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[MLG] MKP vs herO - Winter Exhibition Grand Finals - Page 4

Forum Index > StarCraft 2 Tournaments
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Prev 1 2 3 4 All
Koesader
Profile Joined April 2012
Netherlands424 Posts
April 13 2013 14:04 GMT
#61
On April 13 2013 22:37 BronzeKnee wrote:
Show nested quote +
On April 13 2013 06:49 oneofthem wrote:
On April 13 2013 06:46 Irre wrote:
On April 13 2013 06:40 oneofthem wrote:
mkp is everything wrong with sc2.


yeah...the 3rd most winning, and one of the msot innovative terrans in Sc2 is everything wrong with the game....so mad

if your game allows this kind of mass tier 1 unit strat to have this much success, your game is pretty sad.


Well said. The best part about this is that people deny Marines have a design problem, yet they rail on the Colossus. Both units are incredibly similar in that Colossus and Marines can easily dominate the game, and require people to build their hard counters in order to handle them (Banelings, Infestors, Colossus and High Templars vs Marines and Corrupters, Vikings, Vipers and Tempests/Voidrays vs Colossus).

This kind of game design is just silly in both cases, but there is a big difference here. Colossus are a lot higher up the tech tree and require a lot of gas, which means you can't both tech to Colossus and build other gas intensive units early. But feel free to mix Marines with any type of tech (oh remembering the 1-1-2 and 1-1-1 in PvT makes me shudder) because they are low tech and only require minerals. Or just mass them. They are good without upgrades, and scale wonderfully with upgrades and have a very high micro potential compared to Colossus.

For those reasons, we see people switch out the Colossus once their opponent has the counters, yet people still mass Marines. Great you now have access to Tanks, you going to get some? Nah, just more Marines... hey you got the armory for Thors? Nah just for Marines upgrades, I'm gonna to build more Marines...

Sadly mech isn't viable TvP and marines are..
Colossi are boring because they can't be microed. Marines are exciting because their effectiveness stands or falls with micro.
Liquid'TaeJa - Grubby - MVPMarineKing - Liquid'Ret - AxCranK - RedBull.Bomber ~~~ Are You Ready For Bombing?
SuperYo1000
Profile Joined July 2008
United States880 Posts
April 13 2013 14:21 GMT
#62
On April 13 2013 22:32 ZenithM wrote:
Show nested quote +
On April 13 2013 06:40 oneofthem wrote:
mkp is everything wrong with sc2.

Proof that some 10k+ post users still don't know shit about Starcraft.



Proof that some 7k+ users still don't know shit about Starcraft
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2013-04-13 14:39:05
April 13 2013 14:25 GMT
#63
On April 13 2013 23:04 Koesader wrote:
Show nested quote +
On April 13 2013 22:37 BronzeKnee wrote:
On April 13 2013 06:49 oneofthem wrote:
On April 13 2013 06:46 Irre wrote:
On April 13 2013 06:40 oneofthem wrote:
mkp is everything wrong with sc2.


yeah...the 3rd most winning, and one of the msot innovative terrans in Sc2 is everything wrong with the game....so mad

if your game allows this kind of mass tier 1 unit strat to have this much success, your game is pretty sad.


Well said. The best part about this is that people deny Marines have a design problem, yet they rail on the Colossus. Both units are incredibly similar in that Colossus and Marines can easily dominate the game, and require people to build their hard counters in order to handle them (Banelings, Infestors, Colossus and High Templars vs Marines and Corrupters, Vikings, Vipers and Tempests/Voidrays vs Colossus).

This kind of game design is just silly in both cases, but there is a big difference here. Colossus are a lot higher up the tech tree and require a lot of gas, which means you can't both tech to Colossus and build other gas intensive units early. But feel free to mix Marines with any type of tech (oh remembering the 1-1-2 and 1-1-1 in PvT makes me shudder) because they are low tech and only require minerals. Or just mass them. They are good without upgrades, and scale wonderfully with upgrades and have a very high micro potential compared to Colossus.

For those reasons, we see people switch out the Colossus once their opponent has the counters, yet people still mass Marines. Great you now have access to Tanks, you going to get some? Nah, just more Marines... hey you got the armory for Thors? Nah just for Marines upgrades, I'm gonna to build more Marines...

Sadly mech isn't viable TvP and marines are..
Colossi are boring because they can't be microed. Marines are exciting because their effectiveness stands or falls with micro.


It is sad Mech isn't viable. And that is why oneofthem was correct when he said "if your game allows this kind of mass tier 1 unit strat to have this much success, your game is pretty sad." And this isn't about balance, it is about game design.

Marines don't need to be so strong for Terran to be successful. You can tone them down a bit and change them, and make their higher tier units (Tanks and Thors) a lot better. Also there is nothing that says high tier units have to be these big, bulky a-move units that don't have a lot of micro potential (Ultras, Thors, Colossus, Battlecruisers, Broodlords, ect..) the way that Blizzard makes them. The fact that Marines are so strong and cheap and can be mixed with any tech unit basically waters down their tech units by necessity for balance. And it forces Terran players to use Marines.

Sad.
ZenithM
Profile Joined February 2011
France15952 Posts
April 13 2013 14:58 GMT
#64
On April 13 2013 23:21 SuperYo1000 wrote:
Show nested quote +
On April 13 2013 22:32 ZenithM wrote:
On April 13 2013 06:40 oneofthem wrote:
mkp is everything wrong with sc2.

Proof that some 10k+ post users still don't know shit about Starcraft.



Proof that some 7k+ users still don't know shit about Starcraft

At least you and I are only shitting on TL users, not on a progamer and the game of Starcraft 2 in the same one-liner.
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
Last Edited: 2013-04-13 16:21:01
April 13 2013 16:08 GMT
#65
the amount of variety in mkp's play basically boils down to how many and how soon marine marauders he'll make. if this si what you consider different builds, fine. but it's not very interesting.


and mkp would not do well with this kind of play in bw. ok, maybe as a protoss, but lol.
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
bearzly
Profile Joined January 2012
Canada184 Posts
April 13 2013 16:24 GMT
#66
On April 14 2013 01:08 oneofthem wrote:
the amount of variety in mkp's play basically boils down to how many and how soon marine marauders he'll make. if this si what you consider different builds, fine. but it's not very interesting


That's the most laughable criticism of MarineKing I've ever heard. Firstly, you just described every pro terran player ever. Nobody uses anything other than marine/marauder/medivac aside from early Goody, who eventually switched to using it. Secondly, MarineKing has far more builds than any other terran in TvP so your statement is so off that I guess you must be trolling
Charlie.Sheen
Profile Joined March 2013
662 Posts
April 13 2013 16:30 GMT
#67
herO is really going down recently. Without him doing well, how can CJ make playoff? EG-TL will probably replace them as one of the playoff team.
M.R. McThundercrotch
Profile Joined June 2012
United States265 Posts
April 13 2013 16:34 GMT
#68
Not to mention that in Brood War, outside of all-ins, there was also only one viable composition in TvP.
On June 30 2012 01:42 iNcontroL wrote: Fuck a lot of you. Fuck you forever.
derpface
Profile Joined October 2012
Sweden925 Posts
April 13 2013 17:44 GMT
#69
MKP....

The Kong line is strong within him.
gg no re #_< no1 Hydra and Leta fan >_#
ZenithM
Profile Joined February 2011
France15952 Posts
April 13 2013 18:27 GMT
#70
On April 14 2013 01:08 oneofthem wrote:
the amount of variety in mkp's play basically boils down to how many and how soon marine marauders he'll make. if this si what you consider different builds, fine. but it's not very interesting.


and mkp would not do well with this kind of play in bw. ok, maybe as a protoss, but lol.

While I admit that MKP is far from his peak strength right now, in early 2012 he was basically doing everything Terran had in store and winning anyway with it. He was mixing in mech (with even some mech games in WoL TvP, wut?), some marine/medivac/thor styles vs Z, waaaaaaay more various timing attacks/all ins, like blue flame hellions or 2 port banshees.

And of course, "BW is superior blablablablabla...". *Yawn*.
affect
Profile Joined June 2010
United States60 Posts
April 15 2013 00:25 GMT
#71
I would not want to play a game the required you to tech every time. I think sc is awesome because you can win with t1/t2/t3. It all comes down to play style, and it makes it where there are all sorts of awesome builds + cheese/variety. If you had to tech every game to win, it would super stale and very easy to anticipate what was coming. Keep StarCraft the way it is :D
im cool
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
April 15 2013 00:37 GMT
#72
haha itt people whining like it's 2010... beta 2010
ModeratorRetired LR Bonjwa
TL+ Member
Die4Ever
Profile Joined August 2010
United States17729 Posts
April 15 2013 01:27 GMT
#73
lol this thread is really funny, keep coming back here
"Expert" mods4ever.com
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
April 15 2013 02:58 GMT
#74
On April 14 2013 01:34 M.R. McThundercrotch wrote:
Not to mention that in Brood War, outside of all-ins, there was also only one viable composition in TvP.


This is pretty funny.

BW TvP was mech and only mech (aside from wonky builds), with units far more 'A-move-able' than SC2 bio, and yet SC2 bio is a design problem while BW mech isn't. Awesome.
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
13JackaL
Profile Joined March 2011
United States577 Posts
April 15 2013 03:03 GMT
#75
i cant tell if its bw elitism, anti-terran whining, anti-mkp whining, or somebody mistaking CJherO for TL's HerO
and my axe
ETisME
Profile Blog Joined April 2011
12703 Posts
Last Edited: 2013-04-15 03:31:07
April 15 2013 03:25 GMT
#76
On April 13 2013 22:37 BronzeKnee wrote:
Show nested quote +
On April 13 2013 06:49 oneofthem wrote:
On April 13 2013 06:46 Irre wrote:
On April 13 2013 06:40 oneofthem wrote:
mkp is everything wrong with sc2.


yeah...the 3rd most winning, and one of the msot innovative terrans in Sc2 is everything wrong with the game....so mad

if your game allows this kind of mass tier 1 unit strat to have this much success, your game is pretty sad.


Well said. The best part about this is that people deny Marines have a design problem, yet they rail on the Colossus. Both units are incredibly similar in that Colossus and Marines can easily dominate the game, and require people to build their hard counters in order to handle them (Banelings, Infestors, Colossus and High Templars vs Marines and Corrupters, Vikings, Vipers and Tempests/Voidrays vs Colossus).

This kind of game design is just silly in both cases, but there is a big difference here. Colossus are a lot higher up the tech tree and require a lot of gas, which means you can't both tech to Colossus and build other gas intensive units early. But feel free to mix Marines with any type of tech (oh remembering the 1-1-2 and 1-1-1 in PvT makes me shudder) because they are low tech and only require minerals. Or just mass them. They are good without upgrades, and scale wonderfully with upgrades and have a very high micro potential compared to Colossus.

For those reasons, we see people switch out the Colossus once their opponent has the counters, yet people still mass Marines. Great you now have access to Tanks, you going to get some? Nah, just more Marines... hey you got the armory for Thors? Nah just for Marines upgrades, I'm gonna to build more Marines...

what a low level analysis lol
just to add some content.
the reason why people don't add thors is because it competely destroys the flow of bio style
building thor requires more factories, another tech upgrade path, slows down drops and marine run bys.
Tanks and thors don't even dish out enough dps to take out a nice protoss army.

stop with the "tier" thinking. As if terrans aren't building vikings and ghost to counter your "tier 3" units
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Rui.S
Profile Joined August 2012
Canada92 Posts
April 15 2013 08:58 GMT
#77
He also said marines are good without upgrades lol. That's some silver league thinking right there. Marines without stim, CC, AND medivacs are absolutely terrible. How many times do you see terran push out with marines without at least two of those?
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
Last Edited: 2013-04-15 10:28:48
April 15 2013 10:27 GMT
#78
wow, 2013 people are whining about MARINES? REALLY? REALLY TL?
This is close to sc2 beta
Stop procrastinating
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