and Taeja since he doesn't live in the team house. Hopefully he gets sent out in the next 3 matches, or is ready for the all-kill round were he will be desperately needed. | ||
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