On April 15 2013 20:11 rothsbury wrote: Why did crazy waste gas on +1 ground armor? I mean maybe they make your zerglings more effective, but wouldn't it be better and cheaper to get +1 attack in that case?
Because +0 Blings can't oneshot +1 Armor Lings.
yeah the +1 ground armor won him the game. Won every ground war due to that, because banelings efficiency was as good as halfed. So his mass lings could just a-move. Also bounce damage reduced heavily.
On April 15 2013 20:12 FueledUpAndReadyToGo wrote: Why is +attack worse than +carapace? Does the +attack not work on the bounces?
It does improve bounces, but not as much. It's +1 for first attack, +1/3 for first bounce , and +1/9 for second bounce. Whereas armor reduces each of these attacks by 1, so a muta with +1 attack against a muta with +1 armor will do base damage on first attack, -2/3 on second bounce and -1/2 on second bounce, with the other muta doing full damage on all attacks.
On April 15 2013 20:12 FueledUpAndReadyToGo wrote: Why is +attack worse than +carapace? Does the +attack not work on the bounces?
It does improve bounces, but not as much. It's +1 for first attack, +1/3 for first bounce , and +1/9 for second bounce. Whereas armor reduces each of these attacks by 1, so a muta with +1 attack against a muta with +1 armor will do base damage on first attack, -2/3 on second bounce and -1/2 on second bounce, with the other muta doing full damage on all attacks.
Ah ok, thanks. Kind of weird that it works that way, i guess it is to keep the bounces in check, but still I thought there were only full damage and health numbers in SC2.
One more game and we're at the ace. KT can still do this. They better, cause I want an ace match with Flash (with him winning) and alive losing next, cause I have him on my anti.